Jump to content

Bill Z Bubba

Members
  • Posts

    5005
  • Joined

  • Last visited

  • Days Won

    73

Everything posted by Bill Z Bubba

  1. You got all that and closed the kb and slow holes? This build in your thread? Edit: Why yes, I do keep forgetting about storm kick and its +10% defense.
  2. Soooo, this dark/stone tank... She ain't gonna win no awards for damage output, but for aggro control and all around actual tanking, she's the best I got. Between all the aoes, soft controls and fold space, she's really amazing.
  3. Balance has nothing to do with flamewars and baiting. Such things are very easy to avoid reading and even easier to avoid being part of.
  4. and now it's gone. nevermind...
  5. No. I solo at max diff. At low diffs, the blaster will stomp everyone else because there's zero chance of defeat. Edit: I guess I should add, I solo at max diff at 50+ with fully tricked out builds. If I'm soloing at lvl 1, I'm obviously not at max diff. If I was going to do a 100% solo run from 1 to 50, it would be with a brute for melee or a sentinel for range.
  6. Dunno about the rest, but if we're just throwing out anecdotes, my time/fire defender has better clear speeds than my fire/time blaster just due to Time Manipulation's awesome buffs and debuffs. Does that mean the defender is actually outdamaging the blaster or does it mean that in the long run, the defender spends less time/energy staying alive and more time blasting that the blaster? By the same token, my fire/bio sent outperforms my fire/time blaster as well, for the exact same reason. The blaster spends more time dealing with mez and faceplants than the sentinel does. Would I ever say that the sentinel is out-blasting the blaster? Nope. But in the overall he still performs better thanks to his armors even while doing less DPS. Edit: Well, actually, a faceplanted blaster's DPS drops to zero while licking dirt, so maybe DPS is the wrong term to use.
  7. That's not what he was saying at all. Blaster Nrg Blast Power Blast: (1.0 * Ranged_Damage) points of Energy damage (all affected targets) (0.64 * Ranged_Damage) points of Smashing damage (all affected targets) Defender Nrg Blast Power Blast: (1.0 * Ranged_Damage) points of Energy damage (all affected targets) (0.64 * Ranged_Damage) points of Smashing damage (all affected targets) Sentinel Nrg Blast Power Blast: (1.0 * Ranged_Damage) points of Energy damage (all affected targets) (0.64 * Ranged_Damage) points of Smashing damage (all affected targets) They are the exact same attack doing exactly the same base damage which is then applied to the AT Ranged_Damage Modifier. Edit: Oh.. I must correct myself. The sentinel attack recharges in 7 sec where the blaster/defender attack recharges in 8. That's odd.
  8. For me, just waiting for the cooldowns is enough of a reason not to die. And yea... all those toggles as@Heracleanotes.
  9. How much recharge does T4 ageless core provide at its lowest value?
  10. I know @Soverawill say otherwise, but I still find you lose a lot of build choices plugging all the holes in FA. And there are many.
  11. That's how I explain it for my brute and tank SR users.
  12. As any ostrich or penguin will tell you, having wings without the ability to fly suuuuuuucks. Actually looking at the build now. I could go ageless instead of rebirth to cover the end costs but that loss of regen and the occasional heal may get messy when doing stupid tanker tricks. But the extra 15% damage.... mmmmm. Wondering just how many seconds that would take off my pylon time.
  13. HUA. But a counter question... how do you fit in the leadership pool? They only give us 4 + Epic and I've already got Fly, Fighting, Hasten and Combat Jumping! Edit: Welllll... guess I could drop CJ for Maneuvers... tweak out some end from somewhere to cover it. Edit2: Damnit, Nihilii, now I HAVE to respec my shield/em tank.
  14. Dunno about others, but for me, balance is its own goal, much akin to making other things beautiful in the world.
  15. Bah! Tanks are already overbuffed all to hell. And I know HELL! In all seriousness, though, I greatly dislike the fact that in my entire roster the character that has the easiest time soloing the ITF is a tank and this is only partially due to the extreme mitigation the AT provides but it's coupled with pretty grotesque levels of ST damage. At this point, we should NOT be comparing anything to what tanks can pull off because the last batch of tanker buffs broke the AT completely.
  16. Mostly sure that triple stacked followup only buffs Focus when chaining fu->focus->slash. And, yes, against hard targets, unless there's an FU miss, that stays the case. Dropping that triple on focus to add something else (strike(ugly) or shockwave(too much end) or moonbeam/gloom(maybe, I guess, ain't pretty, or crosspunch (have to take boxing and kick to buff it properly)) may very well increase one's overall chain DPS. But style has to fit in the balance equation somewhere, dangit and followup itself does damage. Going for the doublestack, instead, will allow you to chase less recharge and even proc followup to increase its damage while still maintaining the buff. Edit: moot point for me. I stick with body/nrg mastery on my claws/sr so that I can do barrier/rebirth instead of ageless.
  17. This is one of my main issues with the direction things have been going. I miss when the only difference that existed for a given power came from AT Modifiers. But alas, that ship, too, has sailed.
  18. My only SS user. Honestly, the set is awful across the board. Poorly designed, poorly balanced.
  19. Why? Because I have much more fun with my fire/bio sentinel than I do my fire/time blaster. Then again, I hate being mezzed and/or faceplanted both of which happen often to the blaster and never to the sentinel. Granted, I solo a lot. The blaster obviously dies a lot less when she can hide behind sturdier characters.
  20. Woot. No insps/temps/maxdiff ITF solo with the above build as is:
  21. As long as seismic smash *properly* crits instead of a nerfed crit as they did with nrg melee, yes, please and thank you very much. Course... what I *really want* is an earth assault scrapper.
  22. I'd honestly be happy if they just ported over Sent Regen. Course, same is true for Sent SR. Also, Werner, that reply sounded awfully calm and rational. You sure you're on the right forums?
  23. Since we're sharing, here's my goto tank these days. Ridiculous ST damage, workable AoE damage, unkillable and generally mean as hell. Need to respec out of One with the Shield as I never use it so I can pick up taunt. Or maybe I'll get really silly and swap fly pool for tport pool. Fold Space is awfully handy for aggro control. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Zariela: Level 50 Magic Tanker Primary Power Set: Shield Defense Secondary Power Set: Energy Melee Power Pool: Flight Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Deflection -- ShlWal-Def/EndRdx:50(A), ShlWal-Def/EndRdx/Rchg:50(3), ShlWal-Def:50(3), ShlWal-ResDam/Re TP:50(5), UnbGrd-ResDam:50(5), UnbGrd-ResDam/EndRdx:50(7) Level 1: Barrage -- Mk'Bit-Acc/EndRdx/Rchg:50(A) Level 2: Battle Agility -- Rct-Def:50(A), Rct-Def/EndRdx:50(7), Rct-EndRdx/Rchg:50(9), Rct-Def/Rchg:50(9), Rct-Def/EndRdx/Rchg:50(11), Rct-ResDam%:50(11) Level 4: Bone Smasher -- Hct-Dmg:50(A), Hct-Acc/Dmg/Rchg:50(13), Hct-Acc/Rchg:50(13), Hct-Dmg/EndRdx:50(15), Hct-Dam%:50(15), TchofDth-Dam%:40(17) Level 6: True Grit -- Mrc-Heal:40(A), Mrc-Rcvry+:40(17), NmnCnv-Heal:50(19), NmnCnv-Regen/Rcvry+:50(19), TtnCtn-ResDam/EndRdx:50(21), TtnCtn-ResDam:50(21) Level 8: Active Defense -- RechRdx-I:50(A) Level 10: Fly -- WntGif-ResSlow:50(A) Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23) Level 14: Phalanx Fighting -- Ksm-ToHit+:30(A), LucoftheG-Def/Rchg+:50(23) Level 16: Whirling Hands -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(25), Arm-Acc/Rchg:50(25), Arm-Dmg/EndRdx:50(27), Arm-Dam%:50(27) Level 18: Against All Odds -- EndRdx-I:50(A) Level 20: Total Focus -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(48), SprGntFis-Acc/Dmg/Rchg:50(48), SprGntFis-Dmg/EndRdx/Rchg:50(48), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(50), SprGntFis-Rchg/+Absorb:50(50) Level 22: Grant Cover -- LucoftheG-Def/EndRdx:50(A), LucoftheG-EndRdx/Rchg:50(29), LucoftheG-Def/EndRdx/Rchg:50(29), LucoftheG-Def/Rchg+:50(50) Level 24: Combat Jumping -- LucoftheG-Def/EndRdx:30(A), LucoftheG-Def/Rchg+:50(31) Level 26: Shield Charge -- Obl-Acc/Rchg:50(A), Obl-Dmg/Rchg:50(31), Obl-Acc/Dmg/Rchg:50(31), Obl-Acc/Dmg/EndRdx/Rchg:50(33), Obl-%Dam:50(33) Level 28: Build Up -- RechRdx-I:50(A), GssSynFr--Build%:50(33) Level 30: Boxing -- Mk'Bit-Acc/EndRdx/Rchg:50(A) Level 32: One with the Shield -- Prv-Absorb%:50(A) Level 35: Gloom -- Apc-Dmg:50(A), Apc-Acc/Dmg/Rchg:50(39), Apc-Acc/Rchg:50(39), Apc-Dmg/EndRdx:50(39), Apc-Dam%:50(40), GldJvl-Dam%:50(40) Level 38: Energy Transfer -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(40), SprMghoft-Acc/Dmg/Rchg:50(42), SprMghoft-Dmg/EndRdx/Rchg:50(42), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(43), SprMghoft-Rchg/Res%:50(43) Level 41: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(42), UnbGrd-ResDam/EndRdx/Rchg:50(43), UnbGrd-Max HP%:50(45), GldArm-3defTpProc:50(45), StdPrt-ResDam/Def+:30(45) Level 44: Weave -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/EndRdx/Rchg:50(46), LucoftheG-Def:50(46), LucoftheG-Def/Rchg+:50(46) Level 47: Hover -- LucoftheG-Def/Rchg+:50(A) Level 49: Darkest Night -- EndRdx-I:50(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- EndRdx-I:50(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I:50(A) Level 2: Hurdle -- Jump-I:50(A) Level 2: Health -- Pnc-Heal/EndRedux:50(A), Pnc-Heal/Rchg:50(34), Pnc-Heal/EndRedux/Rchg:50(36), Pnc-Heal:50(36), Pnc-Heal/+End:50(37) Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-EndMod/Rchg:50(34), PrfShf-EndMod/Acc:50(34), PrfShf-End%:50(36), PwrTrns-EndMod:50(37), PwrTrns-+Heal:50(37) Level 1: Energy Focus Level 50: Musculature Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Rebirth Radial Epiphany Level 50: Assault Core Embodiment Level 50: Freedom Phalanx Reserve Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Portal Jockey Level 10: Afterburner Level 50: Carnival Radial Superior Ally ------------
  24. Had Rom in third mish of ITF rabbit on me last night. Taunt, punching him in the face... nothing stopped him until someone else immobilized him. Was odd.
×
×
  • Create New...