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Everything posted by Bill Z Bubba
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For me, just waiting for the cooldowns is enough of a reason not to die. And yea... all those toggles as@Heracleanotes.
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How much recharge does T4 ageless core provide at its lowest value?
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I know @Soverawill say otherwise, but I still find you lose a lot of build choices plugging all the holes in FA. And there are many.
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That's how I explain it for my brute and tank SR users.
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As any ostrich or penguin will tell you, having wings without the ability to fly suuuuuuucks. Actually looking at the build now. I could go ageless instead of rebirth to cover the end costs but that loss of regen and the occasional heal may get messy when doing stupid tanker tricks. But the extra 15% damage.... mmmmm. Wondering just how many seconds that would take off my pylon time.
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HUA. But a counter question... how do you fit in the leadership pool? They only give us 4 + Epic and I've already got Fly, Fighting, Hasten and Combat Jumping! Edit: Welllll... guess I could drop CJ for Maneuvers... tweak out some end from somewhere to cover it. Edit2: Damnit, Nihilii, now I HAVE to respec my shield/em tank.
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Dunno about others, but for me, balance is its own goal, much akin to making other things beautiful in the world.
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Bah! Tanks are already overbuffed all to hell. And I know HELL! In all seriousness, though, I greatly dislike the fact that in my entire roster the character that has the easiest time soloing the ITF is a tank and this is only partially due to the extreme mitigation the AT provides but it's coupled with pretty grotesque levels of ST damage. At this point, we should NOT be comparing anything to what tanks can pull off because the last batch of tanker buffs broke the AT completely.
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Mostly sure that triple stacked followup only buffs Focus when chaining fu->focus->slash. And, yes, against hard targets, unless there's an FU miss, that stays the case. Dropping that triple on focus to add something else (strike(ugly) or shockwave(too much end) or moonbeam/gloom(maybe, I guess, ain't pretty, or crosspunch (have to take boxing and kick to buff it properly)) may very well increase one's overall chain DPS. But style has to fit in the balance equation somewhere, dangit and followup itself does damage. Going for the doublestack, instead, will allow you to chase less recharge and even proc followup to increase its damage while still maintaining the buff. Edit: moot point for me. I stick with body/nrg mastery on my claws/sr so that I can do barrier/rebirth instead of ageless.
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This is one of my main issues with the direction things have been going. I miss when the only difference that existed for a given power came from AT Modifiers. But alas, that ship, too, has sailed.
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Why? Because I have much more fun with my fire/bio sentinel than I do my fire/time blaster. Then again, I hate being mezzed and/or faceplanted both of which happen often to the blaster and never to the sentinel. Granted, I solo a lot. The blaster obviously dies a lot less when she can hide behind sturdier characters.
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I know... I know...
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As long as seismic smash *properly* crits instead of a nerfed crit as they did with nrg melee, yes, please and thank you very much. Course... what I *really want* is an earth assault scrapper.
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I'd honestly be happy if they just ported over Sent Regen. Course, same is true for Sent SR. Also, Werner, that reply sounded awfully calm and rational. You sure you're on the right forums?
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Since we're sharing, here's my goto tank these days. Ridiculous ST damage, workable AoE damage, unkillable and generally mean as hell. Need to respec out of One with the Shield as I never use it so I can pick up taunt. Or maybe I'll get really silly and swap fly pool for tport pool. Fold Space is awfully handy for aggro control. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Zariela: Level 50 Magic Tanker Primary Power Set: Shield Defense Secondary Power Set: Energy Melee Power Pool: Flight Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Deflection -- ShlWal-Def/EndRdx:50(A), ShlWal-Def/EndRdx/Rchg:50(3), ShlWal-Def:50(3), ShlWal-ResDam/Re TP:50(5), UnbGrd-ResDam:50(5), UnbGrd-ResDam/EndRdx:50(7) Level 1: Barrage -- Mk'Bit-Acc/EndRdx/Rchg:50(A) Level 2: Battle Agility -- Rct-Def:50(A), Rct-Def/EndRdx:50(7), Rct-EndRdx/Rchg:50(9), Rct-Def/Rchg:50(9), Rct-Def/EndRdx/Rchg:50(11), Rct-ResDam%:50(11) Level 4: Bone Smasher -- Hct-Dmg:50(A), Hct-Acc/Dmg/Rchg:50(13), Hct-Acc/Rchg:50(13), Hct-Dmg/EndRdx:50(15), Hct-Dam%:50(15), TchofDth-Dam%:40(17) Level 6: True Grit -- Mrc-Heal:40(A), Mrc-Rcvry+:40(17), NmnCnv-Heal:50(19), NmnCnv-Regen/Rcvry+:50(19), TtnCtn-ResDam/EndRdx:50(21), TtnCtn-ResDam:50(21) Level 8: Active Defense -- RechRdx-I:50(A) Level 10: Fly -- WntGif-ResSlow:50(A) Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23) Level 14: Phalanx Fighting -- Ksm-ToHit+:30(A), LucoftheG-Def/Rchg+:50(23) Level 16: Whirling Hands -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(25), Arm-Acc/Rchg:50(25), Arm-Dmg/EndRdx:50(27), Arm-Dam%:50(27) Level 18: Against All Odds -- EndRdx-I:50(A) Level 20: Total Focus -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(48), SprGntFis-Acc/Dmg/Rchg:50(48), SprGntFis-Dmg/EndRdx/Rchg:50(48), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(50), SprGntFis-Rchg/+Absorb:50(50) Level 22: Grant Cover -- LucoftheG-Def/EndRdx:50(A), LucoftheG-EndRdx/Rchg:50(29), LucoftheG-Def/EndRdx/Rchg:50(29), LucoftheG-Def/Rchg+:50(50) Level 24: Combat Jumping -- LucoftheG-Def/EndRdx:30(A), LucoftheG-Def/Rchg+:50(31) Level 26: Shield Charge -- Obl-Acc/Rchg:50(A), Obl-Dmg/Rchg:50(31), Obl-Acc/Dmg/Rchg:50(31), Obl-Acc/Dmg/EndRdx/Rchg:50(33), Obl-%Dam:50(33) Level 28: Build Up -- RechRdx-I:50(A), GssSynFr--Build%:50(33) Level 30: Boxing -- Mk'Bit-Acc/EndRdx/Rchg:50(A) Level 32: One with the Shield -- Prv-Absorb%:50(A) Level 35: Gloom -- Apc-Dmg:50(A), Apc-Acc/Dmg/Rchg:50(39), Apc-Acc/Rchg:50(39), Apc-Dmg/EndRdx:50(39), Apc-Dam%:50(40), GldJvl-Dam%:50(40) Level 38: Energy Transfer -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(40), SprMghoft-Acc/Dmg/Rchg:50(42), SprMghoft-Dmg/EndRdx/Rchg:50(42), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(43), SprMghoft-Rchg/Res%:50(43) Level 41: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(42), UnbGrd-ResDam/EndRdx/Rchg:50(43), UnbGrd-Max HP%:50(45), GldArm-3defTpProc:50(45), StdPrt-ResDam/Def+:30(45) Level 44: Weave -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/EndRdx/Rchg:50(46), LucoftheG-Def:50(46), LucoftheG-Def/Rchg+:50(46) Level 47: Hover -- LucoftheG-Def/Rchg+:50(A) Level 49: Darkest Night -- EndRdx-I:50(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- EndRdx-I:50(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I:50(A) Level 2: Hurdle -- Jump-I:50(A) Level 2: Health -- Pnc-Heal/EndRedux:50(A), Pnc-Heal/Rchg:50(34), Pnc-Heal/EndRedux/Rchg:50(36), Pnc-Heal:50(36), Pnc-Heal/+End:50(37) Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-EndMod/Rchg:50(34), PrfShf-EndMod/Acc:50(34), PrfShf-End%:50(36), PwrTrns-EndMod:50(37), PwrTrns-+Heal:50(37) Level 1: Energy Focus Level 50: Musculature Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Rebirth Radial Epiphany Level 50: Assault Core Embodiment Level 50: Freedom Phalanx Reserve Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Portal Jockey Level 10: Afterburner Level 50: Carnival Radial Superior Ally ------------
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Had Rom in third mish of ITF rabbit on me last night. Taunt, punching him in the face... nothing stopped him until someone else immobilized him. Was odd.
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Looks like just base 28.25 for Nrg/Neg DR before the SR and Reactive Defense scaling DR kicks in. He's also sitting on 305% regen and 2471 2846 HP. (Accolades weren't turned on.) With all that in play, even a +4 autohit fluffy can't dish out enough damage to kill me. All that said, for the Werner rules ITF run I did, I hovered and took out each fluffy one at a time because I didn't want to risk and unlucky death but in normal play, I just hop in and get busy slicing up Rom without concern. Another edit: Apparently I spend so much time ITFing that I've got Cimeroran Citizen on all 3 BZBs. So that's another 3.75% DR to everything, pushing the Nrg/Neg DR to 32% base.
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Rularuu are indeed, nasty critters. The chomping sound the eyeballs make still gives me shivers and I distinctly remember testing my SR tank against them at max diff and finding that I had to work REALLY hard to stay alive, but stay alive I did. Then again, I used to meditate by doing laps around the storm palace with my claws/sr scrapper...
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Nope. Build for Neg Nrg DR and the autohit fluffy can't do shit.
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Ok. Amps expired, did same test. It got scary at one point when I saw health drop to 10% but that was the lowest point over a 30 min period. Generally speaking after 20 mins they don't get me blow 20%. Again, being afk means the tank AT IO +DR proc is not being utilized. 23% health and capped SL DR. 25 mins no death. Immortal line accepted. SR is amazeballs. Anyone thinking otherwise is very mistaken.
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What the Hell happened to Razer Mice?
Bill Z Bubba replied to Solarverse's topic in General Discussion
Having a "get off my lawn" moment. I've never used anything but a standard wired two button + wheel mouse. Ok, that's not true. Once upon a time the wheel/button 3 didn't exist. That evga mouse sure does look purty, though. -
@Werner Ya made me curious. Ran to pocket d, grabbed 1 hour of defense and survival amps, set ITF to player debuffed, enemies buffed, max diff, grabbed aggro cap, set PB to auto and waited. Started at 7pm. Will edit this post with conclusion. Edit 1: Ummmm, maybe I should try it without amps. Edit 2: After 30 mins, still not dead. Will let the amps expire, doesn't look like I can just delete them, and try again later. And, yes @Werner I cap SL DR at around 28% health or so. Edit 3: And that's without the tank AT IO +DR proc in play.
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Counterpoint, my SR tank has faceplanted once. And I was very drunk at the time.