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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. Why should I? You and others keep bringing the teaming aspect into it.
  2. No it can't due to how offensive toggles drop when mezzed.
  3. I'm stating that the current lack of imbalance can be shown by the ridiculous variance in xp/time gain by X given powerset. If x/y defender can only increase the xp/time gain of a team by Z% but a scrapper can increase the team's gain by Z+variable% then the balance is horrifically broken because scrapper X can always attain greater than defender X xp/time while solo. This ain't rocket surgery.
  4. With the introduction of the solo path to incarnate progress. With the existence of "good to solo" definitions in the archetype descriptions. With the continued balance changes that made it easier for X AT to solo. Etc, etc, ad nauseum.
  5. It applies against anything already on you.
  6. Which is still a team of 8 players accomplishing a task provided by the game.
  7. If I'm talking about a team of 8 players I'm not talking about solo play, am I?
  8. And if you're playing a character with low DPS it helps to team with someone that can dish it out. And if you're playing with a character with low mitigation it helps to team with someone that can add to it. And absolutely none of that matters at all when considering archetype balance just as it doesn't matter if you want to consider inspiration usage or cheat code P2W usage or any other silly metric.
  9. Scrappers leading the way is due to their kill speed and ability to separate while surviving. Even an all shield ITF had a better speed time than all all corrputor ITF. Being able to break off and NOT rely on teammates means a faster completion time. Full stop.
  10. And yet I played a hundred campaigns with other ATs. Imagine that. In D&D, Cyberpunk and Champions.
  11. See post about all scrapper ITfs. If squishies aren't bringing to a team an equitable tradeoff for their squishyness, then balance does not exist and should be corrected.
  12. LOL. I'm saying that balance is completely lacking and part of the reason is the lack of mez protection. Thanks for walking right into that.
  13. Ok. But without proof that they can add to a team environment in a way that balances their inherent squishyness, the argument holds no water. Every character should be in balance with every other character. Too bad the all scrapper ITFs are winning on completion time.
  14. Prove it. This game has a ridiculously long history with being based PRECISELY around xp/time.
  15. And yet I DON'T get mezzed on X% of the characters I play. Why should I have to rely on mez protection from teammates on Y% of characters when I don't on the original X%?
  16. That's great. Now about that game for the FIRST 50 levels....
  17. See last comment. Breakfrees run out. Unless you're the type of person to store a hundred of them in email.
  18. They are when you're a long term player (read since issue 1) and base performance on XP/MIN.
  19. Not when we solo with them. Edit: I have squishies that solo ok, others, not so much. All due to mez protection and the lack thereof. Fix it with defense amps and they solo perfectly well. This is a balance problem. No AT, no powerset combo, should have to suffer with the lack of mez protection when a tank can solo a Werner rules ITF. It's ridiculous.
  20. Oh, c'mon, we know it's more than three archetypes that have to unnecessarily deal with the idiocy of zero mez protection. I do play one of every AT after all. Not like I'm comin into this blind.
  21. Again, multiplayer means one CAN team not that you should or have to or any other variant.
  22. So you show 3 ATs that mention teaming out of how many?
  23. Mostly due to them being horrifically designed from the get go. Human only Khels don't need more slots than any other AT. It can then be argued that if you choose the other forms, you are actively choosing to de-power the human form, because no AT needs more slots than any other AT.
  24. No, it isn't. It's a game where you CAN team but it has ALWAYS kept soloists in mind with some exceptions. That covered, add another cheap amplifier to the P2W vendor that ONLY provides mez protection and nothing else, please. Aside from that, add mez protection to a single toggle and for the powerset combos that have zero toggles, add it to the inherent. Thanks for your time.
  25. For MAX ST DPS, eviscerate should be in the single target chain due to its extra chance for crit. I still skip it cuz it's a ridiculously stupid animation. BAH: I had been drinking. The above statement does NOT apply to Brute/Tank Claws.
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