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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. Best time on beta with nrgmel/bio scrapper is 1:36. Running EP/TF/EP/ET/BS/repeat. Have the scrapper +50% crit proc in EP so TF will crit more and I'll get nrg focus on both ET and BS. My mace/bio on live is still better than that with much better aoe. And I still absolutely dislike the way they went with EM. It's disappointing.
  2. Tried it with a slapped together em/bio scrapper. Getting about 1:40 pylon time. Build needs more recharge. It works. I get around 1:30 with my mace/bio scrapper.
  3. True but overall DPS would suffer due to lack of musculature.
  4. So you were going with the quick ET followed by the slow ET, right?
  5. Numerically. Artistically it's crap.
  6. You know I gotta ask... why can't you grok the problems those are of us are having with the dual animations when you have such issues with the sound FX?
  7. I have not. Thank you and I will with the em/bio scrapper after I get her slotted out.
  8. 40 second buff to ST damage on the em/sr brute even staying with old craptacular ET. TF/BS/ET/BS/repeat. Yes, it's a buff overall. Yay. Still leaves the shitty ridiculously long animation for ET in place unless you purposefully go TF/ET and build an ugly attack chain wasting power picks. Or go sub-optimal with TF/ET/BS/EP/Bar. Ain't gonna lie, yay for the buff. Yay for more AoE. Still hate this ET change. It's crap.
  9. I hate hide. Also haven't seen any stalkers pull of Werner rules ITF yet.
  10. Yea, he's always been pretty cool. Even when he's wrong. 🙂
  11. And when I'm soloing pylons/avs/gms/etc ? No, thanks.
  12. Aye, @Vandenmentioned that FX issues early. Would definitely like to see those fixed if possible before go-live.
  13. I honestly wouldn't go that far. Unless you DO TF then ET, you're still stuck with the ludicrous animation.
  14. How would one get "spare focus?"
  15. Can anyone tighten up this chain? TF\ET-short\BS\EP\ET-long\repeat Needs 261% total recharge in ET and 209% total in TF. Looks like TF\ET-short\BS\EP\Bar is doable with 289% total rec in TF
  16. No, I didn't. My attack chain on all of my lvl 50+ EM users was TF/BS/ET/BS/repeat.
  17. I will say this as a plus for the overall feel: Mandy Marauder feels even more appropriately named when I'm just cutting through spawns using TF/ET/BS/WH/repeat as my chain. Still hate that I'm forced into TF/ET to get the short, old ET punch.
  18. 2:50 pylon with EM/SR brute, down from 4:30 on live, using attack chain TF/ET(short)/BS/EP/ET(long)/repeat
  19. Yes, and I'm grateful for that but I was using it anyway.
  20. At least with stalkers (and blaster snipes) I can simply not use it as an opening attack and never have to consider it with its longer recharge time. Not the case here. With AS and Snipes, I don't have to do diddly to get the faster cast time. With this EM I am *forced* to use it directly after TF (thus screwing my attack chain) or stick with the long (ridiculously stupidly long) animation.
  21. Yes, I'm on beta now. Copied over my EM/SR brute: 3:30 average pylon time so far compared to 4:30 on live. Currently running around Atlas on a lowbie EM/Rad scrapper. It's momentum. It's a choice between two different animation times for the same attack. Exactly what momentum does for TW.
  22. Agreed. And -regen wasn't a choice for BS either. Still absolutely hate the momentum mechanic and always will. Why do we have to go this route? Why can't we just find a happy medium on animation time and stick to it for ET? Give EF something else to do for ET for those that want to play micromanagement during battle. I'm not in that crowd. I want a nice static happy AV crunching attack chain that lacks gimmicks.
  23. Except now the choice is between guaranteed stun or short ET animation. More thoughts: I've always wanted an EM scrapper. I am grateful as can be to finally be able to get it. Should be interesting to see what a fully kitted out EM/Bio will be capable of.
  24. Initial thoughts. I really dislike having two different animations times for ET. It completely screws with the flow of attack chains. It makes planning for chains annoying. It *forces* us into making TF/ET a 1-2 combo even if we change targets between the two in order to benefit from EF. It also knocked about a minute off my pylon time with my EM/SR brute. So, there's that.
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