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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. Well it SHOULD be.
  2. SR is still awesome on tanks. And we can't have claws with shields (which sucks) but SR/Claws is a LOT slower than the SD/EM. Plus all the extra HP that SD grants... and near capped DDR with dblstacked AD... and static DR to build off of....... As for SS, I have one. SS/WP brute named Bunny Fufu. He has spring attack. And no rage. Cuz he hasn't gone full Monty Python yet.
  3. I choose to be offended by the tolerance of intolerance.
  4. Copied the freshly lvl 50 em/bio scrap to beta and got her all tricked out. With Assault Core: 1:40. Without it, 2:20. Would be ridiculous if I never missed. To be honest, though, I'm not sure I'll ever really build her out on live. While the pylon time is nice, bio's survivability is lacking at the high end. Although, she's got 2047 HP and Ablative Carapace is adding another 1096 Absorption, so that ain't nothin to sneeze at. ... Also, I'm a dumbass. Forgot to turn on Offensive Adaptation. 1:20 with assault, 1:35 without. Honestly, that's not much better than what my claws/bio scrapper gets. Come to think on it, it makes sense due to ET and TF not properly critting.
  5. That's my goal as well. Leave EP or Barrage single slotted with the passive +crit AT IO.
  6. So I should test out Soul's Fast Snipe on the test server before locking into it? I would prefer to go a different route but feel forced into it. How much better are your times with musc/degen/assault?
  7. Averaging 3:24 with my SD/Nrg/Soul Tank. Workin on the Nrg/Bio/Soul scrapper next.
  8. I was never under the impression that SS's ST damage was anything to write home about. Low ST damage is going to make taking out the computer and 6 AVs quite the long slog.
  9. Claws is bad in PvP? /I really have no clue. Always did fine before the snap.
  10. They are VERY different. However, excepting how cool they can be to watch, you're better off just rolling a Sentinel and you'll be doing practically the same job in a mission and be safer and more effective while you do it. Edit: I'm not fond of the fact that I just stated that. I miss my human only chaos mage warshade. Sad fact is, my chaos mage fire/bio sent is far more effective and has built in mez protection.
  11. I'm all for it. Also make hasten a passive +20% recharge instead of a click +70%. /clicks elude and runs away
  12. As you saw in the Tank Gods thread, Shield seems mighty durable and adds a very nice aoe to the mix to help out NrgMel's low aoe output.
  13. Don't you be mockin my glue melee/paper armor scrapper!
  14. Confront and barrage I completely understand. No Build Up? I'm gonna need two bolters for that much heresy.
  15. And if you don't have permahasten, how are you going to run ET(long)-TF-ET(short)-Moonbeam-Bonesmasher?
  16. Same here.
  17. Side note: Tried out Soul Mastery instead of Energy Mastery on my brute on Beta. My end bar went dry before I was even a 1/4 of the way through a pylon. Now I could run Cardiac instead of Musculature but that sounds like a pretty big damage hit when the goal is more damage. There's also a nasty pause in the followup, focus, gloom, repeat chain that would have to be filled by slash, and with fu, focus, gloom, slash, fu will only be doublestacked. So there's another nasty hit to DPS. Seems to me that sticking with fu, focus, slash, repeat with energy/body mastery backing it up is still the way to go for single target on any claws build.
  18. If I recall, it's always healer, autohit, spawner, from left to right.
  19. Sad but true. Had the thought the other day that hasten should be turned into a passive +20% recharge/movement buff. Then I pondered the pitchforks and torches.
  20. Many of the MMO concepts before the snap were there specifically to keep subscriptions. For a 100% free to play game with a dev team that, starting with the SuperSecretPrivateServer, have done much to remove many of those concepts, we, too, have to rework our idea of what really brings folks to the game in the first place and work on those. Back to my prior comment, it took me 80 hours, as per some pedestrian with an M name, to get a new tank to level 50, T4ed with the 4 passive accolades and run an ITF with no insps, temps, amplifiers and with enemies buffed and me debuffed. If the game has become THAT easy to "win," why would I keep playing? Well, for one, I honestly love Bill Z Bubba. He's one of my favorite fictional characters of all time. I love playing him as a scrapper, a brute and a tank. I love watching him do his thing. But it's not just him. I now have 70+ characters, many of which get played regularly for no other reason but that they are fun to watch and play. I may be wrong, Satan knows that happens more and more lately, but I suspect I'm not alone in this. Perhaps the focus should be more on making the game LOOK BETTER (and it already still looks great, showing just how awesome the original devs really were,) and FEEL BETTER. Clean up animations. Add more costume options. (Which they've been doing. The asymmetrical options are glorious.) More costumes. More alternate attack animations. More power customization. Focus on anything that allows the player to more fully realize the character they have in their head. Edit: And for the elder gods' sakes.... give us boob physics.
  21. I can share one opinion that's plaguing my brain... I kinda doubt the massively accelerated power creep is going to help matters in the long run.
  22. Agreed across the board. Even eyeballing a total overhaul of the BZBs based on what I learned here.
  23. Woot! I'll relay this to my brother. Noticing a trend in the usage of Soul Mastery.
  24. Wow. I was unlucky. 70 packs, 69 IOs.
  25. Yea. My ST chain is ET(long)-TF-ET(short)-Gloom-Bonesmasher, repeat. Also, I'll stick with my earlier comment: This is a broken overpowered mess. Edit: My bad, this is the scrapper forum. You can replace Gloom with Moonbeam and be even MORE silly.
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