So far I've been sticking with the following on any character with which I do pylon runs.
T4 Assault - Core for scrappers/blasters/stalkers/sents, Radial for the rest. I always click this to start my runs.
T4 Degen Core for the -HP.
T4 Musc Core.
I was made to realize I wasn't tracking average pylon times on my spreadsheet so I'm attempting to get that updated. So far:
BZB Scrap still sits right around the 3min mark, as does my fire/time blaster, who obviously needs some ST chain analysis. Surely, she can do better than that.
BZB Brute hovers around 4mins, with BZB Tank at around 4.5mins.
Shield/NRG tank can get as low as 3mins if I saturate AAO with monkeys, but pretty sure sits around 3.5mins usually. Added amps to test the ITF the other day and can't retest until they burn out.
Best times for me so far have come from my claws/bio scrapper who is currently hovering around 1.75 but could probably be better if I included eviscerate... which I just can't make myself do. Don't currently have an em/bio scrap on live but the one I tested on beta sat around 1.5.
All this leads to a question:
If I'm solo and never hitting the damage cap, is there ever a good reason to choose assault radial over core? Does the old rule of AT Dam Mod < 1 go radial still hold true or should I be running core on AT Dam Mod > .9 or some other value? Or is it all just test at see at this point?