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subbacultchas

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Everything posted by subbacultchas

  1. Krystal with a K. It's like A Pimp Named Slickback, you gotta say the whole thing.
  2. Totally doable, I usually always take Ageless. Fiftieth time around though, I don't want to, and I don't know what I'll replace it with I just don't want Ageless. Or Cardiac. So I'm shooting for passive end recovery from slots and IOs.
  3. Well damn. Sorry @Confl1ct you were totally correct.
  4. I have struggled on both my Stone tank and Stone scrapper to fit it in, just can't. I am jealous.
  5. Stone/Elec sounds fun! Solid AOE, good teleport power too.
  6. You'd be mistaken for thinking that. You actually get it at 12 as tanker IIRC.
  7. Boo on that. I get the rationale, can't blame them. But would be nice if it had taunt, and I didn't see it in the power description either.
  8. Good stuff, thanks for the link too. I want enough recovery to not really run out in long fights, like AVs, or masses of Cims and things like that. If I can last say 4-5 minute without using CABs or Serums, it would be ideal for me. I can save those for -end -recovery debuffs. I figure any regen on top of already having rooted is not going to be a bad thing, thanks for the tips on that.
  9. Sounds good in theory at least. If I did the math right, it's about .25% hp/sec per proc. 4 of them is nothing to scoff at in a tanker. I'm thinking 3 in scrapper sounds good too, comes out to about 18 hp/sec on average. I'm sold.
  10. Got 3 slots left on the current build. Trying to decide between 3 Impervious +psi res, and the 3 Power Transfer +heals. Tough call between ~ 50 psi res, and more passive regen on top of rooted.
  11. Hmm, yeah this sounds close to what I'm doing as well. Looks like sans geode I'm gonna get three max as is. So I may have to invest in some -end from sets to give a little more wiggle room. Thanks for this!
  12. Now there's an idea. How are the Power Transfers working out? I really considered one or two in the build.
  13. Yeah I dislike Proton Sweep so much. I drop it from every build. Devastating I take but oh so rarely use. The animation is not great.
  14. I'd suggest dropping fly or ss and granite, maybe picking up Gloom and Darkest Night. I think you'd see more return IMO.
  15. Couple things here. Mids isn't updated yet, so you can't do it but I'd suggest dropping a performance shifter +end and maybe and extra end in Crystal Armor. Its a 20% end recovery now, and good spot for it. Since some of Granite's buffs went to stone skin, that should be enhanced for both def and res, so it's underslotted as is. You don't NEED Granite for the mule, youve got 5 spots for LOTG right now. So you can easily drop that one for another power if you like. Do you usually take two travel powers? To each their own, but a bit overkill for me.
  16. I appreciate the help and input here folks. Sometimes I know it's dumb idea, but it's still a ledge I've got to be talked down from. I'm working on a solid build now, all defenses incarnate capped cept fire/cold at 45 or so. S/L/F/C/T res (maybe psi too) all around 50, enough recovery to run all these toggles and it's freed me up to focus sets more on other bonuses I need, incarnates also. Once I get it up to 50 and all I'll post it somewheres around here.
  17. Right on. I think I'm going to stick with the three. I do have a LOT of toggles, all of stone plus tough/weave/maneuvers in the build and I think that should work. I'll be working on a larger bar too via accolades and such. Thanks!
  18. Ah this is good to know. I really didn't want to mess with Geode on a whole honestly.
  19. Presently my intention is Numi, Miracle, Panacea in Health. Crystal, Perfection, Stamina with 1 end 1 Perf Shifter, plus Musculature Radial. Geode with 1 Perf Shifter. Just unsure if it's overkill, and if so which one puts it over the top and is removable. Hopefully Physical Perfection or Musculature Core, as I have other easy options for those.
  20. Yes, I will have Miracle, Numi, Panacea and such too. No spot for theft I believe, but I'll add that bad boy if I find it lol.
  21. I'm building a claws/stone scrapper, and intend to take no end recovery from incarnates. I do plan on taking physical perfection, which with the 2 spots from stone and 1 from stamina, gives me a spot for 4 performance shifters in the build. Is this overkill? I could just do the three and pick another power pool, but I really don't want end issues and thinking 4 may be safer with rooteds end defuff protection for malta and such. Most of the end powers will be dual slotted with 1 50+5 end recovery, and 1 performance shifter except geode which will only have the performance shifter. Edit: I probably will take Musculature Radial which gives 33% end, but can switch that out for Core too.
  22. I have a build for this if you want to try it. I've changed a couple of things around (more procs in IG) but it's still 90% the same. And Ageless could be avoided by taking Physical Perfection, if you prefer another Incarnate.
  23. Gonna go with /Rad here. Solid single target, aoe is okay with the one big attack and the contamination. But filling Irradiated Ground with procs makes it into a 5 second passive mini nuke, and it's glorious. Go Rad Melee and never go back.
  24. Stones/spines sounds fun as hell. I'm already planning my next stone tank as well here. Maybe Stone/Savage since I haven't tried savage on a tanker yet. But I am interested in trying out Dual Blades after the recent pass through as well.
  25. I am currently digging the hell of out it. The changes are nice, I really like the aesthetics of it for once as well, which is a nice change. Its kind of allowed me to not have to plan for negating granite's debuffs, and feels a lot stronger than before.
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