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subbacultchas

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Everything posted by subbacultchas

  1. Never been a big fan of sentinels. It's probably me, not them. There are some sentinel variations of primaries/secondaries that I like better than the other AT versions though, like Beam Rifle.
  2. I don't drink. Nothing against those that do, just bad upbringing with it. I definitely toke when playing.
  3. It does not hold your hand at all. I usually save every bit of money I have to recruit new characters for the first hour or so, to get most of the bases covered (someone rougish, healer, spellcaster, frontline tank). Kineticist is good early on too, I want to say they do well against swarms which seem to happen a fair bit early.
  4. Good game, solid game I've plugged a few hundred hours into. I keep telling myself I need to make a run through the finished product now.
  5. Me too, good to see you around again! I was wondering if Domo or Frozen Trojan would show back up.
  6. Seems to be a lot more support from what I've seen, and some valid criticism of the your teaming expectations. Very very little vitriol, and a ton of support. I deal a lot with depression and anxiety too, don't let it tailor what you see into what you expect to see. I think a lot of people care, and were kind enough to post that for you.
  7. I definitely would like to see it worked on. I used to love it back on live before the massive changes to it, and I'm kind of at the point that I refuse to play it now as it is. Sure, with a lot of IO work you can get it decent, but it feels like adding rocket boosters to a dying horse. It's still dying. I'm sure others that do play it now have better and more nuanced approaches to it, so apologies if you're a regen stan and I stepped on toes.
  8. Yes, I came here just to say Dark/Poison. It's a fantastic choice with tons of areas for proc slotting as well.
  9. All solid advice for Mezmera. This also really depends on how you play your dom, and at what range you tend to play it. From this I can see you do have few cones, but you've also got a few PBAOE powers and at least one Target AOE. That's not bad really, but it does put you at least some of the time jumping in to combat at close range to unleash the AOEs, then jumping back out to fire off cones. That was my experience with the dark dominators I've run too, and it's definitely workable but puts you at somewhat of a disadvantage when deciding on defenses to focus on compared to an almost pure ranged or pure melee. But there are definitely defensive bonuses to be had, and with some power changes even some more recharge that could be added to the build. I expect you'll spend more time at range than in close, so it might be beneficial to slot for +ranged defense if you can find the space instead of the typical s/l/e you find with Scorpion or Ice patrons.
  10. Just personal preference, but I take it on all my tanks. Do I need it for the taunt component usually, not really. But the -range it applies and being able to pull in another group or runners really works for me. YMMV.
  11. Same, I moved away from Razer after having so many products of theirs fail less than a year in. Which sucks, because I was a pretty big fan of their peripherals, especially mice made for larger hands. I've since switched to corsair and have very little issues with it, beyond ICUE not always firing properly or binding DPI settings to hardware (why oh why?). I still like their products a lot and am currently using this mouse, https://www.corsair.com/us/en/Categories/Products/Gaming-Mice/Wireless-Gaming-Mice/DARK-CORE-RGB-PRO-SE-Wireless-Gaming-Mouse/p/CH-9315511-NA
  12. I've looked at this and opened it in mids a few times, and I'm not sure where to tell you to go with this. I think for doms you often find them running some defense, if nothing else because it does allow slotting of LOTG for the extra recharge which makes domination a lot easier. I think without the place for those IOS, you end up chasing a lot of bonuses here that kind of put you in a weird spot and leave some powers really lackluster. Just my two cents but I feel like both your holds are overslotted, should likely have 4 piece basilisk set or potentially 4 piece cloud senses for shadow field. And I can't lie, it seems almost criminal that heart of darkness is slotted with a stun set, instead of 5 damage procs. I wish I had come up with a great replacement build, but I couldn't without doing a big overhaul of power pools including travel power. Sorry man, but I really think this may be an instance where you need to rethink this one from the ground up. I'd also add that the pet is good, but not necessary. I think it does good damage compared to other control pets, but it's definitely not central. I have a vampire character with it, and I prefer to view it as a shadow wolf instead of hellhound, so kind of fits my build theme.
  13. Tremor is a solid attack, even better with some procs slotted in it. It's also the only real PBAOE attack in stone. I think you will regret taking it out of the build.
  14. I have two or three poison characters, and it's a fantastic set if you know what you're doing. I have a Poison/Beam defender, who can hang in melee with the combination of def from ios and debuffs from poison. Also a Dark/Poison controller which is a fantastic proc monster, as both Dark and Poison have some good proc abilities and poison needs little in the way of extra slots. I have another in the teens, corruptor, but I think defender is much better so she sits on the sidelines. If I had to do my defender over, I would probably do Poison/Water, and lose some of the single-target AV killing that my Poison/Beam has. Water has great AOEs that can be fired off point blank range, which you usually want to be as poison late-game. It also has a much needed self-heal, and some KD for more mitigation. But it's overall a great set that many people overlook. On Excelsior, there's a Poison/Dark? defender named Dahkness that I've ran a few +4 x8 ITFs with. Always a blast seeing the defenders herding the groups together and melting the AV's. Overall I think poison is a very undervalued set on Controllers and Defender and you should definitely give it a try.
  15. Got to disagree overall with DA. He doesn't resist hits, he simply isn't there for them to connect. It has to be SR for lack of other solutions.
  16. Katana/SR scrapper, just because Rapier doesn't exist as a set. But canon wise he's used rapiers frequently.
  17. Vigor is legit, I've used it on a couple characters. Even if the +heal is not super-useful, that can be said with any alpha you choose really.
  18. I believe you CrudeVileTerror. I remember reading a few years back about the curious group of people who still preferred and used Blackberries.
  19. That makes sense and definitely lines up with what I was seeing. I suspect maybe it's Brute having the issue and not tool-tip, as near the end with the >200 recharge I had perma-hasten whereas normally I do not.
  20. I tested this again tonight, and I think I see what's going on. Every time it ticks ever 10 seconds, it's choosing another target as your main and giving you 10% for it, while still considering the previous target the same. If you had ten enemies you'd see a string of 10 10% bonuses, and 10 2.5% bonuses, for a total of 125% recharge which is what my attributes window was displaying. I could not replicate this with a single target, but when I tried two or four it was this exact same behavior.
  21. Here's my current character, a Sav/Rad brute with 38 melee def, most resistances around 75 (cold/psi 40-50). I've got 4 aoes procced out with some room for improvement, and enough end from gamma/stam/particle to keep going pretty much indefinitely. I also have a pretty solid single target chain between the three attacks and decent recharge. I may have a bit overkilled with end, but trying to keep it sustainable versus AVs and longer single target fights. I'm always open to any suggestions to tighten the build, I struggled to get the melee defense where it is without neutering adding res to fill gaps too. I'm still kind of divided on that ratio, as well as the particular musculature core I'm running. I've considered rerolling as tank for more hp (hence more regen), easier to cap res and maybe defense, slightly better aoes as well but not sure about the damage offset. Thanks for any advice! Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Savage Melee Secondary Power Set: Radiation Armor Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Villain Profile: Level 1: Maiming Slash -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(3), Hct-Acc/Dmg/Rchg:50(3), Hct-Acc/Rchg:50(9), Hct-Dmg/EndRdx:50(9), Hct-Dam%:50(45) Level 1: Alpha Barrier -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(5), UnbGrd-Rchg/ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(7), ImpArm-ResPsi:40(17) Level 2: Gamma Boost -- EndMod-I:50(A), PrfShf-EndMod:50(5) Level 4: Super Speed -- BlsoftheZ-Travel/EndRdx:50(A) Level 6: Kick -- FrcFdb-Rechg%:50(A) Level 8: Blood Thirst -- GssSynFr--Build%:50(A) Level 10: Proton Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(11), UnbGrd-Rchg/ResDam:50(11), UnbGrd-ResDam/EndRdx/Rchg:50(15), ImpArm-ResPsi:40(17) Level 12: Fallout Shelter -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam:50(13), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-Rchg/ResDam:50(15), ImpArm-ResPsi:40(19) Level 14: Vicious Slash -- SprBrtFur-Dmg/Rchg:50(A), SprBrtFur-Acc/Dmg:50(33), SprBrtFur-Acc/Dmg/Rchg:50(34), SprBrtFur-Dmg/EndRdx/Rchg:50(34), SprBrtFur-Rech/Fury:50(34), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(42) Level 16: Taunt -- PrfZng-Taunt/Rchg/Rng:50(A) Level 18: Radiation Therapy -- Prv-Heal/Rchg:50(A), Prv-Heal:50(19), Obl-%Dam:50(27), PrfZng-Dam%:50(31), TchoftheN-%Dam:50(33), ScrDrv-Dam%:50(33) Level 20: Rending Flurry -- Obl-Acc/Dmg/EndRdx/Rchg:50(A), Obl-Dmg:50(21), PrfZng-Dam%:50(21), Obl-%Dam:50(23), ScrDrv-Dam%:50(23), Erd-%Dam:30(31) Level 22: Beta Decay -- HO:Enzym(A) Level 24: Maneuvers -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def:50(25), LucoftheG-Def/Rchg+:50(25) Level 26: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(27) Level 28: Particle Shielding -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(29), Prv-EndRdx/Rchg:50(29), Prv-Heal/Rchg:50(31), Prv-Heal/Rchg/EndRdx:50(36), Prv-Absorb%:50(40) Level 30: Savage Strike -- SprUnrFur-Dmg/EndRdx/Rchg:50(A), SprUnrFur-Acc/Dmg/Rchg:50(42), SprUnrFur-Dmg/Rchg:50(43), SprUnrFur-Acc/Dmg:50(43), SprUnrFur-Rchg/+Regen/+End:50(45), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(46) Level 32: Savage Leap -- Arm-Acc/Dmg/Rchg:50(A), Arm-Dmg/EndRdx:50(36), Arm-Dam%:50(36), Obl-%Dam:50(37), ScrDrv-Dam%:50(37), Erd-%Dam:30(37) Level 35: Ground Zero -- Arm-Dmg/Rchg:50(A), Arm-Acc/Rchg:50(39), Arm-Dmg:50(39), TchofLadG-%Dam:50(39), ScrDrv-Dam%:50(46), Obl-%Dam:50(48) Level 38: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(40), Rct-ResDam%:50(40), Ksm-ToHit+:30(42) Level 41: Tactics -- HO:Cyto(A) Level 44: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(45), LucoftheG-Def/EndRdx:50(46) Level 47: Meltdown -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(48), UnbGrd-EndRdx/Rchg:50(48), UnbGrd-Rchg/ResDam:50(50), ImpArm-ResPsi:40(50) Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Qck-EndRdx/RunSpd:50(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I:50(A), PrfShf-EndMod:50(43) Level 1: Blood Frenzy Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 0: Born In Battle Level 50: Assault Core Embodiment Level 50: Barrier Core Epiphany Level 50: Musculature Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1539;718;1436;HEX;| |78DA6554594F5341189D726FC15E5A5A284B59CA0EDD68A12E718F51011FA006E54| |1E34B7343C772136C9BB61A894F3EF807FC05B82590088ACBCFF017F80710044DDC| |634CFD3ADF011BEF4D9B33F7CC9C6FCE9C993BA9BB93EE8D4BF7CF0947E3C525B35| 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  22. I seem to think Rad Therapy has a short duration on, 10 seconds or less, so I don't think it's wonderful for -regen. However, slotted with a couple heal/recharge and all damage procs, it's reliable enough damage and heal/end that why would you not use it when it's up? Initially I had scrapped GZ, and instead picked up Ball Lightning and the group immob from epics. I later decided to give GZ a chance, loaded it with 4 damage procs and 2 purples for some acc/damage/recharge, and I absolutely love it. I use this a lot in TFs, especially ITF since it has that 30 target limit. The damage on it is great with 2-3 procs going off on most enemies, in addition to the base damage of it. I don't know as I'd use it to heal, it's a regular part of my aoe attack chain, but I do sometimes hold off if only facing 4-5 enemies left. Mind you this is all on a Sav/Rad brute, but I like it so much I'm considering rerolling as a Tanker for the extra HP and Res.
  23. I'm playing Savage/Rad now, and really enjoying the character. End maintenance is no issue, and you've got 4 reliable aoes that work great with procs.
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