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subbacultchas

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Everything posted by subbacultchas

  1. I almost remade my Grav/Dark into Grav/Storm, but decided last second I'd roll with Grav/Poison. And I'm loving every second of it so far. Once I'm in the 40+ range should be able to comfortably exist in melee range with Venomous Gas going on top of some defense building. I look forward to dropping procc'd poison traps, then using wormhole/fold space to drop groups on top of them, my debuff aura, and singy.
  2. Redid my Grav/Dark into a Grav/Poison, and been running the big six TFs with him recently. I've ran a few as our three man team, some with full groups. Including the fastest takedown of Dr. Vazh in Posi2 today, on a team with mostly controllers and blasters, one scrapper and a defender. Less than 15 seconds including his full life heal, probably less than 10 but couldn't swear by it. Still got love for tanks and brutes, always will as I play them a lot myself. But squishy teams are just so damned powerful on the big targets.
  3. Its a very fun build, I have the tank variant I'd built a while back then recently changed to non-granite. Damage is good, little low on AOEs, but procced IG helps a lot with that. I think I had to switch formerly Agility alpha over to Musculature, already was using Ageless Destiny to help with the end problems. I think I went the path without the DDR though, I should look at replacing that and seeing how it affects recovery. But all around fun, I can see how it would also be great on a brute as well. Stone's really come into its own with the recent changes.
  4. I wish I'd bitten down on EA a bit earlier. I had no clue how good it was, and I'm loving it on stalker. I may have to roll a something/EA brute now, just because I like it so damned much. Easy to softcap, good heal/regen, and amazing recovery all around. It reminds me of Ice a bit, which I also enjoy.
  5. Yeah there is definitely a lot to consider with controllers now. I think it's also the case of "too many chefs spoil the soup" often enough too. On large teams with taunters, having more than than one or two controllers quickly becomes chaotic despite the best of intentions. Personally I love the chaos of a controller heavy team with a lot of range backup, but it doesn't mesh well with the clumping and melees very often. I have been on that side of it plenty of times as well. Although some of the most fun I've had recently is a three man team I've been running with friends. I'm running grav/dark with the teleport pool, use fold space or wormhole to merge a couple groups, and drop tar patch/immob on them. Then I plink at them with propel while the stone/psi blaster and storm/water defender just eat the pretty packs alive and we truck on to the next. Ran a few TFs just the three of us and it's been a lot of fun.
  6. Personally, I tend to view the AOE immobs/holds through the lens of playing a lot of tankers. So my goal is to not do the things that would probably be annoying and slow the steamroll were I tanking. I wait a few seconds for aggro to clump up before applying either, usually reserving the aoe holds when aggro spills over. I don't spam the immobs even then, reapply them every 5-10 second depending on how fast we are moving, and whether more groups are being pulled in. I fully understand how frustrating it can be when you're trying to get things in nice packs, and they keep getting immobilized and spread out more than you'd like. So I try to minimize that myself too. Sans anyone tanking and taunting groups, whatever. I just pay attention to what the teams doing and respond accordingly.
  7. This is true. I like pairing the def/res with the -tohit/dam. Can keep you near softcap without big investments in pools. But multiple ways to play them. I like making my squishies not squishy.
  8. Just got to point out that Fade and Shadowfall are both significant sources of Resistance, and most importantly Defense. Both go a VERY long way toward softcapping a build's defenses, and even offering a decent smattering of resistances. On Shadowfall you want def/res/end slotting, on Fade you want def/rech/res slotting. With both slotted well you are looking at ~20 defense to all, and 14-24 resistance to most except f/n/t. That's from two powers, before even messing with power pools or epics. Do not skip, do not underslot.
  9. So far I actually really enjoy it. Bit of an end hog, but my the damage is great and constant knockdown gives more survivability. Fault is a fantastic power early on, seriously considering slotting it with some procs in addition to the ff +recharge.
  10. Swapped out Mud Pots slotting for the new -slow set, and liking that change a lot. Also swapped out one slot on Focus for the ff+recharge. Been messing around with a bit and reorganized my main attack bar Followup, aoes, singles; then another by followup, singles, aoes and made macros on 0 to swap them. I really like that so far, can easily switch when I'm focusing an AV vs groups.
  11. Right on. First time playing EA, so will check out Croax's build. It seem solid so far, waiting on that end power and heal pretty badly though. I'd already leaned into teleport other, unsure if I'll mess with rest of it. Thought the mass mob pull seems fun, just not sure its something a 3 man team sans a tanker wants haha.
  12. Here's the new build, at 47 and working toward 50. First time I have ever used a 5 piece of the universal damage, but why not? Was able to swap out the E/N defs on Mud Pots slotting for a 5 piece of the purple (may go 6 when I see final end). I did drop the PT Heal as well from the build, used them to 6 slot rooted with Preventative like Sovera suggested. Also took Geode which I don't plan to use really but wth right? I like this a lot more, most values stayed the same with a bit more recharge, s/l res, and maybe a 30% regen loss. And I have noticed not a single need for eviscerate at all. Hella fun, and only gonna get better with more damage from incarnates. Thanks for the help! This Hero build was built using Mids Reborn 3.1.1.2 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Krystal with a K: Level 50 Magic Scrapper Primary Power Set: Claws Secondary Power Set: Stone Armor Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Body Mastery Hero Profile: Level 1: Strike -- SprScrStr-Dmg/Rchg(A), SprScrStr-Rchg/+Crit(3), SprScrStr-Acc/Dmg/Rchg(31) Level 1: Rock Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(3), RedFrt-Def(15) Level 2: Slash -- Hct-Dmg(A), Hct-Dmg/Rchg(5), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(36), Hct-Dam%(36) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 6: Spin -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Acc/Dmg/Rchg(7), SprCrtStr-Dmg/Rchg(9), SprCrtStr-Dmg/EndRdx/Rchg(9), SprCrtStr-Acc/Dmg/EndRdx/Rchg(11), SprCrtStr-Rchg/+50% Crit(11) Level 8: Follow Up -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(13), SprScrStr-Dmg/EndRdx/Rchg(13), CrsImp-Dmg/EndRdx(15), GssSynFr--Build%(17) Level 10: Super Speed -- Clr-RunSpd(A), Clr-EndRdx(33) Level 12: Stone Skin -- Ags-ResDam/EndRdx(A), Ags-ResDam(25), Ags-ResDam/Rchg(27), DefBuff-I(31), DefBuff-I(37) Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(34) Level 16: Earth's Embrace -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(37) Level 18: Focus -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Dmg/Rchg(19), SprWntBit-Acc/Dmg/Rchg(21), SprWntBit-Dmg/EndRdx/Acc/Rchg(21), SprWntBit-Rchg/SlowProc(23) Level 20: Mud Pots -- Arm-Dmg(A), Arm-Dmg/EndRdx(39), Arm-Dmg/Rchg(39), Arm-Acc/Rchg(40), Arm-Acc/Dmg/Rchg(42), EndRdx-I(50) Level 22: Rooted -- Prv-Heal(A), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(37), Prv-Heal/EndRdx(39), Prv-Heal/Rchg/EndRdx(50), Prv-Absorb%(50) Level 24: Crystal Armor -- LucoftheG-Def/Rchg+(A), PrfShf-EndMod(27), RedFrt-Def(43), RedFrt-Def/EndRdx(43), PrfShf-End%(46) Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(29), RedFrt-Def/EndRdx(29) Level 28: Minerals -- LucoftheG-Def/Rchg+(A), RedFrt-Def(42), RedFrt-Def/EndRdx(43) Level 30: Boxing -- Empty(A) Level 32: Shockwave -- OvrFrc-Acc/Dmg(A), OvrFrc-Dmg/End/Rech(33), OvrFrc-Acc/Dmg/End(33), OvrFrc-Acc/Dmg/End/Rech(34), OvrFrc-Dam/KB(34), FrcFdb-Rechg%(48) Level 35: Conserve Power -- RechRdx-I(A) Level 38: Brimstone Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam(40), Ags-ResDam/EndRdx/Rchg(40), StdPrt-ResDam/Def+(42), Ags-Psi/Status(46) Level 41: Physical Perfection -- PrfShf-End%(A) Level 44: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(45), Ags-ResDam/EndRdx/Rchg(45), GldArm-3defTpProc(45), Ags-EndRdx/Rchg(46) Level 47: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(48), RedFrt-Def/EndRdx(48) Level 49: Geode -- RechRdx-I(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(23) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(25) Level 10: Speed Phase Level 50: Musculature Radial Paragon Level 50: Barrier Core Epiphany Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Portal Jockey Level 50: Freedom Phalanx Reserve ------------
  13. That's what I use now yeah, rarely if ever actually use Eviscerate. That's 5 more slots to work with. Done.
  14. How is it sans Eviscerate? I see a lot of builds that don't take it, and I'm slowly getting why. I don't use it very often, not with enough recharge that the other two aoes seem to be up every time I hit follow-up.
  15. Hmm yeah, yours has me rethinking some things as well. I should really see about that fourth aegis slot in my build, maybe 5 slot Earths Embrace or Rooted for the bonuses. I think I'll tinker around with Mids tonight and see what I can do.
  16. We've been looking on and off for a player whose name was Rory, couldn't for the life of me tell you any of the toons names. But used to team up a lot with our group, containing Darth Tater, Black Barrier, Healing Herb, Namtar and Frozen Trojan. Holler if you're out there Rory, would love to catch up sometime.
  17. Truth. I noticed on my build it has my end/sec at some ridiculous level that doesn't seem quite right.
  18. I've played one or two to 50, but never really got into them much. A couple of live friends want to play minus the p2w stuff, no sending money, travels at 14, capes at 20 and all that kinda like we used to. So I rolled a Stone/EA stalker to run around and abuse the hollows with. What is my goal with sets here, as a stalker? On my melees I try to softcap whatever defense or res they have, or fill holes they might have in each, then +hp/recharge/dam or enhance whatever else they may be good at. What should my priorities as a stalker be?
  19. This post should be subtitled Diary of a Madman. Props to you Bill, but no effing way I'd do this.
  20. Definitely something to think about. I'm enamored of the little heal bomb going off every ten seconds. But not completely necessary either.
  21. Hey thanks, I didn't even catch the extra 1.5 s/l over. I'll swap those out for the regen for sure. Not sure why I didn't add the FF procs to begin with, I usually do in powers that accept them. But definitely going into Shockwave, maybe Focus. Thanks a bunch. With melee builds I'm always trying to shore up resistance/defense holes, hence the f/c. If I could have gotten more e/n resistance without severely altering it I would have too lol, still eyeballing a little more psi but it's not super common end game. Just a preference of mine if I can. I don't think I can add the chance for heal procs into Rooted or Earth's can I? They are end procs unless I'm missing something. This is with the new version of Mids, I will check to make sure it didn't update yet again after I downloaded.
  22. Mostly finished build here, I think the end recovery is going to be fine. I don't plan on running Focused Accuracy often. Thanks for the help folks.
  23. I've been working on this one for a few days now. New Mids is up, so I was able to condense the /stone brute and /claws scrapper into one and quit doing the math by hand. I'm mostly comfortable with where she is, got 2 slots left to work around. I welcome any input here. I may end up putting the 3 piece of the ATO from Follow-up into Strike to use the two slots, or a couple Imperv. Armor 6% psi res. End recovery may seem like overkill but I don't plan on taking any end recovery/cost incarnates. Thanks to everyone whol helped in the Performance Shifter thread! 50-51 all defense except f/c (40%), 45% s/l res, 68% f/c, 75% toxic, 20% on e/n/p. Using barrier to hit incarnate softcap on most defenses, and a bit more res. Musculature for more damage and a bit more end recovery. This Hero build was built using Mids Reborn 3.1.1.2 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Krystal with a K: Level 50 Magic Scrapper Primary Power Set: Claws Secondary Power Set: Stone Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Strike -- CrsImp-Acc/Dmg/EndRdx(A) Level 1: Rock Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(3), RedFrt-Def(15) Level 2: Slash -- Hct-Dmg(A), Hct-Dmg/Rchg(5), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(36), Hct-Dam%(36) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 6: Spin -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Acc/Dmg/Rchg(7), SprCrtStr-Dmg/Rchg(9), SprCrtStr-Dmg/EndRdx/Rchg(9), SprCrtStr-Acc/Dmg/EndRdx/Rchg(11), SprCrtStr-Rchg/+50% Crit(11) Level 8: Follow Up -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(13), SprScrStr-Dmg/EndRdx/Rchg(13), CrsImp-Dmg/EndRdx(15), GssSynFr--Build%(17) Level 10: Super Speed -- Clr-RunSpd(A), Clr-EndRdx(33) Level 12: Stone Skin -- Ags-ResDam/EndRdx(A), Ags-ResDam(25), Ags-ResDam/Rchg(31), DefBuff-I(31), DefBuff-I(37) Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(34) Level 16: Earth's Embrace -- DctWnd-Heal(A), DctWnd-Heal/Rchg(37), DctWnd-Heal/EndRdx/Rchg(37) Level 18: Focus -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Dmg/Rchg(19), SprWntBit-Acc/Dmg/Rchg(21), SprWntBit-Dmg/EndRdx/Acc/Rchg(21), SprWntBit-Rchg/SlowProc(23) Level 20: Mud Pots -- Erd-Dmg(A), Erd-Dmg/Rchg(39), Erd-Acc/Dmg/EndRdx/Rchg(39), EndRdx-I(40) Level 22: Rooted -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(39) Level 24: Crystal Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def(43), RedFrt-Def/EndRdx(43), PrfShf-End%(46), PwrTrns-+Heal(46), PwrTrns-EndMod(46) Level 26: Eviscerate -- Arm-Dmg(A), Arm-Dmg/Rchg(27), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(29), Arm-Dam%(31) Level 28: Minerals -- LucoftheG-Def/Rchg+(A), RedFrt-Def(42), RedFrt-Def/EndRdx(43) Level 30: Boxing -- Empty(A) Level 32: Shockwave -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(33), OvrFrc-Acc/Dmg/End(33), SprScrStr-Rchg/+Crit(34), OvrFrc-Dam/KB(34) Level 35: Focused Accuracy -- EndRdx-I(A) Level 38: Brimstone Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam(40), Ags-ResDam/EndRdx/Rchg(40), StdPrt-ResDam/Def+(42) Level 41: Physical Perfection -- PrfShf-End%(A), PwrTrns-+Heal(42) Level 44: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(45), Ags-ResDam/EndRdx/Rchg(45), GldArm-3defTpProc(45) Level 47: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(48), RedFrt-Def(48) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(50), RedFrt-Def/EndRdx(50) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(23) Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(3), PrfShf-EndMod(25) Level 10: Speed Phase Level 50: Musculature Radial Paragon Level 50: Barrier Core Epiphany Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Portal Jockey Level 50: Freedom Phalanx Reserve ------------
  24. I feel the the same way. Maybe when soloing AV or particularly hard targets, a seamless attack chain might be more important. But even then, a .3 gap would not be too big of a deal to me, not versus changing around several slottings or trying to produce extra ones for. It's more a thing that's neat to consider in theory, but not often required in normal gameplay, if ever.
  25. I ended up here at 41 with 3 shifters, 3 power transfers and loving it. I don't see the need for any more end recovery, especially with the slight bit ill get from Musculature.
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