Profit
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Leo Darkheart started following Profit
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I wrote a popmenu generator. Good friends were going to help me do a big release on this but with my father passing I don't know that I'll even revisit the project. This is functional, it's missing a lot of the bells and whistles I wanted to add. It does not import already made popmenus, it has it's own save file writeup so you can load and edit and export a file the game can read. I'm sure there is QOL changes and maybe a bug or two, but here it is anyway. Screenshots, file etc incoming. menutest_20200821.rar
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Super Group & Achievement Badge Pop Up Menu
Profit replied to Vayek's topic in Tools, Utilities & Downloads
Looks like it contains a lot of the same information in the Mission Helper I built way back in August. -
issue 26 Patch Notes for January 23rd, 2020 - Issue 26, Page 4
Profit replied to The Curator's topic in Patch Notes Discussion
Well, at least that happened then. -
issue 26 Patch Notes for January 23rd, 2020 - Issue 26, Page 4
Profit replied to The Curator's topic in Patch Notes Discussion
@Captain Powerhouseis gauntlet an auto hit now or does it still suffer from a to-hit roll? Gauntlet & PunchVoke Gauntlet is now applied via a global proc. Any single target power that takes endurance cost enhancements will trigger an AoE taunt. Every AoE power that takes endurance cost enhancements will taunt the enemies it hit. All Auras that take endurance cost enhancements will taunt the enemies they hit. Radius is now the same for all attacks (10ft, 5 targets max) Taunt scale is now 10% higher than the Brute's. Brute PunchVoke is now also applied via a global proc. Any power that either inflicts damage or takes accuracy enhancements will trigger PunchVoke. -
This isn't going to be exactly what you asked for. I tend to keep the arch/nin close to my chest because it's unique as you don't see them often and it tickles me to see brute comments saying 'how are you able to do that' etc. But, having said that, this build plays very close to the style of the arch ninja and uses a lot of the same slotting ideas for the powers. To at least give you an idea of what you're shooting for. Other than that, the only thing I can tell you is to get the binds/macros to combine insps and eat all the reds to stay at the damage cap. Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer 80s Movie Ninja: Level 50 Magic Blaster Primary Power Set: Dual Pistols Secondary Power Set: Ninja Training Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: ------------ Level 1: Pistols (A) Superior Defiant Barrage - Accuracy/Damage (40) Superior Defiant Barrage - Damage/RechargeTime (40) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (43) Superior Defiant Barrage - Accuracy/Damage/Endurance (43) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (43) Superior Defiant Barrage - RechargeTime/+Status Level 1: Immobilizing Dart (A) HamiO:Nucleolus Exposure Level 2: Empty Clips (A) Superior Frozen Blast - Accuracy/Damage (15) Superior Frozen Blast - Damage/Endurance (29) Superior Frozen Blast - Accuracy/Damage/Endurance (37) Superior Frozen Blast - Accuracy/Damage/Recharge (37) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (40) Superior Frozen Blast - Recharge/Chance for Immobilize Level 4: Sting of the Wasp (A) Superior Blistering Cold - Accuracy/Damage (7) Superior Blistering Cold - Damage/Endurance (7) Superior Blistering Cold - Accuracy/Damage/Endurance (37) Superior Blistering Cold - Accuracy/Damage/Recharge (46) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (48) Superior Blistering Cold - Recharge/Chance for Hold Level 6: Swap Ammo Level 8: Bullet Rain (A) Overwhelming Force - Accuracy/Damage (9) Overwhelming Force - Endurance/Recharge (9) Overwhelming Force - Accuracy/Damage/Endurance (34) Overwhelming Force - Damage/Endurance/Recharge (42) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (42) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 10: Shinobi (A) Kismet - Defense/Endurance (11) Kismet - Defense/Recharge (11) Kismet - Defense/Endurance/Recharge (15) Kismet - Accuracy +6% (34) Luck of the Gambler - Recharge Speed Level 12: Combat Jumping (A) Luck of the Gambler - Recharge Speed (13) HamiO:Cytoskeleton Exposure (13) Shield Wall - +Res (Teleportation), +5% Res (All) Level 14: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 16: The Lotus Drops (A) Superior Avalanche - Accuracy/Damage (17) Superior Avalanche - Damage/Endurance (17) Superior Avalanche - Accuracy/Damage/Endurance (29) Superior Avalanche - Accuracy/Damage/Recharge (31) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (34) Superior Avalanche - Recharge/Chance for Knockdown Level 18: Maneuvers (A) HamiO:Cytoskeleton Exposure (19) Reactive Defenses - Scaling Resist Damage (19) Reactive Defenses - Defense/Endurance (31) Luck of the Gambler - Recharge Speed Level 20: Kuji-In Toh (A) Aegis - Resistance/Recharge (21) Aegis - Resistance/Endurance/Recharge (21) Aegis - Resistance (45) Gladiator's Armor - TP Protection +3% Def (All) (45) Steadfast Protection - Resistance/+Def 3% Level 22: Executioner's Shot (A) Thunderstrike - Accuracy/Damage/Endurance (23) Thunderstrike - Damage/Endurance/Recharge (23) Thunderstrike - Accuracy/Damage/Recharge (25) Maelstrom's Fury - Damage/Endurance/Recharge (50) Maelstrom's Fury - Accuracy/Damage (50) Maelstrom's Fury - Damage/Recharge Level 24: Hasten (A) Recharge Reduction IO (25) Recharge Reduction IO Level 26: Dual Wield (A) Maelstrom's Fury - Damage/Endurance/Recharge (27) Maelstrom's Fury - Accuracy/Damage (27) Maelstrom's Fury - Damage/Recharge (31) Decimation - Chance of Build Up Level 28: Smoke Flash (A) HamiO:Lysosome Exposure Level 30: Boxing (A) Touch of Death - Chance of Damage(Negative) Level 32: Tough (A) Unbreakable Guard - Resistance (33) Unbreakable Guard - Resistance/Endurance (33) Unbreakable Guard - Resistance/Endurance/RechargeTime (33) Unbreakable Guard - +Max HP Level 35: Hail of Bullets (A) Superior Blaster's Wrath - Accuracy/Damage (36) Superior Blaster's Wrath - Damage/Recharge (36) Superior Blaster's Wrath - Accuracy/Damage/Recharge (36) Superior Blaster's Wrath - Accuracy/Damage/Endurance (46) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (48) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 38: Golden Dragonfly (A) Eradication - Damage (39) Eradication - Accuracy/Recharge (39) Eradication - Damage/Recharge (39) Eradication - Accuracy/Damage/Recharge (46) Eradication - Accuracy/Damage/Endurance/Recharge (50) Eradication - Chance for Energy Damage Level 41: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (42) HamiO:Cytoskeleton Exposure Level 44: Weave (A) HamiO:Cytoskeleton Exposure (45) Luck of the Gambler - Recharge Speed Level 47: Scorpion Shield (A) HamiO:Cytoskeleton Exposure (48) Luck of the Gambler - Recharge Speed Level 49: Blinding Powder (A) HamiO:Endoplasm Exposure Level 1: Brawl (A) HamiO:Nucleolus Exposure Level 1: Defiance Level 1: Prestige Power Dash (A) Celerity - +Stealth Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) HamiO:Microfilament Exposure Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) HamiO:Microfilament Exposure Level 2: Health (A) Preventive Medicine - Chance for +Absorb (5) Numina's Convalesence - +Regeneration/+Recovery (5) Miracle - +Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (3) Performance Shifter - EndMod (3) Performance Shifter - EndMod/Recharge Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Core Paragon Level 50: Barrier Core Epiphany Level 50: Melee Radial Embodiment ------------ ------------ Set Bonus Totals: 11% DamageBuff(Smashing) 11% DamageBuff(Lethal) 11% DamageBuff(Fire) 11% DamageBuff(Cold) 11% DamageBuff(Energy) 11% DamageBuff(Negative) 11% DamageBuff(Toxic) 11% DamageBuff(Psionic) 15.06% Defense(Smashing) 15.06% Defense(Lethal) 31.94% Defense(Fire) 31.94% Defense(Cold) 21.63% Defense(Energy) 21.63% Defense(Negative) 6% Defense(Psionic) 16.63% Defense(Melee) 17.56% Defense(Ranged) 25.06% Defense(AoE) 5.4% Max End 15% Enhancement(Accuracy) 2.5% Enhancement(Max EnduranceDiscount) 10% Enhancement(Range) 57.5% Enhancement(RechargeTime) 24% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 194.3 HP (16.12%) HitPoints 24% JumpHeight 24% SpeedJumping Knockback (Mag -8) Knockup (Mag -8) MezResist(Confused) 40% MezResist(Held) 40% MezResist(Immobilized) 40% MezResist(Sleep) 40% MezResist(Stunned) 40% MezResist(Terrorized) 40% 15.5% (0.26 End/sec) Recovery 30% (1.51 HP/sec) Regeneration 45% ResEffect(SpeedFlying) 45% ResEffect(RechargeTime) 45% ResEffect(SpeedRunning) 8.75% Resistance(Smashing) 8.75% Resistance(Lethal) 23% Resistance(Fire) 23% Resistance(Cold) 7.25% Resistance(Energy) 7.25% Resistance(Negative) 5% Resistance(Toxic) 5% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 24% SpeedRunning | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1584;736;1472;HEX;| |78DA6594D94F135114C6EF74A622A5B5940AA594165A45CAD645D068343151D444A| |969C4F8669A1126654CD3366D31FAE8A3D107058D0994CD375F7C728DFF0A6E8F2E| |8009A82C9A7A98F3011399A4FD9DF9EE3DEB9D99C4AD7EFBF3F3774E09C97126A31| |68BA9D3F45FD20AD6849AD687045DCE63B1626B227753D75A2FE9D91B6A15693EEC| |4A5D56B3696D38D23FAA665249BD58CA658A81ADB5C1D17C3E5728450CAFD49582A| |A67F56C5AD893B95C2632A0A979BA736EDD0C6B85E2889EB719F783794D1B7618E6| |393D3D52A28DDEB3797D28B2153AA10E69F4B769DF6EA47AA2F4F3D60A5C15AB108| |A107145B44BA085D929830A68652E87B77D8538495064E1A37812E2492F78DFBE97| |CCE657CC83AFC137C8F396B942F164F8CA0F58DBF3101C83CF38B3E71133FA18B12| |9AFD5485CA9F8C9AE429CAA79D958DFFB1EFCC00C7E64767C023F337F510DD51C47| |A95E23F815615B07FF30F7FD6506EB25C3A78192D5B08FA5069AFD08CFC37E91E37| |A688F03B372CC5B0CED37E572A24E6799FBA89D02A7D1D70C3330CB0CCE315D14CF| |C539651772D52D73AEBA256600B5AC521E377A72C759DBDF0BF631BB0FB34FB7473| |27A6BA119D6A3B6FA39C17D3E0567998DF7892145C4EF82F79821AACDC3BE92A70B| |7BC1268AEBE535D90BFF26F837C13F5026B62B628DEAF66166BEE3DCA344B1FDD0F| |C29DE2793D68259B4AC701FAD3FC155700DE74EF943E82B34C1DA8149B00C4E317B| |A699D119E606D5D306DFB62F16634E87BE82DFC0EFCC9E05667C91E9A61AC39849F| |8199F7F07CE4DA1B52EAE5FEA82D68DB3DBA07A23588B602D8AB5750A18C32C6247| |79AD59D9FD4E063735BC1B9D3B363DE85C47CCEC53A16B53FC4FE9DDA5F4ED5206C| |CCA09CE9D54B6BF0742327655D76EBFE595051BADA21A091E4B3B9A455AE0C92B57| |B963E582649CF8A2D92FCC4FD60FB3DF13EECC32068E33275CF49540EE49935D36D| |9499B51BF615F33D9AAC9BE6EB2D71B2834A63BEB261BFABBD08EFE0F288300A3| |-------------------------------------------------------------------|
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arch/nin blaster > spines/fire/fire.
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Justice Represent.
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It's still there. Meant to post earlier, AE was disrupted from the server issues earlier today and took a bit to fully come back online. @RialVestro708.5 is in the title, the arc id is something like 58. For what ever reason my brain refuses to remember the arc id but completely holds onto the title.
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Thank you for the reply, I missed the thread about them being blocked although I saw the one about no copyright characters. The specific one I was looking for was fire ants so it looks like a mass blocking took place.
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Seems a few arcs are missing. Accident or Intentional? Was also brought to my attention this could have been removed by the creator. However, as their were various '708' arcs with slightly different things in the name from different authors, for them all to be missing seems to be suspect.
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Official 'enterbasefrompasscode' Resolution thread
Profit replied to Cinderwalker's topic in Suggestions & Feedback
Please, if this were true then in PVP zones powers would function exactly the same as they do in PVE zones. But oh look, they don't! They even do different amounts of dmg/res/rechg! And OH LOOK there is a specific set of PVP IOs that grant two different types of bonuses depending on which zone they are in!!!! Your statement is wildly inaccurate. For it to be accurate, things would have to function exactly the same in both sets of zones. Exactly. Honestly, the best thing that could ever happen to this game is to roll back to before PVP, but since that couldn't happen without pulling a lot of spaghetti, the absolute best thing that can happen is a segregation of changes based on zones. Complete segregation. Power causing issues in PVP zones, that change better never effect the PVE side of the game. Then everyone is happy. PVPers get to continue on doing what they want, PVE doesn't every have to worry about it messing with ACTUAL FUNDAMENTAL GAMEPLAY. Don't forget, this game didn't start with PVP, it was added much later, as such it should not effect what was here before it. -
Official 'enterbasefrompasscode' Resolution thread
Profit replied to Cinderwalker's topic in Suggestions & Feedback
Yeah, I'm a history minor. I hate revisionist history. It doesn't matter if it's ugly, stick to the truth about how things went down, not how you want to remember through rose colored glasses. -
Official 'enterbasefrompasscode' Resolution thread
Profit replied to Cinderwalker's topic in Suggestions & Feedback
You also forgot Intangibility - 'all of them being changed from a toggle to a click' Toggle dropping on tanks/scrappers/brutes/stalkers - 'omg we can't get past their defenses now that IOs are here' And for those of you refuting his claims. You're wrong. ED was done for two reasons, first because pvpers complained about not being able to damage resist based toons because 'omg the six slotted toggles', it was done secondly because IOs were coming GDN was done for two reasons, first because pvpers couldn't hit SR Scrappers. Second because IOs were coming. Travel Power Suppression was implemented to prevent jousting because pvpers couldn't stand blasters/stalkers coming through and whacking them on the way through and not being to melee back. Regen was originally nerfed because one player made a claim, posi insisted it couldn't be done, player told posi how wrong he was, posi one day teleported the player to a hidden cave and spawned monsters for the player who was on a claws/regen scrapper, posi found out real quick how wrong he was. The next regen nerf was absolutely pvpers complaining about not being able to out DPS them. And now, pvpers have complained about the enterbasefrompasscode. Even if it was a 'mistake' to have it turned on, it was a low priority fix until the pvpers whined. I was on the original forums when this went down, I had a job that afforded me the opportunity to lurk the forums for 8 hours a day. I watched it happen. This is not revisionist history, this is accurate, stop trying to convince people otherwise. And you know what the worst part is, posi and every original dev on the boards claimed, promised, and swore that nothing in PVE would ever be changed because of PVP. And they LIED. Just like they lied about tanks getting a new mechanic that allowed them gain damage bonus by being attacked and attacking. Even though it was a year long discussion thread in the tank forums, input and discussion. And Promises were made there to, that tanks would be getting this wonderful new mechanic. Right up until they needed to drive sales for, you guessed it, COV. PVPers need to own up to the changes they have caused to happen to the PVE game.