
Voltor
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Everything posted by Voltor
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They may give you a draught if they talk to you or if you beat them, it doesn't always happen. The more Labyrinth badges you have the greater chance they will get hostile and attack, but the Mote of the Gladiator is the key
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Try this: a video that shows the path in the maze, and how to use it and the Draughts. https://www.youtube.com/watch?v=OxXnMmmpSS8
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Work out any bugs still in the Lab., then make an instanced version of it like the MSR has
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I will vouch for that!
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Can we post self-congratulatory milestone screenshots?
Voltor replied to EmperorSteele's topic in Badges
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Excelsior Badge Leaderboard (no longer maintained)
Voltor replied to Sister Corruption's topic in Excelsior
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I believe there are 15 new badges so the grand total is 1628
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Make that about 40 crashes today logging into alts in Pocket D, zoning in to Pocket D, zoning into midnighter club, zoning out of midnighter club........I see a pattern here
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posted coords to be nice in case some peopel dont look at the map 🙂
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I kept clicking and nothing happened until my alt dropped and had to hospital and the badge dinged.
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For radiation armor: TURN OFF particle shield and for Bio Armor: TURN OFF the Ablative Carapace If the above powers are on, your tank or brute or scrapper will be clicking Blarf for a long, long time. Blarf's location in Pocket D, if he is not attached to a character and followign them around is: [-156.8 0.0 -776.1]
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While logging all my alts in and out to obtain the new Nutrient Rich/Blarf badge the game client crashed at least 15 times and had to be reloaded
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Focused Feedback: New Badges, Accolades, & Powers
Voltor replied to The Curator's topic in [Open Beta] Focused Feedback
And now for the big question......Has the Most Prominent Dominant Badge hunter reached their limit? -
Focused Feedback: New Badges, Accolades, & Powers
Voltor replied to The Curator's topic in [Open Beta] Focused Feedback
Ah I see my math error, double counted the defeat badges from the Maze -
Focused Feedback: New Badges, Accolades, & Powers
Voltor replied to The Curator's topic in [Open Beta] Focused Feedback
Just logged in a fresh copy of my main, hero alignment at the moment, was rewarded Protector of Paragon City badge but it has the Strike Force Commander graphic. Flipped alignment to Rogue, received the Strike Force Commander badge, then flipped back to hero, the Protector badge continues to have the wrong graphic -
Focused Feedback: New Badges, Accolades, & Powers
Voltor replied to The Curator's topic in [Open Beta] Focused Feedback
In game badge total should now be 1627...... -
Found out the hard way the other day that if someone doesn't click a glowie to be assigned a role in the Heist, they can still enter the mission door, but they can only stay in the warehouse and assist in the fight with the bosses. They cannot partake of the Heist itself, which results in some of the badges not rewarding. Suggest a minor adjustment to the mission door so that unless you have an assigned role you cannot enter, and that the mission cannot start until all have entered
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One person's bug is another's suggestion 🙂
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Found out the hard way the other day that if someone doesn't click a glowie to be assigned a role in the Heist, they can still enter the mission door, but they can only stay in the warehouse and assist in the fight with the bosses. They cannot partake of the Heist itself, which results in some of the badges not rewarding. Suggest a minor adjustment to the mission door so that unless you have an assigned role you cannot enter.
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Mausoleum for the Fallen community members
Voltor replied to Voltor's topic in Suggestions & Feedback
Individual bases might be a better route, possibly a generic/editable plaque can be added to base tools, install the plaque to a wall and edit it to show the name of the character. Or a generic statue, male and female versions that can be costumed and named and placed in base. -
Should folks who contribute get something extra?
Voltor replied to Troo's topic in Suggestions & Feedback
Giving awards for donating would technically make it "pay to play" and I don't think NCSoft would like that. Call it a hunch The reward for donating is the game itself. It exists and donations maintain its existence, that is all the reward we need. -
Mausoleum for the Fallen community members
Voltor replied to Voltor's topic in Suggestions & Feedback
Yeah might be the better way in terms of design and coding. The original idea was a bit grandiose but still nothing wrong with thinking big. -
Mausoleum for the Fallen community members
Voltor replied to Voltor's topic in Suggestions & Feedback
Or perhaps similar to the STO memorial that has plaques with the names of all that worked in Star Trek, perhaps an eternally lit torch with a plaque then when clicked opens a window that says "In Memory of the Fallen" or something like that and it is a scrollable window that shows the global and main toon name. -
We have the memorial characters scattered around the game and that is fine, such as Coyote in the tutorial for example But in light of just learning that player @Anne Marie has just passed today (Sovereign members are in Ouro right now with torches on Excel) I was thinking about a Mausoleum for the fallen Have it floating in either Echo Plaza or Ouroborus, with a memorial flame burning in the center of it, with long, high walls with plauqes for the fallen and also space for the sad day when new plaques are needed. Clicking a plaque brings up a memorial of the character with their name and right clicking the character for info can show game related info about them, not IRL info of course just game info. Like a brief description of who they were, the server(s) they were on, etc. I am not asking for the removal of the memorial characters that are currently in game, of course.