
Voltor
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Well that time of the year is approaching when the event with the most badges will be running. Here are the links to the Homecoming wiki that show the badge information, which is current as of last year's event. 35 badges plus 2 Accolade badges for a total of 37. Good hunting! https://homecoming.wiki/wiki/Halloween_Event/Badges https://homecoming.wiki/wiki/Dr._Kane's_House_of_Horror https://homecoming.wiki/wiki/Halloween_Event_2010#Whispered_Rumor_Tip_Mission Addendum: last year the new Elite bosses and their badges were added. The badges award prisms when obtained but they then patched them so that while you are level 1 to 24 you can fill the badge meters for them, but the badges and prisms do not reward until you train to level 25. Also: be sure to have a ToT costume power with you when you do the Haunted Mansion. You dont need to wear it the whole time, but if you want the badge you MUST activate it before the final giant is defeated. Kheldians and Granite armor may shut down the costume power when they transform.
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When I run the nightmare farms, I take people through 10 rounds of that first mission. So that is 30 GM's total with needing 16 for the badge. Most get to walk away happy but sometimes even with 10 rounds 1 GM just doesn't want to spawn.
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Uhm what you describe does not sound like the Leader badge, a.k.a. money badge #6. The money badges are obtained by gaining influence from NON AE missions, non AE farms, TF's. What you describe sounds like the mentoring badges. Those are easy as long as you aren't doing AE content
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Not to mention the classic bug of Tyrant sometimes NOT shrinking down to normal size and just drops to the ground thus bugging the trial and denying all badges. I think they should tweak it so that when he hits zero health he cannot take any more damage, loses all his power and shrinks down to normal size and just keels over, or he keels over and then shrinks down to normal size and is unconscious. Either way it eliminates the need to smash de-powered tyrant.
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Well season 2 is coming so I've been rewatching Season 1 and reading wiki sites. Should be a fun season. As to Omni-Man and Invincible, in game terms I think I would classify them as: Omni-Man: Willpower, super strength Tank Omni can be injured but it takes a lot to do so and he regenerates over time. He's also an adult Viltrumite in the fullness of his powers, unlike his son who just got them. Since he can be injured and bleed, sometimes profusely, I cant see him as an Invul tank Invincible: Willpower, super strength, but he's more of a scrapper at the moment, imo; even though SS isn't available for scrappers at this time. He is less durable then his father at this time, but he is young and just got his powers. The more he ages, the more he will toughen up. His lack of durability definitely does not classify him as an Invul. character, though he can heal up like his father. Also his fears and doubts do blunt his effectiveness, so yes Willpower. Example of his being less durable then his father: The repeated attacks of the Flaxan invaders. Omni-Man withstood their upgraded weapons with no problem, Invincible was having problems. Omni then took the fight to their home dimension and....."explained" things to them. Also the final episode of S1 shows the power difference between them is considerable.
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AH yes, Money badge #6: Leader Cannot be obtained via AE, need to run many non-AE farms and +4 ITFs
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The no defeat Master badges can be problematic if people are not following instructions, same with Avoids the Green and Loves a challenge from the Keys iTrial
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Can we post self-congratulatory milestone screenshots?
Voltor replied to EmperorSteele's topic in Badges
The most prominent, dominant badge hunter strikes again! 25 alts with all 1600 badges! -
Excelsior Badge Leaderboard (no longer maintained)
Voltor replied to Sister Corruption's topic in Excelsior
it's time once again.......... 1600 active badges in the game* 15 Character Archetypes in the game 1 of each dedicated to getting all the badges. All 15 once again STAND COMPLETE!!! PLUS: TEN more alts stand at 1600 badges! The name is Voltor, SILVER VOLTOR The most prominent, dominant badge hunter! *Bug Hunter is a separate trophy, not part of the total. -
QoL Suggestion for Jurassik and Babbage and the Kraken
Voltor replied to Voltor's topic in Suggestions & Feedback
36 hours seems a bit much -
QoL Suggestion for Jurassik and Babbage and the Kraken
Voltor replied to Voltor's topic in Suggestions & Feedback
The event message is Unusual Clockwork activity in Kings Row but here is what I have observed last night and tonight: several hours of other events, no clockwork event. I go to KR and patrol the zone, no signs of any Paladins so I check the construction sites and last night and tonight I have found some of the non-level clockwork that build the paladin lingering at the site. I do not know if they were left overs from the Paladin being built, or the construction being stopped. But it does seem that the respawn timer won't reset the event unless all those clockwork are defeated. Same now as when you beat Jack or Eochai separately in Croatoa. take down all their spawn as well. -
QoL Suggestion for Jurassik and Babbage and the Kraken
Voltor replied to Voltor's topic in Suggestions & Feedback
I would also like to add Paladin in Kings Row to this idea. Last night I noticed that for several hours, jack/eochai would spawn, troll rave would spawn, burning building would spawn, lusca would spawn, but no Clockwork events in KR. So I did a sweep through the zone, no signs of any Paladin's stomping around, but I found one left over clock work from a previous event just sitting at the construction area. I destroyed it, thus hopefully restarting the clock on the KR clock event. But adding Paladin to the suggestion in my above post seems like a good idea. Also perhaps upon defeat any critters that spawned with the giant despawn with it? -
ROM, SPACEKNIGHT and the Micronauts return to Marvel
Voltor replied to Voltor's topic in Comic, Hero & Villain Culture
I'm hoping more for ROM being brought into the MCU. His story in the comics was concluded. They should pick up from where the Spaceknights mini series ended where his sons carry on his legacy and move forward. -
There are times when I am playing late and I have alts that like to hunt the giants. During these sessions I see many alerts for the Croatoa War and also the new alerts for Eochai and Jack. I see several more alerts for Ghost of Scrapyard and even the Arachnos Flyer, but the 3 giants that sometimes don't appear to be spawning until maybe 8 hours after their last spawn is Jurassik, Babbage and Kraken. I realize that it is a random timer, but sometimes I think the timer isn't running right, or maybe it is. Who knows? But the suggestion for Jurassik, Babbage and Kraken is to make them like Deathsurge, Ghost of Scrapyard, and Caleb, where they can be invoked by defeating x-amount of specific targets. Deathsurge appears after 100 gremlins, Caleb after 100 Nerva ghosts before sundown, Ghost of Scrapyard after beating up the dockworkers. So for Jurassik in Crey's Folly: Defeat 100 Dev Earth to spawn him For Babbage in Boomtown: 100 clockwork defeated to spawn him For Kraken: defeat 100 hydra spawn him
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There seems to be a random variable in the mission, either based on time in the mission before the entrance is located or how many you defeated.
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The cops activate the barrier that is holding in the prisoners where they have spawned. As the cops get defeated and their vehicles destroyed then the field drops. However the prisoners should be wiped out before that happens, the Freakshow would tear up the cops.
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Comparing the Brickstown and St. martial events. First part of each is outside, targets are stationary. Prisoners sometimes run off and don't return, longbow remains where they are. Second part: St Martial is indoors, Brickstown is outside with Freakshow swarming the scene, some times the Freakshow tend to disappear when they run off. Third part: both are outside and targets remain in the area. So it feels like part of the problem is the running away of targets and that the second wave of Brickstown is outside. So ideas that i thought of are: 1. Once the event is active, whether any players are present or not, an auto reset timer of say 5 to 10 minutes is active so that no matter what the event resets. Similar to Neutropolis event as I recall 2. Force field barriers are active to contain the Prisoners and Freakshow to the event area 3. Rebuild the event so that after the first wave, players must enter the prison to contain the rioters. Upon entry there are Freakshow there looking to pillage and plunder and recruit prisoners, defeat them and any prisoners in the area, then the third wave spawns it is also inside and has the super powered prisoner bosses and their guards. Upon completion you are warped back outside just like after the Neutropolis event ends. So basically with #3 you defeat the escapees outside and thus push the riot back into the prison and then work to contain the riot and shut it down.
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Okay after a few minutes the event reset and again the Prisoner Apprehended counter shows 19 of 20 apprehended but they are all spawned and ready.
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Just sent an alt to run the event and when I got there the kill counter showed 19 of 20 prisoners apprehended, but all the prisoners were available to attack and apprehend. Then the Freakshow spawned but the counter said 16 of 18, yet all 18 were there to be defeated. Then came the super powered prisoner wave and the counter said 2 of 3 defeated at the start but had to defeat all three. Then the timer started but it shows Next Event Starts in: 54:32:50 and appears to be counting upwards
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Well if you are doing the arc via Ouro, then all team members have to be on the team at the start.
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Can we post self-congratulatory milestone screenshots?
Voltor replied to EmperorSteele's topic in Badges
The most prominent, dominant badge hunter strikes again! 21 alts with all 1600 badges! -
Excelsior Badge Leaderboard (no longer maintained)
Voltor replied to Sister Corruption's topic in Excelsior
Well first, congrats to the above for maxing up the badges again. So, that being said it's time once again.......... 1600 active badges in the game* 15 Character Archetypes in the game 1 of each dedicated to getting all the badges. All 15 once again STAND COMPLETE!!! PLUS: 6 more alts stand at 1600 badges! The name is Voltor, BLACKJACK VOLTOR The most prominent, dominant badge hunter! *Bug Hunter is a separate trophy, not part of the total. -
NOBLE INTENTIONS ARC Minor update as of Dec 10th, 2024: Be sure to have the Mark and Recall accolade power for the first mission. Badge Guide: Mission 1: whether you fight to Tunnel Rat or stealth to her, you are fighting your way out. Any enemies that she sees she will attack. The good news is that if her health drops to zero it quickly moves back up so she cannot die. She also does nice damage. The bad news is that Teleport and ATT will not affect her. Mission 2: only the leader can speak to the contact. Select whatever dialog you decide. Skip the optional leaders no matter what dialog you choose. Talk to the first two contacts, rescue and talk to the third, then talk to the fourth then exit. Mission 3: Investigate the PNCB HQ go to [-100.0 0.0 907.7] which is due west of the entrance. Clear the mobs there and the way point should appear. Enter building, go into side room and defeat some goons to get a clue and activate a glowie in that room. Hidden door is now available, enter it. Rescue the lazy scientist, then turn off stealth so they follow you to unlock the blast door. Then enter the room and click the computer a few times until it explodes. Now you are attacked by Ravenstorm and Dr. Todd for a moment then you can then talk to them. YOUR CHOICE OF DIALOG HERE IS WHAT SETS THE BADGE FOR THE STORY! So if you chose Rogue dialog in mission 2, you could choose HERO and the mission sets to the HERO version of the arc and vice versa. When you select Rogue they become your enemies and you must defeat them. Take down Dr. Todd first as she is kinetic support to Ravenstorm, and ice damage to you. If you selected Hero they will meet up with you on the next level of the map to assist you after a rather funny cutscene and will assist you again in the final mission. After this cutscene take down an overamped super soldier then locate the exit. If you selected Rogue head back outside and clear 3 groups of guards from the submarine and leave. Mission 4: (HERO) Bring data to John click him a couple of times to set next mission then click his truck to proceed Mission 5: (HERO) Riots in Talos! free the captive then head outside. Disregard the 5 optional riot leaders Defeat Titus and his guards [-1085.8 223.5 5925.5] the furthest red dot on the map. Get into the building and rescue Alexander and take him to the door to the roof. He will fight any enemies that he sees and cannot be teleported. Mission 6: (HERO) Save the Election Smash the Goliath War Walker, then 4 Archons, just them not their guards. First one is a soldier, the next a galaxy, the next a vampyr, the last is a shield bearer Now enter the base. Cutscene Defeat Arvin's Supersoldier with assist from Dr. Todd and Ravenstorm Talk to Arvin Wait for cutscene which will award POLLSTER badge and merits Mission 4 (ROGUE): Burgle the Family Money Ship There are 4 glowies at random positions. If you get them all without being seen, mission ends. If not you have to defeat some ambushes and a boss. Suggest that if you do not have any stealth powers to go to your base and see if you can craft some invisibility from your empowerment station, or else check your temp powers, if you patrolled Siren's Call you should have the Combat Invisibility power. WARNING: the last glowie will NOT appear as a dot on the map. Turn up your game volume and listen for them. ALTERNATE STRATEGY: let yourself be spotted by a patrol. Then plant your feet and let the ambushes and the boss come to you. Defeat them and the boss and the mission ends even if you didn't get all 4 glowies. Mission 5: (ROGUE) Loot the Warrior's Stash-house Grab the 4 glowing chests in the last room. Disregard all enemies and ambushes. Mission 6: (ROGUE) Visit your local Bookie go St Martial and talk to the contact. You cannot mission transport to them. However they are near the base portal, so after talking to the Miller, call your mission contact and set the mission which is in Independence port and use your ouro crystal in base to warp to him. NEW INFO: If you have NOT completed story arc "Gone in a Flash" from Bobby Curtin (Level 25-29, Arc 26.02) then The Miller won't be your contact, it will instead be B4nKbUsTah of the Freakshow Mission 7: (ROGUE) Deliver Data to John click him a couple of times to set the next mission Mission 8: (ROGUE) Riots in Talos! free the captive then head outside. Disregard the 5 optional riot leaders Defeat Titus and his guards [-1085.8 223.5 5925.5] the furthest red dot on the map. Get into the building and rescue Alexander and take him to the door to the roof. He will fight any enemies that he sees and cannot be teleported. Mission 9: (ROGUE) Steal the Election Smash the Goliath War Walker, then 4 Archons, just them not their guards. First one is a soldier, the next a galaxy, the next a vampyr, the last is a shield bearer Now enter the base. Cutscene Defeat Arvin's Supersoldier Talk to Arvin Wait for cutscene which will award UNDERDOG badge and merits BONUS BADGES: Rogue and Hero alignment points awarded should give badges for completing Hero or Rogue alignment mission Mission Leader is the one that must talk to all contacts in this arc