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BrandX

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Everything posted by BrandX

  1. I will say, I was going around attacking groups of Anniversary enemies and the random effects seems to happen plenty, but I have to agree, it makes it hard to stack anything and the damage effect didn't seem to pop up enough even if they didn't look to get mezzed. Interesting power, but weird in use.
  2. Is Memento Mori supposed to be Dark Energy damage, or is it meant to be Psychic damage?
  3. I can understand the possibility you don't want the set to have a minimal FX option, but can we have a minimal FX for Impenetrable Mind?
  4. I agree on the idea of it being a lethal/cold mix 🙂 I just wasn't sure if a damage aura could do it.
  5. Besides Aura of Insanity not taking Scrapper ATO sets (but takes damage sets)...and I say this to remind it's an issue...is the stealth supposed to lose defense when you attack? I thought the stealth powers in armor kept their defense numbers in and out of stealth. Edit: As I used the same slotting as my live Dark Armor Scrapper...they have the same Defense, but the Psi Armor loses part of the defense when attacking. Also...Psi Armor looks to give to Typed Defense, is this supposed to do that? Or just the three positionals? More Edit: 2.99 to all types...then 5.98 to all types. What it looks to be doing is giving both defenses the character, than then taking away the 5.98 when attacking. On live...I get the 5.98 all the time with Dark Armor's equal stealth armor.
  6. I'd say skip Oppressive Gloom. Even with Energy Melee, I felt it just wasn't stunning enough to be worth while.
  7. You'd still have to get 100% resist to all and I know I've put my Electric Armor Tank through Aeon and still lost my resists and I'm pretty much capped.
  8. Enemies with -Resist like on Aeon SF would be my thought.
  9. Have to disagree. I'd see it useful in such things as Aeon SF, where we deal with lots of -Resist.
  10. The -Regen of Devour Psyche, doesn't stack, right? With sets, I was able to get close to 45% Melee Defense, the lethal Resist was lower than Smashing, but I'm not sure it was the much lower (this was on a scrapper) to be a difference. I hit 75% Smashing Resist and just over 64% on Lethal Resist, and I doubt I had a great build in place.
  11. I feel a set should have every power worth selecting and it should be a hard choice to pass a primary/secondary up, but I get that people like the idea of a bad power, so they can fit in more Pool Powers. 🙂
  12. Now it'll have Dull Pain level of Recharge and Activation/Animation time. However, what we lose in +HP in this power (compared to Dull Pain) we gain in Ailment Resistance. Might be an issue for some...I took revive tho, so I was taking all 9 powers on my Regen Scrapper. But I was checking out other things on Test, so will have to see if Second Wind maxes out HP on a Scrapper with Second Wind like DP would've.
  13. Possible Bug or just overlooked: Aura of Insanity takes Damage Sets but it's not accepting either of the Scrapper ATO Sets (Scrapper's Strike or Critical Strikes)
  14. To be fair, Dark Armor doesn't cap it's own Negative Energy and that's always made me sad.
  15. It's defense debuff resistance is all of 20%, it's not going to be really noticeable, especially on a set that doesn't quite rely on defense except on it's t9 that lasts 15 seconds. It will stack tho with some sets that give others defense debuff resistance (just force field if I'm recall).
  16. Haven't tested it yet, but the auto power looks to give +HP too, so was it's +HP just taken from DP and put in a passive for the same net amount?
  17. I didn't hate the film. I did have some issues with it. Some was simple things, like Alden's obvious shorter stature. It bugged me. I didn't care for how he got the last name Solo. Felt forced. Felt unneeded. "Of course his last name isn't Solo, who would have that as a last name?" was a stupid thing by the writers. By that logic one could ask "How does one have the last name Skywalker/Star Killer?" There was more, but I can't recall it right now and it's been awhile since I've seen it. However, I don't feel it was nearly as bad as some made it out, but seeing as how I had some issues with things, I guess others could have more issues with them.
  18. I will say, I didn't care for the idea of there never being an Uncle Ben.
  19. We know he got with the one girl (forgot the name)...wonder if she'll be in it.
  20. Yeah, I honestly didn't care much for Batman's outfit in Snyder verse. It felt off. Superman's was fine, but it felt like they were trying to hard with the material. Afraid to just keep it simple. Not that it has to be the spandex look...just...the no trunks was fine, the material...could've been smoothed out some.
  21. I think it comes down to style of the outfit. Not sure I'm keen on this Superman's outfit. Batman TAS had the underwear look and it looked good, but it may not look as good in live action. Superman with colors instead of black/greys, can make it look better.
  22. Aren't all the debuffs spoken for in the Interface department? Sleep and Hold are there as forms of control. I guess there is -END itself to not be the same as -REC
  23. Well, I wasn't sure if they'd be against the idea of doubling up on some effects. I wouldn't be opposed to more slow effects myself, but one of the Interface options does have a -RCH, so it may need to be something else. Sleep may work. There's already a -Rec/-End
  24. Would love a Ice Damage Interface. Not sure it has to be -Resist, would seem Slow would be the debuff to go along with Ice theme or -Regen for slowing down.
  25. I'll give it a shot. I gave Echo a shot and I can't decide if it's worse or Secret Invasion, and yes, I consider both of those worse than She-Hulk. I gave Ms Marvel a shot, and she's not a character I care for in the comics, but damn if Iman didn't deliver, made me enjoy Ms Marvel and there we go...our first Mutant. 😮 If they're just going to redo everything in the MCU for X-Men, may as well ditch Professor X and have her take his spot!
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