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BrandX

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Everything posted by BrandX

  1. Oh, wow. I thought it might be early, but didn't know it'd come this early. 😛 Got some in!
  2. BrandX

    ENERGY MELEE

    Oh yes! Having enough recharge to make sure you can put TWO fast ET's into your chain, when you get that crit...so nice 🙂
  3. Advanced Investigation I think I'd add +PSi resist to it as well. I'm just not sure a power with just Psi Defense would be worth taking (unless it's a lot of defense) when all else it gives is faster clickie time and less damage from exploding objects (nice for squishies in ITF for sure).
  4. While I'm sure it would be Nuke level, no reason they can't use it at lower damage.
  5. I want the Dual Pistol animations! Bullet Rain instead of Empty Clips for TAOE. Like Fire Ball. I'd put in a passive +ToHit Power instead of Swap Ammo. Suppressive Fire I'd give it cold rounds and make it Hold.
  6. Hero Controller Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Darkness Control Secondary powerset: Thermal Radiation Pool powerset (#1): Leaping Pool powerset (#2): Leadership Pool powerset (#3): Flight Pool powerset (#4): Fighting Epic powerset: Fire Mastery ────────────────────────────── Powers taken: Level 1: Dark Grasp A: Gladiator's Javelin: Chance of Damage(Toxic) 5: Gladiator's Net: Chance of Damage(Lethal) 7: Neuronic Shutdown: Chance of Damage(Psionic) 7: Superior Will of the Controller: Recharge/Chance for Psionic Damage 9: Apocalypse: Chance of Damage(Negative) 9: Unbreakable Constraint: Chance for Smashing Damage Level 1: Warmth A: Preventive Medicine: Heal 11: Preventive Medicine: Heal/Endurance 11: Preventive Medicine: Endurance/RechargeTime 13: Preventive Medicine: Heal/RechargeTime 13: Preventive Medicine: Heal/RechargeTime/Endurance 15: Preventive Medicine: Chance for +Absorb Level 2: Thermal Shield A: Unbreakable Guard: Resistance 15: Unbreakable Guard: Resistance/Endurance 17: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 4: Combat Jumping A: Kismet: Accuracy +6% 25: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 6: Maneuvers A: Reactive Defenses: Defense 21: Reactive Defenses: Defense/Endurance 25: Reactive Defenses: Endurance/RechargeTime 45: Reactive Defenses: Defense/RechargeTime 45: Reactive Defenses: Defense/Endurance/RechargeTime 45: Reactive Defenses: Scaling Resist Damage Level 8: Fearsome Stare A: Cloud Senses: Accuracy/ToHitDebuff 17: Cloud Senses: ToHit Debuff/Endurance/Recharge 19: Cloud Senses: Accuracy/Endurance/Recharge 19: Cloud Senses: Chance for Negative Energy Damage 21: Glimpse of the Abyss: Chance of Damage(Psionic) Level 10: Plasma Shield A: Unbreakable Guard: Resistance 23: Unbreakable Guard: Resistance/Endurance 23: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 12: Heart of Darkness A: Cloud Senses: Chance for Negative Energy Damage 48: Eradication: Chance for Energy Damage 50: Scirocco's Dervish: Chance of Damage(Lethal) 50: Obliteration: Chance for Smashing Damage 50: Armageddon: Chance for Fire Damage Level 14: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 16: Fly A: Winter's Gift: Slow Resistance (20%) Level 18: Haunt A: Expedient Reinforcement: Accuracy/Damage 27: Expedient Reinforcement: Damage/Endurance 27: Expedient Reinforcement: Accuracy/Damage/Recharge 29: Expedient Reinforcement: Endurance/Damage/Recharge 29: Glimpse of the Abyss: Chance of Damage(Psionic) 31: Cloud Senses: Chance for Negative Energy Damage Level 20: Tactics A: Invention: Endurance Reduction Level 22: Shadow Field A: Superior Will of the Controller: Accuracy/Control Duration 31: Superior Will of the Controller: Control Duration/Recharge 31: Superior Will of the Controller: Endurance/Recharge 33: Superior Will of the Controller: Accuracy/Control Duration/Endurance 48: Superior Will of the Controller: Accuracy/Control Duration/Endurance/Recharge Level 24: Boxing (Empty) Level 26: Umbra Beast A: Expedient Reinforcement: Accuracy/Damage 34: Expedient Reinforcement: Damage/Endurance 34: Expedient Reinforcement: Accuracy/Damage/Recharge 34: Expedient Reinforcement: Endurance/Damage/Recharge 36: Glimpse of the Abyss: Chance of Damage(Psionic) 36: Cloud Senses: Chance for Negative Energy Damage Level 28: Heat Exhaustion A: Invention: Accuracy 36: Invention: Recharge Reduction 37: Invention: Recharge Reduction Level 30: Melt Armor A: Achilles' Heel: Chance for Res Debuff 37: Analyze Weakness: Accuracy/Recharge 37: Analyze Weakness: Accuracy/Endurance/Recharge 39: Invention: Recharge Reduction Level 32: Tough A: Unbreakable Guard: Resistance 33: Unbreakable Guard: Resistance/Endurance 33: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 35: Fire Ball A: Javelin Volley: Chance of Damage(Lethal) 40: Superior Frozen Blast: Damage/Endurance 42: Superior Frozen Blast: Accuracy/Damage/Endurance 42: Positron's Blast: Chance of Damage(Energy) 42: Annihilation: Chance for Res Debuff 43: Bombardment: Chance for Fire Damage Level 38: Fire Shield A: Gladiator's Armor: TP Protection +3% Def (All) 43: Steadfast Protection: Resistance/+Def 3% 43: Unbreakable Guard: Resistance 46: Unbreakable Guard: Resistance/Endurance 46: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 41: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed A: Shield Wall: Defense/Endurance A: Shield Wall: Defense/Endurance/Recharge A: Shield Wall: Defense A: Shield Wall: +Res (Teleportation), +5% Res (All) Level 44: Rise of the Phoenix A: Superior Avalanche: Damage/Endurance 46: Superior Avalanche: Accuracy/Damage/Endurance Level 47: Power of the Phoenix A: Superior Frozen Blast: Accuracy/Damage 48: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime Level 49: Forge A: Invention: Endurance Reduction ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Containment Level 1: Sprint A: Invention: Endurance Reduction Level 2: Rest (Empty) Level 1: Swift A: Invention: Flight Speed Level 1: Health A: Panacea: +Hit Points/Endurance 3: Miracle: +Recovery 5: Numina's Convalesence: +Regeneration/+Recovery Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Performance Shifter: EndMod 3: Performance Shifter: Chance for +End Level 6: Afterburner ────────────────────────────── Accolades: Freedom Phalanx Reserve Portal Jockey Task Force Commander The Atlas Medallion Anything, anyone can see, that looks like it should be changed? Controller (Darkness Control - Thermal Radiation).mbd
  7. I agree! MA can get some punches, but they don't look as good. StJ/Shield for Steve imo
  8. Champions, WildStar, Blade & Soul, TERA and Star Wars: The Old Republic.
  9. That's exactly what it is. You don't go into a +4 KHTF with unslotted characters and with out some support, you're going to have issues.
  10. Mighty and Void both have that PBAOE to go along with Hail of Bullets. Vorpal has a feel that goes along with Ninja and it's animation may fit well with Dual Pistols animations with Bullet Raid and Hail of Bullets. Pyro and Ion would work well in how they're used too.
  11. Honestly, I would wonder why Touchdown Bundy would get hit with generic.
  12. They can throw us a bone, but when it gets here half of us will be "Awwwww...not what I wanted!" 😛
  13. Ooooo...would love this! As I use Glow Aura Eyes as a way to do solid color orb for eyes. This would allow me to get some other aura on top of that for a couple of concepts I would've loved to have had to combine with just a Glow Aura Eye option 🙂 I'd have settled for Eyes Permanent and Hands in combat option too!
  14. BrandX

    DP/WP/PSI

    Here we go... 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 ...does that work? As for using DW over Pistols. As I said, when doing the math, it looks like DW used once, is only worse than using Pistols twice in ST DPS, by less than 1 DPS. Edit: Oh, there's the clip *facepalm* Sentinel (Dual Pistols - Willpower).mbd
  15. BrandX

    DP/WP/PSI

    Hero Sentinel Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Dual PistolsSecondary powerset: WillpowerPool powerset (#1): ConcealmentPool powerset (#2): FightingPool powerset (#3): LeapingPool powerset (#4): SpeedEpic powerset: Psionic Mastery ────────────────────────────── Powers taken: Level 1: Dual Wield A: Gladiator's Javelin: Chance of Damage(Toxic)5: Superior Winter's Bite: Accuracy/Damage5: Superior Winter's Bite: Damage/RechargeTime7: Superior Winter's Bite: Accuracy/Damage/Endurance7: Superior Winter's Bite: Accuracy/Damage/Recharge9: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime Level 1: High Pain Tolerance A: Miracle: +Recovery Level 2: Empty Clips A: Superior Opportunity Strikes: Accuracy/Damage9: Superior Opportunity Strikes: Damage/RechargeTime11: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime11: Superior Opportunity Strikes: Accuracy/Damage/Endurance13: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime13: Superior Opportunity Strikes: RechargeTime/Chance for Opportunity Level 4: Mind Over Body A: Steadfast Protection: Resistance/+Def 3%15: Reactive Armor: Resistance/Endurance15: Reactive Armor: Resistance/Endurance/Recharge17: Reactive Armor: Resistance Level 6: Suppressive Fire A: Thunderstrike: Accuracy/Damage17: Thunderstrike: Damage/Endurance19: Thunderstrike: Accuracy/Damage/Endurance19: Gladiator's Javelin: Chance of Damage(Toxic)21: Gladiator's Net: Chance of Damage(Lethal)21: Neuronic Shutdown: Chance of Damage(Psionic) Level 8: Swap Ammo Level 10: Indomitable Will A: Kismet: Accuracy +6%23: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 12: Bullet Rain A: Superior Sentinel's Ward: Accuracy/Damage23: Superior Sentinel's Ward: Damage/RechargeTime25: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime25: Superior Sentinel's Ward: Accuracy/Damage/Endurance27: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime27: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb Level 14: Fast Healing A: Numina's Convalesence: Heal29: Numina's Convalesence: +Regeneration/+Recovery Level 16: Up to the Challenge A: Preventive Medicine: Heal29: Preventive Medicine: Heal/Endurance31: Preventive Medicine: Endurance/RechargeTime31: Preventive Medicine: Heal/RechargeTime31: Preventive Medicine: Heal/RechargeTime/Endurance33: Preventive Medicine: Chance for +Absorb Level 18: Executioner's Shot A: Thunderstrike: Accuracy/Damage33: Thunderstrike: Damage/Endurance33: Thunderstrike: Accuracy/Damage/Endurance34: Gladiator's Javelin: Chance of Damage(Toxic)34: Achilles' Heel: Chance for Res Debuff34: Apocalypse: Chance of Damage(Negative) Level 20: Quick Recovery A: Performance Shifter: Chance for +End36: Power Transfer: EndMod36: Power Transfer: Chance to Heal Self Level 22: Infiltration A: Winter's Gift: Slow Resistance (20%)36: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 24: Heightened Senses A: Luck of the Gambler: Defense/Increased Global Recharge Speed37: Shield Wall: Defense/Endurance37: Shield Wall: Defense/Endurance/Recharge37: Shield Wall: Defense39: Shield Wall: +Res (Teleportation), +5% Res (All) Level 26: Hail of Bullets A: Armageddon: Damage39: Armageddon: Damage/Recharge/Accuracy39: Armageddon: Recharge/Accuracy40: Armageddon: Damage/Endurance40: Armageddon: Chance for Fire Damage Level 28: Boxing (Empty) Level 30: Tough A: Reactive Armor: Resistance/Endurance40: Reactive Armor: Resistance/Recharge42: Reactive Armor: Resistance/Endurance/Recharge42: Reactive Armor: Resistance Level 32: Weave A: Reactive Defenses: Defense42: Reactive Defenses: Defense/Endurance43: Reactive Defenses: Endurance/RechargeTime43: Reactive Defenses: Defense/RechargeTime43: Reactive Defenses: Defense/Endurance/RechargeTime45: Reactive Defenses: Scaling Resist Damage Level 35: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 38: Hasten A: Invention: Recharge Reduction50: Invention: Recharge Reduction Level 41: Mind Probe A: Gladiator's Strike: Chance for Smashing Damage45: Hecatomb: Damage45: Hecatomb: Damage/Recharge/Accuracy46: Hecatomb: Recharge/Accuracy46: Hecatomb: Damage/Endurance46: Hecatomb: Chance of Damage(Negative) Level 44: Dominate A: Neuronic Shutdown: Accuracy/Endurance48: Neuronic Shutdown: Chance of Damage(Psionic)48: Ghost Widow's Embrace: Chance of Damage(Psionic)48: Gladiator's Net: Chance of Damage(Lethal)50: Gladiator's Javelin: Chance of Damage(Toxic)50: Unbreakable Constraint: Chance for Smashing Damage Level 47: Strength of Will A: Gladiator's Armor: TP Protection +3% Def (All) Level 49: Resurgence A: Synapse's Shock: EndMod/Increased Run Speed ────────────────────────────── Inherents: Level 1: Opportunity Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance Level 1: Stamina A: Performance Shifter: Chance for +End3: Power Transfer: EndMod3: Power Transfer: Chance to Heal Self Level 8: Chemical Ammunition Level 8: Cryo Ammunition Level 8: Incendiary Ammunition How's this look? From what I can tell... DW > SF > ES > MP > Dom > Repeat is less than 1 DPS (.72) different than Pistols > SF > ES > Pistols > MP > Dom > Repeat Softcapped E/N. Can anyone improve this?
  16. I thought they posted it in Scrapper. Was it moved? I know when I replied to it, it was in Scrapper.
  17. Agreed! Made a suggestion for it in the ECO Powersets thread
  18. You have 2 self heals and 85% Resist caps. I wouldn't worry about defense. You don't even need the Shields (I use them only as 1 slot wonders)
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