Jump to content

BrandX

Members
  • Posts

    2574
  • Joined

  • Last visited

Everything posted by BrandX

  1. Just to respond to some of this... Cloak of Fear had it's end cost lowered to .26/s and Oppressive Gloom was always a free end cost that, like AoI, uses health instead. I have wondered why Dark Armor, being similar, would have better resists, but I wasn't 100% sure on if the differences are really that big.
  2. I can't say I like damage buff/ninja crit and you're right, sounds like something to keep to Ninjitsu. I'd go back to the standard Defense and I like the idea you have of putting a psi damage proc into something...doesn't have to be powerful. The AoI damage doesn't seem to be all that, seems to just be something just encase mez doesn't happen. So a little Psi Damage proc would be good and in theme with the armor.
  3. Aura of Insanity can still accept damage sets, but it won't take the Scrapper ATO sets. Edit: Checked out Stalkers and their ATOs don't work in them either. So going to assume (could be wrong) Brute and Tankers have the same issue.
  4. Did the Resists take a hit? Notice I used to be at 75% Smashing and now at the very least, my Smashing and Lethal are lower than they were, with lethal having been just under 65% and now at just over 61% with Smashing down to 73%
  5. I have to ask, what's the point of a 50% Damage Buff while out of combat? Or is this just a matter of the opening attack gets a damage bonus? If so, AoI may be triggering combat before you get use of that 50% bonus.
  6. Looks like the defense is fixed on Mask Presence. Just comparing it to other armor sets stealth toggles...I don't recall them giving double the defense while on, and half when attacking, it does help in getting hit less when stealth so it'll help avoid those AOEs. Just not sure if it's supposed to go this way as it's different than other, not that I'm against changing similar powers up between the sets.
  7. Gotta disagree. Plenty of violent shows are getting views. Reacher for example. This is anti Disney, anti MCU. Which there is, as either people are just really stupid, with the idea that "I don't want to do homework" being a thought of watching a show when it has movie connections, but damn, they'll watch every other show out there. Not every show is a hit (Echo and Secret Wars sucked...admittedly...imo) and there is some obvious choices they make that aren't going to sit well with the viewers. However, it's always males as the top viewers of their properties, but they act like men are the reason their choices fail. 😛
  8. What change in slotting did you do, because of lower defense? I would think one would generally slot the power the same.
  9. Looking closer at Mask Presence (Scrapper) it's giving 2.99 + 5.98 defense. 5.98 Defense is likely the right number, as that matched the numbers from other Armor's stealth power. I think the 2.99 + 5.98 is probably an error. And also, like Aura of Insanity.
  10. I get that. I've played multiple of the sets with no Fear or Confuse resist...so I get it.
  11. Don't get me wrong. I understand the desire for some of those other resists 🙂 Ooooh...if they're in the new Surge?
  12. Is the t9 mandatory? We made do without it all this time and the set has only gotten buffed here.
  13. I was at 65% for Lethal Resist on a Scrapper, yes, it's not capped (and I could likely do a better build), but I wouldn't call that to much of a hole compared to other sets. I feel the Toxic hole is what will hurt more.
  14. Not every set is going to get confuse, fear or whatever mez protection and it's been that way along time.
  15. Have to say, I am enjoying the set. Works for other concepts besides psychics, which is nice too. Also, Impenetrable Mind, PLEASE give it a min FX option. I'm not saying do this for every option, but this one would be nice to have it on.
  16. As of current build, Mask Presence doesn't look to be losing Defense when one enters combat. However, Aura of Insanity still WILL NOT take Scrapper ATOs (Scrapper's Strike and Critical Strikes)
  17. I will say, I was going around attacking groups of Anniversary enemies and the random effects seems to happen plenty, but I have to agree, it makes it hard to stack anything and the damage effect didn't seem to pop up enough even if they didn't look to get mezzed. Interesting power, but weird in use.
  18. Is Memento Mori supposed to be Dark Energy damage, or is it meant to be Psychic damage?
  19. I can understand the possibility you don't want the set to have a minimal FX option, but can we have a minimal FX for Impenetrable Mind?
  20. I agree on the idea of it being a lethal/cold mix 🙂 I just wasn't sure if a damage aura could do it.
  21. Besides Aura of Insanity not taking Scrapper ATO sets (but takes damage sets)...and I say this to remind it's an issue...is the stealth supposed to lose defense when you attack? I thought the stealth powers in armor kept their defense numbers in and out of stealth. Edit: As I used the same slotting as my live Dark Armor Scrapper...they have the same Defense, but the Psi Armor loses part of the defense when attacking. Also...Psi Armor looks to give to Typed Defense, is this supposed to do that? Or just the three positionals? More Edit: 2.99 to all types...then 5.98 to all types. What it looks to be doing is giving both defenses the character, than then taking away the 5.98 when attacking. On live...I get the 5.98 all the time with Dark Armor's equal stealth armor.
  22. I'd say skip Oppressive Gloom. Even with Energy Melee, I felt it just wasn't stunning enough to be worth while.
  23. You'd still have to get 100% resist to all and I know I've put my Electric Armor Tank through Aeon and still lost my resists and I'm pretty much capped.
  24. Enemies with -Resist like on Aeon SF would be my thought.
×
×
  • Create New...