Jump to content

vonBoomslang

Members
  • Posts

    26
  • Joined

  • Last visited

Reputation

12 Good

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. (Male body) Advanced Clockwork Blaster cannot select ruster/nonrusted textures. Interestingly, uses the pristine texture if you use the linked gloves, but the rusted if you use the unliked ones.
  2. While we're at it: Arsenal Control wrist blaster + hand grenade plz.
  3. There are 29 pages to go through, but I don't see this idea in the list, so I wanted to suggest a new Ancilliary for Brutes/Tankers and Scrappers/Stalkers: Wilderness Mastery Brute/Tanker - Call Hawk - Strangler - Call Ravens - Wild Growth - Summon Wolf Scrapper/Stalker - Call Hawk - Strangler - Call Ravens - Wild Bastion - Summon Wolf Notes: - Call Hawk and Call Ravens(/Unkindness) are from Savage Assault and grant/consume/scale with Blood Frenzy, whether or not you're Savage Melee. - Strangler from Plant Control, rebalanced to match other epic holds. - Wild Growth & Wild Bastion rebalanced to 20s duration/90s cooldown (similar to Shadow Meld) - Summon Wolf summons a equal level henchman (complete with full controls) with a 30ish second cooldown. Yes, it's meant to be weaker than comparable summons but perma. - Summoned Wolf has Wild Charge (passive), Vicious Bite, Maiming Bite, Feral Charge, Lick Wounds (self-heal) - Scrapper Wolf has Critical Hit - Stalker Wolf has Shadow Wolf (passive - whenever master Hides, wolf gains a brief but very significant +def. If it doesn't attack for a few seconds, Hides and next attack will be a crit. Will not aggro onto anything if both it and master are hidden) - Brute/Tanker Wolf has Pack Tactics (transfers all aggro onto master)
  4. We have the option to adjust our /local range. I would like an option to soft-adjust it - an option that makes it so that text from nearby players is white; text from further away players is more gray.
  5. Was trying to find this info but got fairly conflicting info. Is it known exactly when did Hamidon Pasilima turn himself into the gooey enhancement dispensary we all know and love and, by extension, start the Devouring Earth? Also, do I remember correctly that the same event happened much earlier on Praetoria, meaning the man had to have been old enough for that to happen?
  6. Oh, that's an interesting point. I am playing a blaster, perhaps it's tied to the defiance buff falling off!
  7. As mentioned above. The Beam Rifle - Cutting Beam power VFX and SFX plays again after the power's duration is expired, leading to a jarring effect. Happens on the Bright customization setting, hadn't tested on others.
  8. Before I go on a massive spree, is this the right thread to put in stuff like "The Resistance shoulder pads aren't available if you separate left and right shoulder pads"?
  9. So, you are not allowed to respec your character. Ever. Even if you were planning to already, it's no longer an option for you. Do you HONESTLY not see how this is a problem?
  10. And now your power, the power you're FORCED to take, the tier one attack of your powerset, works differently. How is this different?
  11. The problem with that is that it creates a MASSIVE gap between building enough -rech to perma it, and not. Same problem as with permadoms. My gut reaction? Initial yes "ahaha yes burn it to the ground" because I hate that sort of "have it or not" stuff and high recharge builds but that's entirely unfair of me. At the same time, I do not want the crash entirely gone. Maybe tie it to staying in combat in some way (it lasts for Xs + until you leave combat, then crash)?
  12. I'm not a fan of the enforced T1/T2 swap. That's a big enough change that I might have to call for cottages. I had a /stone on Live whose concept build was not to take any hammers - what if I made him /fire or /ice with no sword? This would be easy enough to fix by letting tankers pick either attack, though. One other change I don't like is /stone losing Fault for a whole 15 levels. It's an extremely important power to the feel of the set, offering a shitton of CC and giving it identity and I'd rather not lose it like that. I don't, however, see many better swaps.
  13. I can confirm this continues being an issue. And it's unique to Tactical Arrow, since Dual Pistols and Thugs combined with Trick Arrow works just fine.
  14. Agreed with Adeon. Wait until you try it with fast snipe, since it finally has a third single target attack.
  15. The buff I'd like to see to Battle Axe is inspired by it having a power named Beheader. Give the powerset an inherent Scourge effect!
×
×
  • Create New...