The Character Copy service for Beta is currently unavailable
×
-
Posts
5147 -
Joined
-
Last visited
-
Days Won
17
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by tidge
-
I don't disagree with any of the above, but I want to add this (for certain corner cases): If you plan on being a MM that uses attacks to hurt enemies, the associated Purple %damage procs will significantly increase the amount of damage you do, because of the low base damage that MM attacks do,
-
Almost always? If I am specifically trying to keep %damage proc rates maximized (and have "enough" global recharge) in a specific power, I usually avoid boosting the (Purple, PVP) Enhancement pieces that give Recharge. For me, this is a complete judgement call. For example, if a power is already below 20% for the %proc rate because that build uses 4+ pieces of a Purple or PVP set in an inherently fast cycling power, I will almost always boost every piece in the set anyway.
-
I have no complaints about /Poison on my 'Troller, but I found that Venomous Gas wasn't working well for that character. I tried the power as part of the build when first available, and at level 50 (with more slotting/build options) but it simply didn't compliment the playstyle for that character... especially for high-level solo play. This was just my experience, but most of the time I found that I was rarely close enough to enemies to have Venomous Gas do anything, and that if I was going to survive in such close quarters I was going to have to make serious compromises to everything else I wanted the character to do. I don't need the power to change to suit the needs of that character, as I can build all sorts of other characters that can wade solo into close contact with +4x8 spawns. I'm definitely not faulting the players that love the power and leverage it in their own builds.
-
What was his badge count?
-
Who keeps buying these enhancement converters for such crazy prices?
tidge replied to FrogTheToad's topic in The Market
There are even simpler tricks, which I am sure new marketeers will discover in time. Mileage may vary as far as how much Inf can be made on the margins, but suffice it to say, there are a LOT of different ways to accumulate Inf in the auction house, and I've landed on market strategies that also serve purposes in addition to collecting raw Inf. -
It doesn't look like I posted any Trapdoor tests for any my Fortunata, but what I discovered playing my default build is that the Blindness was slowing down a "clear all" much more than I would have liked. I also didn't quite have the emphasis for large-spawn-clearing damage on my particular favorite build. I've been looking for a specific reason to have a more team-dedicated 50+ third build... maybe by double-dipping into the Leadership pool and focusing on AoE I could improve my times?
-
The Dark primary has a -ToHit component to it, which helps quite a bit even without enhancing it. YMMV in certain circumstances.
-
This feels like a bug, although it is recoverable by logging out and logging back in. This is The End Justifies the Means. It is possible to one-hit-kill Doc Quantum and have him despawn without giving the player the option to 'talk' with him and allow the mission to progress. This is the first time I have encountered an enemy that could be taken out in a single hit and didn't "stick around" to give his dialogue. There is something else that is triggered upon this defeat, the spawn of Longbow with him no longer become legitimate targets. If this mission gets examined, I'd also like to put in a request that the behavior of Ghost Widow also be re-examined. I don't mind that you don't need (or benefit) from her being in the mission, but it seems weird to be able to keep triggering the same dialog with her. If she isn't going to help the player as an NPC, my preference would be that after Doc Quantum is defeated and his glowie is clicked that the player could go back and fight her as well.
-
- 1
-
-
Not particularly relevant for VEATs, but the only character I have that really paid attention to damage buffs from enhancement sets is my /Bio Armor stalker. It's not like I was paying that much attention, but I noticed the enhancement set damage buffs offset the use of Defensive Adaptation.
-
I'm not going to argue, except is it really a "proc"? Whatever it is, a few rolls of the converter wheel can turn it into something much better. There are certainly other procs I would never try to market: Stupefy's %Knockback comes to mind... and I like stuns.
-
I hate that piece, but I did eventually end up using the other 5 pieces in a Blaster's Snipe (available at a low level), since Experienced Marksmen keeps the set bonuses (one of them is IIRC +MaxEnd) at lower levels and can be boosted. My Scrappers/Stalkers don't bother with that set. EDIT: as far as warning other players, I used to warn folks not to try to use HO Membrane in Fortunata Mind Link, but it has been a while since I saw a build posted that suggested using it.
-
A sort of trivial bug, but the setup of this mission has two (related issues) The crystal will not send you to Tina. At the conclusion of the mission, you cannot TALK to Tina, you have to call her. It appears that there is something subtle about this arc, as it treats Tina as a contact that was removed from contact (like Sister Psyche)
-
I'll add a few thoughts on why my Stalkers (and Scrappers) take Snipes, to add to what others have written: My Stalkers have the Kismet piece in Hide, so that is extra damage on the (Fast) Snipes when Hide is toggled on. The maximum extra damage from a Fast Snipe is at +22% ToHit, which Stalkers/Scrappers can get from their Build Up powers too. I like having the ranged attack, and the cast time of a (Fast) Snipe is reasonable. Often it is for runners (I dislike the range nerf), but just as common use is when I have a target just out of melee range (let's say a softer ally is being griefed). For Stalkers/Scrappers, I like to slot (high-level) Sting of the Manticore as a 5-piece set bonus (MOAR +Recharge)... this set also improves Interrupt Time. Other enhancement sets offer decent options as well, but I like the synergy between SotM (IIRC lvl 35-50) and the Patron Snipes (at lvl 32). For AT that get Snipes earlier, I usually pick a different set of enhancements. It is a gateway power to other Epic powers. I favor Soul for Shadow Meld (MOAR LotG), but I see other flavorful options with utility as well. I don't want to oversell Shadow Meld, it is a mule for my builds. When I use it I am either hoping to mess up Streakbreaker for enemies or for extra defense when trying to quick-click glowies while a spawn throws everything it has at me.
-
I have dropped crafted enhancements on (low level) PUGmates, but never en masse. Typically it has been the common ones at an appropriate level... if I've been chasing badges, and haven't gotten around to deleting them. I try to do it based on what I can see about their build.
-
Fifty Billion Worth of Chaos: A Market Thought Experiment
tidge replied to Andreah's topic in The Market
I mentioned this long ago, because the only "source" of EoE was from GMs, but I convinced myself it really wouldn't have much of an effect. These days, I rarely use more than 3 EoE on a single Hamidon Raid, unless for some reason the person leading the raid wants to do it 'old school' and clear every bloom. The main thing the AH allows is: Some players don't have to join in clearing the GMs (several good reasons, including showing up late) Players clearing the GMs can be lazy about clearing space in the Insp trays. I pretty much dump everything but Reds and EoE if I don't already have a stash in the AH to grab. Even with bad luck from drops, someone is always willing to share EoE. -
What is the dumbest way the game has confused you?
tidge replied to ninja surprise's topic in General Discussion
A few dumb things come to mind: 1a) Finishing an Ouro arc, but screwing up the final "call-in" (usually by using one-too-many teleport/ouro/base cooldown) with the contact. 1b) Solo starting a low-level Ouro mission or TF with difficulty cranked WAY up (and having added a debuff), but not realizing until Mission 1. 2) Mapping certain keys (e.g. F1 - F5) to do something specific for one character, and when playing a different character MASHING away all of my inspirations. -
I just did a quick check on a character: Even if Hasten is truly perma (that is, you see two instances of it in your power icons) when one of them drops you suffer the Endurance loss. I did some shenanigans on the same character to verify that this happens if you don't also have perma-Hasten. It's not the way I remember it, but this could be the Mandela Effect. In my defense, your honor, Domination refills the Endurance bar, and it's primarily on Dominators where I bother with perma-Hasten!
-
So, what _actually_ causes respecs to fail?
tidge replied to thunderforce's topic in General Discussion
RE: SG bases, failed respecs. My original post about unclosed/unresolved UI windows may not have made these point specifically: SG bases can have lots of things to click on that open UI windows (specifically multiple types of storage, but also vendors, tailors, etc.) Even if a player "closes" a (storage) window, I don't think that the server has resolved closing the window. The second bullet point is (in my experience) the cause of "failed catalyzation", because catalysts require a different storage type than (catalyzed) enhancements. I want to say that I saw a similar effect with enhancement boosters, but once I learned to physically move my characters away from whatever device I had been using (storage racks to grab boosters/enhancers, storage racks for enhancement pieces, merit vendors) I simply started doing that automatically and I've never had a failed catalyst/boost since I started doing that. I use the vault so infrequently that I can't say anything about THAT. It feels to me like the vault has behavior rules all of its own distinct from storage racks. Physically moving away from storage/vendor objects closes open UI (as seen by the player), my suspicion is that this (server side closure of a UI window) is the actual 'resolution' of the window instance no matter what the client side is displaying... i.e. just because a player closed a window on their UI it doesn't mean that the server side has done the same thing. The only other area (besides storage racks, possibly vendors) where I have seen potentially similar odd behavior is when physically present at a Wentworth's/Black Market and opening the AH via a click (as opposed to a slash command). Practically speaking: the slash command removes the need to use click interfaces, so there isn't much opportunity to mess around with this... but I want to say that when I've done so I have seen some peculiarities (in both items and count) between what I've tried to put in the Auction House and what actually went into the auction house. -
Who keeps buying these enhancement converters for such crazy prices?
tidge replied to FrogTheToad's topic in The Market
Just another voice... The quoted excerpt is pretty much exactly what I do after having crossed the point of "I've got enough Inf"... certainly for a given character, but occasionally when I don't feel like emailing Inf from wealthy characters to poorer characters. The only other thing that I factor into my math for this type of behavior (at level 50+) is that the average vendor price of a level 50 common recipe is ~100Kinf... so if I am just crafting dropped recipes I make sure to sell these recipes to the vendor to get Inf to cover crafting costs. When I remember, I try to max out the day job crafting coupons, but I only use them on Purple recipes (base crafting cost is 600Kinf, IIRC)... and only if I remember. Ultimately this is just such a small relative amount of Inf I rarely even remember to do this. This is not an optimal strategy for making Inf, but it does make Inf. -
Can anything solo LRSF/Miss Liberty TF?
tidge replied to DarknessEternal's topic in General Discussion
Perhaps a Mastermind's Leadership toggle? -
Can anything solo LRSF/Miss Liberty TF?
tidge replied to DarknessEternal's topic in General Discussion
Oh is this true? If so thanks! I agree that for one-slot pieces, the set bonus obviously doesn't come into play. -
I just want to add this: sometimes players log out/change characters and miss LFG messages. Just because I shouted doesn't mean anyone heard.
-
For 95% of content, it isn't the +HP (or Healing from) Dull Pain itself that interests me, its the +MaxEnd and global +Recharge from 6-slotting Preventive Medicine I crave.
-
Can anything solo LRSF/Miss Liberty TF?
tidge replied to DarknessEternal's topic in General Discussion
I want to offer some slightly different perspective on a couple of points. I want to note that I don't play solo speed runs for 50+ content. Consider my quotes as recognition that these are valid points, but not ones I think are universally applicable. I'd vote "NO" on that. I put the resurrection Inspirations in email (after turning them off as drops), for myself and teammates. I play a LOT of low level content with teams at very high difficulties and not having to rely on hospitals, SG rezzes, teammate powers or temp powers keeps us all active for as much as possible. running back to a Hollows mission after a nasty defeat WAS part of the LIVE game, but there isn't much charm to it. I completely agree with the cost/benefit assessment, but I think part of the price difference between the two options presented here is that enhancements from the boosted Quickfoot will cut out below level 47, whereas the HO (combined or not) will also scale down below that. There is also an adjacent point about the HO boosting both run and flight speed, but I must admit I have put no thought into that myself. This is a subtle point about finances, but if someone is planning a separate specific build JUST for level 50+ content, it is likely that they will be spending lots of Inf anyway. I see nothing unusual or wrong with having such a dedicated build, but I do think that is a sort of luxury.