Jump to content

tidge

Members
  • Posts

    4273
  • Joined

  • Last visited

  • Days Won

    10

Everything posted by tidge

  1. My first toon one Homecoming had to expend some effort to make his first million, but that was without using the AH at all. Then I recognized AH as both the source of things to buy as well as a place to sell things I don't want or need and I've never looked back. I can barely consider myself a serious marketeer, yet the billions of Inf on hand almost entirely came from the AH, just like almost all of the IOs I slot. If I was waiting for Purple drops there might only be a few toons kitted with them, and only then because merits can also buy recipes.
  2. Paragon City is in Rhode Island. Naturally the Family would be there.
  3. I'm very much of the same attitude (except that my 'farming' is running Dark Astoria arcs for drops). I actually keep the rare (non-PVP) recipe drops turned off, but still collect some for assorted reasons (rewards, day jobs, whatever). This weekend was used to clean out as many of those assorted orange recipes as possible, along with previously horded rare salvage. I'm lazy in my (proto) ebil ways. The hit to the Winter O sets has been annoying, because those used to be ok early stopping points on rare-roulette at all level ranges. The LotG Recharge price hike does feel like market manipulation. Given that this is around a 50% price hike (for 'only' an extra 3M) on a commonly used piece this is probably not so much profit-driven as it is for the lulz.
  4. "Praetor Duncan's fate will be decided once she goes through the proper channels. "
  5. I slot as follows: CT: Defense gets 3 slots (Kismet ToHit, Shield Wall global, LotG recharge) TT: Maneuvers gets 2 slots (both LotG, recharge and Def/End) TT: Leadership has a single slot with the %BuildUp proc. This slotting may be a little selfish, but my build is also throwing damage, controls and debuffs (plus a Taunt) into the mix.
  6. The core Psi attacks my Fortunata uses are: Mental Blast, TK Burst, Psychic Scream, Dominate, and Psychic Wail. As noted in other threads, Dominate is a strong ranged attack that happens to have a hold. I think you can get similar mileage from Subdue (as an Immobilize) if you want to replace either of the T1 attacks. I also have Total Domination, which was useful when levelling but didn't play well in my endgame build so right now it has a single slot only. Be careful about leaning too heavily into team buffs. You will likely always be inthe thick of mobs, so don't skimp on your personal defenses: Indomitable Will, Foresight, Mask Presence. You should work on getting Defense and Resist Globals (Shield Wall, Gladiator Armor) to help yourself. You can do a lot of help with just TT: Maneuvers TT: Leadership and Mind Link. Mind Link is a bit of a trap however. In a budget build, you will have trouble getting it Perma. Hasten can mitigate this a little, but even with budget slotting your personal defenses (positional) can be near or past the softcaps. I use Mind Link to help teams, but control and offense help more IMO. TLDR: you want Mind Link, but it shouldn't be the focus of your build. Control Options: Dominate should be part of your attack chain. I suppliment this with the Presence pool: the AoE Taunts, both fears (single-target and PBAoE) and Unrelenting for the personal boosts. The single-target Fear is very useful at low levels but the utility falls off at endgame content. I also have Confuse and Aura of Confusion. They track like the fears: the PBAoE are great while nukes are recharging; the single-target confuse can be great for grabbing buffers, debuggers and healers provided you don't instantly take them out immediately. Patrons: I went Mu for extra ranged attacks (ST, cone, AoE). The AoE immobs are also available if you want more control. I'm not crazy about the Soul graphics. If you really want to team buff, a dip into the Leadership pool may work for you.
  7. This has been interesting reading. I don't really PL my toons, except to take 2XP to get some actual powers ASAP... Or two pass some content I've done many times and don't care to repeat on a toon. I like the variety in how much Inf gets gifted to new toons. I usually drop 200M on new toons to allow them to buy the prestige powers and also have enough leftover to start making their own Inf in the market. As I level through classic play-through, I will slot the toons with leftover/recycled Enhancements. Inf isn't a problem, so I'm replacing IOs whenever I can. It seems to only be the generic travel IOs that don't drop that frequently, so if that lvl 10 run hasn't been updated in a decade or two I'll buy/craft a higher level version.
  8. I really enjoyed the Rikti parts of the lore, but after the RWZ revamp it felt as if somethings became muddled. I enjoyed piecing together the Lost-Rikti-Hydra elements. The RWZ arcs (starting in the 30s) simply feel like they are stepping on other content. YMMV. The piece of lore that confuses me is the Shadow Shard/Nemesis/Ouroboros/Dark Astoria (incarnate) interplay. I grok the efforts at high-level content, but at least one too many characters/groups got recycled for my taste.
  9. You can buy Tip missions in a SG base using a mission monitor board (I think that is what it is called).
  10. This is my attitude as well (although if I am not in my SG base, I will buy unslotters too). Many blessings upon those who fill the marketplace with things to buy! The only other thing I'll do with merits (if I'm really bored) is buy specific tip missions.
  11. I was teasing 🙂 I just want other players to recognize that while Dominate has the Hold Icon, it really is much more painful than similar holds from other ATs.
  12. This was pretty much my set of incarnate choices. I actually flip between the T4's in musculature because I generally have Endurance completely under control, so I want more damage boost from Core Musculature. I have noticed that if I am quickly moving between x8 groups, that can be taxing on the Endurance bar. Ion is the preferred interface: It fits visually with my Mu attacks, and it is good about picking off 'wanderers' in the x8 groups. Core Rebirth for Destiny provides the second (first is Unrelenting) self-heal in my build. My build already has pretty good regen, so I'd rather get the max HP boost as well. Despite the timer/recharge I usually hold this back as a heal only. My standard Lore choice is Longbow as they seem to contribute the best to the types of content I run solo (that I want extra help with). For me this is usually farming the last mission of the Heather Townshend arc. I never know what to do with Interface. I have several built up, but I think I'm running Degenerative Core Flawless for the -MaxHP. I have Diamagnetic but it felt like I wasn't really getting that much from it. I will probably play with Gravitic to see if attack times speed up.
  13. I rarely disagree with Gulbasaur in this sub-forum, but Dominate is really a ranged attack that just happens to result in a hold. 🙂 Don't under-estimate the amount of DPS it can contribute, especially at lower levels. On my Fortunata, it is actually my most common ranged attack.
  14. I wish Caltrops was the T1 power in the MM secondary instead of Web Grenade. I would never skip it, not during levelling nor as part of a Respec. It is simply too useful. I usually skip Trip Mines. I like the crazy suggestions for them, but you can also do some crazy things with Seeker Drones and they will travel with you. Honestly my builds are usually becoming starved for slots so the higher tier secondary powers haven't been given as much attention.
  15. I've definitely experienced some annoyance wrt the DoT causing mobs to flee on a Dominator: Hot Feet causes more fleeing than in the past. I can reconcile the behavior even if I don't like it. Epic World of Confusion however: the mobs flee (presumably because of the Psi DoT) even if they are confused. The unacceptable behavior is that after they have run, the confusion has worn off. There is essentially no benefit to the toggle except to have a limited number of mobs not attack. Edit: the WoC effect happens without Hot Feet toggled on.
  16. On my main Fortunata, I went with the Mu attacks: ST, Cone, AoE and colored them to match the Psi powers. This makes her even more 'Blapper-like'.
  17. The closest classic AT is probably a SR Scrapper (for Widows). For Fortunata: I play mine like a Blapper. Both can handle a lot of aggro, but that is because of how trivial it is to increase positional Defenses well beyond softcaps. My builds can't Tank because it takes more effort (powers and slots) to concentrate on resistances. For the record: I consider tanking to be more than just grabbing the aggro of a room which has trouble hitting you and whose damage you can heal from during fights. AVs and GMs are the only things that give my Fortunata reason to pause. The pause is usually just long enough to find one other player to help deliver damage. Lord Recluse will quickly 2-shot my builds, but there isn't much other content that cannot be handled. The Rularuu are much tougher than most content, but can be dealt with by a change of tactics.
  18. In another thread, this was one of my suggestions for a 6th IO for a hypothetical (Superior) Taunt set, similar to the Contagious Confusion proc in the Superior Confuse. It might not be as useful for the AoE Taunts, but the philosophy of such a hypothetical set (with 5 other non-proc pieces) wouldn't be radically different than many other ATO/Purple sets.
  19. Before we ask that single-target taunts be altered, how about we get a Purple (or PVP) IO set for taunts?
  20. I actually played a little with more slots in Mind Link when leveling up, but I didn't see any benefit. I'll be honest: Aside from the Global recharge and whatever other Defense boost you prefer (pure Def, Def/Rech, or Def/End) from a second element of the LotG set, aside from high HP ATs, I don't see that much benefit from the 3+ slots of the LotG set. I think mathematically you can eek out a little more Recharge using 4 slots before Enhancement Diversification cuts in, but my in-game experience showed Recharge (on Mind Link) was boosted by only a second or two. I simply didn't find that to be worth a slot... especially not on the Widow that already had Mind Link perma and positional defenses past/near the soft-cap without Mind Link. In the build I shared, you can see I have some odd choices in procs, and (weirdly, IMO) 2-slots used in a travel power to get some extra positional defense from Blessing of the Zephyr. I'm not going to fault anyone else for their slot choices, but make sure that you are getting what you want from those choices. Respecs and unslotters are plentiful.
  21. I feel like there is a parallel meme that involves causing a team wipe because of chatting (to the team or to a channel).
  22. This was the deciding factor for me to switch to the sgpasscode. Besides the fact that I switch between builds (which resets all power timers) I have the following personal flaws: I am constantly forgetting to do things in the base before I leave (empowerment buffs, sell extra enhancements/recipes, dump salvage), I often accidentally click on the base portal (immediately upon entering), sending me back to where I started from, My toons get pushed around by walking civilians while trying to TP to base!
  23. Robots/Traps Mastermind. You may not level as quickly (on your own) as with other toons, but such a build can run in farms. Traps has a lot of options to keep enemies in place, each of the bots (and assorted primary/pool powers) can be slotted for Knockdown to keep farm critters where you want them for AoE attacks (from the pets). Warning: this will be any extremely noisy farming experience, and it is one that you can't run on auto-pilot.
  24. For reference, here is my build. This is one-half of a build that includes a Fortunata, so I (mostly) avoided duplication of attack powers with that build. I had an alternate build which tried to improve S/L defenses, but with the variety of enemies I face I just didn't see it as a good investment. Particularly I found the Fighting pool to be a bad investment. I didn't need Weave, and the Toughness was an extra toggle that didn't do enough for most content. This toon will go down to some single-shot AVs (ehem, Lord Recluse) but I didn't want to gimp performance against all the other game content. The primary thing I don't like about the choices in this build are the three extra slots in Health and Stamina, even if they do harmonize with Unrelenting. I don't mind burning Endurance (and HP) during fights, but I prefer to move quickly between targets/groups. This is a perma-Mind Link build, FWIW.
×
×
  • Create New...