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Everything posted by tidge
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On a team with two other VEATs tonight
tidge replied to TaxibotJoe's topic in Arachnos Soldier & Widow
It may do nothing for the stats, but most of my VEATs have 3 builds! -
Don't forget "Constitutional Scholar" and "Anarchist".
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Couldn't keep self from posting in General. Self-acknowledged (in General) that comments would seen as inflammatory. Received a short ban on chatting. Logged in on an alternate account to complain about a short chat ban. Slept on it. Forgot that the first account had a chat ban. Logged into second account to complain about the chat ban by repeating/quoting original reason for chat ban. Received a short ban on chatting on the second account. Logged onto an account with only a single post to complain about the chat ban by repeating/quoting original reason for chat ban. A question: Oh, it's because the OP responds to every other help request and continually forms and joins teams.
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My apologies in advance if anyone gets triggered. I'm just springboarding from some posts... When I am playing a toon... err character... I freely admit to "not waiting" to start smashing, if I have a very strong sense that my character can take the heat being dished out. Someone has got to take the alpha strike anyway, and it isn't like that first group of mobs is providing a significant fraction of the XP and drops. Now if this really bothers someone on the PUG I'm perfectly capable of altering my behavior, but they have to ask. I've done this, but only after observing the group dynamics. I don't think I've ever left behind an Elite Boss or AV, but you can bet I'm not going to stick around waiting for a Moment of Glory to pass. I generally expect most of my characters to be able to handle a couple of injured solo bosses, so If I've left an enemy mob that other folks need help with... again, just ask me and I will be more than happy to return to help. One type PUG-founder behavior which is something of a non-plus for me, but if it isn't the group I'm forming I don't really let bother me is: Team leader advertises for a TF/SF "speed run" PUG Team leader spends an extra 20+ minutes trying to recruit a full team looking to fill slots 6, 7, 8 I'm certainly aware of the content that benefits from having a full 8-person team (for example, the Citadel TF can be a "speed run" if most everyone has Team Teleporter and Assemble the Team) but there is so little in the game that can't be handled by smaller PUGs.
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Thanks for checking, as there was no way to reconcile every other log report that shows the streakbreaker not relying on the tohit roll (for single target attacks). It occurs to me that some of the peculiarity in my log results could be due to an asynchronous relationship between logging and checking streakbreaker, but I don't know why that would be the case. Do we know if there were any compromises made (for speed) to be able to resolve AoE attacks?
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I want amplify the point about NOT giving up Shield Wall or Reactive Defenses: Scaling Damage Resistance. Shield Wall's unique is a Global, you will benefit from it even if you don't have Maneuvers toggled on. I'm pretty sure that Scaling Damage Resistance is the same, except that it won't scale below level 22 (assuming it is attuned or at the lowest level). Contrast with: Kismet's "Accuracy" bonus (really ToHit) will only be active if Maneuvers is toggled on. If you are leaning into Kismet, it really is best to add this to an Auto power. My experience has been that unless you are monitoring your combat stats, it will generally be hard to notice what the 6% ToHit bonus is doing for you... especially if you have invested in many set bonuses (e.g. Very Rares and/or superior ATOs) which are granting global accuracy bonuses. The ToHit bonus does contribute to extra damage on Snipe attacks; I have exactly one character that has Kismet's Unique slotted in Maneuvers specifically to get the extra damage... I don't love this choice, but I didn't have a better place for that unique and I didn't have a better use for the slot without a radical restructuring of the character.
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I'm reasonably certain that +0/x8 offers the same (non-XP) drops as +4/x8, as it is the rank of the mobs and not the level of the mobs which determines %drop. As noted above, teaming will spread out the drops.
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On the first point, are you saying that for cases where "Final ToHit > 0.9" the system is keep track of rolls, and waiting for the next "miss" to trigger? My interpretation of Streakbreaker is that for such cases, that the next attack roll will always be forced to hit. The end of the log I posted has always been my experiences with single-target attacks. that is, after a miss from a 95% chance attack, the next attack (always using a 95% attack again) always occurs with streakbreaker (with no hit roll shown). The character build does not include Genetic Corruption.
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Revisiting this thread as a request to help me understand something from the logs. I was running in the Tunnel of the Trolls for some defeat badges. This is from a Spines/Bio Stalker with the following toggles running (no damage aura that I am aware of) The curious portion of the logs: The logs show three consecutive attackes: Spine Burst (1), Spine Burst (2) and Spine Burst (3) each with 95% final chance to hit. Spine Burst (1) had 9 targets: it hit 8 (one via strakebreaker) and missed 1. Spine Burst (2) had 4 targets: it hit all 4 (none via streakbreaker) Spine Burst (3) had 3 targets: It missed 1 target and hit BOTH the other two via streakbreaker! The quote from paragonwiki on the mechanics/pitfalls of streakbreaker: My questions: 1) Why wasn't there a streakbreaker result as part of Spine Burst (2)? Is there a pseudopet in play which I'm not aware of? The %chance to Recharge Build up is slotted (in another attack power). Is Adaptation using a pseudopet? 2) Why are there two consecutive Streakbreakers as part of Spine Burst (3)? Even if there is a pseudopet that is involved, it strikes me as unlikely that there would be enough time to trigger 'enough' misses between the each ToHit check of the AoE targets, such that a second streakbreaker would be used on the second target of the AoE.
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I just want to make a small comment about Core v. Radial Judgment, for Void Judgement: If the wiki is to be believed, the Radial path hits more targets (32 v. 24). This was the reason I opted for Radial Final Judgement in Void (as opposed to Core Final Judgement). Ion Judgement is very popular, but there is no difference in the number of targets between Core and Radial (according to the wiki), so the advice about secondary effects is fine (for that power choice). My stalker chose Void's Radial Final Judgment for the PBAoE. Obviously the goal is for as quick a defeat of nearby foes as possible, but the 30 seconds of enemy Damage debuff is also one of the longest-lasting debuffs from the Judgement powers.
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Should One Person be allowed to control AH prices?
tidge replied to Witchcaster's topic in Suggestions & Feedback
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Split the VEAT branches into different ATs.
tidge replied to Greycat's topic in Suggestions & Feedback
I don't like the OP idea, but I want to chime in as a player with many VEAT, most with multiple builds. It has annoyed me when working on the second (and third) build and I have to go through the mandatory respec the first time (for each build slot) I am bring that build to a level greater than 24. Even though I find this highly annoying, it only occurs with a very tiny fraction of the game experience I can't advocate pushing for a change. I'd be giving up much more than I get in return. My advice is to NOT have any enhancements in your inventory when making a second (or third) build the FIRST time. Otherwise you will have to deal with moving all of them as part of the mandatory respec. -
One of the few Day Job/Accolade powers that I try to accumulate is Physician: The power allows you to resurrect fallen allies. The utility of the Day Job Accolades varies, but this is one that is handy to have without worrying about burning up the charges.
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Is it worth it to blow a ton of converters on a big sell?
tidge replied to Neogumbercules's topic in The Market
This is my approach as well. I definitely keep an eye on the Number for Sale vs. Outstanding Bids as well... there are several "good sets" (mostly rares, some uncommons) that look as if people dropped lots of pieces expecting to make bank, but the pieces aren't moving. Nobody is helping themselves by adding to a piece which has 700+ on the market but less than 100 bids. -
5 Things to Encourage Conventional Leveling
tidge replied to Kraqule's topic in Suggestions & Feedback
This feels like a solution in search of a problem. -
It isn't 'Lackey to one of Recluse's LTs'.
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I always look at it this way: In the initial arc, I'm temporarily humbling myself to get access to greater (villan-themed) power. If this bothers me at all, I finish all of a Patron's arcs and show the Patron what a mistake they made by granting me access to the power. For good measure I'll do Arbiter Daos' arcs to reinforce his subservience, and do the LRSF to get maximum NPC respect. NPC dialogue is affected!
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I still hold a grudge that the initial Invulnerability set had Unyielding Stance, which immobilized the user. I maintain that no developer ever tried to street sweep with their character while using that particular power. I was also non-plussed that Statesman had a ranged attack, and never understood why that final click of the original HeroClix figure had Pulse Wave on the final click.
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I don't mind going redside to unlock the Patron pools. When I am considering roleplay implications for why *I* want such powers on a toon, I pause and think about it. For non-RP I don't sweat it. In general, I think the Patron pools are well-balanced: It is rare that I am choosing (Patron pool) powers for an AT and find the options to be bad ones, especially when the other Epic pools are considered to be available. The only toon where I felt that I didn't like what the patron pools offered was my Crab Spider Soldier build (a Crabbermind). I opted for Mace Mastery (for theme) to get the Arachnobot Blaster Patron Pet. As a Crab Spider, I eschewed the Mace... but the Patron pool is 'all Mace'. Aside from the activation (and redraw) times I have no real complaint about the powers themselves, although at the level you can take the Patron powers, the ranged attacks (of all Patron pools) aren't really necessary for 'balancing' either Bane Spiders or Crab Spiders. I can live with my (tiny) issue, but it narrows the area that I'm willing to read other player's opinions on: Are the VEAT Patron pool power choices (overlapping Tanks/Brutes, but with no option for 'Ancillary' pools) really the best options for those ATs? Generally I think they are fine, it's just that some of the build options for my VEAT are narrow (and duplicative) of powers I've already taken on my VEATs.
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My opinion: Setting aside 'moar freedom', it is only a few problematic secondaries that have bothered me with the forced choice of the (current) T1 power. My personal bugbear is the Traps secondary: Caltrops (the T2) is much more useful than Web Grenade (the T1) at all levels of play, especially the lowest levels. No amount of tinkering with the power itself will make me appreciate that power; I would much rather see them swapped.
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Sometimes the Game is Just Really Generous
tidge replied to ImpousVileTerror's topic in General Discussion
Not a joke, I didn't consider the map and the image were one-and-the-same. In St. Martial, there is one area that is very prone to have multiple missions very close. (I usually outlevel Port Oakes... so no joke.) -
I agree with Heraclea; the only thing I think a Tanker can really bring to PvP is to be a target... you likely won't be defeating any other player in PvP. Possibly the best thing a Tanker brings to (team) PvP is the Taunt. That being said, any good Tanker build should be able to keep the toggles up... at least long enough to realize you may be in over your head.