So, Tankers don’t get to make use of Energy Focus at all until 35 is what you’re advocating? If this change is on the table, then (besides the finger), what do you propose they receive to compensate?
Today, I noticed that mezzing (Oppressive Gloom) the Zoombies stops them from triggering their explosions. It that’s the intention, then it’s very handy.
The impression that I get is that the preferred method is to run them in order while leveling, more of a “getting into character” concept. We will likely just have to hand wave running them out of order, however, I look forward to any answer that we receive to your question.😁
Graveyard Shift is the prequel, so it assumes you’ve already been through that one.
I keep a tab solely for NPC Dialogue and Caption Cutscenes so that I can go back and read it because of that very thing. I highly recommend it.
My Dark/Dark Blaster is 41 and is now awaiting this update to continue the journey. The changes to Touch of the Beyond actually make it playable to me, however, now that it works on phased enemies with a two minute duration, it could use a scaling pass.
After testing these changes, I returned to live and informed my EM/Rad Brute (level 45) of three guarantees.
1) She will be waiting for this patch to continue her journey.
2) There will be more Energy Melee relatives arriving if the changes hold true.
3) She will be deleted if the changes are reverted, because I will never go back to the complete shit that the current live set is compared to this update.
Is it possible for us to have an early Winter Event this season? These I27 patch notes indicate to me that I will be attempting a “most respecs in a single day” world record attempt and would like to purchase many, many reduced cost Winter Packs.😁
I have 36 Actives and 4 level 1 Prospects awaiting their IO compliment to begin. If one of mine is Active, then it’s always open to being played at any moment (otherwise, it wouldn’t be Active).
As someone that mains a Tanker, I can say that it will be far less annoying to see a spawn momentarily disappear and run back (due to Aggro control) than it currently is for people to spam immobilize powers the moment the enemy is engaged by the team.😁