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Focused Feedback: Travel Power Updates (Build 3)
Zepp replied to Arcanum's topic in [Open Beta] Focused Feedback
So in the terrain that is least advantageous to SS and most advantageous to 30s timer AB+Fly the travel powers are basically on par? -
Focused Feedback: Travel Power Updates (Build 3)
Zepp replied to Arcanum's topic in [Open Beta] Focused Feedback
At the beginning of my post I make it clear that these tests were done at 87.95-88.00 speeds. At that speed range performance is similar. Adjust for staggered speed caps and performance is quite different. -
Focused Feedback: Travel Power Updates (Build 3)
Zepp replied to Arcanum's topic in [Open Beta] Focused Feedback
@Glacier Peak I normalized the power speeds (SS 87.97, SJ 88.00, Fly 87.95) and kept the powers toggled for the entire mission arc. I did not use any other movement - enhancing powers nor did I use tray powers. I avoided using SS momentum. For the missions I only attacked necessary targets to minimize RNG differences. This was a test of the three core travel power modalities on an even playing field. In that playing field in terms of movement they performed about the same. However, the playing field is not even. The stealth of SS, plus a tray power that increases mobility, and a momentum mechanism to address its weakness make it preferable to the other two at the same speed. For crossing zones without momentum at the same speed, SS slightly underperformed. This is replicatable in most zones. For missions. At the same speed, SSs innate stealth gives it an advantage and its verticality issues are not severe even without momentum. As such, at 87.95-88.00, without using tray powers or any non-auto travel adjustment powers SS performed the best, Fly the worst. However, the time for completion differences were not statistically significant. The caveat is that the speed caps increase disparity, although I have not tested the HT arc for statistical significance on capped travel powers yet. -
Focused Feedback: Travel Power Updates (Build 3)
Zepp replied to Arcanum's topic in [Open Beta] Focused Feedback
Can you please give an example of me spreading misinformation. Yes, I used your data in a different manner than you. The data showed that in-game the speed caps did not level the playing field, but rather they created disparity. That is not misinformation, that is a valid interpretation of existing data. -
Focused Feedback: Travel Power Updates (Build 3)
Zepp replied to Arcanum's topic in [Open Beta] Focused Feedback
The tests I ran showed similar results. Whether they were short range or long range, they confirmed that the the travel powers are roughly equivalent at the same speed. In a test for traveling from the northeast corner of IP to the southwest corner with all powers adjusted to between 87.95 & 88.00 showed: SS - 2:12 (87.97) SJ - 2:08 (88.00) Fly - 2:07 (87.95) SImilar tests show similar results in most zones (outliers are Boomtown, Grandville, Faultline, and Skyway. I ran the Heather Townshend arc using the same slotting to equalize travel speeds. SS, SJ, & Fly all performed at a similar level. SJ had more issues in caves, Fly had more issues in controlling range (did not use Hover or EvMa). SS had minor issues with verticality. In other words, they perform at a similar level at similar speeds. Super Speed could use some consideration for handling verticality issues, however the current differences lead to significant differences in performance. Flight, in particular, is much slower and requires at least one extra power pick to add a reasonable level of control. If they had the same speed cap SS would still be the best choice (free stealth) followed by SJ, with Fly lagging (flight control requiring another pick is annoying). With the current differences in speed caps, the distance between the rankings increases even further. -
Focused Feedback: Travel Power Updates (Build 3)
Zepp replied to Arcanum's topic in [Open Beta] Focused Feedback
Well, seeing as your non-Grandville numbers are producing speeds roughly equal to the cap disparities (SJ Cap 84.3%, PI 85.4%, NA 84.3%) (Fly Cap 73.1%, PI 74.5,% NA 73.8%) (AB 77.1-92.72%, PI 81.2%, NA 79%) I don't think that further testing is justified. You are likely to see a, percentage-wise, similar disparity between the powers on most maps. Based on your numbers, in non-vertical scenarios (a large portion of the game, especially once you know the maps) SJ is about 85% as good as SS. Flight, if you use AB, is about 80% as good as SS. This suggests that there is significant disparity between the abilities. Yes, SS will have issues in Boomtown, Grandville, and Skyway City, but most zones SS is going to outperform other travel power choices by 15-20% (and have stealth). In addition, Afterburner users are moving from 95% of SS numbers to an average of 77.1% of SS numbers (which feels like a significant nerf in terms of comparable performance. As such, I would argue that the disparity is significant and requires deeper consideration. Sorry, I wasn't clear in my response to your post. Your post illustrates that a buff to Hover and/or EvMa speed boosts is justifiable (you are spending three powers to get 90% the speed of zero power investment [CJ speed boost is almost nothing]), but it does weaken my argument for making Infiltration unsupressed. I think there is still an argument to be made for removing suppression, but it is weaker than I originally thought. -
Focused Feedback: Travel Power Updates (Build 3)
Zepp replied to Arcanum's topic in [Open Beta] Focused Feedback
I understand your interpretation. The reason that I suggested the specific numbers was because of verticality. Even if travel is "trivial" in the game it is not a reason to maintain the level of disparity between travel speeds (actually exacerbating the differential between SS & Flight as compared to Live). -
Focused Feedback: Travel Power Updates (Build 3)
Zepp replied to Arcanum's topic in [Open Beta] Focused Feedback
Based on testing by @Glacier Peak, Power/Course Peregrine Island (2.72 miles) Nerva Archipelago (1.96 miles) Grandville (0.83 miles) Super Speed 1 minute, 22 seconds 59 seconds 1 minute, 35 seconds Super Jump 1 minute, 36 seconds 1 minute, 10 seconds 58 seconds Fly 1 minute, 50 seconds 1 minute, 20 seconds 34 seconds Fly w/Afterburner 1 minute, 41 seconds 1 minute, 15 seconds 28 seconds Super Speed significantly overperforms in most situations. Current Live caps are Super Speed 92.5 Super Jump 78 (84.3% & requires parabolic movement) Flight 58.64 (63.4%) with Afterburner 87.95 (95%) Page 3 caps are Super Speed 120.24 Super Jump 110.39 (91.8% & requires parabolic movement) Flight 87.95 (73.1%) with Afterburner 102.27 (85.1% 1/3 of the time - effectively 92.72 average cap, 77.1%) While this does decrease disparities, especially for Super Jump and AB-less Fly, it increases the disparity between people who had Afterburner before (95% of Super Speed). As testing shows, there are rare instances where Flight is advantageous, but those are somewhat rare. I would like to see Super Jump increased to 114.23 (95%) and Flight increased to 102.20 (85%) with Afterburner 108.22 (90% 1/2 the time - functionally 87.5%). I would also like to see a reduction in the TP animation time by about 50%. (Alternatively, reduce Super Speed to 100, Super Jump to 95, and Afterburner to 99 (1/3 of the time).) Another issue is that Evasive Maneuvers now gives Flight an unprecedented amount of non-suppressed movement, whereas ground-based toons do not have an equivalent ability. I would also like to see combat suppression removed from Infiltration and the base speed of Hover and Evasive Maneuvers increased by 10-20% This maintains the speed rankings in a more reasonable delineation. It also improves combat mobility without breaking the game. Edited to better elicit my thought process. -
I think the assumption that pool attacks should be subpar could be reconsidered. I am not saying they should be 100% the level of regular attacks, but they should at least be viable. I would also add the power requirements and differentiation between requirements between travel, origin, and other pool sets should be removed and shifted to a single system.
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That bad? At least it wasn't designed by the team that did Star Wars Fallen Order
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Focused Feedback: Travel Power Updates (Build 3)
Zepp replied to Arcanum's topic in [Open Beta] Focused Feedback
Infiltration doesn't let you run or jump, it improves the speed of your other run/jump powers. -
Focused Feedback: Travel Power Updates (Build 3)
Zepp replied to Arcanum's topic in [Open Beta] Focused Feedback
On the other hand, it is somewhat comparable to Evasive Maneuvers, which is a somewhat similar power in the flight pool that doesn't supress. -
Focused Feedback: Travel Power Updates (Build 3)
Zepp replied to Arcanum's topic in [Open Beta] Focused Feedback
That is unclear in the description and does not answer my latter question, should it be? -
Focused Feedback: Travel Power Updates (Build 3)
Zepp replied to Arcanum's topic in [Open Beta] Focused Feedback
Just a question on Infiltration. It does not say that it suppresses in Combat (and doesn't seem like it should), but in the game it does suppress. Is this intentional, and does anyone have thoughts on whether this should be suppressed in combat or nay? -
EvMa allows air combat mobility slightly faster than ground. However, there appears to be no comparable ground power for ground mobility. Comparing a 3 power investment with a zero power investment for a very specific and limited form of mobility creates a false perception. Fly is still significantly slower than other options. With the old speed cap in place for hover and EvMa and a new mechanism to prevent consistant SS comparable speed I feel that the travel adjustments are not as good for Flight as they are for the other travel pools or Concealment. In addition, the shift in movement speed from EvMa to Fly decreases the value of the pool by taking away from combat speed and moving it to an area which requires a single power choice. This is a good move for out-of-combat-only usage, while it is detrimental to the value of EvMa making it much less appealing.
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You should be comparing Infiltration+Sprint+Swift with EvMa+Hover+Swift (or Sprint+Swift with Hover+Swift) to be fair. In which case you have the following numbers: Swift only: 21.45 (ground) v 25.65 (air, although functionally 0) Swift + Baseline travel power (sprint/hover): 38.81 (ground) v 29.93 (air) Swift + Baseline + Extra (infiltration/Evasive Maneuvers): 67.35 (ground) v 46.63 (air) [this also requires a three power investment in air compared to a one power investment in ground - ground can also achieve 56.73 with now power investments by using Athletic Run) In other words, air is 77% as fast at baseline and 69% as fast with the extra power. It would be nice to see air travel being at least 90% as fast as ground.
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Focused Feedback: Travel Power Updates (FLY POOL) - Build 2
Zepp replied to Arcadio's topic in [Open Beta] Focused Feedback
I got the gold medals on both ski slopes on live using Fly+Afterburner... the long course, however, did require a perfect run to pull it off. -
Focused Feedback: Travel Power Updates (Build 1)
Zepp replied to Arcanum's topic in [Open Beta] Focused Feedback
and one for speed protection? -
Focused Feedback: Travel Power Updates (Build 1)
Zepp replied to Arcanum's topic in [Open Beta] Focused Feedback
I'm not a big fan of Hover, EM, Combat Jumping, and Infiltration or travel bonuses from Primary/Secondary pools keeping the legacy caps. I am also not a big fan of the Afterburner nerf. Yes, I understand that it now provides higher speeds, however that is only for 30s/90s. So 1/3 of the time you can fly at cap, the rest you are at normal flight speed. It is a lot less useful. While fly (with AB) used to feel competitive with SJ, it now feels much more sluggish. Having AB and Speed Phase active at the same time though, that is fun! -
I understand for the temp powers, but it needs to be removed from hover.
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So there are now three speed caps for fly? Hover, Fly, & Afterburner (which was kinda nerfed).
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/Martial blaster is an option... PowExecLoc target burst of speed Fold space PowExecLoc 180:80 combat teleport You did some damage, clumped enemies and jumped to range... That being said,WS is an awesome choice.
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Customized window colors and speech bubbles?