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Zepp

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Everything posted by Zepp

  1. I believe the summons generally turn you, se setting them all at 10:10 nay provide good spacing but 20:20 would make you feel isolated by a crown...
  2. My character was in Hover (no ninja run) when I was trying to do this.
  3. Just a warning (and to be clear), I haven't actually tested /bind k "TargetCustomNext Friend$$PowExecLocation Target Combat Teleport" yet.
  4. Wait, so: 5%, 7.5%, 10%, 15% for purples? Sorry, that is way too low (and I thought my 10%, 15%, 20%, 30% proposal was a nerf stick...)
  5. /bind k "TargetCustomNext Friend$$PowExecLocation Target Combat Teleport" This should allow you to CT to your closest ally with the stroke of K. /bind k PowExecLocation Target Combat Teleport This will CT you to whatever you have currently targeted (object, enemy, ally, pet). /bind j PowExecLocation Camera:Max Teleport This will allow you to TP forward the maximum distance in the direction the camera is facing (change Max to 50 or 100 to make it 50' or 100'). You can also change camera to forward, back, left, right, up, down (or a number, 0 is forward, 90 is right, 180 is back, 270 is left, but you have 360 choices, for nuance). [I have a toon that has /bind j powexeclocation target Burst of Speed /bind k powexeclocation 180:80 Combat Teleport; this allows me to [J]ump into melee and then [K]ick back to max range to blast them to smithereens from a safe distance.]
  6. If Shards were eliminated (please), I would ask that all existing shards be converted to 5 threads, shard-based common items converted to 20 threads, shard-based uncommon items converted to 60 threads, shard-based rare items converted to 8 Empyrean Merits, and Favors of the Well converted to 30 Empyrean Merits. I am not sure threads and EMs should be exchanged equally in both directions. I would suggest that since their actual value is 30-32 (240 threads for a rare = 8 EM for a rare; 960 threads for a very = 30 EM for a very rare) that to upgrade it should be 30 while downgrading remains at 20.
  7. 1 pt of defense is equivalent to about 2 points of resistance. Defense should be reduced to orange buff numbers and orange should be twice that. Yellow needs a reduction in drop rate.
  8. With Combat TP you could do the same strategy but get a bonus ToHit on your retreat...
  9. just a tip, you can bind the numeric keys and then you can also see the cooldown... For example, I use /bind 0 PowExecLocation Self Phantom Army and it triggers the cooldown without the extra step of saying "I want them here"
  10. I have been having some issues with PowExecLocation Target not working for these two powers. Has anyone else had similar issues?
  11. Religion? Hitting up v punching down is a well defined precept in political humor. It has nothing to do with faith, it is about what is humorous and what is acceptable political discourse. The ODF provision is that you can't really complain about taking flack for something that is your Own Darn Fault... It has nothing to do with faith either. I don't see where your comment is coming from.
  12. Okay boomer is a response used when someone from the baby boomer generation blames young people for doing/not doing something that is no longer feasible because of the actions of the boomer generation. It is "hitting up" against privilege rather then "punching down" which makes it an acceptable term. As such, objections by boomers can be overlooked because of the odf provision.
  13. It would be nice to have a Defeat 100 Gold Bricker bosses badge, perhaps, "Ok Boomer" as the title?
  14. I like the innate stuff (Alpha, Interface, and the passive portion of Hybrid). The Judgement is nice too (but I often play trollers, making it a meaningful tool). Lore, Destiny, and Hybrid toggles are a bit annoying. They are very powerful, but they also lead to a very feast or fast feeling of power. Get all three going and you are a god, until they dissipate and you are left exposed. The level shift is also a tad annoying as the level mechanics in this game play a significant (some would say overly significant) role in determining accuracy and damage. If Lore, Destiny, and Hybrid toggles can be toned down and spread out I would enjoy it more, but I'm not sure if everyone would agree to that.
  15. I like the idea of the overlapping combos for dual blades, but the excessively long timers for build-up and placate (excessively long, meaning they can't meaningfully be incorporated into a combo chain in a reliable manner) means you can't do what many DB toons do, take the overlap combos and skip the rest. I'm thinking of doing a DB/DA and Stalker may be the way I go... So I'm thinking about this now.
  16. 0-359 is degree notation, right is 90, left is 270, etc. that was not the issue. I apologize. I went back to doublecheck my testing. It turns out that one toon I tested it on had Afterburner running and the other toon didn't have access to the power. I'm still having trouble getting interact to work (it will not work with portable workbench and it may not work in bind sequences).
  17. In live I have my Ouro portal and portable workbench set to PowExecLocation 0:5 in order to save a little bit of time. I decided to test /bind o PowExecLocation 0:5 Ouroboros Portal$$interact to see if I could chop off a little more time... Didn't work. Then I tried without the interact. Didn't work. Then I tried with PowExecName and it did work. I tried powerset patches and they were working for PowExecLocation 0:5, just not Ouroboros Portal and Portable Workbench. This is definitely something I would like to see fixed before live.
  18. Always willing to collaborate, just let me know. I was just looking for niches that would be pure Praetorian but distinct. The three main ideas that I've sean about PEATs are PPD, Resistance Commando, and Clockwork. The problem is that any of these three would be a tad too similar to Soldiers of Arachnos. I like the ideas I've seen here for Tellurian Carrier (Hamidon-ish) and Carnival of Light. These would feel very different and provide for the development of interesting playstyles and lore. The reason I went the way I did was that I felt that goldside addressed the fundamental flaw of CoH/CoV (that conflicts are black and white with one good side and one bad side). By making PEATs that could walk either path (or change paths) I thought they fit the embodiment of the goldside dynamic.
  19. Sorry, but just had to throw it out there. This thread is all about blue privilege...
  20. Child of Lamashtu Lamashtu is the daughter of Anu, the Sky God. Rather than follow the will of the gods, Lamashtu sought to bring free will and the light of knowledge to the so-called lesser beings. In her quest to un-tether creations from their creator she brought the ire of the Furies and was sealed within the Eternal Prison by the gods and the Furies centuries ago. She bears seven names and when called upon in incantations she manifests as seven witches. She is responsible for bringing knowledge and enlightenment in ancient times. Lamashtu has an enduring hatred for imposed servitude and hoarded knowledge. She is also the bringer of new life. These powerful beings share in their mother's thirst for knowledge and freedom. It is not surprising then that the Furies seek to force her creations into servitude. Those children who have not been enslaved by the Furies seek out the fractures of their mothers consciousness to bring her back to a state of sanity robbed from her. Slot 0 - male or female snake form Primary - Primordial Power A mix of Savage Melee with some poison spitting and Sonic Blast/Control thrown in. Secondary - Primordial Might A mix of Willpower and Poison lvl 24 choice (no forced respec, but granted a freespec and can choose to open one of the two paths). This choice will affect the story arc. Path of Enlightenment Primary - Primordial Wisdom A mix of Psionic Assault and Mind Control Secondary - Primordial Knowledge A little Nature Affinity and Foresight/Mind Link type powers. Path of Madness Primary - Primordial Rage Based on Lamashtu's offensive power set. Secondary - Primordial Will A little Storm Summoning with some self-Resist powers. Special inherent Combat Jump-ish power Combat Run-ish power (slightly higher run speed than ninja run, but has stealth and minor defense buff) Inherent Power Devotion (each ally in range increases the regen & recovery rate of the character; allies within range receive a 10% global recharge bonus) This provides a unique skillset that is Jack-of-all-Trades in a manner that is fun, but not overpowering. The re-framing of the Lamashtu lore also provides an interesting insight into the grayness of Praetoria. This would also provide a more magic-oriented EAT.
  21. Olympian Prototype Neuron has gone into overdrive to reboot Project Olympian. A combination of a cybernetic brain and a clone of Marcus Cole. Finding that previous failures were the result of seeking perfect clones Neuron has been tampering with genetic diversity within the sample. Costume Slot 0 - Color Tintable "The Olympian" bodysuit. Primary - InvulnerabilityX A combination of invulnerability (but no psi-hole) and regeneration. Secondary - Ultimate Assault An assault-ish set that borrows from Super Strength, Energy Melee, Energy Blast, & possibly Mind Control lvl 24 choice (no forced respec, but granted a freespec and can choose to open one of the two paths. Cyborg Primary - Resilience Enhances resists, regen, & recovery Secondary - Arsenal Focuses on range (forearm cannons and shoulder missiles) Super Soldier Primary - Adaptation Adds absorb and defense Secondary - Speed Includes, but not limited to, powers from the Synapse task force Special inherent Super Movement (Super Speed + Super Jump) Inherent power Responsive (+Res (9% @10% health, 2% @100% health) +Dmg (3% @10% health, 10% @100% health)) While this plays similar to a tank, it isn't quite as tanky and does not have aggro generation to the same level. Also, the incorporation of ranged attacks provides more choices.
  22. I actually do these as binds (it allows me to use the mouse to place if need be, but also, it allows me to see the cooldown).
  23. I was doing some more testing with PowExecLocation. I was wondering if allowing target to have a number (target:-60) is something that would be possible. That would allow people to teleport 60 in front of the target without guestimating, or using two jumps. As is, you can do /bind j PowExecLocation Target Combat Teleport , /bind k PowExecLocation 180:60 Combat Teleport to get in perfect range, but being able to do it in one jump would be a nice way to maintain range with on jump. Additionally, you could allow follow to have a range attached to it (so you tail your subject from range rather than chasing into melee.
  24. I would prefer that the range stay at 80, but you adapt. You either oscillate or stay at the lowest max range. The devs want to promote mobile play rather than tower blasting. You may agree or disagree, feel free to voice your opinion, you have been heard. There is obviously some support for your opinion, but that doesn't mean you should be spamming about it. State your case, debate it if needs be, but obsessing and demanding is not helpful.
  25. While I am disappointed with the way jump has been handled (and the Shinobi revision), I understand the situation. There seem to be some areas where change will need to be examined in the future. Looking at jump-stacking and movement buff revisions (Shinobi feels like it ought to have a movement buff). Trip Mine cast time. Time Bomb (everything about the power). Burst of Speed (the cooldown seems quite harsh and makes pairing it with combat TP feel clunky).
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