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ShardWarrior

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Everything posted by ShardWarrior

  1. So alter the code that a base can only be exported if all storage bins are empty. The code already will not allow you to delete a storage bin if it contains items, so the code knows whether or not a storage item is empty. Just disable the export button until it knows everything is empty, then allow it for export.
  2. Yes please! Would love to be able to do this.
  3. Was it? Apologies then. I just do not remember every single post I make on these forums.
  4. How are people able to sell these? I had tried this once and was rudely shut down by the GMs and scolded over it. Congratulations to the person who snagged this one. Absolutely beautiful work!
  5. This is an issue for the UI as well. I notice that I cannot click and drag items from (in my inventory or in the base editor) the far right of my screen at 4K resolution.
  6. My situation was no different other than I was not in it for roleplaying. It was just a base that I had built that I had no use for. I was also selling it for in game currency or purple recipes, nothing outside the CoC. I guess the GM staff here have different standards for different people, which comes as no surprise to me to be honest. Glad you were able to get what you were after with this! Hope you met some great fellow players. Beautiful base by the way! Nicely done.
  7. I tried to sell a base that I was not using and was summarily shot down and rudely scolded by the GM team for it. How were you able to do this?
  8. That was one of them yes. Semantics aside, nothing to change with the new SF.
  9. Shadier still to make sweeping generalizations about the entire player base as fact when there is only extremely limited anecdotal evidence out there, which was the the point of my asking. 😉 I never suggested my opinion is fact, even expressly stated I was speaking for myself only. I was merely pointing out others who were trying to do so.
  10. Very large assumption you are making here. I just ran both parts of a Posi TF and no one had set bonuses of any kind.
  11. Neither have I, however that does not mean running a +1 or +2 Posi or Synapse TF at level with only a few slots and SOs is not a challenge.
  12. So you do not have any empirical data I take it? Thought so. 😉 I totally agree that experiences will vary. However, I am not the one making sweeping generalizations about the playerbase as whole. Anyway, seems like this is a circular argument which I really have no use for, so good day and good luck to you.
  13. Can you provide a link to your empirical data for this? Thanks.
  14. I guess it must be an interpretation thing. I had assumed that no auto-hit powers meant we would not be seeing things like fights in lava pits, puddles, nukes and the like that are auto-hit as a means to make healers/support "more useful". I was concerned that in order to do that, there would be stuff like this to make melee less useful. I guess I was correct.
  15. I could very well be wrong, but I do not think that was what was being implied here. I think it had more to do with the design approach to solving the "support has no use" and other myths in how to design future content. The ASF is not a WoW dungeon, although one could see how easy it would be to try and turn it into one in order to "solve" the "support has no use" myths.
  16. We were told that auto-hit powers were not going to factor into the Advanced Difficulty before, so I guess that changed since then? I have no objection to them other than the VFX spam can very much make the visual cues an issue. The one team I ran this on had a Seismic corruptor and some of those stone powers covering entire mobs we had herded made it difficult, if not impossible to see the purple rings. Maybe some sort of audio cue can get added as well similar to the nuke?
  17. For fully decked out with Incarnates loaded with IO set bonuses running content never designed or balanced for them in mind, yes. For everything else, I would disagree.
  18. You keep repeating this in a lot of different threads. Again, I am only speaking from my personal experience but the overwhelming majority of the time people do stick together when teaming. The lone wolves who want to run off and do their own thing are the exception, not the rule, I really wish people would stop making sweeping generalizations about the entire player base.
  19. I can only speak for myself and those I run with on a regular basis, but I cannot remember the last time I ran a Council radio mission. So no, that is not "legitimately it". There are many reasons. In my experience, it is more about people simply not having a 3+ hour window of playtime for a single TF. I would also add not everyone is running around on a fully decked out Incarnate. Lower level TFs/SFs are still plenty challenging for lower level characters that do not have all the bells and whistles yet.
  20. Going to do some more testing on this one today as I love DB on my scrapper. One thing I remembered that I had been meaning to ask, can the existing ToHit IO sets get Accuracy added to them? There are no Accurate ToHit buff sets and some of the bonuses on the existing ones work well with DEF based secondaries. Thanks.
  21. Ran this with a team of 5 on Vicious difficulty. Overall very fun and definitely something different. Only thing I noticed that seemed buggy was the Hero 1 battle. His constant rabbiting around and healing to 100% seems very buggy. Props to the folks who designed the new environments. Very well done! Purely a personal opinion with regard to rewards - I do not think 40 merits makes this even worth running, even with Incarnate salvage drops. You will get way more for much less effort doing a Hami raid or iTrial than this. I may run this once on the most advanced difficulty for badges and bragging rights. Beyond that, I do not foresee wanting to run this with any kind of higher difficulty. It just takes way too long.
  22. Referring to the below linked post and this sentence in specific... "Hard mode enemies will have higher baselines stats, but nothing unfair and no absolutes. Nothing like big special damage types or auto-hits." Having just run the new Aeon SF at Vicious level difficulty, this statement is not at all accurate. There were plenty of special auto-hit un-resistable damage 1 shot kill you powers being used. Are these part of the new difficulty or just native to the new SF at normal difficulty?
  23. Would be spiffy to mix in an animation or two from the staff fighting set into this to give it a mix of range/melee.
  24. A good place to start is the Base Builders Cheat Sheet in the Base Building sub-forum. The answer to your question is in there.
  25. Batman would win, because Batman.
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