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ShardWarrior

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Everything posted by ShardWarrior

  1. Thor is a bit of a tricky one. Marvel did not actually create the name Thor or Mjolnir as they are from Norse myth. As I understand it, Marvel can copyright the image/likeness of Thor they designed and use in their comics, movies, toys etc.. So if you were to make a hammer wielding brute named Thor in CoH but it did not look anything like the Marvel version of Thor, it's fair game. Walt Simonson - famous for working on Thor for Marvel - did a Thor series for (IIRC) IDW a while ago. I want to say the title of it was Ragnarok, but not 100% sure. I believe even DC has a version of Thor. They just can't match the likeness of the Marvel one. I would agree that no matter what, any character bearing the name Thor is going to get genericized. I imagine any character getting reported for potential violations is just going to get the name/costume reset no matter what.
  2. Player donations are covering this
  3. I don't think it will stop anyone, just saying the HC folk have final say just as the devs had back on live. There were no precise written rules before that I can remember. People can question it all they like. Having final say ends the discussion.
  4. "Because we said so" is the answer and there is no questioning or debating. 😀
  5. Safe to assume they will err on the side of caution and are going to genericize any toon that gets reported to them. No clear guidelines mean no discussion or debate which makes their job easier.
  6. Probably going to be up to the GMs to determine what is "too close".
  7. This just makes the game into a tedious boring slog, not a challenge.
  8. I fully admit I have quite a few cosplay homage toons, but have no issue whatsoever changing them up a bit. Rules are rules Hope this means the servers are one step closer to being legit! 😀
  9. And you don't see a distinction between requiring more stringent measures for a passenger aircraft where lives are at stake and a video game? You already have part of the answer - additional cost which isn't going to be eaten by the business. It gets passed to the consumer who won't want to pay for it.
  10. Same here. I just found it mildly amusing.
  11. Glad it's not going to be me getting attacked and insulted this time. 😀
  12. Thanks. You too. ;)
  13. That isn't my experience. Most of the time, it's an unwillingness to spend the required amount to keep backbone architecture up-to-date. And not because they're being greedy, they simply don't have the money to do it.
  14. I've no objection to microtransactions based on the implementation.
  15. Bear in mind that many executives, investors and business owners assume far, far more of the financial risk than the average employee with their feet on the ground and fingers on the keyboard.
  16. And from what we speculatively know, that wasn't the cause of the shutdown.
  17. Why should those who can afford to buy things be penalized in any way? I think it very naive to believe that if by some miracle the game is able to go legit, there will not be an item shop to fund development.
  18. In my experience there is no substitute for tribal knowledge. Guides and such can only take you so far.
  19. Very simple trick - there are two glass surfaces; one stacked on top of the other. One is flipped over so when you look at it from below, that's why you see the glass. Glad you like it and good luck with building your base! 😀 Be sure to post some screen shots of it when you finish over in the base building threads.
  20. There are already haves and have nots in the game right now. There will always be haves and have nots in the game, whether cosmetics are in a lootbox or not.
  21. This is pie in the sky wishful thinking. It simply isn't feasible in the modern business environment given the level of complexity. Also, keep in mind that the computing power of your cell phone is orders of magnitude more complex and powerful than what was available for the Apollo lunar lander. Your average pocket calculator of today is probably more powerful than what they had at the time. The code/systems were simple enough to have printed checklists and manuals. To put this into perspective, look up a documentary on Netflix titled "Lo and Behold: Reveries of the Connected World". In there, they talk about how back in the early days of the internet, there was actually a printed directory of everyone on the internet. It was maybe a quarter of an inch thick. If it were even possible to attempt to be printed today, it's estimated the directory would be some 72 miles thick. The underlying technology has improved by tens of thousands of orders of magnitude and still growing. It is going to be unavoidable to have perfectly written, bug free software in systems that complex. Expecting or even hoping for it in a video game is wishful thinking.
  22. Technical debt is unavoidable as technology changes and hardware improves.
  23. Refractoring/rebuilding the code isn't always feasible. I also imagine there would have quite a lot of people complaining about "content droughts" due to no new development being done in favor of bug fixes.
  24. Oh I'm very sure they did. 😀 Teachers in America know all about job security. Real job security comes from doing a good job and working hard IMO.
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