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ShardWarrior

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Everything posted by ShardWarrior

  1. That depends on which incarnation of the Hulk he is. :)
  2. Ok? I never suggested that others do not or should not have a differing opinion. I simply added my own personal one to the conversation. Quite frankly, I don't care if others agree or disagree with me. Everyone's opinion is valid and worthwhile here.
  3. Nor is it likely that it ever will.
  4. So long as people can disable challenges, I've no objection to it.
  5. Personally, I find Sentinels fine as they are.
  6. I'm wondering if something like creating costume textures can be crowdsourced? They can be posted here and then the HC folk can pick and choose which ones to add to the game. Fairly certain that texture maps have a standard template that could be used to start.
  7. I like this one! What pieces are used here? I don't recognize the skirt.
  8. I've got a Le Petomane inspired character ready to go if we get the Wind powerset!
  9. I enjoy my SS/WP brute. Contemplating giving DM/WP a try next.
  10. Yup. NPCs with holds/stuns/immobs don't really need to be in melee range either. Flight isn't the "combat immunity" that some make it out to be. Not saying this is what you were suggesting.
  11. The strip club cracks me up! Too bad we can't tip the dancers! 😛
  12. You're very welcome! Please do share the code.
  13. TBH I would be for the base editor UI to be completely redone. As more and more items get added, the more tedious it is to find something.
  14. Glad you all like it! Please do share the code. I dropped by last night and it was nice to meet the people hanging out there. I wish we had moon buggy vehicles! 🙂
  15. One thing to keep in mind - not all rock items have complete textures. Some of them only have it on part of the item, so if you rotate them you'll just see a blank space.
  16. Not everyone like SS or wants to take 2 travel power pools.
  17. Everlasting Community Base now open on Everlasting server! Everlasting Cave - passcode EVERLASTING-8756
  18. I built a cave for the Everlasting Server Community Base. Definitely not as difficult as you might think. In that one, I built inside the base, not above the plot. I saved the exterior above the base for "phase II". 🙂 In the base editor, search for "Cave" in the search box. You'll find a number of cave rock items that are long and flat (the exact names escape me at the moment). Those flat objects can be used as floors, rotated to use for walls or ceilings. Just place one then fiddle with the F5 button to where you will want to place it (eg. floor, ceiling etc.) and move it into position. Items like the Cave 1 through Cave 5 worked well for walls. Takes a bit of fiddling but it isn't hard to do. I recommend watching the video guides @Dacy posted for pro tips on placing and manipulating objects.
  19. Even with the existing command available now, this isn't happening. It doesn't negate travel because it doesn't drop you right at the mission door. You still have to travel to your final destination when you zone in from the base. I can tell you this is what STO has and in my experience most people are not just standing in one place all the time. There are various reasons to visit other destinations/locations and you can still take the time to travel to wherever you want to go if you want to. All this adds is a convenience for those who want it. Also, most events in game are spread out across the galaxy in various systems, so you still need to travel for those.
  20. This is nothing unique to CoH and has been around since day 1 of the first MMO. Why do you think stuff like the old gliders in WoW were made for? People don't want to waste limited game play time on pointless travel.
  21. The existing base teleporter would be much, much,much better IMO if it didn't have such an obscenely long recharge time and an obscenely long cast time. I personally have no objection to the inf. cost.
  22. Something I wanted to share here as it is in line with the discussion in this thread. Some have suggested that being able to quickly port to the base is "breaking the game" and "unbalanced" because travel is supposed to be part of the experience. I mentioned that using travel as a means to impede progression is a relic design. Here is another example of how modern games are getting rid of needing to spend time to travel to a destination to play the content. I'm going to disagree with the suggestion that the new command only work if you're within range of a portal. If we're that close, then may as well use the portal. That's simply not an improvement or good option in my opinion. Nor would I increase any recharge time on it. The HC folk here need to decide on what purpose they want bases to have going forward. If it isn't easier/better to use the base portals to travel and get where we want to go more efficiently, then there is no reason to have them IMO.
  23. Sadly, this. Way too clicky a set anymore after all the nerfing that was done to it.
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