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GlaziusF

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Everything posted by GlaziusF

  1. Wow, thanks! I'm surprised someone remembered, but I guess it was pretty uniquely presented.
  2. Description: Mark Freeman finds a ghost in a machine, which leads you on a trail through the trash heaps of Skyway City to find an unexpected ally and stop a grievous heist. --- I republished a few of my old arcs back when I first started playing Homecoming just to see if the old mission files worked, and it's almost been a year so I figured I'd give them a final runthrough and get them up on the forums. This is one of the heroside arcs I made in an attempt to give the variety of hero origin-based contacts a personal story that tied into their role in the city, or zone, or both. This one's about Mark Freeman, a 10-14 contact from Skyway City who's a mutant computer hacker but in the main game just gives a few missions against the Lost and Clockwork. This one features both computer hacking and mutant powers, in addition to bringing the Goldbrickers over from CoV. It has the widest level range possible at 8-19, but it's a solid 10-15 arc, I feel. A caution on the last mission - it's got a tight timer for reasons and also has an ally, and I don't know if they've fixed the bug where you lose a timed mission if an ally drops.
  3. Description: Unfortunately, the final ritual failed. The ultimate knowledge was lost forever, and Diviner Maros held prisoner in the depths of time. ...at least, that's what he's telling you. As far as you know, that hasn't happened yet. Maybe you can make the future go your way? --- Another one of my old arcs that I published just to see if I could. Played through it and made some final changes, and here it is up for grabs. First, I'd like to apologize to anyone who was trying to put something thematic on ID 6666, the number of the polyploidal beast. I wasn't trying to screw anything up, honest. Second, I'd like to apologize just kind of in general for this being sort of the "the Bee Movie but every time someone says the word 'bee' we explain what the deal with the Bee Movie is" of arcs. I like Diviner Maros, I had an idea for a real mean beast of a contact interaction concept that would pretty much only work with Diviner Maros, and God help me I went through with it. The opposition here is mostly standard 25-30 villain stuff, with a small custom group that's slowly introduced as the arc goes on. You never fight it entirely except in special spawns, it's usually cut with canon critters because reasons. The arc itself is not super capital-V villainous with the orphan murders and callow betrayals, as much as it is an adventure starring a driven person who solves their problems through violence. Hope you have fun with it!
  4. No, that's the only way they were stored. When I put Homecoming on the new computer I was able to move the critters, groups, and missions folders from my old CoH backup and everything just kind of worked out for me. Since Homecoming doesn't have to live in an install directory, I'd recommend using a cloud storage provider like Dropbox or OneDrive and just dropping Homecoming in a directory there, if you need to have it on multiple machines. If the enemy group in your .storyarc file, or any of its critter files, are NOT on disk, you can still edit a virtual version of the one in your storyarc file since all the information is just copied into it. (If the enemy group is not on disk, but is in multiple storyarcs with the same name in each, the version you look at first will be the version used by all the other storyarcs you look at.) But if the enemy group itself is in two different stages of development on two different machines, uh, oopsie?
  5. Can't help you on the airport front but as far as hospitals go, there are heroside missions in the standard office set that say they're hospital offices and that never bothered me any. Also, if it fits, you might consider Praetorian biotech?
  6. Description: The Lost are breaking into the cheapest apartments in town. Finding out why will lead you up a winding trail of evidence to a disquieting conclusion. --- I republished a few of my old arcs back when I first started playing Homecoming just to see if the old mission files worked, and it's almost been a year so I figured I'd give them a final runthrough and get them up on the forums. This is one of the heroside arcs I made in an attempt to give the variety of hero origin-based contacts a personal story that tied into their role in the city, or zone, or both. This one's about Alfonse Rubel, a 10-14 contact from Steel Canyon. It features mostly Lost, Tsoo, and Trolls, with a single custom boss at the very end. It also tries to bring in something I like to see in missions and story arcs that for lack of a better phrase I'm calling "holistic heroics", where you do things and pick up clues that might not be related to the main thrust of the story but feel significant in some small way to the whole of your existence as a hero within Paragon City. Sorry, Chekhov.
  7. If you're willing to lean into the occasional clipping, there are some skirts like the Talons skirt that make a passable bottom for a short gown.
  8. The Carnival of Light is with the Resistance - if you're a Loyalist you'll get missions to spy on them. There are also Resistance members, separate from the Survivors. The Survivors are on their own side after having been abandoned - they haven't really allied with anybody yet. Regardless of what you've done to anyone's benefit, the reason you're in First Ward isn't obvious yet.
  9. I don't currently overstack keybinds of the Ctrl+Alt+X variety. I'm not entirely sure about how the controller vs. extra modifiers are used. With the recommended setup I can bind joy7+joy1 or lbumper+joy1, but not ltrigger+joy1. (It may be because I was a bit silly and started out by extramodifying l/r bumpers and l/r triggers and then controllermodding l/r triggers.) But both of those listed button combinations do work, which is very nice. I can even bind joy7+joystick2_up to jump, so that ltrigger effectively toggles between look up/down and fly up/down.
  10. A similar thing is happening with Exploit Weakness, as I found when I shrugged and converted the attuned Air Bursts into something else uncommon. I suspect it's also because they're the only level 10 example of a set that can otherwise be cross-converted. I was 50 when I was doing the conversions, for reference.
  11. I more than recommend it. Goldside has the possibility to make you a "double agent", running missions for one faction while plotting with another. But IIRC the Goldside tutorial wasn't designed skippable and the only way you get the contacts who let you do that is to go through the tutorial.
  12. I can get most of the basics of controller binding from looking at the bindsavefile after I switched to controller mode, but I have a question about something a little more advanced. Can I bind chord combinations of keys? Like using left trigger together with the bumpers and face buttons to hit numbers 6 through 10 in the power tray?
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