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DocMidknight

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Everything posted by DocMidknight

  1. I've got another mastermind itch that needs to be scratched......I'm building a team with 3 masterminds to run through villain side content and I'm struggling on which primaries to go with. Currently I'm deciding between demon, necro, bots and ninjas as the primaries I'm leaning towards as they're the ones I have the most familiarities. Of those 4 which does anyone think would be the most fun choice for the team or if you have one I may be leaving out that could be really interesting that I'm not as familiar with.....such as mercs, thugs and beast. Thanks for any assistance with my little dilemma. Doc M
  2. A few things to remember that the pet unique IO's go long way in helping your pets resist/defenses numbers as well as running them in defensive or BG state to mitigate some of the damage they take. Have yet to try FF but I can speak very highly of dark with regards to masterminds.
  3. ........I like tanky MM builds, they be fun
  4. I'm loving all the proc'd out slotting of powers, I went a little different approach in my build......more because I suffer from scrapperlock on my little dark one. Built for resist and defense without the need of the shields from the demon and can handle most things without an issue when I'm focused. I really wanted to add more of the soul powers to her but I had certain things that I had to have for her build, mostly due to my insane playstyle and her desire to hover/fly instead of walking. My usual tactic is send in the boys, hit howling twilight and then my heal to replenish my end bar followed by a little fear and whip attacks.......strangely she still manners to survive even with my best attempts to get her hospitalled DoD.mbd
  5. I don't believe the heat/fire epic offers fire shield on MM's, unless there was an update I'm not aware of.
  6. While I have no real experience with mercs or forcefield, I do play MM's primarily......so here we go 1. Heals.......meh, if my secondary has it great and if it doesn't....still great. I tend to build up the pets and mix in some good controls and then resummon as needed, usually they survive pretty well unless I running against much stronger mobs due to grouping or settings. Using the pet uniques with a good mix of defense/resists and some controls will work wonders in keeping your pets moving right along with little deaths. 2. Group fly, I truly only like this on my bots and that's just because they get those little jets from their feet.....and then again, I think I only really have it on my bots/storm because it's bot/storm and it's raining hell down on everything. As far as travel powers go in general for my MM's, I tend to grab hover and fly, keeping them active and moving around in that state entirely. 3. Leadership and maneuvers.........Leadership is really good for the MM, especially with regards of your tier 1 and tier 2 against harder bosses. Assault, yes please....more damage and as far as maneuvers, I take it because I'm usually building for my own survivability and getting as much defense as I can, I kinda embrace scrapperlock on my MM's. 4. My focus.......having as much fun as possible. If I'm on my bots or demon storm then it's raining down hell as my pets wreck everything, if I'm on my demon/dark.....well that's a whole different story, think of a scrapper in the middle of a mob shredding things. I build my MM's kinda like I build my scrappers, self sufficient killing machines and while they can't do the same damage alone......their pets can make up for what the MM can't. In general I tend to see what I crazy stuff I can get away with and laughing about it......both the goods and those what was I thinking moments. Yes, I rambled and I may or may not have answered anything......been up for way too long and drank way too many redbulls today but as a friend in the game once told me......if it sounds like fun build it and if it ends up being fun....keep it, if it doesn't just remember that you have a 1000 slots to make stuff with
  7. @Meknomancer, taking some of your comments into form and put this together...better pet damage and putting barrier into play at the sacrifice of the end refill but with theft of essence proc in my heal I should be fine. I also added the performance shifter proc in stamina DoD plan.mbd
  8. Thanks, I appreciate the feedback and I'll look into increasing the pet damage as well as the stamina slotting
  9. So after a few months of working way too much and with the most recent update to our beloved game, I thought I would jump back into the fun with my favorite hero/villain......the demon/dark mastermind. A few changes have happened and the newly created mobs have really sparked my interest but with that being said I didn't feel that my original build would suffice and went about remaking her, I did keep her moderately intact but modified a few things to help my children and to add to my defense for survivability and such but would love others to look her over to give me a second, third or tenth opinion of her. Thanks to any and all who can provide whatever feedback they can....both the positive and the negative can bring about a learning moment for one such as I.......too many headshots in my line of work. DoD.mbd
  10. I can see that with the rad/fire farmer build, I run 2 rad/fire brutes also then I made my dark/rad tank and well.......he farms fire, s/l.....arachnos, thorns, carnies, malta, BP. I'm no tank expert but I know what I like and I really like the dark/rad pairing for content and more
  11. If I might suggest a dark armor/rad tank, it's insanely strong and probably my favorite build currently
  12. Alright...let me think about this for a moment, I'm thinking that the demons out damage the necro purely based on the pets and this is mainly due to the Lich being more a debuff/control type pet as opposed to the Demon Prince before the secondary comes into play. With kin I think I would have to give the edge to necro and this is mainly due to the Grave Knight and the damage they can bring along with the recent changes to the necro set. As far as keeping them alive, run in BG mode and don't forget if you do go necro the dark empowerment buff can take healing IO's now with enchant undead able to take resist IO's to help in their survivability. I do have a demon/kin who was made for a succubus theme........draining her victims of their life force kinda thing is an interesting combo and does survive pretty well, I'm not quite sold on her yet but that could be do to her build needing to be fine tuned. .........So yeah.....go necro/kin
  13. I have a demon/dark build that stays primarily in melee with them boys.......she suffers from a permanent case of scrapperlock. After a while you've either learned to completely tune out their battle cry or found the volume control and turned that way down when dealing with demons
  14. My all time favorite dark/dark pairing is troller and my namesake toon. I've run dark/dark scrapper, dark/dark stalker and a dark/dark dom all to 50.....the dom and scapper are insanely fun with the stalker feeling a bit underwhelming with damage he did manage to tank Rommy while doing an all stalker TF though. I would probably say after the troller would be the dom for fun and crazy stuff as I rediscovered this combo after watching some videos that @Voltak had put on the dominator forums
  15. That's fine, figure I'd pop in with the demons and FFG up and then lay down the mortar and triage as needed.........again it's a concept build and the TTP feature of poof in the middle of a mob sounds fun for the build
  16. @StrikerFox, Thanks for the advice you gave and after looking through everything you posted I made changes to build 2 based on it. - I swapped out fly for TP and went the whole TP travel route with only keeping hover for the defense boost in combat with the added 3rd BotZ piece for AoE defense. Even added team tp for a pop in moment into the middle of mobs, this should be really interesting if it works like I'm seeing in my head - Acid mortar slotting was changed as well - Swapped slotting a bit with demons and demon prince, thought about your suggestion with the demonlings but couldn't seem to pull that swap as I usually like the build up proc in my demons. Here's the updated build and again thanks for the advice it was very helpful This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Traps Power Pool: Flight Power Pool: Teleportation Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Summon Demonlings (A) Blood Mandate - Accuracy/Damage (5) Blood Mandate - Damage/Endurance (7) Blood Mandate - Accuracy/Endurance (7) Blood Mandate - Accuracy/Damage/Endurance (9) Blood Mandate - Accuracy (9) Blood Mandate - Damage Level 1: Caltrops (A) Ragnarok - Chance for Knockdown (34) Positron's Blast - Chance of Damage(Energy) (36) Annihilation - Chance for Res Debuff (36) Bombardment - Chance for Fire Damage Level 2: Lash (A) Hecatomb - Chance of Damage(Negative) (33) Hecatomb - Damage/Recharge (33) Hecatomb - Damage/Recharge/Accuracy (34) Hecatomb - Recharge/Accuracy (34) Hecatomb - Damage/Endurance Level 4: Hover (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (11) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (11) Blessing of the Zephyr - Knockback Reduction (4 points) (17) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Shield Wall - +Res (Teleportation), +5% Res (All) (33) Shield Wall - Defense Level 6: Enchant Demon (A) Endurance Reduction IO Level 8: Teleport (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 10: Acid Mortar (A) Achilles' Heel - Chance for Res Debuff (31) Annihilation - Chance for Res Debuff (37) Annihilation - Accuracy/Damage/RechargeTime (37) Annihilation - Accuracy/Damage/Endurance/RechargeTime (37) Annihilation - Damage/RechargeTime Level 12: Summon Demons (A) Sovereign Right - Accuracy/Damage (13) Sovereign Right - Accuracy/Damage/Endurance (13) Sovereign Right - Accuracy/Endurance (15) Soulbound Allegiance - Chance for Build Up (15) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (17) Resist Damage IO Level 14: Triage Beacon (A) Preventive Medicine - Chance for +Absorb (31) Preventive Medicine - Heal/RechargeTime/Endurance (36) Preventive Medicine - Heal (43) Preventive Medicine - Heal/Endurance (48) Preventive Medicine - Endurance/RechargeTime (48) Preventive Medicine - Heal/RechargeTime Level 16: Force Field Generator (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense/Endurance (42) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Recharge Level 18: Hell on Earth (A) Sovereign Right - Resistance Bonus (19) Edict of the Master - Defense Bonus (19) Call to Arms - Defense Bonus Aura for Pets (21) Expedient Reinforcement - Resist Bonus Aura for Pets (21) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (23) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen Level 20: Poison Trap (A) Lockdown - Chance for +2 Mag Hold (39) Lockdown - Accuracy/Endurance/Recharge/Hold (39) Lockdown - Accuracy/Hold (39) Lockdown - Accuracy/Recharge (40) Lockdown - Recharge/Hold (40) Lockdown - Endurance/Recharge/Hold Level 22: Summon Demon Prince (A) Superior Mark of Supremacy - Accuracy/Endurance (23) Superior Mark of Supremacy - Accuracy/Damage/Endurance (25) Superior Mark of Supremacy - Damage/Endurance (27) Superior Mark of Supremacy - Accuracy/Damage (27) Ice Mistral's Torment - Chance for Cold Damage (29) Impeded Swiftness - Chance of Damage(Smashing) Level 24: Teleport Target (A) Accuracy IO Level 26: Abyssal Empowerment (A) Endurance Reduction IO Level 28: Fold Space (A) Accuracy IO (29) Recharge Reduction IO Level 30: Trip Mine (A) Force Feedback - Chance for +Recharge (43) Superior Avalanche - Accuracy/Damage/Recharge (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (46) Superior Avalanche - Accuracy/Damage (46) Superior Avalanche - Damage/Endurance (46) Superior Avalanche - Accuracy/Damage/Endurance Level 32: Team Teleport (A) Warp - Range / Increased Perception Level 35: Boxing (A) Accuracy IO Level 38: Tough (A) Steadfast Protection - Resistance/+Def 3% (42) Gladiator's Armor - TP Protection +3% Def (All) Level 41: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Reactive Defenses - Scaling Resist Damage (43) Reactive Defenses - Defense (48) Reactive Defenses - Defense/Endurance Level 44: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Luck of the Gambler - Defense/Endurance (45) Luck of the Gambler - Defense Level 47: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 49: Charged Armor (A) Aegis - Resistance (50) Aegis - Resistance/Endurance (50) Aegis - Resistance/Recharge Level 1: Supremacy Level 1: Brawl
  17. Here's build 2......while they're both very similar with a few exceptions with 1 a bit more defensive and the other more with resist. Thanks for any assistance helping me either choose between the builds or blow them up for something completely new and exciting This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Traps Power Pool: Flight Power Pool: Fighting Power Pool: Teleportation Power Pool: Leadership Ancillary Pool: Field Mastery Villain Profile: Level 1: Summon Demonlings (A) Blood Mandate - Accuracy/Damage (5) Blood Mandate - Damage/Endurance (7) Blood Mandate - Accuracy/Endurance (7) Blood Mandate - Accuracy/Damage/Endurance (9) Blood Mandate - Accuracy (9) Blood Mandate - Damage Level 1: Caltrops (A) Ragnarok - Chance for Knockdown (34) Positron's Blast - Chance of Damage(Energy) (36) Annihilation - Chance for Res Debuff (36) Bombardment - Chance for Fire Damage Level 2: Lash (A) Hecatomb - Chance of Damage(Negative) (33) Hecatomb - Damage/Recharge (33) Hecatomb - Damage/Recharge/Accuracy (34) Hecatomb - Recharge/Accuracy (34) Hecatomb - Damage/Endurance Level 4: Triage Beacon (A) Preventive Medicine - Chance for +Absorb (11) Preventive Medicine - Heal/RechargeTime/Endurance (11) Preventive Medicine - Heal (17) Preventive Medicine - Heal/Endurance (31) Preventive Medicine - Endurance/RechargeTime (33) Preventive Medicine - Heal/RechargeTime Level 6: Enchant Demon (A) Endurance Reduction IO Level 8: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 10: Acid Mortar (A) Achilles' Heel - Chance for Res Debuff (37) Achilles' Heel - Defense Debuff (37) Achilles' Heel - Defense Debuff/Recharge (37) Annihilation - Damage/RechargeTime (48) Annihilation - Chance for Res Debuff Level 12: Summon Demons (A) Superior Mark of Supremacy - Accuracy/Damage (13) Superior Mark of Supremacy - Accuracy/Damage/Endurance (13) Superior Mark of Supremacy - Damage/Endurance (15) Superior Mark of Supremacy - Damage (15) Superior Mark of Supremacy - Accuracy/Endurance (17) Soulbound Allegiance - Chance for Build Up Level 14: Hover (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (36) Shield Wall - +Res (Teleportation), +5% Res (All) (43) Shield Wall - Defense (48) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Reactive Defenses - Scaling Resist Damage Level 16: Force Field Generator (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense/Endurance (42) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Recharge Level 18: Hell on Earth (A) Sovereign Right - Resistance Bonus (19) Edict of the Master - Defense Bonus (19) Call to Arms - Defense Bonus Aura for Pets (21) Expedient Reinforcement - Resist Bonus Aura for Pets (21) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (23) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen Level 20: Poison Trap (A) Lockdown - Chance for +2 Mag Hold (39) Lockdown - Accuracy/Endurance/Recharge/Hold (39) Lockdown - Accuracy/Hold (39) Lockdown - Accuracy/Recharge (40) Lockdown - Recharge/Hold (40) Lockdown - Endurance/Recharge/Hold Level 22: Summon Demon Prince (A) Sovereign Right - Accuracy/Damage/Endurance (23) Sovereign Right - Accuracy/Endurance (25) Sovereign Right - Accuracy/Damage (27) Sovereign Right - Damage/Endurance (27) Impeded Swiftness - Chance of Damage(Smashing) (29) Ice Mistral's Torment - Chance for Cold Damage Level 24: Boxing (A) Empty Level 26: Abyssal Empowerment (A) Endurance Reduction IO Level 28: Tough (A) Steadfast Protection - Resistance/+Def 3% (29) Gladiator's Armor - TP Protection +3% Def (All) (31) Gladiator's Armor - Resistance Level 30: Trip Mine (A) Force Feedback - Chance for +Recharge (43) Superior Avalanche - Accuracy/Damage/Recharge (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (46) Superior Avalanche - Accuracy/Damage (46) Superior Avalanche - Damage/Endurance (46) Superior Avalanche - Accuracy/Damage/Endurance Level 32: Teleport Target (A) Warp - Range / Increased Perception Level 35: Combat Teleport (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 38: Fold Space (A) Recharge Reduction IO (42) Accuracy IO Level 41: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Luck of the Gambler - Defense (43) Luck of the Gambler - Defense/Endurance Level 44: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Luck of the Gambler - Defense/Endurance (45) Luck of the Gambler - Defense Level 47: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 49: Temp Invulnerability (A) Aegis - Resistance (50) Aegis - Resistance/Endurance (50) Aegis - Resistance/Recharge Level 1: Supremacy Level 1: Brawl
  18. I'm looking for some help with my demon/traps build, demon's is pretty straight forward but traps is a different beast entirely for me. I've got 2 builds I'm deciding between with them both being concept builds for a demonic entity being trapped inside of an A.I construct. Build 1 is more defensive and I believe I have most of the must have for traps but not entirely sure if it's right for the pairing This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Traps Power Pool: Flight Power Pool: Teleportation Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Summon Demonlings (A) Blood Mandate - Accuracy/Damage (3) Blood Mandate - Damage/Endurance (3) Blood Mandate - Accuracy/Endurance (11) Blood Mandate - Accuracy/Damage/Endurance (11) Blood Mandate - Accuracy (13) Blood Mandate - Damage Level 1: Caltrops (A) Bombardment - Chance for Fire Damage (39) Javelin Volley - Chance of Damage(Lethal) (40) Ragnarok - Chance for Knockdown (45) Annihilation - Chance for Res Debuff (48) Ice Mistral's Torment - Chance for Cold Damage Level 2: Lash (A) Hecatomb - Chance of Damage(Negative) (23) Hecatomb - Damage/Recharge (25) Hecatomb - Damage/Recharge/Accuracy (39) Hecatomb - Recharge/Accuracy (43) Hecatomb - Damage/Endurance Level 4: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (5) Reactive Defenses - Defense (5) Shield Wall - +Res (Teleportation), +5% Res (All) (7) Reactive Defenses - Scaling Resist Damage (7) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 6: Enchant Demon (A) Endurance Reduction IO Level 8: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (9) Blessing of the Zephyr - Knockback Reduction (4 points) Level 10: Acid Mortar (A) Achilles' Heel - Defense Debuff (42) Achilles' Heel - Defense Debuff/Recharge (42) Achilles' Heel - Chance for Res Debuff (43) Annihilation - Chance for Res Debuff (43) Annihilation - Accuracy/Damage/RechargeTime Level 12: Summon Demons (A) Soulbound Allegiance - Chance for Build Up (13) Superior Command of the Mastermind - Accuracy/Damage/Recharge (15) Superior Command of the Mastermind - Accuracy/Damage (15) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (17) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (17) Soulbound Allegiance - Damage Level 14: Combat Teleport (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 16: Force Field Generator (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Luck of the Gambler - Defense (37) Luck of the Gambler - Defense/Endurance (39) Luck of the Gambler - Defense/Recharge Level 18: Hell on Earth (A) Edict of the Master - Defense Bonus (19) Expedient Reinforcement - Resist Bonus Aura for Pets (19) Call to Arms - Defense Bonus Aura for Pets (21) Sovereign Right - Resistance Bonus (21) Sovereign Right - Accuracy/Damage/Endurance (23) Sovereign Right - Accuracy/Damage Level 20: Poison Trap (A) Lockdown - Chance for +2 Mag Hold (33) Lockdown - Accuracy/Endurance/Recharge/Hold (33) Lockdown - Accuracy/Hold (33) Lockdown - Accuracy/Recharge (34) Lockdown - Recharge/Hold (34) Lockdown - Endurance/Recharge/Hold Level 22: Triage Beacon (A) Preventive Medicine - Chance for +Absorb (37) Preventive Medicine - Endurance/RechargeTime (46) Preventive Medicine - Heal/RechargeTime/Endurance (46) Preventive Medicine - Heal (46) Preventive Medicine - Heal/RechargeTime (48) Preventive Medicine - Heal/Endurance Level 24: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense (42) Luck of the Gambler - Defense/Endurance Level 26: Summon Demon Prince (A) Superior Mark of Supremacy - Accuracy/Endurance (27) Superior Mark of Supremacy - Accuracy/Damage/Endurance (27) Superior Mark of Supremacy - Damage/Endurance (29) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (29) Ice Mistral's Torment - Chance for Cold Damage (31) Impeded Swiftness - Chance of Damage(Smashing) Level 28: Teleport Target (A) Warp - Range / Increased Perception Level 30: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 32: Abyssal Empowerment (A) Endurance Reduction IO Level 35: Trip Mine (A) Superior Avalanche - Recharge/Chance for Knockdown (36) Superior Avalanche - Accuracy/Damage (36) Superior Avalanche - Accuracy/Damage/Endurance (36) Superior Avalanche - Accuracy/Damage/Recharge (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 38: Fold Space (A) Accuracy IO (40) Recharge Reduction IO Level 41: Boxing (A) Accuracy IO Level 44: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (45) Steadfast Protection - Resistance/+Def 3% (45) Gladiator's Armor - Resistance Level 47: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense Level 49: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense Level 1: Supremacy Level 1: Brawl
  19. Wait there are people that don't think Group Fly is good on an MM.............wait, I get it GF is a kinda niche power but it's sooooo good on an MM and really helps avoiding some mobs and travelling especially in the Shadow Shard, Hollows and other areas. And as @bellona100stated good luck and have fun.......with a Final Fly Eagles Fly!!!!!😁
  20. Here's the most recent build.......as of July of 2022 according to my save date. Still having a blast play this dark beast and I've attached the file for easy download. Hope it helps Doc M Proposed Final- Controller (Darkness Control).mxd
  21. @meyerwolf406, Love me some dm/regen, might be my favorite scrapper build. While regen takes a lot of work to make it viable in the late game with all the debuffs you're dealing with.....it's still a blast to play with the hanging on by the edge of the seat type of battles you'll get into. I've built mine with near perma soul drain and hasten, about 2 seconds off each and hit soft capped defense numbers on smashing/lethal and melee along with a fair amount of debuff from ToF and of course soul drain slotted as an attack plus the gaussian's proc for added build up. While I'm no expert or anything like that I do find this build fun and hope it gives you some ideas for yours.....think outside the box and mix/match pieces to fit the style you want to play.........high recharge, high defense, high resists.......whatever you come up with should be fun and exciting. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! DM_Regen_Perma Updated: Level 50 Magic Scrapper Primary Power Set: Dark Melee Secondary Power Set: Regeneration Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(5), SprCrtStr-Rchg/+50% Crit(7) Level 1: Fast Healing -- Mrc-Rcvry+(A) Level 2: Reconstruction -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), NmnCnv-Heal(11), NmnCnv-Heal/Rchg(45) Level 4: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod/Acc(7) Level 6: Shadow Maul -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/EndRdx/Rchg(13), SprScrStr-Dmg/Rchg(15), FuroftheG-Acc/Dmg(15), FuroftheG-ResDeb%(17) Level 8: Siphon Life -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/Rchg(17), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), Hct-Dam%(19), Hct-Acc/Dmg/Rchg(21) Level 10: Dull Pain -- Pnc-Heal(A), Pnc-Heal/EndRedux(13), Pnc-EndRdx/Rchg(23), Pnc-Heal/Rchg(23), Pnc-Heal/EndRedux/Rchg(25) Level 12: Fly -- WntGif-ResSlow(A) Level 14: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(21), ShlWal-ResDam/Re TP(27), BlsoftheZ-Travel(29) Level 16: Integration -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(31) Level 18: Dark Consumption -- Obl-Dmg(A), Obl-%Dam(31), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33) Level 20: Resilience -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-Max HP%(36), UnbGrd-Rchg/ResDam(36) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 24: Touch of Fear -- Arm-Dam%(A), Arm-Dmg(43), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(50) Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(27), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), GssSynFr--Build%(37) Level 28: Instant Healing -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(36), Prv-Heal(39), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40) Level 30: Boxing -- Empty(A) Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(40), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42) Level 35: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Dam%(39), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(46) Level 38: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(50), UnbGrd-ResDam/EndRdx/Rchg(50) Level 41: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(46), Rct-Def(48) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46) Level 47: Tactics -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(48) Level 49: Moment of Glory -- LucoftheG-Def/Rchg+(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(3) Level 49: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Spiritual Core Paragon Level 50: Barrier Core Epiphany Level 12: Afterburner ------------
  22. I'm looking for some feedback on my first tank. I've played it to 50 and have him started on the incarnate path and while I really like him I'm looking for some feedback on if I can make him better. Any feedback would be appreciated as I mainly play MM's and trollers with a few scrappers and brutes to get my melee on. Thanks for any assistance This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Radiation Melee Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Death Shroud (A) Superior Gauntleted Fist - Accuracy/Damage (3) Superior Gauntleted Fist - Damage/RechargeTime (3) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (5) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (5) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (7) Superior Gauntleted Fist - RechargeTime/+Absorb Level 1: Contaminated Strike (A) Kinetic Combat - Accuracy/Damage (7) Kinetic Combat - Damage/Endurance (9) Kinetic Combat - Damage/Recharge (9) Kinetic Combat - Damage/Endurance/Recharge Level 2: Dark Embrace (A) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance/RechargeTime (15) Steadfast Protection - Knockback Protection (17) Steadfast Protection - Resistance/+Def 3% (17) Unbreakable Guard - Resistance/Endurance (19) Unbreakable Guard - +Max HP Level 4: Radioactive Smash (A) Superior Blistering Cold - Accuracy/Damage (19) Superior Blistering Cold - Damage/Endurance (21) Superior Blistering Cold - Accuracy/Damage/Endurance (21) Superior Blistering Cold - Accuracy/Damage/Recharge (23) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (23) Superior Blistering Cold - Recharge/Chance for Hold Level 6: Murky Cloud (A) Aegis - Resistance/Endurance (25) Aegis - Resistance (25) Aegis - Resistance/Endurance/Recharge Level 8: Obsidian Shield (A) Aegis - Resistance (27) Aegis - Resistance/Endurance (27) Aegis - Psionic/Status Resistance (29) Gladiator's Armor - TP Protection +3% Def (All) Level 10: Dark Regeneration (A) Theft of Essence - Chance for +Endurance (29) Superior Avalanche - Recharge/Chance for Knockdown (31) Superior Avalanche - Accuracy/Damage (31) Superior Avalanche - Damage/Endurance (31) Superior Avalanche - Accuracy/Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Recharge Level 12: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 14: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Luck of the Gambler - Defense (50) Kismet - Accuracy +6% (50) Luck of the Gambler - Defense/Endurance Level 16: Cloak of Darkness (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Shield Wall - +Res (Teleportation), +5% Res (All) (34) Shield Wall - Defense Level 18: Taunt (A) Perfect Zinger - Threat/Placate/Recharge/Range Level 20: Fusion (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 22: Hasten (A) Recharge Reduction IO (34) Recharge Reduction IO Level 24: Boxing (A) Empty Level 26: Tough (A) Aegis - Resistance (34) Aegis - Resistance/Endurance (36) Aegis - Resistance/Endurance/Recharge Level 28: Irradiated Ground (A) Achilles' Heel - Chance for Res Debuff (36) Fury of the Gladiator - Accuracy/Damage (36) Fury of the Gladiator - Chance for Res Debuff (37) Armageddon - Chance for Fire Damage (37) Eradication - Chance for Energy Damage (37) Obliteration - Chance for Smashing Damage Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Reactive Defenses - Scaling Resist Damage (39) Reactive Defenses - Defense Level 32: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense (40) Luck of the Gambler - Defense/Endurance Level 35: Devastating Blow (A) Hecatomb - Chance of Damage(Negative) (40) Hecatomb - Damage (40) Hecatomb - Damage/Recharge (42) Hecatomb - Damage/Recharge/Accuracy (42) Hecatomb - Recharge/Accuracy Level 38: Atom Smasher (A) Superior Might of the Tanker - Accuracy/Damage (42) Superior Might of the Tanker - Damage/Recharge (43) Superior Might of the Tanker - Accuracy/Damage/Recharge (43) Superior Might of the Tanker - Damage/Endurance/Recharge (43) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (45) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 41: Focused Accuracy (A) Rectified Reticle - Increased Perception (45) Rectified Reticle - To Hit Buff Level 44: Laser Beam Eyes (A) Superior Winter's Bite - Accuracy/Damage (45) Superior Winter's Bite - Damage/RechargeTime (46) Superior Winter's Bite - Accuracy/Damage/Endurance (46) Superior Winter's Bite - Accuracy/Damage/Recharge (46) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (48) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 47: Physical Perfection (A) Panacea - +Hit Points/Endurance (48) Numina's Convalesence - +Regeneration/+Recovery (48) Miracle - +Recovery (50) Performance Shifter - Chance for +End Level 49: Assault (A) Endurance Reduction IO Level 1: Gauntlet Level 1: Brawl
  23. The build is posted at the end of the video but I went ahead and out it through MIDS to see what it looked like, atleast what I could gather from just the IO sets but not sure which pieces he used on a few as they were mostly full sets with a few exceptions. It is a very impressive build with everything active This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Nature Affinity Power Pool: Flight Power Pool: Concealment Power Pool: Speed Power Pool: Leadership Ancillary Pool: Field Mastery Villain Profile: Level 1: Summon Wolves (A) Expedient Reinforcement - Accuracy/Recharge (3) Expedient Reinforcement - Accuracy/Damage (3) Expedient Reinforcement - Damage/Endurance (5) Expedient Reinforcement - Accuracy/Damage/Recharge (5) Expedient Reinforcement - Endurance/Damage/Recharge (7) Expedient Reinforcement - Resist Bonus Aura for Pets Level 1: Regrowth (A) Preventive Medicine - Chance for +Absorb (13) Preventive Medicine - Heal/RechargeTime/Endurance (13) Preventive Medicine - Heal (15) Preventive Medicine - Heal/Endurance (15) Preventive Medicine - Endurance/RechargeTime (17) Preventive Medicine - Heal/RechargeTime Level 2: Call Hawk (A) Apocalypse - Chance of Damage(Negative) (7) Apocalypse - Damage (9) Apocalypse - Damage/Recharge (9) Apocalypse - Damage/Recharge/Accuracy (11) Apocalypse - Recharge/Accuracy (11) Apocalypse - Damage/Endurance Level 4: Wild Growth (A) Gladiator's Armor - TP Protection +3% Def (All) (17) Unbreakable Guard - Resistance/Endurance/RechargeTime (19) Unbreakable Guard - Resistance (19) Unbreakable Guard - Resistance/Endurance (21) Unbreakable Guard - Endurance/RechargeTime (21) Unbreakable Guard - RechargeTime/Resistance Level 6: Train Beasts (A) Endurance Reduction IO Level 8: Call Ravens (A) Achilles' Heel - Chance for Res Debuff (23) Ragnarok - Damage (23) Ragnarok - Damage/Recharge (25) Ragnarok - Damage/Recharge/Accuracy (25) Ragnarok - Recharge/Accuracy (27) Ragnarok - Chance for Knockdown Level 10: Fly (A) Endurance Reduction IO Level 12: Summon Lions (A) Superior Command of the Mastermind - Accuracy/Damage (27) Superior Command of the Mastermind - Damage/Endurance (29) Superior Command of the Mastermind - Accuracy/Damage/Recharge (29) Superior Command of the Mastermind - Damage/Endurance/Recharge (31) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (31) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura Level 14: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 16: Group Fly (A) Hypersonic - Flying / Increased Fly Protection (46) Hypersonic - Endurance/Flying Level 18: Fortify Pack (A) Shield Wall - +Res (Teleportation), +5% Res (All) Level 20: Wild Bastion (A) Numina's Convalesence - +Regeneration/+Recovery (31) Panacea - +Hit Points/Endurance (33) Panacea - Heal (33) Panacea - Heal/Endurance (33) Panacea - Heal/Recharge (34) Panacea - Heal/Endurance/Recharge Level 22: Summon Dire Wolf (A) Superior Mark of Supremacy - Damage (34) Superior Mark of Supremacy - Damage/Endurance (34) Superior Mark of Supremacy - Accuracy/Endurance (36) Superior Mark of Supremacy - Accuracy/Damage (36) Superior Mark of Supremacy - Accuracy/Damage/Endurance (36) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen Level 24: Evasive Maneuvers (A) Reactive Defenses - Scaling Resist Damage (45) Reactive Defenses - Defense/Endurance/RechargeTime (45) Reactive Defenses - Defense (45) Reactive Defenses - Defense/Endurance (46) Reactive Defenses - Endurance/RechargeTime (46) Reactive Defenses - Defense/RechargeTime Level 26: Tame Beasts (A) Endurance Reduction IO Level 28: Entangling Aura (A) Unbreakable Constraint - Chance for Smashing Damage (37) Unbreakable Constraint - Hold/Endurance (37) Unbreakable Constraint - Hold (37) Unbreakable Constraint - Hold/Recharge (39) Unbreakable Constraint - Hold/Recharge/Accuracy (39) Unbreakable Constraint - Recharge/Accuracy Level 30: Overgrowth (A) Adjusted Targeting - To Hit Buff (39) Adjusted Targeting - To Hit Buff/Recharge (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge (40) Adjusted Targeting - Endurance/Recharge (40) Adjusted Targeting - To Hit Buff/Endurance (42) Adjusted Targeting - Recharge Level 32: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 35: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 38: Hasten (A) Recharge Reduction IO (48) Recharge Reduction IO Level 41: Temp Invulnerability (A) Unbreakable Guard - +Max HP (48) Unbreakable Guard - Resistance/Endurance/RechargeTime (48) Unbreakable Guard - Resistance (50) Unbreakable Guard - Resistance/Endurance (50) Unbreakable Guard - Endurance/RechargeTime (50) Unbreakable Guard - RechargeTime/Resistance Level 44: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Assault (A) Endurance Reduction IO Level 49: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 1: Brawl (A) Empty Level 1: Sprint (A) Endurance Reduction IO Level 1: Supremacy Level 2: Rest
  24. First things first......I appreciate all input on my builds both good and bad as it shows me what I'm doing right and/or wrong. Mostly I like a different view point then my own to open my eyes to different avenues that I may not have thought of. Now on to the points @bellona100has made............they are correct on all points and I agree with them on most of them but the hold proc in demon prince is more of a choice than a necessity based on my optics of seeing the Demon Prince cast their hold power a lot.....now again I have been told I play like a blind man and may not be seeing things clearly so take that for what it's worth. Now to hurricane........I very rarely use it but I take it because it looks cool and every now and then the urge to pop hurricane and trap things in a small corner then pop LS and nado is too much to resist. It's more of a why not or got nothing else to take power for me. Finally, Stamina and it's 3rd slot......cause with this build I gas out a lot........I have too much fun propping storm powers and attacking so I tend to run outta gas. I will agree with this statement also.......I'll never tell you my build rocks or is the most ultimate this or that but I will say that the majority of the builds I post are still actively played and I find them fun.....which to me is the most important thing. Can I solo TF's or AV's on a lot of them......not very likely. Do I enjoy them.....without a doubt.......well except my demon/thermal, not sure why though.....never mind that rant is for another time. Point is, us the the builds to get an idea, test things out, find what works for you and then make that.
  25. This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Storm Summoning Power Pool: Sorcery Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Summon Demonlings (A) Superior Mark of Supremacy - Damage/Endurance (3) Superior Mark of Supremacy - Accuracy/Endurance (3) Superior Command of the Mastermind - Damage/Endurance/Recharge (5) Superior Command of the Mastermind - Accuracy/Damage/Recharge (5) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (7) Superior Command of the Mastermind - Accuracy/Damage Level 1: Gale (A) Force Feedback - Chance for +Recharge Level 2: Lash (A) Hecatomb - Damage (7) Hecatomb - Chance of Damage(Negative) (9) Hecatomb - Damage/Recharge (9) Hecatomb - Damage/Recharge/Accuracy (11) Hecatomb - Recharge/Accuracy Level 4: Mystic Flight (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: Enchant Demon (A) Endurance Reduction IO Level 8: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (15) Shield Wall - +Res (Teleportation), +5% Res (All) (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 10: Steamy Mist (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Reactive Defenses - Scaling Resist Damage (19) Reactive Defenses - Defense (19) Reactive Defenses - Defense/Endurance Level 12: Summon Demons (A) Soulbound Allegiance - Damage/Recharge/Accuracy (21) Soulbound Allegiance - Recharge/Accuracy (21) Soulbound Allegiance - Chance for Build Up (23) Soulbound Allegiance - Damage (23) Superior Mark of Supremacy - Accuracy/Damage (25) Superior Mark of Supremacy - Accuracy/Damage/Endurance Level 14: Hasten (A) Recharge Reduction IO (25) Recharge Reduction IO Level 16: Freezing Rain (A) Superior Frozen Blast - Accuracy/Damage (27) Superior Frozen Blast - Damage/Endurance (27) Superior Frozen Blast - Accuracy/Damage/Endurance (29) Superior Frozen Blast - Accuracy/Damage/Recharge (29) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (31) Superior Frozen Blast - Recharge/Chance for Immobilize Level 18: Hell on Earth (A) Sovereign Right - Resistance Bonus (31) Edict of the Master - Defense Bonus (31) Expedient Reinforcement - Resist Bonus Aura for Pets (33) Call to Arms - Defense Bonus Aura for Pets (33) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (33) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen Level 20: Hurricane (A) Force Feedback - Chance for +Recharge Level 22: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Reactive Defenses - Defense (34) Reactive Defenses - Defense/Endurance (34) Reactive Defenses - Defense/RechargeTime Level 24: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (36) Gaussian's Synchronized Fire-Control - To Hit Buff (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge Level 26: Summon Demon Prince (A) Sovereign Right - Accuracy/Damage (37) Sovereign Right - Accuracy/Endurance (37) Sovereign Right - Accuracy/Damage/Endurance (37) Ice Mistral's Torment - Chance for Cold Damage (39) Unbreakable Constraint - Chance for Smashing Damage (39) Impeded Swiftness - Chance of Damage(Smashing) Level 28: Spirit Ward (A) Preventive Medicine - Chance for +Absorb (39) Preventive Medicine - Heal Level 30: Enflame (A) Annihilation - Chance for Res Debuff (40) Ragnarok - Chance for Knockdown (40) Bombardment - Chance for Fire Damage (50) Ragnarok - Damage Level 32: Abyssal Empowerment (A) Endurance Reduction IO Level 35: Tornado (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (40) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (42) Overwhelming Force - Damage/Endurance/Recharge (42) Overwhelming Force - Accuracy/Damage/Endurance (42) Overwhelming Force - Accuracy/Damage Level 38: Lightning Storm (A) Superior Winter's Bite - Accuracy/Damage (43) Superior Winter's Bite - Damage/RechargeTime (43) Superior Winter's Bite - Accuracy/Damage/Endurance (43) Superior Winter's Bite - Accuracy/Damage/Recharge (45) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (45) Sudden Acceleration - Knockback to Knockdown Level 41: Dark Embrace (A) Steadfast Protection - Resistance/+Def 3% (45) Gladiator's Armor - TP Protection +3% Def (All) (46) Gladiator's Armor - End/Resist (46) Gladiator's Armor - Resistance Level 44: Oppressive Gloom (A) Stupefy - Chance of Knockback (46) Stupefy - Endurance/Stun Level 47: Soul Storm (A) Apocalypse - Chance of Damage(Negative) (48) Apocalypse - Damage (48) Apocalypse - Damage/Recharge (48) Apocalypse - Damage/Recharge/Accuracy (50) Apocalypse - Recharge/Accuracy Level 49: Rune of Protection (A) Unbreakable Guard - +Max HP Level 1: Supremacy Level 1: Brawl
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