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Alchemystic

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Everything posted by Alchemystic

  1. Potentially! Admittedly I hadn't thought about Magma's gimmick all to hard, but -def on some powers sounds fitting.
  2. Got me thinking what other weapon powersets might be possible, so while the creative juices are still flowing, think I'll try my hand at something; Arrow Control - Electrified Net Arrow: Taken from Tactical Arrow, serves as a viable Immobilize power that unlike it's Trick Arrow variant deals Energy DoT. - Poison Arrow: Uses Poison Gas Arrow's projectile and the 'Paralytic Poison' FX, Holds the target while doing Lethal damage and Toxic DoT. - Frost Arrow: Uses Ice Arrow's projectile. Immobilizes targets in an AoE using the 'Frostbite' and 'Ice Slick' FX, while also dealing Cold DoT. - Smoke Arrow: Uses Burning Arrow's projectile, creating an AoE field of low visibility with similar FX to Smoke Grenades. - Slime Arrow: Uses Acid Arrow's projectile, Creating a field similar to 'Corrosive Vial' that slows enemies and deals Toxic DoT. - ESD Arrow: Another power from Tactical Arrow, functioning as an AoE Disorient that deals extra Energy damage to robots. - Cluster Arrow: Uses Explosive Arrow's projectile, knocking foes down in an AoE chain and deals light Fire/Smashing damage. - Foam Arrow: Uses Glue Arrow's projectile, Holding foes in an AoE with thick webbing similar to the Web Cocoon power, though with added liquid FX - Homing Arrows: Fires three arrows to a location, which causes damage, becomming pets that continue to follow around teleport-attacking foes and dealing further damage. Arsenal Support - Web Grenade: Taken from Devices/Traps, though fired from your rifle. Works as a viable Immobilize power as first pick. - Water Cannon: New Knockback power that uses a larger 'Water Jet' FX, functioning similar to Gale. - Glue Grenade: Taken from PPD Swat. Functions similar to Glue Arrow, making a patch of sticky goo that slows down enemies. - Riot Foam: New single target Hold power that deals no damage. Similar FX to Web Cocoon with heavier liquid FX. - Coordinated Targeting: Taken from Mace Mastery, this Sentinel-unique power functions as as an AoE toggle that boosts Accuracy, Perception and ToHit. - N2 Spray: Taken from Crey Scientists. A cone debuff that reduces speed and recharge, with a minor Cold DoT effect. - Surveillance: Taken from Arsenal Mastery, works as a good single target debuff similar to Benumb or Heat Exhaustion. - Trip Mine: Taken from Devices/Traps, appears in Arsenal Assault so I figured it would work nice here too. - LRM Rocket: Taken from Arsenal Mastery, filling a similar role to Time Bomb/Detonator, providing a high damaging long-windup attack.
  3. Good call! I'm not sure what the official term is, I think 'attract' or something? I'll make a slight edit nonetheless
  4. Been a hot minute since I've posted any new powersets here myself, and that mostly comes down to having a surprisingly productive summer! Now we're in more of a lull this time of year before the steady flow of annual holidays, I've had a little more time set aside for CoH in general, along with projects like this. Looking back on the last bout of powersets, I was trying to create a little more disctinction between Energy and Kinetics themed powers, but I want to also look at giving Gravity similar treatment. Historically, Gravity has always been a bit synonymous with the two, with Kinetics and Energy Assault being viewed as the 'natural pairing' with Gravity Control. I already had a go at making Gravity Manipulation, Armor and Affinity, so we can maybe try and round things out with Blast, Melee and Assault powersets too. Gravity Melee - Compress: A new quick smashing melee power using the 'Mental Strike' animation from Psi Melee. Has a small gravity FX extending along the arm during the strike. - Slam: A new melee power that uses the same animation as Air Superiority, and also has a chance to knock foes down and disable flight.... like Air Superiority. Features typical gravity FX on the arms during the animation. - Gravity Wave: A cone melee power that uses the same animation as 'Jacob's Ladder' from Elec Melee, with similar FX as 'Warp' extending over both arms. - Build Up: Your average build up power. / - Taunt/Placate: Standard aggro management power. - Impact: A new PBAoE melee power that uses the same animation as Atom Smasher. Deals heavy damage and can cause several foes to be knocked down and lose flight. Similar FX to Slam, but with the Crush FX added in. Not available on Stalkers. - Assassin's Crush: A Stalker-unique power that uses the 'Fist of Annihilation' animation from Martial Arts. Similar FX to 'Compress', though more intense. - Liftoff: A new melee power using the 'Telekinetic Blow' animation from Psi Melee, with greater gravity FX extending along the arm. Inflicts an upwards 'repel' effect. - Propel: A power taken from Gravity Control, filling a similar role to Hurl/Hurl Boulder. - Collapse: A superior damage melee power that uses the same animation as Tremor or Total Focus, has a chance to immobilize the target and increase the endurance they must use for powers. Same FX as Slam, though more intense. Gravity Blast - Attract: Ranged power that attracts debris to the target. Uses 'Gravity Distortion' FX on the torso while drawing in rock/scrap props, dealing smashing/lethal damage. - Shunt: Ranged power that inflicts moderate smashing damage and knocks them back. uses the 'Lift' FX but motioned backwards. - Scatter: Ranged cone attack that flings several rock/scrap props ahead of the player, using the alternative 'Energy Torrent' animation with objects having similar projectile FX to 'Propel' - Propel: A power taken from Gravity Control, working much the same. - Aim: Standard Aim power. - FTL Lance: Snipe power that fires a small superfast projectile. Uses the same projectile FX as 'Propel', though much narrower and intensive. - Barycenter: DoT field that causes debris to circle around a fixed point, using a smaller 'Singularity' FX and several objects to encircle it. - Warp: High damage ranged attack that uses the same FX as 'Wormhole' on the target, and inflicts stun. - Event Horizon: Massive AoE attack that uses the rippling effects of 'Wormhole' and 'Dimension Shift'. Gives all targets weak flight with no control and pulls them toward the center point. Gravity Assault - Attract: Ranged power that attracts debris to the target. Uses 'Gravity Distortion' FX on the torso while drawing in rock/scrap props, dealing smashing/lethal damage. - Slam: A new melee power that uses the same animation as Air Superiority, and also has a chance to knock foes down and disable flight.... like Air Superiority. Features typical gravity FX on the arms during the animation. - Scatter: Ranged cone attack that flings several rock/scrap props ahead of the player, using the alternative 'Energy Torrent' animation with objects having similar projectile FX to 'Propel' - Shunt: Ranged power that inflicts moderate smashing damage and knocks them back. uses the 'Lift' FX but motioned backwards. - Build Up: Your average build up power. - Impact: A new PBAoE melee power that uses the same animation as Atom Smasher. Deals heavy damage and can cause several foes to be knocked down and lose flight. Similar FX to Slam, but with the Crush FX added in. - FTL Lance: Snipe power that fires a small superfast projectile. Uses the same projectile FX as 'Propel', though much narrower and intensive. - Collapse: A superior damage melee power that uses the same animation as Tremor or Total Focus, has a chance to immobilize the target and increase the endurance they must use for powers. Same FX as Slam, though more intense. - Warp: High damage ranged attack that uses the same FX as 'Wormhole' on the target, and inflicts stun.
  5. Some real good finds here! I didn't know there was such a treasure trove of costume pieces included in game that we never had access to, I knew about some of the obvious ones, but there's quite a few things here I didn't actually know were compatible with player models and were capable of being colored! Good work digging these up, can definitely list a few NPCs that look like they have viable costume parts, but I was never quite sure how to verify; Wyvern Praetorian Police Rulu-Shin IDF Commanders PPD Hardsuits Luddites Mooks
  6. Personally? I'd like to see an Immobilize, but not at the cost of the AoE Slow/Knockdown element. The whole 'wet' thing was unfinished, but I could see something adapted from it. Perhaps it it could work like Oil Slick Arrow, where it can be targeted by players and enemies alike, and if something inflicts Cold damage on it (such as Cryo Freeze Ray), it triggers an AoE Immobilize.
  7. I can see what you're going for, though it looks a little like Shield Defense, but without the shield prop. That isn't to say it's a bad idea, something along the lines of 'Self Defense' would be a good set to have!
  8. OP already max slotted walk and went right for the exit
  9. Sorry I was uh, referencing something else (Though more of an Ork/Mechanicus guy myself 😏)
  10. Not eldritch enough bad powerset
  11. Definitely seeing some duplicity going on here, that's for sure.
  12. I tried my hand at a magic staff idea some time ago based on material from Arachnos Mace/Praetorian Carnival Wands, which ended up closely matching the 'Eldritch Blast' idea the old devs had. However, I didn't want it to gravitate towards the magic origin too much so I kept it open to other themes, which turned out for the better as being too magic-focused is what shelved Eldritch Blast to begin with. https://forums.homecomingservers.com/topic/13484-eco-friendly-powerset-recycling/page/11/#comment-261195
  13. I think that's the heart of it all, OP allegedly doesn't play the game, or at least refuses to engage with the fundamentals (archetypes, enhancements, incarnates, progression, even visuals) to the point it's eroded people's patience, especially when feedback is given and often neglected before another thread is made.
  14. Well thats the thing, all of these ideas create the impression this isn't a game they would enjoy, and I don't mean any offense by that.
  15. So... are all these posts just his notice period or something?
  16. I don't usually tell people to quit the game but honestly with the amount of quibbles you have I can't see you enjoying yourself here.
  17. I can tell by OP's posts that they really don't like incarnates, but uh, ironically enough that's the solution. Want more passive bonuses? Grab Alpha, Interface and Hybrid.
  18. Ah, so it's not available on Translocate either? It'd be great if these options went over to these other Teleport pool powers too, hopefully the animation time isn't too much an issue
  19. Experimentation > Speed of Sound > Jaunt seems to be missing from the teleportation customisation options Likewise, I'd love to see the Jaunt animation to be available for combat teleport, with and without FX
  20. Since I tried my hand at making an Energy themed support powerset, hoping to create more distinction between Energy and Kinetics, I wanna try having a go at more Kinetic themed powersets. So far we have here in this thread Kinetic Blast, Kinetic Assault and Kinetic Manipulation, complimenting Kinetics and Kinetic Melee that are already in game, which leaves us with two powerset types to figure out; Armor and Control. Obviously there's going to be a lot of thematic overlap between Gravity and Energy themed sets, but I think there's enough material to work with. Kinetic Armor - Kinetic Armor: Toggle power that grants Resistance to Smashing, Lethal, Fire and Cold. Uses Kinetic Melee whirling FX on the player body - Dampening Field: Autopower from Energy Aura, granting small Resistance to Smashing, Lethal, Energy and End Drain - Flux Armor: Toggle power that grants Resistance to Energy, Negative, Psionic and Toxic. Uses the pulsing Kinetic FX from 'Focused Burst' on player body - Density Increase: Toggle power that grants Protection to Hold, Immobilize, Knockdown, Stun and Slow. Uses Kinetic Melee's fist FX throughout the player's body - Ablative Barrier: Click power that grants Absorb over Time. Uses the 'Burst'/'Focused Burst' spherical FX on the player body - Equilibrium: Toggle power that reduces enemy Defense in an AoE while boosting your own per enemy affected. Uses a larger scale 'Power Siphon' FX in reverse - Repelling Force: Autopower from Energy Aura, granting a small boost to Defense - Shift Momentum: Click power that DeBuffs Speed and Damage in an AoE while boosting your own per enemy affected. Uses the 'Burst' area FX in reverse - Unstoppable Force: Click power that increases Damage, Defense, and Mez Protection. Uses the 'Concentrated Strike' target FX on player body Kinetic Control - Halt Movement: Single target Immobilize power dealing Smashing DoT. Uses a smaller version of the 'Power Siphon' FX on enemy legs - Impel: Single target repel power much like 'Ki Push', with similar FX to 'Focused Burst' - Stasis: Single target Hold power dealing Smashing DoT. Traps target in a bubble similar to the 'Burst'/'Focused Burst' spherical FX - Halt Momentum: Ranged cone version of Halt Movement - Repulsing Torrent: Same power from Kinetic Melee, knocking foes back in a cone - Attract: Targeted AoE power that slows enemies and draws them in, and may cause knockdown. Uses the 'Power Siphon' FX in reverse - Fluctuation: Ranged AoE power that Stuns enemies. Uses a larger version of the 'Burst' area FX - Mass Stasis: AoE version of Stasis. - Opposing Force: Summons a pet that uses Kinetic Melee powers. Creates an invisible humanoid entity with the Kinetic Melee hand aura throughout it's body
  21. It's also because I'm bad at figuring out power balance 👀
  22. I may have got a little too excited and forgot to even look where the patch notes were coming from, my bad 😅
  23. Marine Affinity is now live! (on the test server) Funnily enough, not one anyone here got around to having a go at! I've seen it pop up a few times here in the suggestions forum, but ironically dry as a bone over in this thread. But! What it does mean is that more water powersets could be potentially explored in the future, something the old dev team wanted to do according to the AMA. We've already got a few other water themed powersets spread over different archetypes, but we are lacking support based ideas, so it's nice to see Marine Affinity added to the game. With that said, I do wanna try and conceptualise some more support sets too, starting with Energy Affinity Now you might be thinking that's just 'Kinetics'. Which... yeah, I guess so. But I like to think every since Kinetic Melee came out alongside Energy Melee, there's a degree of separation we can maybe work with. Energy Affinity - Sap Energy: Reduces a single target's Endurance and Damage. Uses the Malta 'Sapper' FX - Kinetic Barrier: Grants Defense to Smashing, Lethal and Energy to allies, using the 'Kinetic Shield' Alt FX - Repulse: Retired power belonging to Stalkers. Creates a PBAoE knockback field similar to 'Repel' - Power Barrier: Grants Defense to FIre, Cold, Energy and Negative to allies, using the 'Power Shield' Alt FX - Entropy Field: PBAoE toggle power that grants mez protection. Targets gain an aura similar to the 'Entropic Aura' Alt FX, while the power itself has a field similar to 'Soothing Aura' - Power Crash: Reduces enemy Endurance, Damage, Defense and Recovery in an AoE. Uses the Malta 'Sapper Overcharge' FX - Energizer: Heals an ally and grants a small Endurance Discount and boost to Recovery and Regeneration. Uses the 'Energize' FX - Power Drain: Power borrowed from Sentinels, reduces enemy Endurance and boosts your own - Energy Boost: Ally version of Power Build Up, uses the 'Overload' Alt FX
  24. Ahah I get your meaning now, I think I interpreted them as one in the same, but you're correct Taunt is a melee requirement, Taunt Aura is an armor requirement.
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