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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Okay! So, looking through some of the older stuff here for inspiration, cos I realise I've been neglecting finishing some of the powerset themes from way back. I wanna try and get some of them rounded out until something else comes up! So first off is the 'Spirit' power theme, which I made a few sets for HERE and HERE. The premise of these powers is using a green/teal version of the 'Soul Mastery' FX along with some of the other 'ghostly' themed stuff to flesh it out, but dispite making a few melee powers, I never got around to making a Melee powerset. I'm also gonna try and make an Armor powerset to compliment it, and a Support powerset since Armor/Support have a lot of overlap. Spirit Melee - Ghostly Hand: Quick melee attack similar to 'Mental Strike'. though uses Soul FX instead of Psionic ripples - Torment: Standard melee attack with Soul Mastery FX on hands, target briefly has the Illusion Control 'Spectral Wounds' FX - Poltergeist: Heavy melee attack similar to 'Telekinetic Blow'. though uses Soul FX instead of Psionic ripples - Spirit Nexus: PBAoE Damage power, uses a large 'Soul Storm' FX on player with a growing 'Spectral Wall' FX from Illusion Control. Not available to Stalkers - Build Up: Standard Build Up power - Taunt/Placate: Standard aggro management power - Assassin's Dirge: Stalker unique power. Same animation as 'Assassin's Eclipse', but with heavy Soul Mastery FX around the arms. - Grasping Spirits: Close cone power with similar reaching hands as the Soul Noir 'Living Shadows/Torrent' powers, with heavy use of Soul FX around the targets. - Spectral Ray: A powerful ranged power that uses the same FX as Soul Mastery's 'Dark Obliteration', though without the AoE - Soultaker: Heavy Melee power, with Soul Mastery FX on hands, while target has the 'Soul Storm' FX momentarily Spirit Armor - Ghostly Armor: Armor toggle that provides Defense to Smashing, Lethal, Cold and Negative. Has similar FX to the Croatoa/Pirate ghosts - Gravesite: PBAoE toggle that deals Negative DoT. Uses the 'Ghosts' aura on player with 'Cloak of Fear' FX. Stalkers reveive a Fear toggle later instead - Spirit Armor: Armor toggle that provides Defense to Negative, Fire, Psionic, and Energy. Has a similar aura to the 'Spectral Terror' FX - Life Essence: Click power that heals the player and grants a small boost to Toxic resistance. Uses the same swirling Soul FX as 'Shadow Meld' - Excorsism: Click power that provides mez protection for a short duration. Uses the 'Shadow Meld' Soul FX surrounding the body - Etherealness: Stealth toggle that provides a little positional Defense. Uses the 'Ghosts' aura without the swirling spirits. Stalkers get Hide at T1 instead - Peer Beyond: Toggle power that increases ToHit and Perception, and resistance to them being DeBuffed. Uses the 'Tendrils' eye glow aura - Ressurection: Self ressurect power that uses the 'Soul Storm' FX on the player body - Astral Projection: Click power that causes you to become briefly intangible while increasing recovery and absorb. Uses the same aura as 'Spectral Terror' Spirit Affinity - Rejuvenation: PBAoE healing power. Uses an expanding 'Spectral Wall' FX and waves of spirits from the 'Ghosts' aura - Ghostly Shield: Ally version of Ghostly Armor, with similar FX - Life Force: Ally version of Life Essence, with similar FX - Spirit Shield: Ally version of Spirit Armor, with similar FX - Exorcise: Ally version of Exorcism, with similar FX - Ethereal Plane: PBAoE version of Etherealness, with similar FX in a larger area - Ressurect: Ally version of Ressurection, with similar FX - Weaken Veil: Targetted intangible patch power similar to 'Black Hole'. Uses a heavier version the 'Ghosts' aura with affected foes having the 'Spectral Wounds' FX - Hallow Ground: Targetted AoE Immobilize field with minor Negative DoT. Uses the 'Cloak of Fear' aura at location with 'Spectral Wall' FX on affected foes- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
@Jiro Ito do you have any ideas what assets could be used to make the powers in your set? It's a nice idea, though it would really benefit visualizing it beyond weaponry 🙂- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Potentially! Admittedly I hadn't thought about Magma's gimmick all to hard, but -def on some powers sounds fitting.- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Got me thinking what other weapon powersets might be possible, so while the creative juices are still flowing, think I'll try my hand at something; Arrow Control - Electrified Net Arrow: Taken from Tactical Arrow, serves as a viable Immobilize power that unlike it's Trick Arrow variant deals Energy DoT. - Poison Arrow: Uses Poison Gas Arrow's projectile and the 'Paralytic Poison' FX, Holds the target while doing Lethal damage and Toxic DoT. - Frost Arrow: Uses Ice Arrow's projectile. Immobilizes targets in an AoE using the 'Frostbite' and 'Ice Slick' FX, while also dealing Cold DoT. - Smoke Arrow: Uses Burning Arrow's projectile, creating an AoE field of low visibility with similar FX to Smoke Grenades. - Slime Arrow: Uses Acid Arrow's projectile, Creating a field similar to 'Corrosive Vial' that slows enemies and deals Toxic DoT. - ESD Arrow: Another power from Tactical Arrow, functioning as an AoE Disorient that deals extra Energy damage to robots. - Cluster Arrow: Uses Explosive Arrow's projectile, knocking foes down in an AoE chain and deals light Fire/Smashing damage. - Foam Arrow: Uses Glue Arrow's projectile, Holding foes in an AoE with thick webbing similar to the Web Cocoon power, though with added liquid FX - Homing Arrows: Fires three arrows to a location, which causes damage, becomming pets that continue to follow around teleport-attacking foes and dealing further damage. Arsenal Support - Web Grenade: Taken from Devices/Traps, though fired from your rifle. Works as a viable Immobilize power as first pick. - Water Cannon: New Knockback power that uses a larger 'Water Jet' FX, functioning similar to Gale. - Glue Grenade: Taken from PPD Swat. Functions similar to Glue Arrow, making a patch of sticky goo that slows down enemies. - Riot Foam: New single target Hold power that deals no damage. Similar FX to Web Cocoon with heavier liquid FX. - Coordinated Targeting: Taken from Mace Mastery, this Sentinel-unique power functions as as an AoE toggle that boosts Accuracy, Perception and ToHit. - N2 Spray: Taken from Crey Scientists. A cone debuff that reduces speed and recharge, with a minor Cold DoT effect. - Surveillance: Taken from Arsenal Mastery, works as a good single target debuff similar to Benumb or Heat Exhaustion. - Trip Mine: Taken from Devices/Traps, appears in Arsenal Assault so I figured it would work nice here too. - LRM Rocket: Taken from Arsenal Mastery, filling a similar role to Time Bomb/Detonator, providing a high damaging long-windup attack.- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Good call! I'm not sure what the official term is, I think 'attract' or something? I'll make a slight edit nonetheless- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Been a hot minute since I've posted any new powersets here myself, and that mostly comes down to having a surprisingly productive summer! Now we're in more of a lull this time of year before the steady flow of annual holidays, I've had a little more time set aside for CoH in general, along with projects like this. Looking back on the last bout of powersets, I was trying to create a little more disctinction between Energy and Kinetics themed powers, but I want to also look at giving Gravity similar treatment. Historically, Gravity has always been a bit synonymous with the two, with Kinetics and Energy Assault being viewed as the 'natural pairing' with Gravity Control. I already had a go at making Gravity Manipulation, Armor and Affinity, so we can maybe try and round things out with Blast, Melee and Assault powersets too. Gravity Melee - Compress: A new quick smashing melee power using the 'Mental Strike' animation from Psi Melee. Has a small gravity FX extending along the arm during the strike. - Slam: A new melee power that uses the same animation as Air Superiority, and also has a chance to knock foes down and disable flight.... like Air Superiority. Features typical gravity FX on the arms during the animation. - Gravity Wave: A cone melee power that uses the same animation as 'Jacob's Ladder' from Elec Melee, with similar FX as 'Warp' extending over both arms. - Build Up: Your average build up power. / - Taunt/Placate: Standard aggro management power. - Impact: A new PBAoE melee power that uses the same animation as Atom Smasher. Deals heavy damage and can cause several foes to be knocked down and lose flight. Similar FX to Slam, but with the Crush FX added in. Not available on Stalkers. - Assassin's Crush: A Stalker-unique power that uses the 'Fist of Annihilation' animation from Martial Arts. Similar FX to 'Compress', though more intense. - Liftoff: A new melee power using the 'Telekinetic Blow' animation from Psi Melee, with greater gravity FX extending along the arm. Inflicts an upwards 'repel' effect. - Propel: A power taken from Gravity Control, filling a similar role to Hurl/Hurl Boulder. - Collapse: A superior damage melee power that uses the same animation as Tremor or Total Focus, has a chance to immobilize the target and increase the endurance they must use for powers. Same FX as Slam, though more intense. Gravity Blast - Attract: Ranged power that attracts debris to the target. Uses 'Gravity Distortion' FX on the torso while drawing in rock/scrap props, dealing smashing/lethal damage. - Shunt: Ranged power that inflicts moderate smashing damage and knocks them back. uses the 'Lift' FX but motioned backwards. - Scatter: Ranged cone attack that flings several rock/scrap props ahead of the player, using the alternative 'Energy Torrent' animation with objects having similar projectile FX to 'Propel' - Propel: A power taken from Gravity Control, working much the same. - Aim: Standard Aim power. - FTL Lance: Snipe power that fires a small superfast projectile. Uses the same projectile FX as 'Propel', though much narrower and intensive. - Barycenter: DoT field that causes debris to circle around a fixed point, using a smaller 'Singularity' FX and several objects to encircle it. - Warp: High damage ranged attack that uses the same FX as 'Wormhole' on the target, and inflicts stun. - Event Horizon: Massive AoE attack that uses the rippling effects of 'Wormhole' and 'Dimension Shift'. Gives all targets weak flight with no control and pulls them toward the center point. Gravity Assault - Attract: Ranged power that attracts debris to the target. Uses 'Gravity Distortion' FX on the torso while drawing in rock/scrap props, dealing smashing/lethal damage. - Slam: A new melee power that uses the same animation as Air Superiority, and also has a chance to knock foes down and disable flight.... like Air Superiority. Features typical gravity FX on the arms during the animation. - Scatter: Ranged cone attack that flings several rock/scrap props ahead of the player, using the alternative 'Energy Torrent' animation with objects having similar projectile FX to 'Propel' - Shunt: Ranged power that inflicts moderate smashing damage and knocks them back. uses the 'Lift' FX but motioned backwards. - Build Up: Your average build up power. - Impact: A new PBAoE melee power that uses the same animation as Atom Smasher. Deals heavy damage and can cause several foes to be knocked down and lose flight. Similar FX to Slam, but with the Crush FX added in. - FTL Lance: Snipe power that fires a small superfast projectile. Uses the same projectile FX as 'Propel', though much narrower and intensive. - Collapse: A superior damage melee power that uses the same animation as Tremor or Total Focus, has a chance to immobilize the target and increase the endurance they must use for powers. Same FX as Slam, though more intense. - Warp: High damage ranged attack that uses the same FX as 'Wormhole' on the target, and inflicts stun.- 792 replies
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Some real good finds here! I didn't know there was such a treasure trove of costume pieces included in game that we never had access to, I knew about some of the obvious ones, but there's quite a few things here I didn't actually know were compatible with player models and were capable of being colored! Good work digging these up, can definitely list a few NPCs that look like they have viable costume parts, but I was never quite sure how to verify; Wyvern Praetorian Police Rulu-Shin IDF Commanders PPD Hardsuits Luddites Mooks
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Personally? I'd like to see an Immobilize, but not at the cost of the AoE Slow/Knockdown element. The whole 'wet' thing was unfinished, but I could see something adapted from it. Perhaps it it could work like Oil Slick Arrow, where it can be targeted by players and enemies alike, and if something inflicts Cold damage on it (such as Cryo Freeze Ray), it triggers an AoE Immobilize.
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
I can see what you're going for, though it looks a little like Shield Defense, but without the shield prop. That isn't to say it's a bad idea, something along the lines of 'Self Defense' would be a good set to have!- 792 replies
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OP already max slotted walk and went right for the exit
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Sorry I was uh, referencing something else (Though more of an Ork/Mechanicus guy myself 😏)
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Not eldritch enough bad powerset
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Definitely seeing some duplicity going on here, that's for sure.
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I tried my hand at a magic staff idea some time ago based on material from Arachnos Mace/Praetorian Carnival Wands, which ended up closely matching the 'Eldritch Blast' idea the old devs had. However, I didn't want it to gravitate towards the magic origin too much so I kept it open to other themes, which turned out for the better as being too magic-focused is what shelved Eldritch Blast to begin with. https://forums.homecomingservers.com/topic/13484-eco-friendly-powerset-recycling/page/11/#comment-261195
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I think that's the heart of it all, OP allegedly doesn't play the game, or at least refuses to engage with the fundamentals (archetypes, enhancements, incarnates, progression, even visuals) to the point it's eroded people's patience, especially when feedback is given and often neglected before another thread is made.
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Well thats the thing, all of these ideas create the impression this isn't a game they would enjoy, and I don't mean any offense by that.
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So... are all these posts just his notice period or something?
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I don't usually tell people to quit the game but honestly with the amount of quibbles you have I can't see you enjoying yourself here.
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Focused Feedback: New Power Customization Options
Alchemystic replied to The Curator's topic in [Open Beta] Focused Feedback
Ah, so it's not available on Translocate either? It'd be great if these options went over to these other Teleport pool powers too, hopefully the animation time isn't too much an issue -
Focused Feedback: New Power Customization Options
Alchemystic replied to The Curator's topic in [Open Beta] Focused Feedback
Experimentation > Speed of Sound > Jaunt seems to be missing from the teleportation customisation options Likewise, I'd love to see the Jaunt animation to be available for combat teleport, with and without FX -
Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Since I tried my hand at making an Energy themed support powerset, hoping to create more distinction between Energy and Kinetics, I wanna try having a go at more Kinetic themed powersets. So far we have here in this thread Kinetic Blast, Kinetic Assault and Kinetic Manipulation, complimenting Kinetics and Kinetic Melee that are already in game, which leaves us with two powerset types to figure out; Armor and Control. Obviously there's going to be a lot of thematic overlap between Gravity and Energy themed sets, but I think there's enough material to work with. Kinetic Armor - Kinetic Armor: Toggle power that grants Resistance to Smashing, Lethal, Fire and Cold. Uses Kinetic Melee whirling FX on the player body - Dampening Field: Autopower from Energy Aura, granting small Resistance to Smashing, Lethal, Energy and End Drain - Flux Armor: Toggle power that grants Resistance to Energy, Negative, Psionic and Toxic. Uses the pulsing Kinetic FX from 'Focused Burst' on player body - Density Increase: Toggle power that grants Protection to Hold, Immobilize, Knockdown, Stun and Slow. Uses Kinetic Melee's fist FX throughout the player's body - Ablative Barrier: Click power that grants Absorb over Time. Uses the 'Burst'/'Focused Burst' spherical FX on the player body - Equilibrium: Toggle power that reduces enemy Defense in an AoE while boosting your own per enemy affected. Uses a larger scale 'Power Siphon' FX in reverse - Repelling Force: Autopower from Energy Aura, granting a small boost to Defense - Shift Momentum: Click power that DeBuffs Speed and Damage in an AoE while boosting your own per enemy affected. Uses the 'Burst' area FX in reverse - Unstoppable Force: Click power that increases Damage, Defense, and Mez Protection. Uses the 'Concentrated Strike' target FX on player body Kinetic Control - Halt Movement: Single target Immobilize power dealing Smashing DoT. Uses a smaller version of the 'Power Siphon' FX on enemy legs - Impel: Single target repel power much like 'Ki Push', with similar FX to 'Focused Burst' - Stasis: Single target Hold power dealing Smashing DoT. Traps target in a bubble similar to the 'Burst'/'Focused Burst' spherical FX - Halt Momentum: Ranged cone version of Halt Movement - Repulsing Torrent: Same power from Kinetic Melee, knocking foes back in a cone - Attract: Targeted AoE power that slows enemies and draws them in, and may cause knockdown. Uses the 'Power Siphon' FX in reverse - Fluctuation: Ranged AoE power that Stuns enemies. Uses a larger version of the 'Burst' area FX - Mass Stasis: AoE version of Stasis. - Opposing Force: Summons a pet that uses Kinetic Melee powers. Creates an invisible humanoid entity with the Kinetic Melee hand aura throughout it's body- 792 replies
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Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
It's also because I'm bad at figuring out power balance 👀- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
I may have got a little too excited and forgot to even look where the patch notes were coming from, my bad 😅- 792 replies
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