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Alchemystic

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Everything posted by Alchemystic

  1. Making it a toggle would help mitigate the main problems, so long as the duration of the power remains the same.
  2. If you're playing a Controller, that's represented by your secondary powers. If you're playing a Dominator, well... it's a long wait til level 44.
  3. IIRC correctly the current dev team don't really use it as a hard rule anymore, but there are still people who believe it should be.
  4. Burst And the two powers aren't even anything alike!
  5. Even though we've seen changes to the way sleep works, there's still the problem of mobs being prematurely awakened by AoE attacks or stacks of DoT that might already be afflicted on them. Obviously there's not much we could (or should) do to stop players from accidentally breaking sleep during a fight, but what we can do is make it so that waking up from sleep inflicts a secondary effect on foes that means it's still worthwhile. I think that when a target is prematurely awakened from sleep, they are disoriented for a short duration. This wouldn't be a high magnitude disorient, nor would you be able to slot it, but it would allow sleep powers to be effective even after the initial sleep effect has been removed. This disorient effect represents a transition from targets sleeping to fully gaining consciousness again, since snapping back into the action after an induced coma seems a bit strange. To make it visually distinctive, targets disoriented like this will still have the regular sleep FX over their heads.
  6. Sure, but soloing usually suggests you can tackle any and all content on your own, which wasn't the case back then.
  7. No archetype was ever designed with solo play in mind, because soloing wasn't viable until the invention system was introduced.
  8. I wanna know in what universe MMOs are built for solo play
  9. I had a stab at this myself way back when Illusion Control got the 'Mirror' pet customisation options. Since it was a larger undertaking I decided that it probably needed it's own thread rather than be included here. The gist of it was to have pets that not only look like you, but also could mimic some of your powers, including ones from your secondary powerset!
  10. I'm pleased to announce that as of today we have a few milestones to celebrate! - Two Year Anniversary! - One Hundred Powersets Recycled! - 35 Community Contributions! - Earth Powersets Now In-Game! It's been another fantastic year for this project! I had never imagined that this thread would last more than a week, and before I knew it we reached a month, and then a year! We had over 50 powersets conceptualised in the thread, as well as a massive community push to highlight the project during the 2020 weekly discussions! After that, I had my doubts if the project could continue for another year, but I was overjoyed that there was still a lot of interest in the thread, not just from players, but from the Homecoming team themselves! So with that said, I would like to personally thank the following people for their continued contributions to the project! @GenesisMan (Time Control) @ninja surprise (Force Control) @TemporalVileTerror (Whip Control) @Dinictus (Bio Weapons) @Naraka (Arcanist) @Thrythlind (Reptilians, Sidearm Power Pool) @Spaghetti Betty (Staff Manipulation) @Normal Thomas (Strength Manipulation) @oedipus_tex (Water Assault) @Player2 (Pistol Assault, Toxic Mastery) @Night (Weapon Assault) @BrandX (Temporal Armor) @ironjoe (Tactical Armor) @AgentForest (Fire Support, Wild Inspiration) @AerialAssault (Advanced Tactics) @Major_Decoy (Pistol Support) @Galaxy Brain (Archery Mastery) @@T3h Ish (Forge Mastery) @Replacement (Time Mastery, Future Mastery) @OmnibusOmnh (Praetorian Masteries) I would also like to give a shoutout to the following Homecoming team members for working with the community to make powersets like these happen! @GM Miss (For their work during the 2020 weekly discussions, and their efforts making the forums a welcoming place!) @Captain Powerhouse (For their phenomenal work on several new powersets, many of which inspired concepts here, and I hope the feeling is mutual!) @Jimmy, @Player-1 and @Booper (For their continued efforts making sure these new powersets are the best they can be!)
  11. There's a fair few which don't have a snipe attack, like Ice, Sonic, Water and Dual Pistols. I'll always try to include a Sniper Attack if there's an existing power already, or at least something similar, but if there isn't I'll come up with something else with the material I can dig up that fills a similar role to powers seen in these non-snipe sets.
  12. I got one last batch of powersets before the end of 2021, each inspired by the Time Manipulation and Temporal Manipulation powersets, as well as the suggestions here in this thread by @GenesisMan (Time Control) and @BrandX (Temporal Armor). The only thing missing from the time/temporal 'theme' would be a Blast and Melee powerset, as well as a subsequent Assault powerset too. For these powersets it was hard to come up with a fitting damage type. Temporal Manipulation had a heavy focus on Psionic, but I didn't want to just copy that. I figured the most suitable angle would be to split the damage between Psionic and Negative damage, since both of those fit the them of esoteric 'time energy'. Giving most powers a -recharge element seemed suitable enough, though that could be changed to -recovery and -regen too where appropriate. Temporal Melee - Aging Touch: Taken from Temporal Manipulation, works nicely as a basic melee power - Chronon Brawl: A new power with similar fist FX to most time powers and the animation of 'Initial Strike'. Deals moderate Psionic/Negative damage and does -recharge - Rapid Strikes: A new power that uses the waves of energy from 'Time Shift' and the animation of 'Flurry'. Deals moderate Smashing/Negative damage in a cone with -recharge - Chronos: Taken from Temporal Manipulation, fits as a Build Up power with a bonus to +Recharge / - Taunt/Placate: Standard aggro management power - End of Time: Taken from Temporal Manipulation, works as a nice AoE melee attack - Fluctuation: Another new power that uses similar FX to 'Temporal Selection', but chains between foes, dealing high Psionic/Negative damage and -recharge - Future Pain: Another Temporal Melee power, which fits as a more powerful melee attack - Temporal Jaunt: A new power that acts as a self teleport and AoE damage attack, using the FX of 'Chrono Shift'. Deals superior Psionic/Negative damage and -recharge Temporal Blast - Chrono Blast: A new single target blast that projects the swirling FX of most time powers at a foe. Deals minor Psionic/Negative damage and -recharge - Time Warp: Another single target blast that projects the 'Time Stop' FX to a foe, dealing moderate Psionic/Negative damage and -recharge - Temporal Flux: A power that works as a ranged version of 'Fluctuation' (see above), though deals moderate Psionic/Negative damage instead - Quantum Resonance: An AoE power that uses the same FX as 'End of Time', but at range. Deals moderate Psionic/Negative damage and -recharge - Precognition: Standard aim power, but with a +recharge boost like Chronos - Rapid Aging: A new power that uses similar FX as 'Aging Touch', though at range. Deals heavy Psionic/Negative DoT and debuffs recharge and recovery - Tachyon Field: Another new AoE that uses similar FX as 'Distortion Field', creating a patch that deals good Psionic/Negative DoT in a targeted area - Steal Youth: Another new ranged power with a smaller version of the 'Chrono Shift' FX, siphoning a target of health, endurance and recharge to boost your own. - Paradox: A new AoE power that uses a combination of the 'Farsight' and 'Long Range Teleport' FX. Deals superior Psionic/Negative damage with chance to stun Temporal Assault - Chrono Blast: A new single target blast that projects the swirling FX of most time powers at a foe. Deals minor Psionic/Negative damage and -recharge - Aging Touch: Taken from Temporal Manipulation, works nicely as a basic melee power - Rapid Strikes: A new power that uses the waves of energy from 'Time Shift' and the animation of 'Flurry'. Deals moderate Smashing/Negative damage in a cone with -recharge - Time Warp: Another single target blast that projects the 'Time Stop' FX to a foe, dealing moderate Psionic/Negative damage and -recharge - Chronos: Taken from Temporal Manipulation, fits as a Build Up power with a bonus to +Recharge - End of Time: Taken from Temporal Manipulation, works as a nice AoE melee attack - Tachyon Field: Another new AoE that uses similar FX as 'Distortion Field', creating a patch that deals good Psionic/Negative DoT in a targeted area - Future Pain: Another Temporal Melee power, which fits as a more powerful melee attack - Time Jaunt: A power that acts as a single target version of 'Temporal Jaunt' (see above)
  13. A lot of the powersets here actually come from Praetorian NPCs (PPD, IDF, Clockwork, Warworks and Awakened), so there is definitely enough material to support PEATs. There's been plenty discussions in the past regarding ideas for making them a reality, with most ideas circulating around the unique alignment system of the Praetorian setting, so it's something I may look into myself down the line (most likely in it's own thread, since I feel it would require a lot of focused discussion)
  14. lets take it one step further and add wallsplat and wallbounce mechanics to the game
  15. If it's not going to be called "sniper no sniping" then you've lost my vote.
  16. Following on from my previous attempt at reverse engineering Bio Armor into a Support powerset, I figured I may try and push the theme further and follow a similar idea to the Bio Melee powerset created by @Dinictus. So I'm going to try an create similar themed powersets for Blast and Control, as well as an Assault and Manipulation powerset since most of the work would be done already. Bio Blast - Decay: A new power that uses similar particle FX of the 'Adaption' powers to fire a gross looking projectile, dealing minor lethal damage and light toxic DoT - Genotoxin: Another new power with similar FX to 'DNA Siphon', though projecting it instead. Deals moderate lethal damage and minor toxic DoT and reduces regen - Retrovirus: A new power that chains between targets with similar FX to 'DNA Siphon' again, this time linking between foes. Deals moderate lethal/toxic DoT and reduces regen - Putrescence: A power that uses the FX of 'Parasitic Leech', though like Genotoxin you project it instead. Deals high lethal damage and moderate toxic DoT and reduces regen - Aim: Standard aim power - Infection: An AoE power that uses a heavier cloudy FX of 'Genetic Corruption' on foes in an area. Deals moderate lethal/toxic DoT in an AoE and reduces regen - Blight: This power projects a smaller version of the 'Ablative Carapace' FX, striking a foe and covering them with the 'Slime' aura. Deals superior lethal damage and high toxic DoT and greatly reduces regen - Parasitic Siphon: A new power that acts as a single target version of DNA Siphon, and deals moderate lethal/toxic damage - Mutagenesis: A powerful PBAoE power that uses the same FX as 'Parasitic Aura', but projecting to all nearby foes instead. Deals extreme lethal/toxic DoT and greatly reduces regen Bio Control - Bind: An immobilize power that encases the target's legs in similar biomatter to Bio Armor powers. Also deals light lethal/toxic DoT - Cocoon: A hold power that encases a target in a similar FX to 'Ablative Carapace', dealing moderate smashing DoT - Parasite: A confuse power that affixes a Bio Armor-like shell to a target's head. Deals moderate psionic damage over time. When the target is defeated, it spawns a temporary minion (likely an edit of the Banespawn model with a bite attack) - Mass Bind: An AoE version of Bind - Bacteria: A new power that uses the cloudy FX of 'Adaption' powers with the 'Microbial' Aura on top. blinds targets while reducing regen - DNA Extraction: An AoE version of 'DNA Siphon' that only targets defeated foes and heals all nearby allies - Pestilence: A sleep power that slowly chains between targets for its duration, with similar FX to 'Genetic Contamination' on each target - Mass Cocoon: A PBAoE version of Cocoon - Mass Parasites: An AoE version of Parasite Bio Assault: - Decay: A new power that uses similar particle FX of 'Adaption' powers to fire a gross looking projectile, dealing minor lethal damage and light toxic DoT - Contaminate: A new melee power that uses the same animation as 'Mind Probe' and the FX of 'DNA Siphon'. Deals moderate toxic DoT - Retrovirus: A new power that chains between targets with similar FX to 'DNA Siphon' again, this time linking between foes. Deals moderate lethal/toxic DoT to each target - Genotoxin: Another new power with similar FX to 'DNA Siphon', though projecting it instead. Deals moderate lethal damage and minor toxic DoT - Build Up: Standard build up power - Pestilence: A PBAoE power with similar FX to the 'Infection' power (see above), and has similar damage values. Uses the 'Electron Haze' animation - Parasitic Siphon: A new power that acts as a single target version of DNA Siphon, and deals moderate lethal/toxic damage - Degenerate: Another new melee power that uses the 'Life Drain' animation, and has similar FX to 'Parasitic Leech', but on a single target - Blight: This power projects a smaller version of the 'Ablative Carapace' FX, striking a foe and covering them with the 'Slime' aura. Deals superior lethal damage and high toxic DoT Bio Manipulation: - Bind: An immobilize power that encases the foes legs in similar biomatter to Bio Armor powers. Also deals light lethal/toxic DoT - Contaminate: A new melee power that uses the same animation as 'Mind Probe' and the FX of 'DNA Siphon'. Deals moderate toxic DoT - Genetic Breakdown: A reworked version of 'Genetic Contamination' that doesn't have the -DMG effect - Build Up: Standard build up power - Pestilence: A PBAoE power with similar FX to the 'Infection' power (see above), and has similar damage values. Uses the 'Electron Haze' animation - Metabolic Acceleration: A copy of the power from Atomic Manipulation, though uses the 'Efficient Adaption' FX instead - Degenerate: Another new melee power that uses the 'Life Drain' animation, and has similar FX to 'Parasitic Leech', but on a single target - DNA Siphon: Taken directly from Bio Armor with no changes - Cocoon: A hold power that encases a target in a similar FX to 'Ablative Carapace', dealing moderate smashing DoT
  17. In hindsight it may have been better to give stealth the movement bonuses and just leave it at that.
  18. I guess in theory powersets would just have a sort of loose theme with multiple customisation options, like a 'Lethal Melee' allowing for Savage Melee or Claws style combat, or use of bladed weapons like Broad Sword or Dual Blades... mechanically you could have one power with tons of customisation options for animations, FX and props. But this kinda thing is likely not suitable for CoH as we know it, given the limitations present in the code, especially where weapons are concerned.... more like wishful thinking if we ever see a sequel.
  19. If I was ever put in charge of CoH2 my first call would be to get rid of weapon powersets, and just make it so every powerset has options for weapons and props.
  20. This could work for a very nice Blast, Manipulation or Assault Powerset, maybe even all three! There's plenty of assets that could make it a reality, as well as animations that could be pulled from NPCs like the Praetorian Clockwork and MM Robots to emulate a lot of wrist-blasting.
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