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Alchemystic

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Everything posted by Alchemystic

  1. I find it concerning when a volunteer has to explain that their productivity is affected by negative/hostile remarks, even more so when those remarks continue in the very thread the explanation was given.
  2. I'd say if map access and powers are no longer tied to alignment, one way of incentivising playing Rogue or Vigilante would be to give Rogues villain contacts, but hero titles/badges, and vice versa for Vigilantes. This would at least give each of them a little more of their own identity, but I do feel more could be done to give alignments more impact beyond this.
  3. That's fair. Though, that would make map access an issue again. Since Heroes/Vigilantes and Villains/Rogues share the same contacts, badges and titles, what would incentivise playing Hero/Villain?
  4. That's a fair point actually. Though I agree with @Rudra that alignments should have incentive to play them, and if it's not powers, are badges and titles enough?
  5. I feel that removing travel restrictions allows players to choose any alignment and its power without any major downside. As far as I'm aware only the player can see their own alignment, so it shouldn't affect roleplay too much I imagine.
  6. I agree that locking powers behind alignments is a bad idea, but I dont think the powers themselves are the issue. Personally, I think it's more to do with map access. If characters of any alignment, not just Rogues and Vigilantes, could travel where they pleased, I think this would resolve the issue.
  7. I don't mean to brag or anything but, several suggestions I've put forward have been introduced to the game in some form, some of which were part of the weekly discussions.
  8. @PoptartsNinja I really like the idea of having an offhand pistol and one-handed sword as two separate powersets with an option to combine them. I dunno if there's any technical hurdles, but I imagine it could borrowthe code from shields to some effect.
  9. @PoptartsNinja these look pretty good! I think you're one of few people other than myself here to post a new blast powerset too, which is a nice change of pace! 😄
  10. If I wanted a popular vote on powersets in my thread I would create one myself.
  11. I'm going to politely ask you to refrain from using material from my thread again, thank you.
  12. I'd ask in future if you insist on using material from my threads (or anyone else's for that matter), you ask whoever posted it originally for permission first, or at the very least cite/credit it in your original post.
  13. Are you dense? Change the names all you like, you're still copy/pasting material in the descriptions and trying to pass it off as your work.
  14. Naming it something else doesn't mean the rest of the material isn't plagiarized.
  15. No? you literally took whole chunks of my post without permission and tried to pass it off as a new suggestion?
  16. There is no mention of names, or the threads these powersets come from, ergo credit was not given?
  17. I'd appreciate it if you could cite/credit me if you're going to repost my suggestions, this isnt the first time you've done this.
  18. This is literally just a 1-to-1 copy/paste of my suggestion in the Eco-Friendly Powerset Recycling thread?
  19. Yes, which is referred to in the guideline 🙂 If you have an idea of what visuals would be used in your powersets then it'd be very welcome, the more detail the better!
  20. @KingCeddd03 I appreciate the ideas but its not quite what we're aiming for in this thread. The approach we're looking for is taking assets that already exist in game and reusing them to help build new powersets moving forward. A guideline on how to design your own powersets this way can be found in the first post of this thread 🙂
  21. Powersets here tend to be created from existing materials instead of being completely original. I think for something like that it's worthwhile making a dedicated thread 🙂
  22. I have actually have something pretty close to that, as it so happens! The Void and Light powerset themes are based on the Kheldian Archetypes (Though for lore reasons, they are not identical) and make use of the unique visual FX they have.
  23. Glad to see people still read through the old EFPR compilation these days, funnily enough before the thread transitioned onto ancillaries I did some work in the old weekly discussions on just this very thing, if you were interested😊
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