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Everything posted by Alchemystic
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What Happened to GM Led Weekly Discussions?
Alchemystic replied to Troo's topic in General Discussion
I find it concerning when a volunteer has to explain that their productivity is affected by negative/hostile remarks, even more so when those remarks continue in the very thread the explanation was given. -
I'd say if map access and powers are no longer tied to alignment, one way of incentivising playing Rogue or Vigilante would be to give Rogues villain contacts, but hero titles/badges, and vice versa for Vigilantes. This would at least give each of them a little more of their own identity, but I do feel more could be done to give alignments more impact beyond this.
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That's fair. Though, that would make map access an issue again. Since Heroes/Vigilantes and Villains/Rogues share the same contacts, badges and titles, what would incentivise playing Hero/Villain?
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That's a fair point actually. Though I agree with @Rudra that alignments should have incentive to play them, and if it's not powers, are badges and titles enough?
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I feel that removing travel restrictions allows players to choose any alignment and its power without any major downside. As far as I'm aware only the player can see their own alignment, so it shouldn't affect roleplay too much I imagine.
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I agree that locking powers behind alignments is a bad idea, but I dont think the powers themselves are the issue. Personally, I think it's more to do with map access. If characters of any alignment, not just Rogues and Vigilantes, could travel where they pleased, I think this would resolve the issue.
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What Happened to GM Led Weekly Discussions?
Alchemystic replied to Troo's topic in General Discussion
I don't mean to brag or anything but, several suggestions I've put forward have been introduced to the game in some form, some of which were part of the weekly discussions. -
Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
@PoptartsNinja I really like the idea of having an offhand pistol and one-handed sword as two separate powersets with an option to combine them. I dunno if there's any technical hurdles, but I imagine it could borrowthe code from shields to some effect.- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
@PoptartsNinja these look pretty good! I think you're one of few people other than myself here to post a new blast powerset too, which is a nice change of pace! 😄- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
I think I have what you're looking for!- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Yes, which is referred to in the guideline 🙂 If you have an idea of what visuals would be used in your powersets then it'd be very welcome, the more detail the better!- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
@KingCeddd03 I appreciate the ideas but its not quite what we're aiming for in this thread. The approach we're looking for is taking assets that already exist in game and reusing them to help build new powersets moving forward. A guideline on how to design your own powersets this way can be found in the first post of this thread 🙂- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
@Player2 I gotchu fam.- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
Powersets here tend to be created from existing materials instead of being completely original. I think for something like that it's worthwhile making a dedicated thread 🙂- 792 replies
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Eco-Friendly Powerset Recycling!
Alchemystic replied to Alchemystic's topic in Suggestions & Feedback
I have actually have something pretty close to that, as it so happens! The Void and Light powerset themes are based on the Kheldian Archetypes (Though for lore reasons, they are not identical) and make use of the unique visual FX they have.- 792 replies
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Glad to see people still read through the old EFPR compilation these days, funnily enough before the thread transitioned onto ancillaries I did some work in the old weekly discussions on just this very thing, if you were interested😊