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Everything posted by Infinitum
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This is how mine looks - you don't jave to hit those numbers but you are going to want to be higher than where you are to be effective - especially in Smashing Lethal. Look up omega infinitum here for ideas on how to slot to mix with your goals for your character.
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Dull pain says hello Your suggestions arent bad - but again needs to be reopened on suggestions and feedback so as to not further hijack warpacts thread.
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That... Is very true - but the +defense in energy drain is basically to the set what invincibility is to invul - just a click version.
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There is talk CPH was leary of the defense being so high, so yeah remove energy cloak would also remove the defense it provides with the addition of a power that yields an HP boost would put it more in line with what tankers do any way - and there is precedent already for removing energy cloak in sentinels - and finally go back and read my comparison with invul - -def and +HP would make it in line with invul which would work well I think without OP ing it's crossover to tankers. Invul is about as OP as tankers should be and a direct EA port as is would give it invincibility on demand with a +end click, ddr, good resistances and a 30 sec heal/regen power. Thats why losing a little def while gaining HP maybe an absorb instead(Def is > HP) would bring it in line with the tanker metric IMO. It would be like a clicky version of invul. Thats the last I'm going to post on it here. Ive hijacked this thread enough - post a threat on sugg and feedback and I'll gladly respond there.
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The only thing you may run into is endurance issues - I mitigate that by putting a panacea in health, perf shifter in stamina, and get physical perfection and put a per shifter there also. I can't remember which incarnate I go with - it's either cardiac or agility - but All that combined eliminates end issues. Mine ends up with all resistances capped at 90 except energy and that's at 80 and toxic at 73 - with around 53% melee defense. Its nigh unkillable.
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What would be more in line with tanking would be a HP boost - that was suggested.
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lol which one? theres about 3 or 4 to choose from on this one, none of which pertain to the OP really. Sorry OP
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All my points were rational and factual and on topic. It was already stated that giving that up would give up a little defense also since stealth is normally tied to defense. The sticking point is CPH is worried EA had too much defense - so with it being a tanker - stealth is not needed and would sacrifice the defense that goes with it to bring it in line with what coild work. They took stealth out of sent EA which was also stated - so there is already precedent for that move.
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And that is also fine, but at the end of the day tankers dont need stealth to be good tankers - which is why if you had to give something up to gain EA for tankers - that is where you would start.
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We are talking more about hybrid sets but i get what you are saying.
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This is true - it also wasnt about stealth in current powersets either till you took offense at something totally unrelated to what pissed you off - nobody is trying to take anything away from you. Play how every you want. How many time must I say that to you? lol Then it turned into what a tankers role is - which is to... Say it again with me 1. Grab and maintain agro 2. Survive it 3. Dish out damage. Thats good because I dont have stealth toggled on.
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To answer this honestly - it depends -tankers AOE is best, can hit more so it obliterates minions and lieutenants faster than most. Once you get to hard targets tankers arent the best at that but can still do good damage and retain agro control of the hard target. So yeah they have a use even on steamroll teams.
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check this out - first Brute EA vs Invul - unenhanced base values. Next extrapolate that to tanker numbers basing it off of how invul scales up from brute invul to tanker invul and applying that same scale to hypothetical tanker EA. From looking at these numbers - i cant see any reason to not port it to tankers with the tanker values. Just had to change the way i was thinking about EA - but it would likely play very similar to tanker invul with more clicking.
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I was looking at raw numbers unenhanced last night, and I think the ice armor parallel while close - mainly because of the energy absorption/energy drain similarity - I think I found another comparison that fits better. I think ice armor while similar is more unique. The absorption/drain thing was throwing me off. If you look at raw unenhanced numbers EA most resembles Invul. Energy Drain is like a click version of Invincibility. Both scale per enemy in range both have similar resist numbers. EA has the much faster self heal + regen and also end management - that's where the problem will lie in porting to tankers I think - but as it is, how often is dull pain needed - not very in my world - so is that really a problem?
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1. I never said take any stealth power away from any tanker. - I said take that component out from EA which there is precedent for that move already. 2. I never said your way of playing was wrong. Play it however you want as long as you are having fun that's all that matters. 3. Once you interact with a glowie all your stealth is suppressed stalker, tanker - anything - streakbreaker doesn't matter, if you are near enough they will aggro hard on you as a tanker if you do this. 4. You keep saying efficiency - again not telling you you can't do what you want - just drawing a comparison. What's more efficient accomplishing the same task in the same amount of time utilizing less tools, or more tools? There are defined - factual roles in the game along with well established and supported styles that best interact with those roles. That's not saying you can't deviate or ignore it completely, but efficiency keeps getting brought up. And I will leave it there. Again I want to make it perfectly clear your playstyle isn't wrong.
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No, you are missing everything I said - effeciency was brought up, I'm saying tankers don't have to stealth anything they can hit run through it all unscathed just as effeciently - and don't need the stealth portion. Threat rating is a thing though that allows other ATs to not aggro the group as quickly - that is why stalkers work best at this - lower starting threat rating - also easier to lose agro. Go read any description or guide on the function or role of a tanker - what people think it is - what it is defined as. I'm not saying you absolutely can not stealth on tankers - it's your account it's not wrong any way you choose to play any thing. But That still won't change what I am telling you that a tankers role is to 1. Grab and maintain agro 2. Survive it 3. Dish out damage. That's not saying you can't build it any way you want to or play it any way you want to. lol. I'm not the bad guy here. Don't get mad at facts though. Game mechanics makes certain things more suited for certain tasks - efficiency was brought up and if you really want to stealth a map - that's what a stalker and certain other veats do way better.
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Which I literally posted from paragon wiki. Not my words - paragon wiki. Just for the record here. lol I'll let my builds do the talking for me - dont like them - fine. If they work for you - also fine and glad I could help. However anyone chooses to play them is up to them, but I'm always around to help if asked - and ive been wrong a good bit at times on all sorts of topics, but not about what the tankers role is.
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That is incorrect - it's your belief - which you are entitled to.
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I love how you keep telling me I'm wrong, but I'm telling you your way is fine. You are right - the way I play tankers is not the only way(never said it was - you put those words in my mouth), you could 6 slot brawl and go all ranged with no other melee in the epic pools if you wanted to - it would be fine too if that made you happy. But that still isn't what the tanker role is considered to be. No amount of hand clutching you do at me will change that. I would wager more tankers play the way I do than the way you do. But like I said you do you. Its fine, have fun with it thats all that matters.
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No no no, its just a fact that harder content has more challenging stuff to break down defenses, perception, stealth, resistances, speed, recharge, dmg, to hit. everything. Thats just a fact. +perception mobs They have to hit the stalker first or do something for it to matter to increase the threat rating for the rest of the group though - for a tanker that threat rating is through the roof and once visible the agro takes over - where on a stalker you can literally sustain fire from a +perception mob for a good while with a stalker and not agro the group - we are referring to stealthing a map and if the stalker did get noticed its long gone and the rest of the group wont notice. - with a tanker you cant because their threat rating is higher and its what a tanker is supposed to do. Wanna know how i know this - i knew you would bring that up and i wanted to make sure my memory served me correctly on this point - i just tested it against the Rikti watching combat stats. Now go try that with your tanker and tell me how quickly the group turns on you. There is a lot of +perception stuff in higher level or incarnate missions - not knocking you but thats what i mostly do. I like the challenge whether it be tanker scrapper stalker or brute. Not knocking you there. Thats my point. What? lol I never once said that - i said my playstyle as a tanker is to not turn anything off and just roll through whatever is in front of me. Go back and read my first responses to you - i said your way was fine - nothing wrong with it - just ineffecient for what tankers do - and in every factual sense that is correct. If you are stealthing missions you arent playing a tanker role - again i said nothing wrong with that. Tankers dont need stealth to function as a tanker - also a fact. Take that with a grain of salt - or dont. You seem to be kinda ruffled right now. I really dont care at this point but i think you are taking this harder than you should - why should you care what i think anyway? you do you - mmmk?
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Eh, no im not. I guess i play content a littler harder than you do - there is a lot of +perception stuff out there - council roflstomping isnt something we are into really unless is the citadel weekly. But to each their own.
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How about let me pick the mission? want to try that? Im on excelsior. I tend to do things a little harder than council.
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ridiculous claims = game mechanics - roger chief. have a good night. Enjoy your stalker.
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And .5 seconds later they all turn to attack you.
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Its not my way or your way - the mechanics of stealth are counterintuitive to how tankers operate - if you would be objective you could see that based on the game figures I posted to you. Even if you turn off toggles you will still agro something because you aren't going to be precise enough to avoid the radius required to keep you hidden - unless you play it ultra safe which goes against the efficiency you are saying it yields. If thats a mini game to you - there is nothing wrong with that, but it is the exception - not the norm when it comes to normal tanker slotting power choices and operations. Its like playing your mastermind petless as a weakened blaster. What you are describing and is far more effective at it is a stalker.