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Infinitum

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Everything posted by Infinitum

  1. Yeah, its never been bad either - even pre IOs. Even with the gaping pre IO psi hole proper use of dull pain and an occasional inspiration you could still mitigate psi back then. With the advent of IOs and sizeable investment you can make it top shelf, but that's most armor sets now honestly. It is in most situations realibility defined scaling up to top tier depending on investment. The only real gripe with invul is a useless T9.
  2. Reference to all my current builds, you can swap primaries and secondaries on any of them and still should be able to come up with a top tier build. Also where did you see invul was due for hard nerfs?
  3. If you are using Dark Melee i would go Dark Armor, it synergizes really well and caps resistances to all but energy on my builld - and that is so close to being capped you wont notice any issues especially if MotT is double stacked. Invul/EM is solid now with the updated EM Both of these are Unkillable - my invul builds you have to try really hard to die - like forget to turn your toggles on trying. lol. And the darj has dark regen back ever 12 seconds or less if you do get into any kind of trouble - which is rare with this build. Nova_Infinitum_-_Tanker_Invulnerability_-_Energy_Melee.mxd Omega_Infinitum_-_Tanker_Dark_Armor_-_Dark_Melee.mxd
  4. Here are the binds I finally went with... /bind delete "powexec_location target combat teleport" /bind uparrow "powexec_location forward:100 combat teleport" /bind downarrow "powexec_location back:100 combat teleport" /bind leftarrow "powexec_location left:100 combat teleport" /bind rightarrow "powexec_location right:100 combat teleport" /bind pageup "powexec_location up:300 teleport" /bind pagedown "powexec_location up:100 combat teleport" /bind end "powexec_location forward:300 teleport" /bind home "powexec_location target teleport" That way you have a close range tp to target, a long range tp to target, fast side to side movement, long range forward movement, short range forward movement, and short range up or down too. You can also play around with distances to suite whatever your goal is.
  5. Yeah, but I think you are grasping for false hope either way - so why not put a canned email in a notepad file, and send it once a month if its that important to you.
  6. But if you don't want specific data, how will it be useful to you? 75% or 25% -without certainty it may as well be 100%.
  7. Ok I'm honestly curious. Not trying to troll or flame. Your motivation is to gain a list of what particular accounts and characters on the accounts are inactive - specifically?
  8. Yep. Its awesome. lol
  9. That May be, but I dont think thats information any of us should be privy to honestly.
  10. How would you ever know if they were inactive vs ignoring you - that wouldn't fall into any realm of data HC could give you based on privacy rules I would imagine. So what purpose would it even be to have blanket number of x accounts inactive vs y accounts active - its not going to tell you anything that you really want to know and no formula can figure it out for you. i dont see HC posting that on an account by account basis.
  11. I would highly reccomend using combat teleport, teleport and fold space to make travel in missions and attacking a lot easier. Here are the binds I finally went with... /bind delete "powexec_location target combat teleport" /bind uparrow "powexec_location forward:100 combat teleport" /bind downarrow "powexec_location back:100 combat teleport" /bind leftarrow "powexec_location left:100 combat teleport" /bind rightarrow "powexec_location right:100 combat teleport" /bind pageup "powexec_location up:300 teleport" /bind pagedown "powexec_location up:100 combat teleport" /bind end "powexec_location forward:300 teleport" /bind home "powexec_location target teleport" That way you have a close range tp to target, a long range tp to target, fast side to side movement, long range forward movement, short range forward movement, and short range up or down too. A giant rock monster suddenly appearing or teleporting you and all your friends to it, might just make the enemy surrender in advance... lol
  12. Yeah I'm with you 100%. But on the same token the early game has to be reinvigorated also. I like the new I27 TFs for that.
  13. Nah you are off here, a balancing point still doesn't mean vanilla. Just because sets performance have similar numbers, does not mean they achieve the numbers the same way. I am primarily a melee'er the closest to similar is street justice and Super strength. But they are all drastically different in their target capacity to dmg types, to how they achieve optimal damage. If You are comparing anything to Cake - which you are - everything balanced will seem vanilla to you. The retention to perma godmode iWinzNOW is really bad - like a star going supernova - sure its bright and awesome but oh look its gone and NICE a black hole to swallow us up.
  14. People trying to convince people that know better regen is good. People who still like regen finding out the truth.
  15. Right so that could make 15 at once with a secondary that had a toggle too.
  16. Dark Armor - 7 simultaneous toggles Add in tough, weave, focused accuracy, hover, afterburner, Sprint, combat jumping. That's 14 possible toggles at one time. My personal Dark Armor Tanker has and runs 12 of them at once some times.
  17. I missed that part. I'm pretty sure its evasion, but don't quote me on that yet.
  18. Here is one i am working with - its really durable, fast and fun. Alpha_Infinitum_-_Tanker_Super_Reflexes_-_Claws.mxd
  19. Haha I have a bio scrapper that can tank though.
  20. Yep I couldn't help it I just polished this build - Ice Ice tanker and rolled it in test. It moves up to the spot after - maybe before willpower on my list. I ran the max ITF test and the max infernal test, it was unkillable. Multiple groups, without using hibernate too.
  21. Believe it or not ive never made a bio tanker. That looks good though!
  22. Here is mine if you are interested. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Novaforge: Level 50 Science Scrapper Primary Power Set: Energy Melee Secondary Power Set: Energy Aura Power Pool: Flight Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Body Mastery Hero Profile: Level 1: Energy Punch -- SprScrStr-Acc/Dmg(A), SprScrStr-Rchg/+Crit(13), SprScrStr-Acc/Dmg/Rchg(42), SprScrStr-Dmg/Rchg(43), SprScrStr-Dmg/EndRdx/Rchg(43), SprScrStr-Acc/Dmg/EndRdx/Rchg(43) Level 1: Kinetic Shield -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(3), ShlWal-EndRdx/Rchg(3), ShlWal-Def/EndRdx/Rchg(5), ShlWal-Def(7), ShlWal-ResDam/Re TP(9) Level 2: Dampening Field -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(11), ImpArm-ResPsi(42) Level 4: Fly -- BlsoftheZ-ResKB(A) Level 6: Power Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(7), LucoftheG-EndRdx/Rchg(21), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def(23), LucoftheG-Def/Rchg+(23) Level 8: Combat Jumping -- Rct-ResDam%(A) Level 10: Entropic Aura -- EndRdx-I(A) Level 12: Bone Smasher -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/EndRdx/Rchg(13), SprCrtStr-Dmg/Rchg(15), SprCrtStr-Acc/Dmg/Rchg(17), SprCrtStr-Acc/Dmg/EndRdx/Rchg(19), SprCrtStr-Rchg/+50% Crit(19) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Build Up -- GssSynFr--ToHit(A), GssSynFr--Build%(17) Level 18: Whirling Hands -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(36) Level 20: Energy Cloak -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(29), LucoftheG-EndRdx/Rchg(37), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def(40), LucoftheG-Def/Rchg+(40) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), ImpArm-ResPsi(25) Level 26: Total Focus -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(48) Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg(50), Prv-Heal/Rchg/EndRdx(50), Prv-Absorb%(50) Level 30: Energy Protection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(46), ImpArm-ResPsi(46) Level 32: Energy Transfer -- Hct-Dam%(A), Hct-Dmg(33), Hct-Dmg/Rchg(33), TchofDth-Dam%(33), TchofDth-Dmg/EndRdx/Rchg(34), TchofDth-Dmg/Rchg(34) Level 35: Energy Drain -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(36), LucoftheG-EndRdx/Rchg(36), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def(39), LucoftheG-Def/Rchg+(39) Level 38: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(39), ShlWal-Def/Rchg(48), ShlWal-Def/EndRdx/Rchg(48) Level 41: Focused Accuracy -- GssSynFr--ToHit/EndRdx(A) Level 44: Physical Perfection -- PrfShf-End%(A) Level 47: Hover -- LucoftheG-Def/Rchg+(A) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Agility Core Paragon Level 50: Degenerative Core Flawless Interface Level 50: Assault Core Embodiment Level 50: Ageless Radial Epiphany Level 50: Longbow Core Superior Ally Level 50: Ion Core Final Judgement Level 1: Energy Focus ------------
  23. Yeah thats better. lol
  24. To follow that up with pictures... This along with the others are assuming max saturation - but you are a tanker how else would it be? lol Shield can also use One with the Shield - not pictured here - and boost those numbers further - OwtS doesnt have a harsh crash so its fully serviceable. Dark Regeration is back ever 12 seconds - or less with ageless. Willpower like Invul and most other strongest sets usually lean heavily on 2 aspects WP is Resistance and Regen. Invul is Resistance and Defense - as well as shield. Seriously look at those numbers - thats scaling at 50% health - your HP bar literally stops unless you are facing something like bobcat AV with high burst. Rads numbers are awesome - but the catch is 0 DDR it can catch up to you fast despite all the resistances. Elec and Rad are very close as you can see - Rad is just ever so slightly better. Fire - again decent - but offensive set. The best I could do with Ice - it works, but its jeckyll and hyde Its probably better than im making it out to be too - Ice - I just dont really like it the way it plays. Edit: ignore that about ice, I love it now, and filled in the missing pieces. Its tough. It moves up to the spot after - maybe before willpower on my list. All of these also have Hover at their disposal to boost defense if needed too.
  25. Stone - 1 power to rule them all - Granite, but you pay for it with -recharge -dmg and -movement. 1. Invul Invul can be made unkillable against any type including its hole - Psionic types through proper IO Set slotting. It has enough DDR to where debuffers wont bother it either. You can build your typed defense, your melee defense, and your resistances - when combined with the HP boost and less importantly self heal of dull pain to be unkillable, unstoppable force of justice or villainy depending on your alignment. 2. Shield Shield would IMO likely be 1. If it had a heal like dull pain, it rarely needs it but on very rare occassions things can break through defenses and resistances arent as high as invul to shrug it off as easy - you still don't die mind you, but its a more sporting exchange. You can incarnate softcap all vectored defenses, nearly cap s/l resistance and get to around 60-70% for the other resistances. Shield is also a hybrid set like invul. 3. Dark Dark is the highest ranking resistance set in my testing - you can nearly cap all resistances but 1 - maybe 2 but youbget close enough to where it wont matter because its also quite easy to get very high melee defense and even though yoy have no DDR it will still allow you to absorb the alpha and then some to where you are quite unlillable especially with a enemy drain heal in dark regeneration that is up within 20 seconds even with mild recharge slotting. 4. Willpower Willpower plays a lot like a regen version of invul. Instead of defenses per enemy in range you get massive regen bonuses, and with good slotting you can also get high resistances especially s/l which will carry you through just about anything I have thrown at it. Occasionally you will get a hard target burst thrown at you that can hurt really fast - but even then can usually fight through it. 5. Ice Yeah not going to bother with this one, ice needs help. No it doesnt. Edit: ignore that about ice, I love it now, and filled in the missing pieces. Its tough. It moves up to the spot after - maybe before willpower on my list. 6. SR SR is really quite amazing, in a haha you are trying sonhard but cant quite kill me even though you are close kind of way. You can go past the incarnate softcap on vectored defenses and with the scaling resistances built in combined with reactive defenses IO scaled resistance you will eventually see your health bar drop to nearly only 1/4 left and then just... Stop.... They wont hurt you anymore ponyboy. 7. Rad Second best resistance set - can easily cap everything but cold, but without DDR it can eventually get overwhelmed facing heavy debuggers - but past that its largely unkillable also. 8. Elec Pretty close to rad performance but has a significant toxic weakness, which pops up more frequently that you really have to work around. Energize is a really good heal/regen component that will save you most times. 9. Fire Fire is an offensive set, so naturally it is the weakest - but even it can be quite strong but not unkillable unless you kill it first.
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