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Everything posted by Infinitum
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My invul - they can't stop what they cant hit. I'm gettin dat glowie.
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try this... Hero Plan by Mids' Reborn : Hero Designer 3.0.1.9 https://github.com/Reborn-Team/Hero-Designer Click this DataLink to open the build! Baron Horror: Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Dark Melee Power Pool: Speed Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Soul Mastery Hero Profile: Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(5) Level 1: Shadow Punch -- TchofDth-Dam%(A), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Acc/Dmg(7), TchofDth-Acc/Dmg/EndRdx(7), TchofDth-Dmg/Rchg(9), TchofDth-Dmg/EndRdx(9) Level 2: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13) Level 4: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/EndRdx(17), Arm-Acc/Dmg/Rchg(17), Arm-Dmg/Rchg(19) Level 6: Obsidian Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 10: Dark Regeneration -- ThfofEss-Heal(A), ThfofEss-Acc/Heal(23), ThfofEss-Heal/Rchg(25), ThfofEss-Acc/EndRdx/Heal(25), ThfofEss-Acc/EndRdx/Rchg(27), ThfofEss-+End%(27) Level 12: Fly -- BlsoftheZ-ResKB(A) Level 14: Cloak of Darkness -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(29), ShlWal-Def/Rchg(29), ShlWal-EndRdx/Rchg(31), ShlWal-Def/EndRdx/Rchg(31), ShlWal-Def(31) Level 16: Siphon Life -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(33), TchoftheN-Acc/Heal(33), TchoftheN-Acc/EndRdx/Rchg(33), TchoftheN-%Dam(34), TchoftheN-Acc/EndRdx/Heal/HP/Regen(34) Level 18: Cloak of Fear -- DarWtcDsp-Rchg/EndRdx(A), DarWtcDsp-ToHitDeb/EndRdx(34) Level 20: Touch of Fear -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Acc/Dmg(36), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(37) Level 22: Hover -- LucoftheG-Def/Rchg+(A) Level 24: Boxing -- Empty(A) Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39) Level 28: Combat Jumping -- Rct-ResDam%(A) Level 30: Soul Drain -- GssSynFr--Build%(A), SprAvl-Rchg/KDProc(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg(42), SprAvl-Acc/Dmg/EndRdx(42) Level 32: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(42) Level 35: Dark Consumption -- PrfShf-End%(A), PrfShf-EndMod/Acc/Rchg(43) Level 38: Midnight Grasp -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Rchg/HoldProc(45) Level 41: Gloom -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(45), SprWntBit-Rchg/SlowProc(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46) Level 44: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(46), DarWtcDsp-ToHitdeb/Rchg/EndRdx(47), DarWtcDsp-Rchg/EndRdx(47) Level 47: Afterburner -- LucoftheG-Def/Rchg+(A) Level 49: Death Shroud -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(49), SprGntFis-Acc/Dmg(49), SprGntFis-Dmg/EndRdx/Rchg(50), SprGntFis-Acc/Dmg/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15) Level 50: Cardiac Core Paragon Level 1: Momentum ------------
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Look at page 2 on this topic - I rank them all with figures. Current numbers.
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MmmmK Gotcha Roger. Have fun!
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Take a deep breath, I'm not attacking you. I don't care what is in your head. So you really think they wanted to make tankers like stalkers then by giving tankers one toggle in one power that gave it a baseline stealth power? That was their overarching reason for porting dark armor to tankers - was because of stealth in cloak of darkness? Were you around when they ported it? I was.
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John Jacob jingle.... I was making a statement based on how I thought they viewed it - as in not a mistake, not intentional - just a deliberate afterthought of "stealth is there - no need to review it" i.e. "tankers don't need stealth to be tankers - but here's this cool effect that we will leave in" More so then than now tankers were more relied on because there was less power creep - so the tanker role was needed more back then. They wouldnt have rewrote dark or forced an issue to try to make tankers more like stalkers and you need to get that out of your head cause that wasnt in their decision then. And it's not part of what tanking is now. It's a feature you can activate to do something other than tanking thats actually really cool and fun - but still not tanking. Ok if it wasn't an afterthought - then it would be intentional - or a mistake - which is why I said I didn't think either was the context. Just like I don't think nerfing EM back then was deliberate or intentional as in the unintended consequences of makimg that set suck for 10+ years - it was a mistake though - or regen - mah gah - need I go there - there are many more. That has nothing to do with dark armor stealth - but sometimes as well intentioned as any dev can be mistakes, oversights or over/underthinkimg can happen because they are only human. At the end of the day Dark Armor - make it a tanker set what does it need to be a tanker set? I dont see stealth being one that made the cut because it contributed to what tanker sets needed to do but ended up in as a cool afterthought - that hey here's stealth enjoy it how you see fit guys, but you also have this really tough armor set now that can survive anything and gold agro with the best of the other tanker sets.
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I didnt say it was intentional, or that it was even a mistake - just an afterthought - because stealth wouldn't be on their preeminent list of dark features to revolutionize tanking - just a cool feature that goes with the set that wouldn't break the balance.
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Tanking - gameplay AT role/strategy Stealthing - gameplay feature/strategy Neither are incorrect They don't intersect. You are overthinking this - they ported it over - probably with little thought to dark even having stealth - because in the scope of the set dark - it's the least prominent feature as it relates to what the rest of the set does. I do not believe it was "hey lets port dark to tankers so they can now at long last have stealth and revolutionize tanking." Because it didn't. It didn't change what tanking was, has not changed what tanking is, and never will. But it is a valid gameplay feature that multiple ATs can use - most prominently stalkers because their version is best. Having said that there is a huge difference between taking point and tanking. That is where a lot of this confusion I believe lies - any AT whether stealthed or not can take point to organize the tip of the spear to obtain mission objectives. That is not tanking though. Again tanking is a role of the tanker, brute and kheldian forms that can control agro to support and protect the team - tanker is the preeminent at this task - by design. Just by me telling you something isnt tanking doesnt mean you are wrong for enjoying it or should stop, but it is an incorrect reference to call stealthing tanking.
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Most Dark Tankers i know and have seen - dont think about the hiding nature of stealth - they just agro everything with their auras and attacks and taunt and dont ever stealth. there are absolutely no problems with running cloak or darkness whether you are stealthing or not.
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Ok and dont take this personal but its like this - you can kick a baseball and it will roll just fine but you are supposed to hit it with a bat to get it go futher. If you have fun with the first - its your baseball - have at it - you wont be faulted for it but dont expect to get a starting position on the Yankees (are they still good? - not a sports guy) Tanking - universally accepted as grabbing agro to protect the team - that is THE universally accepted role of the tanker. Not Tanker go stealth this map. That would be a gameplay feature - that is perfectly fine and acceptable - but it is not - nor will ever be tanking - and on a tanker forum anyone new needs to understand fully what the tanker role is - because they may not know - they read about a tanker stealthing a map so they go hog wild slotting various forms of stealth powers because it sounds cool - not knowing a darn thing about survival or how to tank - and in short order gets their team faceplanted because they dont understand the role - and was polluted by an attribute of gameplay - while perfectly fine - is not what tanking is about. If thats sounds rigid - its because it is. That is what defines tankers - their ability to survive and control agro for the team - not stealth. Dont take it personal when people say this - its just a long held fact of what a tanker is supposed to do. Nobody is or has ever in this thread said the way you or anyone plays is the wrong way - wrong is a very direct term you cant apply here - however - a tanker using stealth is counterintuitive to what tankers role is - and you can like that hate that, hate me - hate paragon wiki - hate numbers, facts or data. You are overreacting to something at that point you shouldnt because i would never kick you off a team if you used stealth as a tanker to stealth a map - even though i disagree with the methodology Ill just be there right beside you agroing everything in sight anyway because i can survive it and still accomplish the same goal without sneaking around. Please understand that I dont think you are wrong - but you are being shortsighted by not accepting what the defining factor of a tanker is - and its what we are telling you it is - its the factual truth. You stealthies are a gritty bunch - that will defend your playstyle to the death - i admire that - hell that alone makes you good tanks. lol But please realize you dont have to defend it - nobody is trying to take it away - or say you are wrong. But only that there is a defined role to tanking and its antithetical to stealthing. Not saying you CANT do both, or shouldnt if you like it. I cant believe we are still talking about this.. lol
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Well that would be the 5th time this topic was dropped in this thread.
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It's good enough now to work it.
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This. ^
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Thats why invul - you have to rank it #1 its so versatile.
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I would probably get maneuvers or stealth - which ever gives the larger def bonus with 1 slot or go into the teleport pool.
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No worries - im a tanker - tough hide is part of my build :-)
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not even then, thats a colossal tickle fight.
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Look up Arclyte and Energystar on that page.
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Yeah I still dont know how this turned into "dont take cloak of darkness" Its insane not to take it, but like you im go go go full toggles keep up with me if you can but I'm going to soul ghoul smash my fist through a lot of bad guys heads and keep them occupied. Never said don't take a key power - just that I particularly dont need the stealth part of it not do most tankers that tanker. lol But again Again again if you play a different way - and it works. You aint wrong. lol
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Squishies Epic Armors grant 3 Mag Protection?
Infinitum replied to arthurh35353's topic in Suggestions & Feedback
No, because it should be a difficult choice tonhave something not native to the primary or secondary. On fire tankers there is no kb protection - other tankers have it - fire tankers have added damage capability so if you want KB also you have to give up something to get it either with acrobatics or slots for IOs. -
Squishies Epic Armors grant 3 Mag Protection?
Infinitum replied to arthurh35353's topic in Suggestions & Feedback
There is precedent for this on controllers - psionic mastery - indomitable will. I don't think it should be added to all epic armors. But If something like that were added to only one pool to make it a choice - a hard choice - I don't see the harm in it because I take that on all my trollers. It's a choice to give up something to have it also - because my troller builds are packed as it is. -
Yeah, agreed you need at least in the 80s On a resist based build to be effective. Toggle it on then post where you are at.
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"Look ma, no hands!" option for psi/mind
Infinitum replied to Greycat's topic in Suggestions & Feedback
Oh man, you brought Lyta Alexander back to life. -
You dont have to use any word - I'm not against it or for it. Its just there. I am neutral towards is use and existence. I wont utilize it but its ok if someone else wants to. And no I wouldnt suggest leaving a team unless the tanker was just bad - amd thats likely due to more than just abusing cloak of darkness.
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No they wouldn't, ;-) my stealth is always suppressed because I'm running my agro and damage auras to maximize agro control. Again with the word "against" also. Not utilizing a feature because it doesnt contribute to how tankers are played to maximize what a tanker is supposed to do, and not really needing it, is not the same thing as being against it. I'm not against stealth in dark armor - for the record - I just don't need or utilize its benefit. Because I'm usually in the center of an agro capped ruckus lighting bad guys on fire left and right with dark energy and laughing at them as their attacks tickle fight me.