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Infinitum

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Everything posted by Infinitum

  1. It already is with a sudden accel proc.
  2. But repel doesn't need a buff, FS doesn't need a nerf. Its all functioning as intended.
  3. Thats my issue here, why split FS up when it functions well as is - by dividing its utility across 2 or 3 powers making it necessary for a 3 click buff to accomplish what a 1 click buff does now.
  4. If you are solo all the powers are still useful, like I said transference transfusion, speed boost, and even repel are all very situationally useful powers. The meat and taters of the set is fulcrum shift, but just because it is doesn't mean the set as a whole is indicted. That's mainly an indictment on incarnate abilities, and set bonuses - no I'm not looking for a nerf there but top tier builds don't need heals or endurance usually. Fulcrum shift is the payoff punch for kinetics on incarnate teams and that's more than fine. Wording about the lesser powers is like an incarnate tank worrying about their T1 not doing enough damage. It's still there but I'm popping lightning rod, ko blow, crushing uppercut, footstomp, etc as much as I possibly can.
  5. Why bother with a zero sum thats basically a 2 click penalty then?
  6. Being a one or two trick pony isn't always a bad thing though. Usually in normal leveling transfusion, speed boost and transference are highly useful,,then once you get fulcrum shift most teams only need that particular buff.
  7. So basically removing what makes it successful in an epic way?
  8. You also can't separate the two. Fulcrum shift is the marquee power of kinetics. To a certain extent speed boost is also.
  9. So basically remove what most teams want and replace it with what they don't need. Gotcha.
  10. Yeah you did say it though, quantifying the latter does not remove the former.
  11. Kinetics is overpowered now? Hah. Good luck taking that one to court. This doesn't in fact prove the point of a runaway set being so good it affects choosing or not choosing other sets - which has been stated in this thread because supposedly time does too much. It proves its as good as where it is but not even a top contender in every category like kinetics. Time couldn't even beat out empathy on defenders. Thats the only point it proves.
  12. Kinetics 22.9% Radiation 12.6% Empathy 11.5% Time 9.4% Dark 8.8% Storm 8% Force Field 3.4% Just a spread there. It's top 5 but not a close second.
  13. Never said it wasnt popular but not as much as you would imagine.
  14. Needs more than just that, needs an exotic damage type random attack radius thrown in also. By exotic I mean unresistable.
  15. I dunno, but a good many people don't seem to favor it, if it were so OP it would have caught on by now.
  16. Infinitum

    Rikti Herding?

    Electric Armor, I've found to be most effective at dealing with Rikti. The only thing its weak against is hydra and vazhilok - toxic damage.
  17. I'm not sure I'm seeing what you are seeing here. Where is the train wreck aspect you see? And what difference does you being a blaster make?
  18. Its weird That Shield/Street justice tanks are unicorns.
  19. Seems to me its a non issue since time is only close second in MM secondaries, otherwise its not even a close second or in most cases second place at all - 4th in defender 2nd in corruptor and 5th in controller. It hasnt been a runaway selection because of the function of PB + farsight. It obviously isnt damaging the ability to choose other powersets.
  20. under constuction still but here is what i have been working on
  21. I don't think Marcus Cole ever died - just was defeated and lost everything, perfect grounds for a redemption arc.
  22. Bring in Marcus Cole as we prepare to take on the Battallion.
  23. Its similar to a plan ive been pitching, have a difficulty option called incarnate mode. It places a hardened EB in most spawns with additional bosses as support also. The EB will have mechanics like battle maiden in the apex TF That drops or engages random unresistable damage so you can't just sit still and fight static and literally nobody would be safe while that EB stands because of the unresistable damage. It would also increase value of ranged, buff and debuffs in that team environment. I personally find the Apex rewarding, chaotic and fun. This would apply that to the entirety of the game without having to redesign anything really because all the elements are already there.
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