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Blastit

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Everything posted by Blastit

  1. If you want to play with a shield, you'll apparently get the most bang for your buck on a Scrapper due to how damage is calculated for Shield Charge and because they have a greater base damage for Against All Odds to enhance. The set should perform adequately for any AT but it stands out more on Scrappers. As for BS or WM, I don't really know. The differences are chance to stun vs -def, a heavy-hitting single-target stun vs Parry, and doing smashing vs lethal damage. I think WM has better single-target damage and smashing damage is resisted slightly less than lethal, while Parry synergises with your defenses. I feel like maces and hammers are more classically associated with the RPG/comic-book paladin so why not try that out.
  2. Proc IOs now have their specific chance to proc adjusted depending on the cooldown of the power, so that they will average out to one proc per so-and-so period of time regardless of how you use it. They no longer hugely benefit quickly recharging attacks or rain-style powers. For better and for worse.
  3. Auto-hide solves the immediate problem, but it's still weird that it started happening now.
  4. VICTORY IN YOUR STRUGGLES, MY GAY BROTHERS AND SISTERS
  5. I've started having this problem, too. I've tried messing around with changing resolution and going back and forth from windowed mode but the problem persists. It's like the taskbar area takes priority over the game, despite the fact that the game is layered over it and displaying correctly. My mouse cursor changes when I get towards the bottom of the screen. I guess a short-term solution would be to put my taskbar on the top or the side of the screen, or run windowed mode.
  6. So what is the real reason?
  7. Is there a better picture for Senatorial Supreme? It's very small and dark.
  8. Tweaking the emblems is a wonderful little touch. I've never used the pawprint, for example, because it has always looked pretty shoddy. The hi-rez skull emblems are perfect and are inspiring me to try them out.
  9. I was fair about it, some (although not many at all) actually do know how to use KB. So I was sure to mention that in one of my previous statements. However, not enough players use it correctly to justify it staying in game IMHO. Not to mention, but in late game, by the time players set up to use KB correctly, the mobs are already dead. Just seems to me (again, only my opinion) that KB was just a bad idea from its infancy. Plentiful knockback in a superhero game is a great idea. Knocking each other around is an important aspect of superpowered fights in a lot of media. The problem is often the randomness of it and that so many other powers want enemies herded up for maximal efficency. There are two designs that are simply at odds with each other. If the balance of things lay differently, people would be complaining about powers having merely knockdown or that people who want to herd and then use AoE are wasting their time.
  10. Of course people are going to point out flaws or defend strengths in a game they like very much. People have different opinions and interests, which will inevitably mean that there are people who have opposing interests. There's no need to panic over it. Just meet people's arguments for whatever it is they're arguing for or about. If it's a dull and boring thing, don't bother replying. If it's a decent point but you can think of multiple things that weigh equally in the other direction or that otherwise need consideration, just say so.
  11. Sonic Attack would pair well with a Brute because it increases the effective damage that the Brute does. Water Blast should be good fun and has more personal AoE, which can be nice depending on what sets your friend decides on. You could try to pick different elemental types for your attacks so that you don't both blunder into some specific enemy with hilarious resistances to that one type. As for the secondary, well... Dark Miasma, Radiation Emission and Time Manipulation are all very strong sets and I believe they all have enough -regen to let you tackle AVs. Cold Domination has got a decent mix of buffs and debuffs as well, tho how much you will like the +def shields could depend on the Brute's armour set and they can eventually end up superflous due to how much defence everyone can ultimately get. Poison is brutal for single-target debuffs but the set is a late bloomer. The rest range from good to ok and the only one I would caution against is Storm Summoning because the set doesn't really synergise with the sort of slugfests a Brute needs and requires special enhancements to in fact not directly counter that playstyle.
  12. Yes, you can. I don't disagree on that. They don't have much in the way of nature, sonic, radiation or similar powers, though. Never mind stone or fire powers. I love the psychic ninja paladins but they're not a replacement for a full AT from just purely a design and variety PoV.
  13. So when presented with a counterFACTual example of something that has been in the game unchanged since Issue 0, something that you can even go TEST if you don't want to take my word for it ... you cry insult and play the victim card as hard and as loudly as you can at the very first opportunity. Oh, and being female has nothing to do with the facts or the case or the arguments being presented. But you're right ... we heard you here, first. What did you hear? Again, factually, they said that something like overhead strikes "should not" cause knockup. If you're going to be rude about being the supreme factmaster, you could at least show that you read and understood the actual words people have used.
  14. Your mind is closed. Thank you for making that clear. They say "should not", not "does not". That Air Superiority functions the way it does isn't a contradiction of the claim that it "should not" function the way that it does.
  15. They don't have the mechanical and thematic range of sets that an actual melee/support AT would, though.
  16. That's the Fire and Ice helmet with the fire option. It comes with a flaming cranium no matter what your aura is, which in this case is the fireflies aura.
  17. Some good points are raised as to the drawbacks of DFB runs being the standard for everyone under their 20s. This is not thoughtless whining, there's a concern for how people are introduced to the game and the game culture it builds. CoH is not about running trials that are so easy you don't even need enhancements to complete them and you don't get to explore your new powers one by one as you get them. The funniest thing about your specific sarcastic wording is that the original post is about ways in which the poster finds themself impeded in doing what they want to do. Nobody's messing around in the Hollows or Perez Park or doing other, classic low-level things. They're just blasting through the levels in the sewers. This is similar to how people wanted some way to remove the XP bonus that used to be globally active, because it made them outlevel things faster than they wanted to.
  18. Expanded ancillary pools would be quite sweet, yes. More themes available is always appreciated. Now that there's a melee and armour set, some Radiation Mastery wouldn't be too shabby. I'd like to see some weirder choices like Sonic Mastery for melee classes and something with swords for Defenders and the like. I'd quite like an APP with the broadsword PBAoE and some meaty single-target attack for my heavy metal Defender, just for the concept of it. APPs of every available element for every class that one can be put together for would be a really cool end goal. It'd take a lot of time, tho.
  19. The same can be said of any rebalancing. The point was to redefine what was optimal. You can't be "forced to choose suboptimal slotting" if the previously optimal slotting no longer actually exists. They didn't decree that they would ban anyone who put more than three damage enhancements in an attack, they made doing so mechanically unrewarding. Balance changes happen in every single multiplayer game. ED is not different but people keep talking about it like the developers showed up at your door to punch you in the crotch for playing a Fire/SS Tanker.
  20. I think it's fine that it would look weird. Kheldians are aliens, after all, and being as they were the first EAT and that Peacebringers have always been kinda overshadowed, giving them something that's both an improvement in team-play convenience and funky looking is well deserved.
  21. By the same reasoning, anything that rebalances the game is a punishment to the people who wanted to play it that way. It's the kind of thing that could well be technically true but if interpreted that way is absolutely bonkers. You can't cap out at level 40 anymore, Devices can't render enemies unable to notice that they're attacked, the Fitness pool is now an inherent. Are these changes punishments for players who liked the way things were?
  22. I would kinda like to see a melee/support AT, but I have no idea what the inherent power should be or what to do about the melee sets' taunt spot. I'm pretty sure you don't want to have a taunt effect for an AT without mez protection. If you replace it with a mez protection toggle lifted from an appropriate armour set, you could have something like a corruptor that trades range and damage for survivability.
  23. That Dominators don't have access to support sets is arguably a reason for why Illusion Control would be a weaker set in their hands. Debuffing enemies is much stronger than any Assault set. Dominators might solo faster but they can't reach the peaks of power that an ill/rad Controller can. Personal base DPS simply doesn't make up for flooring enemy resistances, accuracy and damage. The main reason as I see it for why doms never got this set is that it has so few powers that work with Domination. Three out of nine powers are affected and only two of those are frequently ready. At the very least Group Invisibility would have to be replaced with a new power, maybe a cone stun Lightwave attack? Crib the Energy Torrent animation, recolour it to be glittery and presto! A lot of work but at least it's conceptually simple.
  24. The time limits we're talking about are a month, three months and twelve months. If you aren't playing your level five character enough that you even log in on them in an entire month, it's fair to say you're not making enough use of the name to guarantee it staying with you. If we were talking about days and weeks you'd have a point, but this is quite generous. We could as well argue that casual players benefit from this policy because now they can get names that people who make hundreds of characters they don't play would otherwise block for them.
  25. I'm almost feeling the allure of blasting again. My first character was a blaster and while I did eventually kinda leave him by the wayside, I did always want to try some other set combination than NRG/NRG. So maybe soon enough. I'm fairly certain that was a change to toggles in general (I forget exactly when, though). If you get mezzed, the toggle stays on, but it might not apply it's benefits during that time. Defensive toggles stay on but their effects are suppressed, while offensive toggles (afaik damage auras and debuffs) drop.
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