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Everything posted by cranebump
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First thing I got in my 20s was the Easton arc. Lots of Tsoo. The slowness of it was readily apparent if I got more than one Sorc in the spawn. But the patch(es) did keep everything flopping, so, eventually I could handle them. Only trouble spots where when I had Sorc's active, and their KM ATs popped in. I'd be trying to hammer the healer, and I'd get slammed every now and then by the various Leopards and such. Click heal once/mob when that happened, and DID have to gobble some Insps. Worked through the successive "assassination" attempts in Easton (3 good-sized mobs), since they came straight to me and landed in the Ice Patch. My END was never really critically low. Did pick up Cross Punch, which helped a great deal. I've slotted the Fighting attacks with additional Disorient. Still, this is just at +0/x3. I'd cruise at default, but that's true for about every AT/Powerset in the game now. And -- this is weird, actually - due to the random nature of Slicker Bell's journey, I didn't hit any Arachnos till L22 (Talos radio mish). No issues there, save the floating bots. They enjoyed shooting me in the ass while I was taking on the "flippers.":-) Wondering about getting Hasten, since still no travel power, and I can grab SS along with it. And have not yet targeted a possible Epic powerset. It's such a weird way to play that everything is foreign to me, stylistically. It's almost like I'm a soft control Dom (for lack of a better desc).
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Regen on a melee is definitely not as fun as on a Sent, I will say that. Thanks to this discussion, I thought, "Well, sure, lemme mess with this whole regen thing." Did I pick something that made sense. No I did not.:-) I went with Ice Melee/Regen, focusing on fast-recharging the Ice Patch. Been running on 0/x3 solo. I can keep 2 overlapping patches up at L20, but taking things down takes a LONG time, since I skipped the cone (I have Sands of Mu, and will probably take Cross Punch, but we'll see). I picked up Tough/Weave, and am building IO sets in the various powers. My goal is get this guy perma-hastened, and just slowwwwwww-Flippy-Flop-BAPBAPBAPBAPBAP! everything before it can respond. That said, having to go outside the main Def set for any sort of basic protection makes this a pain. And my selection of Ice is definitely not the wisest choice. But this is just experimental. And I was able to strip some useful IO's from another retired toon, and seed this guy. But...that sorta makes the point at how, er, not easy Regen is. You need sets and seed money, and lots and lots of Cheetos...er, yeah...
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Planning helps at those power levels, to be sure. I DO think speed hampers that a bit, in terms of no one wanting to stop to DO the actual planning (bc they usually don't have to). So I guess I should distinguish between speedy play that is efficient, and speedy play that is just barging in without any sense of teamwork?
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Seems to me the key words here aren’t “holy trinity,” but “order” and “chaos.” The OP wants a specific, predictable type of play, geared to a certain era. I think you can run teams that way, if you want. I’ve been on a few HC teams with old school tankers running groups who will have everyone hang back, then announce where they’re herding the mobs. If that’s what you want, you can play and recruit that way. You can find others and run in an SG that focuses on “Legacy Play,” to include limits on enhancements, AT types and so on. Meanwhile, others can run the way they want, and never the twain need meet. Everyone’s happy. (Hopefully) The one thing that does resonate here with me is that the speed and ease of play does diminish the need we may have had for teammates in order to succeed in certain tasks. If there’s one thing predictable about the game now, it’s that most TFs will be rapid steamrolls, regardless of who shows up. Even so, the game can still surprise sometimes. Ran Stockwell arc with a group today. Pulled Chernobog and some adds spewing Dark Debuffs. We wiped, had to reload, then pulled. When he and his mobs came to us again, a couple of us targeted the adds first, THEN hit ‘Bog without his support. The whole arc wasn’t a complete cakewalk now that I think on it. And it was fun because it harder than normal. Well, fun for me and my very stupid “I can make Regen work!” Scrapper. Not so sure about everyone else.:-)
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+1. Doing even 1 review in just minimal fashion takes as long as just running several solo mishes (y'know...just playing the game). Doing an in-depth one, even of a single arc, is a full day's work (and then some, if you do what TN's been doing).
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Attuned enhances, unless I'm specifically running an old-school style toon. I look mainly for +Recovery & Regen, and I like sets that grant a movement bonus. Damage procs to diversify powers dmg type (esp if w/AoE's). I don't have a lot of purps on anything (that I can think of). If I have a KB toon, and am not soloing with it, I slot KB to KD. So, the standard stuff, I guess.
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Yessss...I can see it now--Epoch of Glory!
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As an EWF fan from back in the actual day, this is my favorite jam:
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A Kyksie sighting! Feel honored, Neji.:-)
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Ah. That explains why I've had decent experiences with Regen. Seems like you have a reasonable suggestion there, as well.
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Oof. Things I thought were done wrong. Hmmmm...See, now I have so much to consider.:-)
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Well, gang, Acrobattle got demoted due to 100 days of non-activity (boo!). I have done some minor soloing with my other Riders, but play time overall has been less of late. I do have Tracklash stuck in the 30s, so my latest Rider project may be to get him to 50. I'd also like to develop another "Armored Suit" hero similar to Hydrofuse (a Sent I have on Excel that I really enjoy running). Having done Water Blast/Rad Armor, I'm looking for something pretty trade-Energy Blast/unsure. With yet another Regen discussion on the boards, I considered going with that as a Sent secondary, along with Weave/Toughness to cover some gaps (and maybe Sorcery to get RoP for additional defense). Be interesting to see how viable a toon I could get with something like that (at first glance, it feels a bit fiddly and clicky). Since I'd be solo running a lot, I can use all the KB I want.:-) Anyway, my next run is THU evening (tomorrow, 21 SEP). Whatever I'm doing, you can hit me up for a team up. 'Til then, Ride On! (those of us who are left).
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With the latest entry done (Turf), casting about for a new idea. Considering a random story elements generator. And the Asa Ronan follow is still lingering in the mind.
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Ah. Well, then...that confirms my complete ignorance on the subject.:-) (I'm actually interested to know this, as well). As for your current dive into the deep end, I look forward to your report. (there WILL be a report, yessss?):-)
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Gold Side Resistance Arc "Spirals: Part Three."
cranebump replied to Darmian's topic in Mission Architect
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Very well, then. I guess if we need to get technical, we should take a look at what you asked: I've been wanting to use the Regeneration set for a while, but after looking it over, it seems to have extremely limited Def/Res. So making a Tank, Brute, Scrapper, etc... utilizing this set seems like it would be tough to survive. Or am I missing something? I get it allows you to gain HP back at an accelerated rate and has self heals, but is that (good) enough to survive / offset the amount of damage coming in? Yeah, I "edited" that a bit.:-) Anyhoo, here I'd still ask: to survive what? Are you wanting to breeze through +4/x8? Or have a casual story run? Then again, if you're just looking for every response under the sun, I'd say we have a Mission Accomplished there. In any case, I commented about the parameters of your request because, if I don't know what your "(good) enough" is, I don't know how to give you the best information (or whether to provide any at all, as what you desire may not lie within my level of expertise). Plus, everyone will respond with what they consider "enough," since they don't know what you want. Which leads to this free-for-all, meandering journey back into Regen. Again.
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Feels like the assumed litmus test for a lot of folks is “will it solo overclocked mobs, mishes and bosses.” Might pay to ask the OP what they consider “good.”
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Yup. The “notices the PC” dialogue. It’s a thing, and it suuuuucks. I’d like to say it’s a bug, but, by now, it may as well be a feature, considering all the ways I’ve tried to work around it. This is why you sometimes have to spawn bosses sequentially, if you don’t want them all talking at once. Wish I knew why it as this way.
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I'll give it a run when I get a chance. Upcoming weekend is busier than usual. Was this the arc on Mollywauk's twitch channel?
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I've only run Regen past L20 on a couple of Sentinels, and it's...okay. But, if I wanted it to do what other, more diverse sets do (lake Rad Armor, which gives me +regen, +res, a self-heal, and a Pboe that also heals allies), I'd have to cherry pick from ancillary pools for other powers. Since this is the case, it makes more sense to go with what already has diversity built into it, unless I'm running a theme toon. I wouldn't go so far to call it trash, probably because I'm not a min-max build expert. I'm not a complete idiot, either, though, and, in my less-than-full-expert view, the set feels like it's significantly more work to create a build to take on more than default mission play. For a casual-play toon, though? It's fine.:-)
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It's probably okay to overtune your bosses a bit, because (a) people running AE probably run with min-maxed PCS anyway, b) players CAN use Insps, c) Players can also bring help in, if need be, d) players can use signature summons or other pets. Most of all e) you can't plan for everything. One ATs impossible boss is another ATs breezy encounter. If you really do want to balance damage, you can try remove the offending attacks (like Hurl). Otherwise, trust the players to figure things out. As long as you're not intentionally trying to build impossible bosses, it seems to me you've done your job.
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Retrograding IS an option, alright. Esp if you’re on some form of blaster, as I usually am. I was running Water/Rad, and had to eschew the 1 Pbaoe Rad attack I have, save for a couple times when I timed my escape right. Mainly kept hitting with Sentinel vulnerability mark, used absorption+self heal when he managed a melee on a pass by. I didn’t get him locked into the lava until just before he went down, when the KD kicked in twice in the blasts. My End is excellent on this toon (though damage is meh), so I never worried about blue bar. I was plain out of red insps though, so this dragged.
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Got the notion I'd solo Hess TF with my semi-puny little L32 Sentinel (TF lvl capped at 30), which was fine, until Archon B (AV) battle. Went around and cleared minions and turrets after the first engagement. Couldn't take him in a stand up fight, so... Lava. Lava is your friend... It was quite the lengthy dance, but finally burnt that bastard. (and thinking now, "Why did you skip Hover, you idiot?")