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Herotu

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Posts posted by Herotu

  1. On 4/5/2023 at 12:59 PM, Saiyajinzoningen said:

    time for my monthly ridiculous request that nobody needs.

     

    #1 Can We get an option to either choose a different wing for each side? kinda like what they did for arms/shoulders

    #2 If #1 isn't viable can we get the option to recolor each wing separately?

    #3 Wing burst! can we get an option for wings to vanish/reappear when flying VS nonflying?


    kennyomega-onewingedangel-blogroll-16746

  2. 7 hours ago, Greycat said:

    As far as the rest of the OP? I could go with either. I don't know that I'd want a full set just called "speedster melee"- specifically with the name kind of implying a limit on the characters to use it - but that's neither here nor there, really.  (And I haven't seen or taken Whirlwind in a while - maybe give it the Singularity treatment, you spin, create a vortex that brings enemies in, does some DOT as you hit them, and they get flung up? *shrug*)

    I appreciate your perspective, but when I was explaining how I struggled to explain to myself how the abundance of spellcaster-esque animations work with my technological or weapon-based non-magical characters (and thus limiting the characters that can use it), the advice I received was to headcanon it. 


    Isn't the fact that the name perturbs you a similar thing? Should the response be "just headcanon it"?

     

  3. Okay, so although I'm can only judge from the single screenshot of each, some of them look like they took mindblowing amounts of time to design, let alone build. Well done to all involved. I still don't understand what you do it for, but I do admire your work, artistry and dedication.

  4. 1 hour ago, Rudra said:

    Has it been requested? I don't recall seeing such a request. And if it hasn't been specifically requested, then why would the devs be working on it when they already have so much on their plates that they are working on?

    To me, that seems like a very peculiar attitude. Bizarre, even.

  5. 22 hours ago, DanaDark said:

    Unsure if requested before, but...

    Just like how we can now alter our innate walk animation, I'd like the fly pose options to be selectable at ICON. They are really fun, already in game, and would just be nice to have.

    I keep hoping they're working on the flying surfer ice/fire pose. In my mind it doesn't seem like a massive ask - evidently I'm wrong. I'd love to hear from the devs what the technical issues are in cases like this. 

  6. 2 hours ago, Rigged said:

    Proposed changes

     

    Proposal 1) Revamp the Speed Pool

    • Please put Burst of Speed in the Speed pool. You can add this to the powerset or replace on of the existing powers. Give it a longer cooldown than the blaster version and 80% of the damage.
    • If you choose to replace a power, perhaps move Hasten and/or Burnout to a different power pool. Call it Temporal or something. Put in a slow, a Hold, and maybe a Teleport variant, presto, new pool set. Note: I am not advocating a Hasten nerf, at least not in this thread. Hasten being a problematic power is another discussion that always sidetracks discussions on the usefulness of the Speed pool powers, so let's just... not.
    • Change Whirlwind into a click AOE knockup. You play the whirlwind animation for 1 second, enemies fly upwards. Consider extending the radius from 7 ft to 10ft so it might actually fulfil the function of KB/KD/KU, which is to mitigate damage. Consider giving this a very small amount of damage so we can put melee AOE procs in it to make it a little more useful. Consider a cast time of 1 second, cooldown of 24 seconds, deals 10 damage at lvl 50. Before anyone says this is too useful, please consider it is the capstone Speed pool power, the equivalent of Cross Punch.
    • Make Flurry suck less. Please consider reducing the cast time to 2.35s, the same as Shadow Maul. Please consider raising the damage to at least 70% of Shadow Maul's. Balance this damage increase with longer recharge. Keep it a single target power - this is thematic. Speedsters in comics hammering a foe generally do not AOE it.
    • Consider giving the three click attacks (Burst of Speed, Whirlwind, and Flurry) the Fighting pool treatment. Taking all three might (for instance) reduce the base cooldown of Burst of Speed to match the Blaster version (still less damage), increase the radius of Whirlwind from 7 to 10ft, and increase the damage of Flurry to that of Shadow Maul (Flurry still being single target). This will make taking all 3 powers turn them into reasonably functional powers that are still less powerful than the powerset equivalents, similar to Fighting.

     

    Proposal 2) New Melee set called Speedster Melee

    • If you don't want to revamp the Speed pool, please consider a full-fledged melee powerset. Before anyone complains that powersets should not replicate pools, this is EXACTLY what Fighting, Medicine, Concealment and Prescence do (and at one time, Fitness too).
    • Consider quick punch animations from Street Justice, Martial Arts, and Dark Melee. There should also be a non-dark analogue of Shadow Maul using the Flurry animation shortened to match Shadow Maul's
    • Add Burst of Speed and the click version of Whirlwind (above). Since these are now Powerset attacks, they should do full damage. Whirlwind should get damage comparable to Dragon's Tail.
    • I get that these days HC devs have a psychological condition preventing them from releasing a powerset without some kind of stupid mechanical gimmick. Perhaps a buff (let's call it Velocity) that reduces animation time (clipping the windups) from the heavier single target attacks (spenders) when 3 stacks are gained from weaker attacks (builders). It doesn't matter anyway because 90% of players are just going to ignore it.
    • Consider adding an unsuppressed 100% (same as Sprint) runspeed buff to the set's Build Up with a separate, longer duration than the damage/tohit bonus. It would also be nice to be able to slot the Thrust set proc in it (allowing a speedster to have a much higher unsuppressed runspeed than other sets). I suppose you can also add stacks of the stupid gimmick mechanic buff.
    • For the T9 I propose a power called Mass Driver, where the speedster circumnavigates the globe to gather momentum and hit the target at close to lightspeed. Use the Burst of Speed animations but vastly increase damage, stretch out the "zoom" effect, take a second longer to land after the teleport out and maybe make it a wide AOE like Savage Leap/Lightning Rod/Shield charge. If the Punch animation is used for this then consider using a kick animation for the lower-level Burst of Speed power so as to give the set a larger variety of animations.

     

    Some good ideas here, I like it!

     

    1 hour ago, Crasical said:

     

    This is definitely a great way to make it seem like you have a well reasoned argument and aren't just whining.

    I disagree, there's a suggestion there. How can that be "just whining"? I also agree with the OP. The extra mechanics aren't something I am particularly fond of. In the past, I've avoided powersets because of the bonus mechanics.

     

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  7. My vision for this was a button on the quest mission text box that triggers the tts. Perhaps it could be done via an overlay, even, that could be used in multiple games? I guess it might have benefits, too, for partially sighted people in other respects (reading documents and such) but I guess those solutions already exist.

     

    Hearing chatter from people on the streets of Paragon seems more complex, but not impossible. I'd certainly opt in, given that option.

    ... on a related note...

    Here comes realistic voice synthesis. Thanks, Voice Actors, your work was appreciated - and now kindly stand aside. The robots are here to take the creative jobs and leave the boring repetitive stuff to the humans. This isn't how it was supposed to be!!!1111 Curse you and your alternate reality, Cole!

    https://beta.elevenlabs.io/

     

  8. 1 hour ago, Michiyo said:

    Tools -> Create Mod.
    You give it a name for the resulting .pigg file, you give it the data directory (outside of your City install), and hit "Build"  It will then package your data directory up as a .pigg in the same directory as the provided data directory.

     

    You can't use the data directory in the install location, to make sure you're only packing the specific files for your mod.

    Ah. That sounds complicated. Thanks.
    I uploaded a bunch of Ogg files (all at the same time), so that Dual Pistols by Svarty mod will probably not work. 
    I'll try again another time 😕

  9. I love the big Dust cannon gun model. It looks so chunky and bonkers. Anyway, I want to request that the Ignite & Flamethrower origin point be put in the barrel of the cannon instead of below it (like the original gun used to have). I guess it just got overlooked when the dev was bringing all the other guns into Assault Rifle (much love to them, and many thanks!). ❤️ 

     

    image.thumb.png.c57e4b42bd3644a02879a866d9fbf699.png

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  10. On 5/2/2023 at 7:33 PM, biostem said:

    I'm not familiar with what you are referring to when you say "Gish".

     

    You *can* team up with people if you like, and indeed there is much content that is not doable with your average build, but it is not mandatory, so I don't put much weight into your "supposed to" statement, here...

    A gish is a DnD character that's been engineered precisely in a minmax fashion to be able to be able to do everything usually via multiclassing "dips". It's often created by very clever but indecisive players.

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  11. On 4/29/2023 at 8:38 PM, MoonSheep said:

    i sometimes wonder whether things like this were more prominent and challenging back on live, or whether i was just awful at playing the game

    Let's all think about way back in the day, where you HAD to wait for the team and if you went ahead you had stealth (and sometimes team teleport) or died.

     

    Where mezz was harsh and "herding" was a thing. You know, "organisation", as they call it.

     

    That was before masterminds, wasn't it? They really put the K in chaos.

     

    It's a different game now, but specifically two of the difficult obstacles were never mitigated: Malta End Drain and Crey Invulnerability.

    Because trash blows up so quickly, I think we need new varieties of those type of obstacles.

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