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Herotu

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Everything posted by Herotu

  1. It's probably the #1 request on the list. The way I see problem, as I see it, would take an inordinate amount of UI work to solve. Thunderspy devs don't seem to worry about having bodges and wonky workarounds on their server - anything to get the result, but the Homecoming devs seem to value quality, suitability and high standards more. It's the old dichotomy between freedom and security.
  2. Some bases on Everlasting got featured in a MassivelyOP article! Link to source: https://massivelyop.com/2024/03/12/working-as-intended-10-more-city-of-heroes-homecoming-base-builds-you-need-to-see/ Bases featured: SALAMANCA-18770 (Everlasting, Designer: @Hobo Master) PSHOPPING-13668 (Everlasting, Designer: @twentysix) GHOST-1471 (Everlasting, Designer: @Squidget) PIRATE-16369 (Everlasting, Designer: @CptCoggs) VICE-7008 (Everlasting, Designer: @Catbird) GO-28888 (Everlasting, Designer: @Garbage Wizard) ELBAR-1404 (Everlasting, Designer: @FargothUr) SANCTUM-2764 (Everlasting, Designer: @Coyotedancer) STORMCAGE-3512 (Everlasting, Designer: @Zoe Clement) SIMULACRUM-6940 (Everlasting, Designer: @Veracor) RAINYCABIN-19103 (Everlasting, Designer: @Paragon Defender) Thanks Bree.
  3. Arsenal Control: Liquid Nitrogen PREVIEW doesn't animate properly in the Character Creator. The aura animates, the character animates, but the emission from the weapon doesn't appear Sometimes, clicking off Liquid Nitrogen and back again makes it appear correctly. WRONG: Clicking off and back on again... RIGHT:
  4. The map we're given is a flat plain.
  5. I wanted to necro this to thank the anonymous devs who worked on making this happen, and probably started work on it long before I suggested it! The cheeky scamps probably saw my post and snickered behind their hands.
  6. I beg to differ. There are possibilities and there are priorities.
  7. I have a few, I like to make them short but with huge heads. I was hoping that one day I might do an AE story with them in it ... Hey! Is that Dr Horrible? Is that Logan Roy from Succession?
  8. What does "Blood-Minded" mean? Even if this should be "Bloody-Minded", which is a real term, I think the context would be wrong. I suggest "bloodthirsty".
  9. This should be Ferryman/Ferrywoman of the Damned. Missing quotes or something? https://homecoming.wiki/wiki/Ferryman_of_the_Damned_Badge
  10. Narrative is a subject in itself. One I happen to have taken, so .. start with .. establish a normality, quickly followed by an "inciting incident", have 5 acts and/or 3 plot points and a nadir (low point, usually bang in the middle of the story) where everything has gone wrong for the protagonist, and from where they defeat their inner demon (some personal, mental problem) and then the outer one (the baddy). You might want to consider "rising action". There are graphs on the internet. Your story doesn't have to go like this at all, people have successfully messed with narrative structure, but if you're looking for a classic formula, there it is. P.S. It's fun to watch a film with this stuff in mind.
  11. There is no knockback, there is only knockdown. 😞
  12. This woman is waiting to get into Studio 55. I think she's had a wardrobe malfunction.
  13. My 2p... "If you can't use clickies, you don't be regen. " Can't we do better than that? So we've got this divergence between [themes and visual style] and [functionality and user-friendliness]. It's hard to disagree that active play should be rewarded better than passive. In an ideal world, we'd probably have "active" and "passive" variants of each power, with the passive being weaker.
  14. I like to do side missions in radio/paper missions, but I've noticed that most other people skip them (possibly because they don't know they exist). I think they should be flagged better as a thing in-game - like SO many other great aspects of CoX.
  15. The City of Heroes tag-line.
  16. Herotu

    1

    Oh, well in that case...
  17. I have by no means experienced all badges, but I find No One Left Behind extremely difficult. There are even guides on how to do it, but you'll still get turned around by the stupid door system (Am I going up or down? What floor am I on? Is that the American "first floor" or the UK "first floor"?) and the corridors that all look alike when obscured by fire.
  18. For levelling I often go with my favourites: Matthew Habashy Sondra Costel Twinshot (yes, I do like the whole arc) Aaron Thierry (if possible) Habashy again, if I can - it's all squished in at these low levels, and easy to out-level stuff Laura Lockhart - Steel Canyon (and the "secret not secret" Ouroboros follow up) Field Agent Keith Nance - Talos Ray Cooling - Talos - Good luck with the burning building one, there's a very, very hard badge in there. All the Faultline arcs from Jim Temblor onwards Montague Castanella - Steel Canyon I get a bit lost after this because very few characters get through them all.
  19. I agree with the OP. Someone... and please forgive me, I can't recall the name, did a very in-depth website all about keybinds in CoX. It's an amazing example of dedication, but the keybinds weren't to my taste. It was all things like rolling text files and such, so if you press a button it did something and then switched to another file so when you press the key again you get something different. All very clever, but like I said, not to my taste. It took forever to reset everything. [edit] Looking at the responses, I see the name now, it was Shenanigunner.
  20. Can confirm this I can confirm that this bug isn't fixed as of 16/03/2024. All the other bombs are semi-transparent until you interact with them. This one is making the ping sound but it's not possible to see or interact with it - you can see the position on the map. It should look like this before being interacted with (it's transparency varies). I reset the mission and went straight to the location without interacting with other bombs ... there it is! - for the record, other bombs were NOT in the same arrangement as the previous try, so presumably the bomb is inside the wall in that particular bomb configuration.
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