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Ceejer

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Everything posted by Ceejer

  1. RO did something similar to this once with the Damn Dirty Apes SG on live so, I'd probably befriend them and get them to make an SG with me. I'd be super outgoing to convince others to join and then at some point have an entire SG of different dimensional versions of me fighting an alien invasion from another dimension/time or something.
  2. You're correct. I have 689+ toons though, so the Common IOs get cycled to the next alt.
  3. I get and idea, inspiration, muse for a name, bio, costume or AT/power set. Research anything I can find for build on the forum/wiki that fit. Confirm that there are no plans to limit the concept or primary game mechanics. Craft a final build with accolades, incarnate, IOs in mids. If it's to good to be true, it's off to the test server to see if it really works. Create the new character with origin, AT, power sets, costumes, power customization and cut and paste then format the bio. Head to Pocket D, to setup the costumes, start vendor and Null the Gull. Invite new toon to SG. Level up/respec the character placing IO uniques and sets as it's available by level. Slot common IOs at 22. Export build and respec at 27 for level 30 common IOs Export build and respec at 32 for level 35 common IOs. Export build and respec at 37 for level 40 common IOs. Export build and respec at 42 for level 45 common IOs, invite to 42+ level SG. Export build and respec at 47 for level 50 common IOs. Export build and respec at 50 for level purple IOs.
  4. *Sundogs breaks hide* Well played, welcome back.
  5. Welcome back. Big admirer of your work.
  6. What does the title "mult" mean exactly?
  7. I handle them by using the player note feature. https://homecoming.wiki/wiki/Playernotelocal_(Slash_Command) I then use the star rating system to place stars that can show up above the player. 5 stars for great players, 4 for someone who builds whole leagues or is a solid player, 3 for team builders or good players, 2 for those folks who like to run off or are mean and 1 for those who are a step away from being global ignored. Do this for sometime and you can get invited to a team and know you're on a good team by counting the stars. You can also use this macro to quickly Translocate to a target (teammate), buff them then choose a different target (teammate) and Translocate back to the team. /macro_image "SorceryPool_Translocation" "SPT" "powexec_location target Translocation"
  8. Low hanging fruit: Wind Control Gadgetry Utility Belt
  9. Cascading binds would work. CCD0: NUMPAD9 "powerexec_toggleon hover$$cce 0 CCPrestoChango $$bindloadfile C:\covbinds\CCD1.txt" CCD1: NUMPAD9 "powerexec_toggleoff hover$$cce 0 CCPrestoChango$$bindloadfile C:\covbinds\CCD0.txt"
  10. Storm Cell & Category Five need the accuracy bumped up. 1.1 doesn't give these powers the impact needed even on Defenders.
  11. Katana/EnA/Soul, while soloing and using normal IOs is good. Add some Translocation (Mystic Flight) to port to the next mob quickly. Rune for when you get more than one mob. Throw in some Fighting, Leadership (Maneuvers) or Flight (Hover) with some Hasten can give anyone a good case of Scrapperlock.
  12. What would it be if Mako hit Build Up first? Somewhere near 4,269? You're right, IO sets would make Mako a threat.
  13. Captain Mako, Stalker Claws/SR/Super Leap/ Leviathan Mastery? Drop the Tank in the party right off the bat, placate the scrapper or blaster and strike again. Then clear the room till pressed and alternate between Elude/Hibernate. Drop anything that executes a Rez.
  14. Longbow Warden (Illusion Controller). Those are annoying.
  15. See now we're tracking. Add an AI that has taunt protection and actively targets ATs that buff/debuff.
  16. Malta's Slinger, MM Bot/FF, getting access to all the updated FF powers and then add Teleport pool. Throw Detention Field on anything that buffs, keep KB the melee and porting the Bots or foes while Repulsion Field keeps everything at arms length. Damping Bubble to push these already +def bots over the top off the top of my head.
  17. Great use of game mechanics!
  18. Same, I've seen whole teams go from full bore steamroller to answering questions, pausing for breaks and guiding new players through zones and mobs. Handing out insperations, IOs and buffs as if Santa Claus himself were on the team. Reminds me of why I still play CoX to this day. Seen this on Everlasting and Excelsior as well, last Wednesday, random pickup group.
  19. Recommending the Longbow Wardens. The ones in bold are a good bet. They're forgiving on the reflexes. EnB/EnM Blaster Ice/Fire Blaster Grav/Kin Controller Ill/FF Controller Mind/Emp Controller Emp/Psy Defender Rad/Rad Defender Sonic/Sonic Defender Storm/Elec Defender MA/SR Scrapper Spines/Regen Scrapper EnM/Invul Tanker SS/Invul Tanker
  20. Put in a vote for the Longbow Warden (Illusion Controller). Yes, Master Illusionists and Rune Mages are bad. Those Wardens take all that and put the stuff you don't like about them into one package. Psi damage, +def and now with lots of KB.
  21. That's why I alt and then send the tell to the TF leader "<original toon name> sent me" Help the star whenever you can.
  22. *Looks at alts* *mumbling under breath* 5 pages of MMs. One of every Ill/* Controller. Didn't know I had that many Sentinels. Should make one of every Ill Dom too. Altitus is real folks.
  23. Wait, we can ignore people on the forums and in game too? 🤔 This explains so much. 😉 This why I like the in game function,Player Rating System, very easy to keep track while still listening.
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