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Dixa

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Everything posted by Dixa

  1. deflection field gives toxic resists but is affected by power boost. power boost not affecting cold was likely a design decision to keep from completely obsoleting force field.
  2. Enhancement changes are not real time for pets. You need to resummon when you change them
  3. mercs and thermal is nearly as viable as demons and thermal, maybe moreso given the recent procs and pylon testing. while mercs don't have ember aura and therefore can't hardcap smash/lethal resists at 90%, they will still be at 80% if you can slot the resist auras. my demons/thermal pets are one shot by NOTHING unless it does psi damage.
  4. any, really. outside of demons + thermal there are no exceptional synergies between primaries and the at's healing secondary options. I will warn you though - most vet CoH players look down on heal bots.
  5. nice. and ffs get obs. it's free.
  6. what proc did you replace achilles heel with in enforcers?
  7. anyone and everyone should just make a spines/fire brute. it powerlevels itself and needs no sets to farm just a tray full of purple inspirations. this is how I make my money, sure as hell not with masterminds who are terrible at farming.
  8. Degen on thugs/traps? you already shut off all regen with poison trap, better to use a diff interface imo.
  9. https://web.archive.org/web/20120905032911/http://boards.cityofheroes.com/showthread.php?t=255708
  10. I just ran a test of my fully upgraded howler wolf attacking a practice dummy on the test server. Here's the combat log, for a one-minute timeframe (I removed the ticks of bleed damage from the log): 2019-06-29 11:12:16 Howler Wolf: HIT Howler Wolf! Your Wild Charge power is autohit. 2019-06-29 11:12:16 Howler Wolf: Howler Wolf HITS you! Wild Charge power was autohit. 2019-06-29 11:12:16 Howler Wolf: Howler Wolf begins a Wild Charge boosting their damage and movement speed. 2019-06-29 11:12:17 Howler Wolf: HIT Practice Dummy! Your Feral Charge power had a 95.00% chance to hit, you rolled a 68.09. 2019-06-29 11:12:17 Howler Wolf: Howler Wolf bashes Practice Dummy with their Feral Charge for 0 points of Smashing damage and reduces their defense! 2019-06-29 11:12:18 Howler Wolf: Howler Wolf knocks Practice Dummy off their feet with their Feral Charge! 2019-06-29 11:12:20 Howler Wolf: HIT Practice Dummy! Your Vicious Bite power had a 95.00% chance to hit, you rolled a 52.10. 2019-06-29 11:12:20 Howler Wolf: Howler Wolf shreds Practice Dummy with their Vicious Bite for 0 points of Lethal damage! 2019-06-29 11:12:21 Howler Wolf: Howler Wolf lets out an howl bolstering the damage of nearby beast allies! 2019-06-29 11:12:26 Howler Wolf: HIT Practice Dummy! Your Maiming Bite power had a 95.00% chance to hit, you rolled a 59.88. 2019-06-29 11:12:26 Howler Wolf: Howler Wolf shreds Practice Dummy with their Maiming Bite for 0 points of Lethal damage and reduces their movement speed and defense! 2019-06-29 11:12:29 Howler Wolf: HIT Practice Dummy! Your Vicious Bite power had a 95.00% chance to hit, you rolled a 89.35. 2019-06-29 11:12:29 Howler Wolf: Howler Wolf shreds Practice Dummy with their Vicious Bite for 0 points of Lethal damage! 2019-06-29 11:12:31 Howler Wolf: HIT Practice Dummy! Your Feral Charge power had a 95.00% chance to hit, you rolled a 0.43. 2019-06-29 11:12:31 Howler Wolf: Howler Wolf bashes Practice Dummy with their Feral Charge for 0 points of Smashing damage and reduces their defense! 2019-06-29 11:12:31 Howler Wolf: Howler Wolf knocks Practice Dummy off their feet with their Feral Charge! 2019-06-29 11:12:33 Howler Wolf: MISSED Practice Dummy!! Your Vicious Bite power had a 95.00% chance to hit, you rolled a 96.90. 2019-06-29 11:12:35 Howler Wolf: HIT Practice Dummy! Your Maiming Bite power was forced to hit by streakbreaker. 2019-06-29 11:12:35 Howler Wolf: Howler Wolf shreds Practice Dummy with their Maiming Bite for 0 points of Lethal damage and reduces their movement speed and defense! 2019-06-29 11:12:38 Howler Wolf: HIT Practice Dummy! Your Vicious Bite power had a 95.00% chance to hit, you rolled a 0.16. 2019-06-29 11:12:38 Howler Wolf: Howler Wolf shreds Practice Dummy with their Vicious Bite for 0 points of Lethal damage! 2019-06-29 11:12:39 Howler Wolf: Your Vicious Bite causes Practice Dummy to bleed for 0 points of lethal damage! 2019-06-29 11:12:41 Howler Wolf: HIT Practice Dummy! Your Feral Charge power had a 95.00% chance to hit, you rolled a 27.28. 2019-06-29 11:12:41 Howler Wolf: Howler Wolf bashes Practice Dummy with their Feral Charge for 0 points of Smashing damage and reduces their defense! 2019-06-29 11:12:41 Howler Wolf: Howler Wolf knocks Practice Dummy off their feet with their Feral Charge! 2019-06-29 11:12:44 Howler Wolf: HIT Practice Dummy! Your Maiming Bite power had a 95.00% chance to hit, you rolled a 53.07. 2019-06-29 11:12:44 Howler Wolf: Howler Wolf shreds Practice Dummy with their Maiming Bite for 0 points of Lethal damage and reduces their movement speed and defense! 2019-06-29 11:12:47 Howler Wolf: HIT Practice Dummy! Your Vicious Bite power had a 95.00% chance to hit, you rolled a 46.30. 2019-06-29 11:12:47 Howler Wolf: Howler Wolf shreds Practice Dummy with their Vicious Bite for 0 points of Lethal damage! 2019-06-29 11:12:51 Howler Wolf: HIT Practice Dummy! Your Feral Charge power had a 95.00% chance to hit, you rolled a 3.88. 2019-06-29 11:12:51 Howler Wolf: Howler Wolf bashes Practice Dummy with their Feral Charge for 0 points of Smashing damage and reduces their defense! 2019-06-29 11:12:51 Howler Wolf: Howler Wolf knocks Practice Dummy off their feet with their Feral Charge! 2019-06-29 11:12:53 Howler Wolf: HIT Practice Dummy! Your Maiming Bite power had a 95.00% chance to hit, you rolled a 71.94. 2019-06-29 11:12:54 Howler Wolf: Howler Wolf shreds Practice Dummy with their Maiming Bite for 0 points of Lethal damage and reduces their movement speed and defense! 2019-06-29 11:12:56 Howler Wolf: HIT Practice Dummy! Your Vicious Bite power had a 95.00% chance to hit, you rolled a 87.11. 2019-06-29 11:12:56 Howler Wolf: Howler Wolf shreds Practice Dummy with their Vicious Bite for 0 points of Lethal damage! 2019-06-29 11:13:01 Howler Wolf: HIT Practice Dummy! Your Feral Charge power had a 95.00% chance to hit, you rolled a 87.44. 2019-06-29 11:13:01 Howler Wolf: Howler Wolf bashes Practice Dummy with their Feral Charge for 0 points of Smashing damage and reduces their defense! 2019-06-29 11:13:04 Howler Wolf: HIT Practice Dummy! Your Maiming Bite power had a 95.00% chance to hit, you rolled a 19.83. 2019-06-29 11:13:04 Howler Wolf: Howler Wolf shreds Practice Dummy with their Maiming Bite for 0 points of Lethal damage and reduces their movement speed and defense! 2019-06-29 11:13:06 Howler Wolf: HIT Practice Dummy! Your Vicious Bite power had a 95.00% chance to hit, you rolled a 77.65. 2019-06-29 11:13:06 Howler Wolf: Howler Wolf shreds Practice Dummy with their Vicious Bite for 0 points of Lethal damage! 2019-06-29 11:13:11 Howler Wolf: HIT Practice Dummy! Your Feral Charge power had a 95.00% chance to hit, you rolled a 19.21. 2019-06-29 11:13:11 Howler Wolf: Howler Wolf bashes Practice Dummy with their Feral Charge for 0 points of Smashing damage and reduces their defense! 2019-06-29 11:13:13 Howler Wolf: HIT Practice Dummy! Your Maiming Bite power had a 95.00% chance to hit, you rolled a 77.09. 2019-06-29 11:13:13 Howler Wolf: Howler Wolf shreds Practice Dummy with their Maiming Bite for 0 points of Lethal damage and reduces their movement speed and defense! 2019-06-29 11:13:16 Howler Wolf: HIT Practice Dummy! Your Vicious Bite power had a 95.00% chance to hit, you rolled a 42.91. 2019-06-29 11:13:16 Howler Wolf: Howler Wolf shreds Practice Dummy with their Vicious Bite for 0 points of Lethal damage! In one minute, it does 21 things, so acting about every 2.8 seconds or so. There are some very odd patches of "dead time" where it's literally doing nothing, even though abilities aren't on cooldown. It looks like not so much like the pet is spending too much time casting buffs (because it's not), it's that there is some odd, baked-in downtime to its attack chain. Like bleed ticks prevent it from attacking again, or the animation cycle for the abilities is set to have several extra seconds where it has to wait for the "animation" to end before it can do anything else. Now I'm curious, and going to test some of the other pets, to see if they have this same oddity. i wasn't making that 30% number up. it's in the mastermind issues thread in the old forums. it was never addressed. none of the mm issues there have been.
  11. the dot should do more damage with the lt's and the boss pet. i generally go with degenerative as reducing max hp also reduces regen rate. testing on a nasty +4 ghost widow in the oro arc it was night and day how fast she dropped between the resist interface and the degen.
  12. Dixa, do you have more of a starter set build? Things like superior command of the MM, SBA etc are super rare, super expensive purple IO's. For a new 50, how would you slot with more affordable IO sets to start? Thank you Also, for demon/time which alpha slot would you suggest? for any fresh mm i always take one or two attacks from the primary until i get the level 26 pet, then i respec out of them to my final build - with or without set io's. prices are rather consistent for the ato's and any purple sets, so i do recommend you make a spines/fire farming brute. it power levels itself to 50 in about 15 hours of playtime with no io sets. alpha depends. time is end hungry and vulnerable to cc. if you are getting clarion, then get the alpha with the end reduction (NOT the one that increases the effectivness of end mods). if you are going agless, get the 45% dmg musculature.
  13. It’s been my experience that any resist cap mm primary is less vulnerable to one shots than defense based. This is after testing almost 40 mm power set combos on Justin against the aoe’ng pylon and the Maria Jenkins av arc set to +3 and +4 Dead pets give nothing to bodyguard. The actual challenge is fitting in provoke without gimping your build in some way
  14. All i will add here is that you don’t mention your goals. The above advice is solid, I will add that if your goal is near effortless av killing, traps is where it’s at.
  15. There is a demons thermal thread titled demons thermal in this forum that will answer your question. Page 2
  16. All I know is that of the mm primaries I threw at the pylon on Justin these guys had the worst performance and took the longest to drop the avs in the Maria Jenkins arc. I had to use lore pets far more often. Sure they get big hits now and then but their hits are so infrequent that their actual dps is low and like demons they struggle to all get on smaller targets however demons at least have ranged attacks
  17. Dixa

    Spicing up Bots/FF

    never plan on doing dark astoria or incarnate trials? cause unless you at 59% you ain't capped yet, cupcake. the damage on electric fences is pretty tiny even with damage procs. would like to see this resist capped build.
  18. what are you tankerminding? before live went down, the most powerful tankermind I ever saw was a bots/time setup that tanked the av's in the incarnate trials. for general tankerminding it tends to be bots/traps, but honestly ANYTHING with provoke and cc immunity is a tankermind imo. find a way to wrestle your end use issues that nearly all mm secondaries have, grab clarion and provoke in any mm powerset combination and have at it.
  19. Really? From what I've head it's Ninjas that are dead last. Why would you say it's Beasts? I mean, from this post about their innate resistances and traits, they all share the same speed boost. But the first two tiers of Beast minions have higher defense and resistance, and with Pack Mentality stacks, higher damage. what is your metric here? if overall then yeah, due to survivability issues ninja's tend to fall off. but by way of damage ninja's are the highest single target, followed by thugs then demons (depending on target). bots rock aoe if and ONLY IF you are using an aoe immob power so stuff doesn't run. beasts will spam no damage roars frequently to keep extremely short d uration buffs up. this means that nearly 30% of their attack cycle has no damage, and mm pets are not affected by recharge boosts. when they hit, they hit HARD, but the infrequent hits makes their dps rather poor.
  20. for time it's always mace due to powerboosted farsight, and the aoe immob. in pve i am a strong believer that every mm should have an aoe immob to bring a little control to the chaos. as you are playing demon you will need powerboosted farsight since only the prince has any base defense to work with.
  21. If you aren't hurting for end i would focus your incarnates on increasing your damage. 45% musculature, double hit assault, either -res or -maxhp interface. grab clarion so you no longer have to worry about cc
  22. STAHP! i dont want to roll anymore thugs mm's i already have 4.
  23. time stop is not skippable as it has the other half of your -regen the dmg buff is all but useless if not teaming regularly.
  24. mm's have a harder time than most in dark astoria until you can get the +incarnate level tiers of powers, and even then still have a rough time of it. there is just a metric butt-ton of tohit and damage in that content. it can be discouraging until you get your incarnate abilities up.
  25. bodyguard mode only works so long as your pets are alive. demons have no innate defense, only a large amount of resists except the prince who has a bit of both. if your goal is to maximize bodyguard for survival, then a defense based secondary for demons is not the way to go.
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