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Dixa
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Everything posted by Dixa
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They make things easier FOR YOU. But for someone like me with manual dexterity issues, managing WASD is already a full-time job for my left hand. Asking me to try and hunt down a bunch of esoteric keyboard commands during the time crunch of combat (when everything I need to do is better handled by my dominant hand on the mouse interfacing with command buttons I can actually see on-screen) is a bit like asking me to walk the long way round to get to work when I have a car and a short, direct route. A lot of wasted time and effort for an ultimately inferior result when I already have a working system in place? No thank you. EDITED: for some reason my reply ended up in the middle there. i'm like you. i cant fathom how people can easily reach up and hit the function keys without looking at the keyboard. oh so long ago when i was training myself in the late 90's to move away from using the arrow keys to turn and clicking everything i still could not do much with my left hand other than wasd, and maybe q, e, shift, alt and ctrl. I recommend you look into a 7 button mouse. I use logitech mice and have for a very long time. three buttons on my thumb, two small buttons to the lower left of mouse button one and the mouse wheel clicks left and right for two more. there's an easy 7 hotkeys. if you are able to manage shift, ctrl and alt you can use those as modifiers with the 7 hotkeys, giving you 28 total.
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this is why i no longer group with my defense based mm's. it's too frustrating the rate you have to replace pets. it's overall less of a problem when your pets are capped to lethal/smash/fire/cold/toxic resists, so i only group on my demon/thermal mm. still have to replace pets often, but nowhere near as often.
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Help me keep my Robots chilled (Bots/Cold review please)
Dixa replied to Force Redux's topic in Mastermind
Never played cold but it looks busy and mm have end issues in general. -
if you are using tequila the test server is already installed. it's the 2nd option in the launcher. you can find details on the commands to create sets and boost your character on the beta forum here.
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Help me keep my Robots chilled (Bots/Cold review please)
Dixa replied to Force Redux's topic in Mastermind
Snowstorm and Sleet not enough? Seemed ok (albeit briefly) on Justin, I'm at 24 now on Everlasting. If you recommend an immobilize Dixa, which would you lean torward? I edited my post. -
Help me keep my Robots chilled (Bots/Cold review please)
Dixa replied to Force Redux's topic in Mastermind
not building to take on av's but with no aoe immob clearly not building to take on groups, either? just gonna play on 4/0? i try to build my bots to not rely on the shield from protectors. get rid of the hammi-o's and slot the ato's. You have no end reduction in your pets and are playing a secondary that does not provide end t your pets and did not state if you are taking ageless or not. Your pets will run dry quickly and you are missing out on 30% recharge get rid of the defense io's in bots. you don't need them as cold, ff, traps or time if using the unique io's. proper efficient slotting for your pets is 4 of each mm ato set in assault bot and protector bots. which you do which with is up to you. the last two of each set in the tier 1 bots. from here fill out the other 4 unique io's, and kb to kd, damage procs, build up in the tier 1's something like this has you softcapped in pve without bot shield, 3 points shy of incarnate cap with bot shield, an aoe immob and your pets doing a LOT more damage while having end recovery and with ageless - perma hasten. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1500;701;1402;HEX;| |78DA65944D6F126110C79F85A59437A1A5484BA1144AA1144A41BD9BD837A32569A| |C563D3508DB7613601168A247BF416D343DE807F062B55E34C6189B585F62BC7BD5| |8BF1E0CB411363D2E064E72F6076C3E6F7ECCC33F3FC676697FCB559E7EEC28D934| |2F2CC940B8DC66ABED0682AF58A5A2D59F28575B568167459E90E743CABCB9B958A| |56CD9CD3AE684DB5D80877B94E6DAEAD6566B4726975562343A1A96A55E15AD2B47| |226AF94D4A25A551CFAD37C595DDF68DAF5F5724D514A6E7DB9A8144A4ABDB1A1D6| |827335B598E94A9D2F1415E8BB3E488A92743FB5085C2D8BB8200B919385E922786| |0D629BF04674C3A7BBED0F6842CCAC976AC244CB427248BE91E66857C12FB4C9247| |E2B80166AF8F19A2B698B1C73C27E9397B4F33EDF3CC67A48F25B6842522F4381BC| |559258EB322570EB973384BA3F36DC86D83CD8E3D4EC43CA7C40ED4EEB8CC353BCF| |338FAC8097989E4F54BB97F8937B10260D2EE47741FB00B40F2C30ABA4C18DFCEEF| |B7CE6D15DF00133F69039B507FD8F980ECADF87BAFB0ED97695F279B96E8B7784CF| |188C821166E018CF2AE197F4394C86D9BE352E840FF97CE86394CEF0A38FFE14DB0| |2E034F8827A34841A86DE72EEE06BF01573E40DF88B63463EF2739DF40E73AC3C1C| |60DFE83FA6FE67049AFA4853089A42985304738B608EFBA4298C5AC2886BD05951E| |88CBEE3198D1D8038636C9F67187BCFF6D867D6D9A4D871C48EEF71DFE298531C73| |8A634E09CC3181393DA61413A871628B6DC99BE06D709B39798BF98462525CA39C4| |28D69D498468DE943A1EB98FACDF4525F32F8D63277B98EE93B4C27F9B2E847F60F| |C707E5F6B7493FBAC4A4C19235587206CB7183E584C1B268B0E43B96D692DCFE271| |092EEB579DADF7DEBAB9DBC52B7F77BC7629256D0B933FC164F457862DF0C513FBA| |A34679DEFDDB3CE7FE1DE6592F81F7B476BAD6F7A29DF5872EFB5F2DB8F220| |-------------------------------------------------------------------| -
even if you stand still always, during momentum TW is the fastest animating set in the game.
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if you are going dark or time medicine is a waste of power choices. both sets have a very strong heal. the extra pet in dark is extremely helpful vengeance can't be used on a dead pet. victory rush is only worthwhile on Eb's and AV's and is replaced by incarnates entirely. it also has an unenhanceable stupidly long recharge time. the -tohit in dark (and the pbaoe in time) are affected by mob level difference. google city of heroes purple patch for more details. you only need three binds two of which you start with - follow defensive, attack defensive, goto defensive. right click and edit the two attack and follow macros you start out with from aggressive to defensive. if you are really on the fence as to which secondary, make both on justin boost to 50 and try them both. i am finding justin to be a godsend because quite often builds on paper don't work out in practice.
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Bots/Time build with a slight differences to most ones
Dixa replied to TheShooter36's topic in Mastermind
bots without an aoe root even with provoke would drive me to drink more than i already do. -
Street justice/bio Owns tough single targets. Drops aoe packs fast. Two absorbs and a heal with fast recharges with a proper build.
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Thugs thermal would not work as well as you think because only the bruiser has any resistances base. You are only adding about 24% resists from your secondary and that won’t stop a one shot. Demons thermal actually cap out smashing lethal fire toxic and cold resistances. If by gassed out you mean the pets are out of endurance this is true for all mm primaries and why you should slot one end reduction in the pets before io sets and incarnates.
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Tactics does not provide accuracy it provides tohit. Defense slotting in the tier 2 bot or thug depends on secondary. Time, traps and ff done need to slot defense into the pet 2 acc three damage is generally accepted slotting for powers. Any accuracy at or above 50% is fine and easily reached
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According to the old RedTomax data, a nice zesty -22.5%. That isn't a Magnitude. Magnitude is usually rated from 1-3 (for most enemies), and is a stat I'm not seeing on these lists. Here's a wiki article that explains what Magnitude is. https://paragonwiki.com/wiki/Protection I'm asking because I'm trying to find the reason I'm not feeling like there's any difference in hitting the enemy when I use the debuff and when I don't. I thought they may be resisting the effect somehow. I guess the other option is the debuff just isn't big enough to make a difference. i understand your question. you want to know exactly how much of that -defense is actually being applied. google 'city of heroes purple patch'. it will explain the who and the why. as an MM in general you will rarely feel the differnce a single -defense -resist power makes because few mm pets are hitting for more than low double-digits and you for sure won't feel it in your 20's when mobs dont really hvae the resists they will later on.
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if you can take fire and still soft cap smash/lethal defense on you then go for it. if not then i dont recommend going that route. i have damage proc in corruption and i use corruption entirely because it's ranged. 6 slot purple set because why not. it's only there for the debuff and this build already has perma heat exhaustion and melt armor. having force feedback due to my secondary choice would not really benefit much of anything as i dont obsess over keeping forge up and i only use melt armor and HA for tough single targets.
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Several weeks now I've been asking this on the help channel and of teammates. Everybody just cops out and asks me to download Pine's. I've used Pine's for over a month and I still have the same questions, so obviously Pine's isn't helpful to everyone. We need a cheat sheet guide that answers these sorts of questions for every Archetype and the guide needs to be stickied to the top of each Archetype forum. it's not a cop out and there is no cheat sheet. whether you use all 12 or not, where you put them vastly varies based on primary, secondary and your goals. if the question of 'what is best and where' is important to you then you should download and use that hero builder. in thugs and demons i slot them the same - 4 of one in the boss pet, 4 of the 2nd set in the lieutenant pet and the last two of each in the tier 1's. i universally always put soulbound allegiance build up proc in t1's and i always put overwhelming force chance to kd in tier 1's. that fleshes them out. i then put a damage proc or two into the lt and boss or i use another piece of soulbound allegiance to help with end reduction or accuracy or if i really want to push above the post ED damage cap. I can do this because i park the other 4 io auras in hell on earth. thugs, demons, necros are unique in that they have a 4th pet power that makes for easy io aura parking. nobody told me to do this. i figured it out playing in pines. building and rebuilding. everyone has different goals. maybe you want to play kin? i dont like kin on mm so my goals are different from yours. maybe you like trick arrow? maybe you're a masochist. whatever. it's all personal choice.
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Pets, Personal Attacks, How do you like to build your character?
Dixa replied to khy's topic in Mastermind
I used to be one of those that would decry anyone using the attacks while leveling, but honestly why not? The prestige attacks are end hungry anyway and for some secondaries it’s better than doing nothing. -
I have modified the build but I’m not able to post it right now. I can spot pop thaw on pets that get held or immob. This happens a lot. I dropped Phoenix for six slot corruption with a purple set. Slots came out of tactics as I was way over on smash/lethal defense Both heals are six slot now with a slot removed from both stamina and health. Panacea in one nunima in other. Miracle unique in health. Heat exhaustion is for the hefty -damage and -500% regen. Getting that perma is important for AV fights. Melt armor is there to go with the -res that also comes from two of your demons and corruption. Due to the long recharge rate Achilles heel should fire 90% of the time for an unresistable -20% resists. Thermal is pretty light on end compared to something Like time even when you have t4 ageless running so being lazy and flipping warmth to auto during an active fight is nice maintenance healing every 5 seconds. Assault won’t add that much and there is nothing I would drop for it except corruption but the demons are so tough I need something to do when I’m fighting things that aren’t av or GM. The number of times I’ve had a controller boss lock down two or more pets means I’m not about to drop thaw. The pets gain infinitely more from the tohit in tactic than the damage in assault. I have never run into a situation where taunt and placate have been an issue for pets and I believe demons have inherent resists to both Luck of the gambler provides global recharge. Unless I mis clicked Hover should have the def/global recharge, def/end and def from the set same as manuevers and scorpion shield. While I have tough I don’t actually run it. It’s for parking uniques.
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Get pines and play. The chance to build up only affects the pets they are in. The best spot is the tier 1 pets as they will proc it a crap ton and the proc has tohit. The ato aura is 15% aoe defense. What to put where is different based on primary. Getting lines and playing is how you optimize for your needs. Generally you will place all 12 ato plus the other 4 auras and fill the leftover with kB to kd and damage procs.
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Demons don’t have very good aoe. What they do have is mostly short range cones. Thugs and robots are the aoe sets. They can do 4/8 but crey with their incessant knock back and anything with a lot of psi are out of the question. Actually I find 4/8 in general annoying on mm as only kin can keep the pets from being flung all over which frequently gets them stuck flopping like fish on railings and what not. Mm def need tools to help with pets being Knocked around. No other at has as many hard counters in pve as the mastermind.
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I believe offensive adaptation with the multi hit staff aoe's adds it's damage to each damage tick. something to consider.
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since nobody ever does this with this AT I took my Justin char to the rikti pylon. I haven't made the changes I plan to with live, picking up corruption and dropping phoenix. this is also fully tier 4 incarnate - t4 musculature, t4 ageless, t4 assault (double hit), t4 degenerative. no lore pets used. 149 seconds (2:29), 385.18 dps. I'm actually quite happy. I expected worse given how long it can take an mm to drop a +3 or +4 av vs. scrappers and stalkers without lore pets. as this is not a defense setup, the pets get knocked back a lot. the demon prince was stuck in ragdoll for a bit too after a knockback. the damage potential could have been a LOT higher. I have a feeling a softcapped ninja/time or beast/kin even with just one target for fulcrum would wreck this thing provided you don't lose any pets during the test. added beasts/time, same incarnates. one or two were knocked away and one nearly died but much higher uptime on target and lower -regen from the set. 2:59 for 342 dps thugs/time same incarnates. the tier 1's were knocked around a bit but nobody got stuck in ragdoll like demons. almost lost the tier 1's several times it was hairy. 2:21, 399.79 dps. both beasts/time and thug/time technically had 100% uptime on achilles heel. demons/thermal only has achilles heel in melt armor with a cooldown far longer than it's duration, but the toxic demonling and hellfire demon also apply -20% resist each. so given how much the demons were being knocked away and the issue with the prince being stuck in ragdoll, the -500% regen really made the difference there.
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On Justin Demon/thermal mm. T4 musculature, t4 assault (the double hit one), t4 Degen (25% hp proc 75% dot proc), t4 ageless, t4 void (I only fired it once I think cause i'm an airhead) 149 seconds, 385.18 dps. when you watch the video realize that it could have been a crapton higher as my pets were being knocked away and my demon prince was stuck in ragdoll a few times. im happy. lost zero pets. My final live build will be different and will have an attack to spam for more -resist pets are hardcapped resists to smash/lethal/toxic/cold/fire 54% to energy/neg and naked when it comes to psi :( added beasts/time, same incarnates. one or two were knocked away and one nearly died but much higher uptime on target and lower -regen from the set. 2:59 for 342 dps thugs/time same incarnates. the tier 1's were knocked around a bit but nobody got stuck in ragdoll like demons. almost lost the tier 1's several times it was hairy. 2:21, 399.79 dps. both beasts/time and thug/time technically had 100% uptime on achilles heel. demons/thermal only has achilles heel in melt armor with a cooldown far longer than it's duration, but the toxic demonling and hellfire demon also apply -20% resist each. so given how much the demons were being knocked away and the issue with the prince being stuck in ragdoll, the -500% regen really made the difference there.
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correct. once geared out you will be popping a 3 piece boneless combo before crushing uppercut has fully recharged it's sweet gravy. you need something else to soak it up, and sweeping cross is the biscuit you are looking for. for most of my builds I only use heavy blow, assassins strike and shin breaker as combo builders and am able to use all three gapless while hasten is up. I always have another 3 cp ready before crushing uppercut is recharged and that only has a 7.6s recharge, so I drop sweeping cross. the powers you can drop - later - are initial strike and placate
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For a tankermind provoke really serves the following purposes (varies by secondary) Pulling Keeping pets alive Stopping a runner Third one is the biggest. All giant monsters run. If you have a secondary with a debuff toggle or debuff field everything runs and runs far. Provoke keeps them in place. The trick is fitting it into a build. A tankermind wants manuevers, fighting, hasten. Leaves no room for a travel power or hover or cj (again varies by secondary - traps doesn’t really need hasten)
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Stay defensive Goto defensive Follow defensive These three “modes” are bodyguard. Any other mode is not. This is both a blessing and a curse.