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Dixa

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Everything posted by Dixa

  1. Well, you learn something new everyday. Thanks for the update! even if it wasn't there, you would have to dismiss and resummon your bruiser everytime you replaced your ffg or zoned. casting ffg makes the pets recast their upgrades on themselves and since they are aoe, the bruiser will get both. this change was a hefty dps loss for the bruiser, but a huge net gain for the at overall.
  2. Found the solution! If you do this at the start of the mission the buff will refresh itself, when you activate it, on them through the entire mission. the hit has to do a minimum of 50 damage. works wonders for the thugs bruiser he hits like a mack truck, but the other pets see no benefit.
  3. yeah, i'm done with reddit as well not to mention all of the pm's I get here for builds already on the forums. can't wait until the ADD morons start 'naming' their builds in order to gain youtube fame or some shit. You both have my appreciation for the builds and feedback you post. I appreciate that, thank you.
  4. be sure to cut and paste the old forums thread here, because nothing on that list was ever fixed.
  5. Degen was established on the old pylon thread to be the best overall for dropping a tough target. back then the dot from reactive did good damage. in i24 the dot damage was nerfed hard for all of the powers, making Degen the best overall now. it makes a MASSIVE dent in your kill times.
  6. if you are able to do all of that and keep increase density on the pets making them immune to knockback, you may have something here. granted you have to cast increase density 5 times every 90s to make that happen, but knockback is the biggest pain in the ass for mm's in general. the only secondary with any way to protect the pets from it is kin you do need to massage this in pines to see if you can softcap yourself if you plan to tankermind. you are very vulnerable to CC
  7. ember shield is 10% smash/lethal/fire/cold/toxic when you enhance it, it goes to 14% smash/lethal, 19% fire, 9% cold, 14% toxic. it's buggy, and honestly you are better off not burning the slot in your tier 2 demons to enhance it. they are your largest source of damage.
  8. the damage proc stops the minute you level up to 21. however this thread isn't about those.
  9. yeah, i'm done with reddit as well not to mention all of the pm's I get here for builds already on the forums. can't wait until the ADD morons start 'naming' their builds in order to gain youtube fame or some shit.
  10. it's been tested and it's not so hot, especially when the pets all stop to howl. the big wolf has a tendency to get stuck in ragdoll animation with the pylon blasts it back too.
  11. ideal /traps builds have first aid, aid other, field medic and maneuvers and tactics from leadership (the tohit buff helps your tier 1 and 2 pets with moderate to high defense mobs). hasten is optional after a certain amount of global recharge. travel power is optional, but team teleport really helps keep you and your pets under the ffg. provoke is also nice. start there.
  12. Dixa

    How good is Beast?

    posts like this must always specify what difficulty you are playing on. 40+ game is diff from the 30+ game, the 20+ game, etc. 32 is still too early to claim beasts are 'alright' when everyone testing at 50 is pretty much proving otherwise.
  13. deflection field gives toxic resists but is affected by power boost. power boost not affecting cold was likely a design decision to keep from completely obsoleting force field.
  14. Enhancement changes are not real time for pets. You need to resummon when you change them
  15. mercs and thermal is nearly as viable as demons and thermal, maybe moreso given the recent procs and pylon testing. while mercs don't have ember aura and therefore can't hardcap smash/lethal resists at 90%, they will still be at 80% if you can slot the resist auras. my demons/thermal pets are one shot by NOTHING unless it does psi damage.
  16. any, really. outside of demons + thermal there are no exceptional synergies between primaries and the at's healing secondary options. I will warn you though - most vet CoH players look down on heal bots.
  17. nice. and ffs get obs. it's free.
  18. what proc did you replace achilles heel with in enforcers?
  19. anyone and everyone should just make a spines/fire brute. it powerlevels itself and needs no sets to farm just a tray full of purple inspirations. this is how I make my money, sure as hell not with masterminds who are terrible at farming.
  20. Degen on thugs/traps? you already shut off all regen with poison trap, better to use a diff interface imo.
  21. https://web.archive.org/web/20120905032911/http://boards.cityofheroes.com/showthread.php?t=255708
  22. I just ran a test of my fully upgraded howler wolf attacking a practice dummy on the test server. Here's the combat log, for a one-minute timeframe (I removed the ticks of bleed damage from the log): 2019-06-29 11:12:16 Howler Wolf: HIT Howler Wolf! Your Wild Charge power is autohit. 2019-06-29 11:12:16 Howler Wolf: Howler Wolf HITS you! Wild Charge power was autohit. 2019-06-29 11:12:16 Howler Wolf: Howler Wolf begins a Wild Charge boosting their damage and movement speed. 2019-06-29 11:12:17 Howler Wolf: HIT Practice Dummy! Your Feral Charge power had a 95.00% chance to hit, you rolled a 68.09. 2019-06-29 11:12:17 Howler Wolf: Howler Wolf bashes Practice Dummy with their Feral Charge for 0 points of Smashing damage and reduces their defense! 2019-06-29 11:12:18 Howler Wolf: Howler Wolf knocks Practice Dummy off their feet with their Feral Charge! 2019-06-29 11:12:20 Howler Wolf: HIT Practice Dummy! Your Vicious Bite power had a 95.00% chance to hit, you rolled a 52.10. 2019-06-29 11:12:20 Howler Wolf: Howler Wolf shreds Practice Dummy with their Vicious Bite for 0 points of Lethal damage! 2019-06-29 11:12:21 Howler Wolf: Howler Wolf lets out an howl bolstering the damage of nearby beast allies! 2019-06-29 11:12:26 Howler Wolf: HIT Practice Dummy! Your Maiming Bite power had a 95.00% chance to hit, you rolled a 59.88. 2019-06-29 11:12:26 Howler Wolf: Howler Wolf shreds Practice Dummy with their Maiming Bite for 0 points of Lethal damage and reduces their movement speed and defense! 2019-06-29 11:12:29 Howler Wolf: HIT Practice Dummy! Your Vicious Bite power had a 95.00% chance to hit, you rolled a 89.35. 2019-06-29 11:12:29 Howler Wolf: Howler Wolf shreds Practice Dummy with their Vicious Bite for 0 points of Lethal damage! 2019-06-29 11:12:31 Howler Wolf: HIT Practice Dummy! Your Feral Charge power had a 95.00% chance to hit, you rolled a 0.43. 2019-06-29 11:12:31 Howler Wolf: Howler Wolf bashes Practice Dummy with their Feral Charge for 0 points of Smashing damage and reduces their defense! 2019-06-29 11:12:31 Howler Wolf: Howler Wolf knocks Practice Dummy off their feet with their Feral Charge! 2019-06-29 11:12:33 Howler Wolf: MISSED Practice Dummy!! Your Vicious Bite power had a 95.00% chance to hit, you rolled a 96.90. 2019-06-29 11:12:35 Howler Wolf: HIT Practice Dummy! Your Maiming Bite power was forced to hit by streakbreaker. 2019-06-29 11:12:35 Howler Wolf: Howler Wolf shreds Practice Dummy with their Maiming Bite for 0 points of Lethal damage and reduces their movement speed and defense! 2019-06-29 11:12:38 Howler Wolf: HIT Practice Dummy! Your Vicious Bite power had a 95.00% chance to hit, you rolled a 0.16. 2019-06-29 11:12:38 Howler Wolf: Howler Wolf shreds Practice Dummy with their Vicious Bite for 0 points of Lethal damage! 2019-06-29 11:12:39 Howler Wolf: Your Vicious Bite causes Practice Dummy to bleed for 0 points of lethal damage! 2019-06-29 11:12:41 Howler Wolf: HIT Practice Dummy! Your Feral Charge power had a 95.00% chance to hit, you rolled a 27.28. 2019-06-29 11:12:41 Howler Wolf: Howler Wolf bashes Practice Dummy with their Feral Charge for 0 points of Smashing damage and reduces their defense! 2019-06-29 11:12:41 Howler Wolf: Howler Wolf knocks Practice Dummy off their feet with their Feral Charge! 2019-06-29 11:12:44 Howler Wolf: HIT Practice Dummy! Your Maiming Bite power had a 95.00% chance to hit, you rolled a 53.07. 2019-06-29 11:12:44 Howler Wolf: Howler Wolf shreds Practice Dummy with their Maiming Bite for 0 points of Lethal damage and reduces their movement speed and defense! 2019-06-29 11:12:47 Howler Wolf: HIT Practice Dummy! Your Vicious Bite power had a 95.00% chance to hit, you rolled a 46.30. 2019-06-29 11:12:47 Howler Wolf: Howler Wolf shreds Practice Dummy with their Vicious Bite for 0 points of Lethal damage! 2019-06-29 11:12:51 Howler Wolf: HIT Practice Dummy! Your Feral Charge power had a 95.00% chance to hit, you rolled a 3.88. 2019-06-29 11:12:51 Howler Wolf: Howler Wolf bashes Practice Dummy with their Feral Charge for 0 points of Smashing damage and reduces their defense! 2019-06-29 11:12:51 Howler Wolf: Howler Wolf knocks Practice Dummy off their feet with their Feral Charge! 2019-06-29 11:12:53 Howler Wolf: HIT Practice Dummy! Your Maiming Bite power had a 95.00% chance to hit, you rolled a 71.94. 2019-06-29 11:12:54 Howler Wolf: Howler Wolf shreds Practice Dummy with their Maiming Bite for 0 points of Lethal damage and reduces their movement speed and defense! 2019-06-29 11:12:56 Howler Wolf: HIT Practice Dummy! Your Vicious Bite power had a 95.00% chance to hit, you rolled a 87.11. 2019-06-29 11:12:56 Howler Wolf: Howler Wolf shreds Practice Dummy with their Vicious Bite for 0 points of Lethal damage! 2019-06-29 11:13:01 Howler Wolf: HIT Practice Dummy! Your Feral Charge power had a 95.00% chance to hit, you rolled a 87.44. 2019-06-29 11:13:01 Howler Wolf: Howler Wolf bashes Practice Dummy with their Feral Charge for 0 points of Smashing damage and reduces their defense! 2019-06-29 11:13:04 Howler Wolf: HIT Practice Dummy! Your Maiming Bite power had a 95.00% chance to hit, you rolled a 19.83. 2019-06-29 11:13:04 Howler Wolf: Howler Wolf shreds Practice Dummy with their Maiming Bite for 0 points of Lethal damage and reduces their movement speed and defense! 2019-06-29 11:13:06 Howler Wolf: HIT Practice Dummy! Your Vicious Bite power had a 95.00% chance to hit, you rolled a 77.65. 2019-06-29 11:13:06 Howler Wolf: Howler Wolf shreds Practice Dummy with their Vicious Bite for 0 points of Lethal damage! 2019-06-29 11:13:11 Howler Wolf: HIT Practice Dummy! Your Feral Charge power had a 95.00% chance to hit, you rolled a 19.21. 2019-06-29 11:13:11 Howler Wolf: Howler Wolf bashes Practice Dummy with their Feral Charge for 0 points of Smashing damage and reduces their defense! 2019-06-29 11:13:13 Howler Wolf: HIT Practice Dummy! Your Maiming Bite power had a 95.00% chance to hit, you rolled a 77.09. 2019-06-29 11:13:13 Howler Wolf: Howler Wolf shreds Practice Dummy with their Maiming Bite for 0 points of Lethal damage and reduces their movement speed and defense! 2019-06-29 11:13:16 Howler Wolf: HIT Practice Dummy! Your Vicious Bite power had a 95.00% chance to hit, you rolled a 42.91. 2019-06-29 11:13:16 Howler Wolf: Howler Wolf shreds Practice Dummy with their Vicious Bite for 0 points of Lethal damage! In one minute, it does 21 things, so acting about every 2.8 seconds or so. There are some very odd patches of "dead time" where it's literally doing nothing, even though abilities aren't on cooldown. It looks like not so much like the pet is spending too much time casting buffs (because it's not), it's that there is some odd, baked-in downtime to its attack chain. Like bleed ticks prevent it from attacking again, or the animation cycle for the abilities is set to have several extra seconds where it has to wait for the "animation" to end before it can do anything else. Now I'm curious, and going to test some of the other pets, to see if they have this same oddity. i wasn't making that 30% number up. it's in the mastermind issues thread in the old forums. it was never addressed. none of the mm issues there have been.
  23. the dot should do more damage with the lt's and the boss pet. i generally go with degenerative as reducing max hp also reduces regen rate. testing on a nasty +4 ghost widow in the oro arc it was night and day how fast she dropped between the resist interface and the degen.
  24. Dixa, do you have more of a starter set build? Things like superior command of the MM, SBA etc are super rare, super expensive purple IO's. For a new 50, how would you slot with more affordable IO sets to start? Thank you Also, for demon/time which alpha slot would you suggest? for any fresh mm i always take one or two attacks from the primary until i get the level 26 pet, then i respec out of them to my final build - with or without set io's. prices are rather consistent for the ato's and any purple sets, so i do recommend you make a spines/fire farming brute. it power levels itself to 50 in about 15 hours of playtime with no io sets. alpha depends. time is end hungry and vulnerable to cc. if you are getting clarion, then get the alpha with the end reduction (NOT the one that increases the effectivness of end mods). if you are going agless, get the 45% dmg musculature.
  25. It’s been my experience that any resist cap mm primary is less vulnerable to one shots than defense based. This is after testing almost 40 mm power set combos on Justin against the aoe’ng pylon and the Maria Jenkins av arc set to +3 and +4 Dead pets give nothing to bodyguard. The actual challenge is fitting in provoke without gimping your build in some way
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