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Everything posted by StrikerFox
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This is mostly for MS raids? Repeatedly press 'stay' for the duration of the battle. If you have a gaming keyboard, assign 'stay' to a key and then program the key to pressed every 0.25 seconds. Set the duration to a power's recharge. For example, say you're playing /Dark and your build allows Tar Patch to recharge every 40 seconds, set the 'stay' program to run for 45 seconds with each activation. So every time Tar Patch is up, you know to repress the programmed key. I hope that makes sense. The keyboard will auto press 'stay' 180 times in 45 seconds (At .25 sec intervals). Note that pets can still be pushed out of position by teammates and enemies. The pets will have nonstop bubbles over their heads, affirming your command to stay.
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Rad is great on an MM. The debuffs of Radiation Infection, Enervating Field and Lingering Radiation can make the worst MM primary, top tier. Good buffs/status protection from Accelerate Metabolism, and it has a heal. Rad's only drawback are Mutation and Fallout if you like to solo. Neither of them work on pets. Bots should be a good pairing. T2 pet bubbles + Rad Infection's tohit debuffs should make your pets hard to kill.
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Fallout from radiation Emission on Mastermind's dead pet
StrikerFox replied to desarix's topic in Mastermind
Doesn't seem like it. It uses endurance when trying to cast Fallout on a pet, but there's no animation and Fallout does not go into cooldown. Tested by summoning pets and typing /releasepets to simulate their death. -
Everything has a minimum of 5% chance to hit. Players and enemies. A level 50+3 incarnate with softcap defense can still be hit by a level 1, debuffed with -70% tohit minion, because of that 5% chance. That's the reason why +45% def bring builds to softcap. Critter's 50% (to hit/miss) + 45% def = 95%. Between your MM's Fearsome/Darkest/Twilight, Dark Servant with his CotN/Darkest/Tenebrous/Twilight, and Lich's list of -tohit powers, all enemies still have a 5% tohit. Even if the list of above powers stack to debuff targets to -70%. Your Fearsome Stare provides -15.75% debuff, Darkest Night another -16.22% debuff and your MM has +12.5% def to everything. That's equivalent to about 44.5% def. 0.5% away from softcap. Cast a single Night Fall or a debuff from Lich/Fluffy, and you're equivalent to 45% def. Your pets has +14% def to everything (Edict/Call/Maneuvers), except AoE is +29% (CotMM). They're equivalent to 46% def to everything, except AoE is 61%. Your pets are equivalent to being softcap when you have FS/DN active. I understand you want to create a tankermind, master mezzer/debuff MM but pet damage was sacrificed for more -tohit debuffs, when it doesn't need more, on your Lich. End reduction non-existent in Lich/Zombies. Opressive Gloom and Petrifying Gaze have minimal slotting. Dark Servant, Soul Extraction and Night Fall has more -tohit slotted. Howling Twilight, which is arguably the best mez power in the game, is slotted for a single recharge. Slot Petrifying Gaze with the Lockdown proc, and pick Soul Storm slotted with Lockdown/Devastation procs to quintiple stack a hold on a target. In the end, it's an MM and will still get you through the game.
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I usually go with Body or Weapons Mastery for Superior condition/Physical Perfection. Since the Stalker change, they have become end hungry by using AS frequently in attack chains. Visit Null the Gull in Pocket D to instantaneously change your alignment, and complete a patron arc to unlock the Epic Pools. See the gull again to revert back to hero when you're done.
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I had a zombie/dark MM back in 2012. I focused way more on offense though I'm sure your build will serve you well. Just Darkest Night and Fearsome Stare's massive -tohit debuffs makes Dark a monster in the game. Recommendations: Build for recharge so that Tar Patch/Howling Twilight can be used frequently. A teammate does not need to be dead for Howling Twilight to apply it's AoE -regen/stun/fear. Use it to prevent deaths rather than a rez. Can go light on the pet accuracy slotting. Between Tactics (+11% tohit) and MM's inherent Supremacy (+10% tohit), pets do not miss a often. I usually slotted pets for 30% acc and had no issues hitting +4 targets. I think Necromancy is one of the better damaging pet sets but needs work to get there. It has a good range of damage types including negative, lethal and toxic. Slot Grave Knights with Achilles' Heel and Lady Grey procs. They will increase pets dps by a fair amount. Slot Lich with the Cloud Senses proc. It will increase his dps a fair amount. Skip Dark Empowerment (T9 power) on the Lich so that he won't have Fearsome Stare and Petrifying Gaze. Without them, he will only cycle through his damage attacks. It seemed redundant that the Lich, Dark Servant and MM all have these 2 powers. This is bit of a novelty and ends up being a chore to accomplish. Take Burnout from the Speed pool and double Soul Extraction to have 2 extra pets for 5 minutes (Burnout also works with Thug's Gang War and Demon's Hell on Earth). There's a lot of steps to get it done: Summon Lich - /releasepets - Soul Extraction - Burnout - Soul Extraction - summon Zombies/Grave Knights - Dark Empowerment (T9) - Summon Lich - Enchant Undead (T4) - Summon Lore/Dark Servant. In the end, it's 11 pets. Here's a video of me doing that and taking down a Rikti pylon with them. Here's the old build, updated a bit to include the new IOs. I might remake him: | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1554;734;1468;HEX;| |78DA6594CB4F135114C6EF74A6D496574B5F3C5AA0A5501EB6505F3B4322A851286| |250408C21632930B10FD282B14BFF054DF45F204631EEDCBA74E14E230B373ED185| |80A20B4D4C3DBDE7339DD8499BDFBDDF9C73EF77CE9D99E4ADF186ADB3B74785E21| |CCBE8C5E262522FAEA70B5923B7644DEA2B464A1574D9E81FA8DE599CD9C866F3B9| |F8543A55C867F55CAAD461BA796A6379393EAE176E2C260DBD98D585633A9FCFC46| |7D6D2E9A566399C4CEB4BE94271D55873C9F9B9DC4DA3685C3732C67AA95E2A6732| |C6CAEA7AE0F49A918A9B964EEAA9341C965AC9539CFE9B5681AB6C15FB84845D58B| |E55A809CB5B55528BF05CFBC9AC1BB3485ED64CB96E8EADF3300F79411FD3F19972| |82C4565572967215CEB52843BC6EC33F3E5124E72846954165557DCFF92D9FC01DA| |607EB3EA03AB894B2B086789D3035DEC6F9161BD6F6803E709EF6B0A306FB0E7BF5| |4D707DAD9360D222FBD23EC5F3F60BCC87B4613D72EB2F69520B94E89E9B38CBF3C| |E673CEF7CC1399D57587791B746F6666D7472BDDD1ED0ABC89ABAFF08C9D004FB4A| |1C302B4B3423B719B921E48690DBE3078F20F717F3117976C1B36B8F3DF58C727D9| |1E71C13F9CE7AE480D9F783B940FBBA91EBC679F47D003F32A3389F28CE278AF3E9| |A17ABD381FEF1B5ECFE213C20FCD8FF3D8227F6DD8A32DC8CFE3C009A2A68A81932| |0D61CFC42F328F11DCFAF92BF0ECED53A5E22E615F3F06B701BFCCD1E5AC857907B| |2982786E1E93872EF8EA82F6945A13E638258C9EC72ABD4ED8C435DAB7179E7BD19| |718FA12435F86D19761F4651835EC3608D18FBDFAD10337791AC25E43C7B9E604E8| |B1F17B5B898F7BD947236923D046A07D75D0FB85BA9418AFBB57D514E5BC227BD73| |4CBF1BBE6F87E8EDFAF6AAA7287FBD57497E9BC07DE6706AADF02FAD125066B9491| |1A2551A31CAD518ED5289366C5CEFB27AB5A79BAFA6D118ACCB03BE94B82BB171D3| |24F8EE74CE379D378C134DEA6473EC15DE04BF3FF276C86ABC25FC8140223| |-------------------------------------------------------------------|
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Savage on Stalkers: Am I doing it wrong, or is it kinda weak?
StrikerFox replied to Lazarillo's topic in Stalker
Wow, that's awesome! Thanks for all the testing. I'm guessing SM's best attack chain would be: [bU]AS-Hem-MS-Shr-repeat The main reasons are: Maiming Slash is just there to add a stack of BF. Shred can hold the Achilles' Heel and Fury of the Gladiator unique IOs to debuff resistance. In this chain, Hemorrhage will burn the Blood Frenzy stacks at 4. Because it does not expend 5 stacks, there would be no BF cooldown. It also wouldn't need to worry about activating BU while BF is on CD. Hemorrhage and Rending Flurry have a base 14 second recharge time. I think IO damage procs will trigger reliably on them. I have some build ideas floating in my head I will try to put together soon. -
Savage on Stalkers: Am I doing it wrong, or is it kinda weak?
StrikerFox replied to Lazarillo's topic in Stalker
SM's damage output doesn't look good on Pine's. How much damage does the DoT do? Like how much damage per tick, how many ticks per activation, what's the damage difference between BF stacks etc. Also what's the cooldown on BF when 5 stacks are used? Also does IO slotting in Hemorrhage affect the amount of damage the DoT does? What attack chain are you using while testing? I bet SM will be similar to DB. Shine when it's unique mechanic is disregarded. -
Bots/X Mastermind, what would you consider the strongest secondary?
StrikerFox replied to sutasafaia's topic in Mastermind
Prolly 'cause /Cold is an i25 thing and a lot of people missed it because it doesn't stand out quite as much as /Rad or /Kin? I think it's more because nobody likes seeing this junk, non-stop, for hours on end. -
It's a Pine's build. Pretty much the same thing as Mids' but it's updated with i25 AT, primaries, secondaries, power pools and IO sets/bonuses. you can download it from here: https://mega.nz/?fbclid=IwAR0AlGyVbfejioQvgB8E28izGncWrrkMZR712eOxw-mg-tGWGMQu6VlYXg8#!qFEFTCLQ!XkqDAVafa_48bl7xYa0WFkqGNBVDXApSnpm6Keie3e8\
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It's an exciting time to be a Mastermind. Being able to slot Recharge Intensive Pet IOs into regular pets, plus the addition of the second MM archetype IO set, can bring even the worst pets to the next level. Regardless of the secondary. I put together, imo, what the best slotting for MM pets are to maximize their damage and survivability. With endurance gain and a small amount of accuracy (Assuming Tactics is being used and pets are within Supremacy range). I've always liked making the pets the star of the build over the MM himself. The empty slots are for various procs depending on the primary. Let me know what you think, changes that can be made to improve: For Beasts, Mercs, Ninjas and Bots: | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;755;352;704;HEX;| |78DAF3AD70E159E7DE68CFC028E09C93585C1CEF9B585C925A949B9997C2EA9B989| |E99CCCC0004EC402C8E90890F2ECDCDCDCFD30BC9284D2F564412772A4D4BD30BC9| |CC4D051A939759509A935892999FC72018909F9FA3E7995796599C9994999359522| |9021671AD28482D02AACE2B01ABE3050BBA65A6679464E6A5F340792579A9C5C592| |AE0599C97AC140959979A939F13EA9655087564A009DA60EC4875919A0E03F2B830| |D90626166607262626030E464607206D12C0C2C2F418A81F47F2060600393D745E1| |FA800824F21F17380EB4821B6A0577080BD8489E3028FD0868852C0B03DF1788557| |C912071760601FC4682C149A0B992507325A14E973ACE0C76BAD44366B0793227A1| |F45706302D4784B968408605DDA75A1822061822861822C618222618223E1822BE0| |891FF014036235496112CCB29C0C0C00C957DCB05946544967D8F21F20E43E40386| |888F3030A42022FF572821D80043491A96| |-------------------------------------------------------------------| For Demons, Zombie and Thugs: | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;798;369;738;HEX;| |78DAF3AD70E159E7DE68CFC028E09C93585C1CEF9B585C925A949B9997C2EA9B989| |E99CCCC0004EC402C8E90890F2ECDCDCDCFD30BC9284D2F564412772A4D4BD30BC9| |CC4D051A939759509A935892999FC72018909F9FA3E7995796599C9994999359522| |9021671AD28482D02AACE2B01ABE3050BBA65A6679464E6A5F340792579A9C5C592| |AE0599C97AC140959979A939F13EA9655087564A009DA60EC4875919A0E03F2B830| |D90626166607262626030E464607206D12C0C2C2F418A81F47F2060600393D745E1| |FA800824F21F17380EB4821B6A0577080BD8489E30281D09A1F9C04640480134E34| |E00F50B42F50B3E023A49968541E80BC4694260B52248A41836C79C041A21093542| |12EA4BA9E3CC605F4A3D64061B2573124A7F6500D372F87D850DC8B0A0078A16868| |80186882186883186880986880F86882F42E47F0090CD08956504CB720A30303043| |65DF720165199165DF6388BCC310F98021E2230C0C2988C8FF154A083600493A2FD| |5| |-------------------------------------------------------------------|
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I remember spending so much time staring at scrapper shield builds because of your thread. Player builds, advise builds, and making my own. I recall one dude posted his build, asking for help. He had no data chunk, just the long list of IOs slotted. Just from looking at the list, I responded, "You're 2% short of 45% melee def," and I was right. Haha! I think the best ways to get Reward Merits are speed runs of STF or a Rikti Mothership Raid Day. Get 4+ dedicated teams in zone, conquer and repeat. Trade in Vanguard Merits for Reward Merits. I recall one raid used to net around 700-1000 V-merits which can be traded in for 70-100 R-merits.
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I dropped the psi's powers into a dps calculator, and the best attack chain is probably AS-GPB-PB-TB-PB-repeat. I would work to build enough recharge to use that and S/L/M def to softcap, 45%. Bonus if E/N/R def to 32.5%.
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According to wiki, Boggle doesn't cause threat so it shouldn't break hide. Even if it does, can always /respec it out. https://cityofheroes.fandom.com/wiki/Boggle
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I recognize that build anywhere, Santorican. Good to see you're still around, man.
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I would avoid Placate and Thunder Strike from ElM; avoid Soul Transfer from DA. Placate is detrimental to a Stalker's dps. Deliberately going into hide, slows Assassin Strike and slows building stacks of Assassin's Focus. I find it counterproductive. Thunder Strike's cast time is too long. When teaming, a lot of stuff gets killed in 3.5 seconds. Often it will be a wasted move. I don't like the idea of Soul Transfer. Needing to die to make it usable. Create an uber build so that it's never needed. I like to min/max builds and found ElM/DA impossible to get to where i wanted it to be. You might be able to with the changes i24/25 brings to the game.
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I'm running 3. StJ/Nin, SM/SR and NB/Regen. StJ is a monster primary and is the best among Stalkers. Savage Melee is pretty fun to play. Beast Run to opponents and tear into them. Planned build for NB/Regen is to try to make regeneration more of the star of the build rather than an afterthought.
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I logged in earlier to an empty list of heroes. Logged out and back in again and they were all there.