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Everything posted by Redlynne
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Nul the gull kheldian toggle please.
Redlynne replied to Gauntlet_Prime's topic in Suggestions & Feedback
You object to getting extra XP/Inf for bonus kills? -
This makes me wonder when someone is going to create a base that is all Rooms and no Doors connecting them, instead relying on in-base teleports to move between rooms. Could make for a VERY confusing "maze feature" of a PvP oriented base, even if there is no Base PvP available.
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You can toggleOFF multiple powers in a single keystroke. You can only toggleON a single power per keystroke. This is a game engine limitation imposed to prevent bots from becoming even easier to program than they already are. This limitation has existed since game launch. It is therefore not possible to toggleON two powers, simultaneously, with a single keystroke or bind command line. There are a few "hacks" for keybinds involving use of a + modifier on the bound key, resulting on a toggleON on key press and then a toggleON of a second power upon key release (usually used for Double Mire on Warshades), but if the key press/release is done too quickly you'll muck up the bind execution.
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At a guess, it sounds like you've got a corrupted download. Might want to force your Tequila to do a scan of files to repair anything that's gone ... wonky ... on you. Worst case scenario, you may need to clean load your Tequila and game client.
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How about more than one automatic recast power?
Redlynne replied to Impact's topic in Suggestions & Feedback
Look, if you want to play a game that automates everything for you, go play Progress Quest ... the ultimate "bot" game. Oh and ... /jranger ... -
I would advise you to post that question in their forums ...
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I asked, and Redlynne doesn't mind ... ;)
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Thank you. We make every pretense of competency around here ... ^_~ Back on Virtue, I played a Ninja/Trick Arrow Mastermind all the way up to 50. I am NEVER going to play that combination of Primary/Secondary again ... I don't care how much INF you throw at me. Nope, not going to do it. Nyuh uh. The only reason I chose Ninja/TA was so that I wouldn't have redraw when using personal Primary set attacks. Needless to say, this what may be considered A Bad Move on my part, since that was very nearly the least of my problems. The biggest challenge you have as a Ninja Mastermind is preventing your Ninjas from committing suicide. On their own, unsupported, Ninjas are for all intents and purposes UNPROTECTED from incoming damage ... and they "fold" faster than cheap origami paper ... making them nearly useless. The age old truism that faceplanters deal no damage is triply true with Ninjas. If they don't live, they don't deal damage ... and Trick Arrow does next to nothing to prevent Ninjas from taking damage. Suffice it to say, the only way to keep my Ninjas alive was to ensure they NEVER drew aggro. If the attacks went elsewhere (like, say, my Mastermind) the Ninjas would live long enough to "do something" before faceplanting in shame. So the only way to reliably keep them alive was Tankerminding in Bodyguard mode ... and the only way to do THAT reliably was to take the Presence Pool and use it to Taunt. Complete and utter hackery ensued. It wasn't pretty ... but it "worked" ... kinda ... sorta ... maybe? On teams though, my Ninjas were a chaos of pathetic incompetence, simply due to the sheer disorganized unpredictability of everything. Yeah, I'm not doing that again. Of course, a few months after I'd gotten most of the way to 50, Time Manipulation came out and I regretted my decision to go Ninja/TA. Time Manipulation makes it SO MUCH EASIER to keep Ninjas alive! It's not even funny just how much easier it is. Simply being able to PBAoE Heal ALL of the damage taken in Bodyguard mode spread through your Pets is simply a force multiplier of almost epic proportions. Being able to softcap Ninjas without needing to resort to (stop for) casting bubbles on all of them every 4 minutes is practically liberating. Being able to Tankermind with them up in melee for maximum shutdown efficiency of $Targets while the Ninjas "go to town" on whatever you've Taunted ... priceless. The key thing here though is that Time Manipulation gives you an entire toolkit of options for how to deal with a variety of situations/challenges, rather than offering a One Size Fits All response to every situation. Having alternatives for how to engage a variety of opponents, giving you a "depth" of options, really makes the Ninja/Time combination stand out as being truly synergistic (just add Leadership powers!). Your mileage may vary, of course. ^_~
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Honestly? I think they're a matter of personal taste. It really depends on what you (as a Player) "value" in your gameplay, as opposed to what can be considered "best" courtesy of a spreadsheet analysis. Back on Virtue, I remember putting Gravitic slotting (for the extra slowing) into my Incarnate and I think using Spiritual for the Recharge (because ALL Kheldians are force multiplied by recharge!) ... but beyond that my knowledge of the Incarnate system has atrophied pretty horrifically over the years. That's mainly a function of knowledge that isn't used tends to decay. Right now, as of this posting, both my Peacebringer and my Warshade are Level 5 ... and I've got Nine Alts To Feed ... so it's going to be a while before I have a seriously useful (firsthand) perspective on this question.
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Hmmm ... I heard my name being taken in vain. Now who would have the temerity to do such a thin- Let's be honest with ourselves about this kind of topic/subject. Not only do you need to Know Things™ about the build that you're describing ... you also need to take the effort to explain them in an accessible way such that people who aren't totally immersed in everything that you're doing (and thus who need NO explanation whatsoever) will be able to grok where you're coming from with what you're doing in your build posts. You basically have to go out of your way to INSTRUCT your audience/peers while at the same time SHARING your insights and wisdom earned/gleaned/stolen/theorized so as to persuade people that "y'know, there might be some There There" enough to pique their interest into trying your ideas themselves to see if they have merit. That's basically what I try to do with my build posts. It's not just about the individual pieces (take this power, slot it with these enhancements, etc.) but also about the holistic Bringing It All Together into a unified whole of performance ... while at the same time trying to make obvious/accessible WHY you make the choices that you do, and how those choices inter(re)act with all the other choices that you made in the build to yield something where The Sum Is Greater Than The Parts ... but in order to do that, you need to explain WHY and not just WHAT. All too often, that explanation is lacking, because it takes a lot of time, effort (and, let's be honest, pontificating) to lay out all of those extra bits of trickery involved in a particular build that give it not only an "edge" (if you will) but also a unifying sense of "character" for how it both can and "ought to" be played ... and why those schemes ought to be successful. I get it that there's a sense of "well if I give ALL my secrets away, then anyone else could be as awesome as I am!" when posting a build, resulting in a (perceived) loss of "specialness" in having and playing that build (exclusively). I can honestly say that I've NEVER had that problem, in any of the MMORPGs that I've played. That's mainly because I'm more inclined towards a Share The Wealth ethic with regards to the tribal knowledge of how to play the game, and what to build for in order to enjoy it, rather than taking the more selfish approach of where hoarding knowledge so no one else can have it (but me) is the whole point. That's why most of my posts read as a sort of How To for nifty things that I've found, which other people can benefit from. One of my personal catch phrases, in real life(!), is ... Clues are not for everyone ... and some of us have more than our fair share. I just prefer to have a policy of Pass It On rather than "hoarding" the clues that I have found, simply because you never know when that sharing will inspire someone else to greatness (too) ... and sometimes that can rebound to your own benefit in ways you'd never imagined. We make every pretense of competency around here ... ^_~ And just in case anyone is desperate/bored/curious enough to want to peruse the builds I've posted, here's a list of them. Yes, I am playing all of these builds on Everlasting. Yes, it took me nearly all of the month of May to get them worked out into the form(s) posted in these forums. I'd put them into my signature, but the 300 character limit kind of prevents me from exercising that option. You're welcome ...
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Maybe not "as intended" but it is working "as designed" for how Wormhole works, game mechanically (under the hood). Wormhole is really a chain of events ... and the Stupefy proc interferes with/interrupts that chain of events, as you have (sadly) discovered. Seriously, if you're going to slot a Stun Set proc into Wormhole, use the one from Razzle Dazzle instead. MUCH better results ...
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Ice Armor is a "set and forget" primary, aside from Energy Absorption, and Ice/* has TWO auras that attract attention ... Chilling Embrace and Icicles ... not just one.
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So long as you put 2 Common 50 Taunt IOs into Rise to the Challenge, the aura will sustain aggro magnet attraction for over 2 seconds per activation and thereby stack with itself much more reliably. That then leaves the other 4 slots in Rise to the Challenge open for whatever else you want to put into it.
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Suggestion: Reworked Defense / To-Hit Formula
Redlynne replied to Varkarrus's topic in Suggestions & Feedback
/jranger -
On my mac, I simply edited the keybinds. I removed the enter for chat and substituted in shift+enter for chat. That way, when I hit enter to "send" whatever I've put into the chat window the UI doesn't confuse itself into thinking I want to open another chat window to keep chatting.
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Um ... that's what the build I posted uses. The only "must be 50" enhancements are the HOs and the Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50 slotted into Dark Extraction. I use the HOs where I do because they're the "best" at doing the enhancement function they're being used for in those slots (like Dam/Mez, for example), but some can be substituted for using Set IOs. So if you want to, you can "downgrade" the build using some alternative slotting to fit your budget, but that kind of exercise is something best done to Suit Yourself rather than being something where I'm telling you what to do. Your mileage may vary ... of course.
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According to what I've been able to glean from sources ... the Energy Font proc has a chance to spawn temp pets that will (presumably) attack whatever they procced onto and proceed to attack. I'm assuming it works like a "poor man's Phantom Army" (kinda-sorta maybe?). As for details, that's apparently missing from City of Data so I'll have to find out ... later ... if that assumption is correct. Or someone who has been using it could post in here with their experience using the proc ...
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Request: Bring back old MA kicks as customizations
Redlynne replied to EggKookoo's topic in Suggestions & Feedback
Flurry and Sands of Mu ... -
Fixing Pines Hero Designer to be accurate for Homecoming/i25.
Redlynne replied to khy's topic in Tools, Utilities & Downloads
Containment isn't a +100% damage buff. Containment is a 2x damage multiplier ... kind of like Critical Hits are for Scrappers, except there's a state conditional rather than a (pray to) RNGesus chance for the effect. -
Leadership. /thread
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The proposed alternative build slotting Overwhelming Presence into Crushing Field rather than into Wormhole. Interestingly enough, this turns Crushing Field into a Target AoE 1 minute duration Immobilize power ... with a recharge time of less than the animation time of Propel. This then makes for a bizarre possibility of being able to "spam" a chain of Crushing Field/Propel on repeat (for as long as your Endurance holds out) to get as many proc chances for Energy Font in Overwhelming Presence as possible in as short a time frame as possible. Pretty much everything else in the build remains unchanged from the previous iteration. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Technology Controller Primary Power Set: Gravity Control Secondary Power Set: Time Manipulation Power Pool: Sorcery Power Pool: Leadership Power Pool: Speed Hero Profile: Level 1: Lift (A) Decimation - Accuracy/Damage: Level 27 (40) Decimation - Damage/Endurance: Level 27 (42) Decimation - Damage/Recharge: Level 27 (42) Decimation - Accuracy/Endurance/Recharge: Level 27 (42) Decimation - Accuracy/Damage/Recharge: Level 27 (43) Force Feedback - Chance for +Recharge: Level 21 Level 1: Time Crawl (A) Accuracy IO: Level 50 Level 2: Gravity Distortion (A) HamiO: Peroxisome Exposure (+2 Dam/Mez) (3) HamiO: Peroxisome Exposure (+2 Dam/Mez) (5) Devastation - Accuracy/Damage/Endurance/Recharge: Level 31 (5) Devastation - Chance of Hold: Level 30 (7) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 31 (7) Lockdown - Chance for +2 Mag Hold: Level 30 Level 4: Mystic Flight (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 10 Level 6: Propel (A) Decimation - Accuracy/Damage: Level 27 (9) Decimation - Damage/Endurance: Level 27 (9) Decimation - Damage/Recharge: Level 27 (11) Decimation - Accuracy/Endurance/Recharge: Level 27 (11) Decimation - Accuracy/Damage/Recharge: Level 27 (13) Force Feedback - Chance for +Recharge: Level 21 Level 8: Crushing Field (A) Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized: Level 27 (31) Overpowering Presence - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime: Level 27 (34) Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance: Level 27 (36) Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime: Level 27 (36) Overpowering Presence - RechargeTime/Energy Font: Level 27 Level 10: Temporal Mending (A) Preventive Medicine - Heal: Level 27 (37) Preventive Medicine - Heal/Endurance: Level 27 (37) Preventive Medicine - Endurance/RechargeTime: Level 27 (37) Preventive Medicine - Heal/RechargeTime: Level 27 (40) Preventive Medicine - Heal/RechargeTime/Endurance: Level 27 (40) Preventive Medicine - Chance for +Absorb: Level 27 Level 12: Time's Juncture (A) Dark Watcher's Despair - To Hit Debuff: Level 27 (13) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 27 (15) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 27 (15) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 27 (17) Dark Watcher's Despair - Chance for Recharge Slow: Level 21 (17) Pacing of the Turtle - Chance of -Recharge: Level 20 Level 14: Temporal Selection (A) Doctored Wounds - Heal/Endurance/Recharge: Level 50 Level 16: Distortion Field (A) Basilisk's Gaze - Recharge/Hold: Level 27 (48) Basilisk's Gaze - Endurance/Recharge/Hold: Level 27 (48) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 27 (50) Basilisk's Gaze - Chance for Recharge Slow: Level 10 (50) Pacing of the Turtle - Chance of -Recharge: Level 20 (50) Lockdown - Chance for +2 Mag Hold: Level 30 Level 18: Gravity Distortion Field (A) Basilisk's Gaze - Accuracy/Hold: Level 27 (19) Basilisk's Gaze - Accuracy/Recharge: Level 27 (19) Basilisk's Gaze - Recharge/Hold: Level 27 (21) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 27 (21) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 31 (23) Lockdown - Chance for +2 Mag Hold: Level 30 Level 20: Time Stop (A) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized: Level 27 (23) Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge: Level 27 (25) Will of the Controller - Endurance/Recharge: Level 27 (25) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance: Level 27 (27) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge: Level 27 (29) Will of the Controller - Recharge/Chance for Psionic Damage: Level 27 Level 22: Maneuvers (A) Red Fortune - Defense/Endurance: Level 27 (43) Red Fortune - Defense/Recharge: Level 27 (43) Red Fortune - Defense/Endurance/Recharge: Level 27 (45) Red Fortune - Defense: Level 27 (45) Red Fortune - Endurance: Level 27 (45) Luck of the Gambler - Recharge Speed: Level 25 Level 24: Tactics (A) Adjusted Targeting - To Hit Buff: Level 27 (46) Adjusted Targeting - To Hit Buff/Recharge: Level 27 (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 27 (46) Adjusted Targeting - Endurance/Recharge: Level 27 (48) Adjusted Targeting - To Hit Buff/Endurance: Level 27 Level 26: Wormhole (A) HamiO: Endoplasm Exposure (+2 Acc/Mez) Level 28: Farsight (A) HamiO: Cytoskeleton Exposure (+2 Def/End/ToHit) (29) HamiO: Cytoskeleton Exposure (+2 Def/End/ToHit) (31) Luck of the Gambler - Recharge Speed: Level 25 Level 30: Hasten (A) Recharge Reduction IO: Level 50 (31) Recharge Reduction IO: Level 50 Level 32: Singularity (A) HamiO: Endoplasm Exposure (+2 Acc/Mez) (33) Expedient Reinforcement - Damage/Endurance: Level 31 (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 31 (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 31 (34) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 30 (34) Sovereign Right - Resistance Bonus: Level 25 Level 35: Slowed Response (A) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50 (36) Achilles' Heel - Chance for Res Debuff: Level 10 Level 38: Chrono Shift (A) Efficacy Adaptor - EndMod/Recharge: Level 50 (39) Performance Shifter - EndMod/Recharge: Level 50 (39) Doctored Wounds - Heal/Endurance/Recharge: Level 50 (39) Numina's Convalesence - Heal/Endurance/Recharge: Level 50 Level 41: Assault (A) Endurance Reduction IO: Level 50 Level 44: Spirit Ward (A) Doctored Wounds - Heal/Endurance/Recharge: Level 50 Level 47: Vengeance (A) Luck of the Gambler - Recharge Speed: Level 25 Level 49: Dimension Shift (A) Endurance Reduction IO: Level 50 Level 1: Brawl (A) Accuracy IO: Level 50 Level 1: Containment Level 1: Prestige Power Dash (A) Run Speed IO: Level 50 Level 1: Prestige Power Slide (A) Run Speed IO: Level 50 Level 1: Prestige Power Quick (A) Run Speed IO: Level 50 Level 1: Prestige Power Rush (A) Run Speed IO: Level 50 Level 1: Prestige Power Surge (A) Run Speed IO: Level 50 Level 1: Sprint (A) Celerity - +Stealth: Level 15 Level 2: Rest (A) Recharge Reduction IO: Level 50 Level 4: Ninja Run Level 2: Swift (A) Run Speed IO: Level 50 Level 2: Health (A) Miracle - +Recovery: Level 20 (27) Numina's Convalesence - +Regeneration/+Recovery: Level 30 Level 2: Hurdle (A) Jumping IO: Level 50 Level 2: Stamina (A) Endurance Modification IO: Level 50 (3) Endurance Modification IO: Level 50 Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ ------------ Set Bonus Totals: 17.5% DamageBuff(Smashing) 17.5% DamageBuff(Lethal) 17.5% DamageBuff(Fire) 17.5% DamageBuff(Cold) 17.5% DamageBuff(Energy) 17.5% DamageBuff(Negative) 17.5% DamageBuff(Toxic) 17.5% DamageBuff(Psionic) 6.56% Defense(Energy) 6.56% Defense(Negative) 5.63% Defense(Ranged) 4.5% Max End 18% Enhancement(Accuracy) 88.75% Enhancement(RechargeTime) 5% Enhancement(Confused) 5% Enhancement(Stunned) 5% Enhancement(Held) 5.5% Enhancement(Terrorized) 10% Enhancement(Immobilized) 3.75% Enhancement(Max EnduranceDiscount) 10% Enhancement(Sleep) GrantPower Preventive Medicine (10% chance, if Scourge) 76.3 HP (7.5%) HitPoints Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 33.75% MezResist(Held) 33.75% MezResist(Immobilized) 33.75% MezResist(Sleep) 33.75% MezResist(Stunned) 33.75% MezResist(Terrorized) 33.75% 9.5% (0.16 End/sec) Recovery 12% (0.51 HP/sec) Regeneration 28.25% Resistance(Smashing) 28.25% Resistance(Lethal) 24.5% Resistance(Fire) 24.5% Resistance(Cold) 27.5% Resistance(Energy) 27.5% Resistance(Negative) 20% Resistance(Toxic) 20% Resistance(Psionic) ------------ Set Bonuses: Decimation (Lift) 1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 11.45 HP (1.13%) HitPoints 2.25% Max End 6.25% Enhancement(RechargeTime) Devastation (Gravity Distortion) 12% (0.51 HP/sec) Regeneration Lockdown (Gravity Distortion) 3% DamageBuff(All) Blessing of the Zephyr (Mystic Flight) Knockback (Mag -4), Knockup (Mag -4) Decimation (Propel) 1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 11.45 HP (1.13%) HitPoints 2.25% Max End 6.25% Enhancement(RechargeTime) Overpowering Presence (Crushing Field) 4% Enhancement(Immobilized), 4% Enhancement(Sleep), 2.2% Enhancement(Terrorized), 2% Enhancement(Confused), 2% Enhancement(Held), 2% Enhancement(Stunned) 19.08 HP (1.88%) HitPoints 4.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5% 3% (0.05 End/sec) Recovery Preventive Medicine (Temporal Mending) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 19.08 HP (1.88%) HitPoints 3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 3.75% Enhancement(EnduranceDiscount) 8.75% Enhancement(RechargeTime) GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge) Dark Watcher's Despair (Time's Juncture) 15.26 HP (1.5%) HitPoints 2.5% (0.04 End/sec) Recovery 5% Enhancement(RechargeTime) 2% DamageBuff(All) Basilisk's Gaze (Distortion Field) 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) 2% (0.03 End/sec) Recovery 7.5% Enhancement(RechargeTime) Basilisk's Gaze (Gravity Distortion Field) 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) 2% (0.03 End/sec) Recovery 7.5% Enhancement(RechargeTime) Lockdown (Gravity Distortion Field) 3% DamageBuff(All) Will of the Controller (Time Stop) 2.5% DamageBuff(All) 6% Enhancement(Immobilized), 6% Enhancement(Sleep), 3.3% Enhancement(Terrorized), 3% Enhancement(Confused), 3% Enhancement(Held), 3% Enhancement(Stunned) 9% Enhancement(Accuracy) 8.75% Enhancement(RechargeTime) 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative) Red Fortune (Maneuvers) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 2% DamageBuff(All) 5% Enhancement(RechargeTime) Luck of the Gambler (Maneuvers) 7.5% Enhancement(RechargeTime) Adjusted Targeting (Tactics) 2% DamageBuff(All) 3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 9% Enhancement(Accuracy) 5% Enhancement(RechargeTime) Luck of the Gambler (Farsight) 7.5% Enhancement(RechargeTime) Expedient Reinforcement (Singularity) 1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 3% DamageBuff(All) 6.25% Enhancement(RechargeTime) 10% Resistance(All) Sovereign Right (Singularity) 10% Resistance(All) Luck of the Gambler (Vengeance) 7.5% Enhancement(RechargeTime) | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1550;739;1478;HEX;| |78DA6D94C96E134110867BC69DC5CE623B763627766287ECC4C4027243480482400| |9B244C40DCCC49990911CDB1A3B881C3970640901B149D9584F1C38008213AF8058| |251E802DEC1CE012CA53BF9391F048A3AFBBBAFEAAEAEA9E193BB5B7FAFEFED3BB8| |5E2194E69B95C623893CE9B99544A375DE37A723A9D49654ECC89C253416F6473B9| |E819DD6F6A278DFC5C711EB6B9EC999D9A8A8E1B337A624C4B1BD9D99496373269E| |F81F4B46EEAE97CB438A88E6728D0E18C99D4CD39B73519D5B549DDCC4D1B59172F| |66757D92FD468C7C5ACFE502FBB246321A378D192D9518296873942697A7104D546| |A2FBDE7148167BD4C5C2104A4E8BECAECBD065E076F30FBCEA842F8A558F46F68C9| |4E8849719EE22988A7EC22943B840ACABBC49014F21E312845F91FD59A97FF55ADF| |942A7100EC473BC239B538A0B14AC0CF1CA505F25EAAB447D2ED4E7427DD5A86F5E| |E12321ADACA893D65AC8C70CD7333B1AC046E612EDC9897CCEF70ECBB6E503F811F| |CC4ECFE0CAE3197495B056DD543956B79C4AC7D0C3E617A9E728D9E075424D5B442| |DA1AECBDE69062F572956C6EC473BF62DDB6D7E01B66EC2DF7298638B1622F69EA8| |5D6FB827DEB5E8288E5470C3FCEA101DA9B94D707ADEF18EFAD21C16C3A0E6ACCC0| |04B335C9F452C3EB15D6D6BB14BE2F55600D736B2DE8060B8226297CA46D64AD6C5| |CE4DA0696C0657005FB5F655E22FF66F4AD79A870CF84B845F5B7701CB56527DFBD| |5630845C11CA15641F25D8CF7737045E267B1BF6DF36C4BAF6EFDCA3F61FE04F66F| |817F72CFC5B58716F53EE086B95C873D58AD7F18CCFE80EAD75724E47E7595EEB5A| |0071E65DE3CC3AAAAF877D454F98EB9AA7EFA31F7BED87BF9FFCA2B045B1B78B844| |1D806A16D95FF7FABC14DDB7A9F7D7D80D7074BD862256CDB4BD87694B08DDA6D4E| |DA77AD1471B9F1BF100AFAEFF46CFC07D6D75CB48E3E2888F375D3A62807F9DE078| |E28D6397CB1FBF7B0FF37BB7F3BDB5430EEB2AAB1721DB58D35DB78C236FE073AF4| |E17A| |-------------------------------------------------------------------|
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Small Change for Super Reflexes: Practiced Brawler.
Redlynne replied to GoldHero101's topic in Suggestions & Feedback
Try surviving FIVE RIKTI MAGUS all trying to mez you (to kill you) ...