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Redlynne

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Everything posted by Redlynne

  1. Have not tested (nor had the copious free time to do so). I'd advise using Justin as a testing ground for the proposition to get definitive data.
  2. https://forums.homecomingservers.com/index.php/topic,5408.msg43109.html#msg43109 You're welcome. *^_^*
  3. /macro SD "petsayall <emote Drink Enriche>" All Demon/* Masterminds are ... encouraged ... to use this macro (it won't work as a bind, only as a macro!) to SHUT UP THEIR PETS. Use of this macro will effectively SILENCE Demons while they are parked and idle. /macro SD "petsayall <emote JuggleFire>" If you want your Demons to do something more ... thematic ... instead you can have them (literally) Juggle Fire. The SD naming on the macro is for SILENCE DEMONS. You're welcome ...
  4. Nemesis Staff does this when attacking Reinforced Doors (for the prison cells) inside Arachnos Lab maps. Against other targets (like Arachnos) this does not occur, so it appears to be an animation keying error dependent upon the target being attacked.
  5. Drug use for Dull Pain? Say it ain't so!
  6. You know ... if you went Plant/TA you could name your Controller a multi-level pun ... Carpet Nocked 'Em ... instead of the slightly less punny Plant/Dark option of ... ... where you SEED the Night.
  7. Presumably the Island Rum people (whoever they are). Hopefully someone will send you a PM with contact info so you can chat them up about the option. I mean, I for one would pretty much imagine that "incorporating" Pine's into Island Rum would be a No Brainer™ even for a Zombie Mastermind ... BWAaaaaaainnnnszzsss ...
  8. Why isn't the Ideal Answer™ to rig it so the Island Rum program gives you the option to launch Pines out of the menu on the left?
  9. Perfectly understandable. The pre-Issue 23 version of what I wrote was ... a rather popular topic ... back on the original forums (11,803 views on the date of capture by the Wayback Machine, second only to the Guides and FAQs sticky thread). However, the ATOs had started being released after I'd written all of that originally, so some ... updating ... was in order for playing on Homecoming here. There is something ... comfortingly addicting ... to playing a Huntsman who winds up standing ankle deep in spent brass, surrounded by ragdolls. Might as well respec, if you've got the materials/IOs ready for the respec switch.
  10. I was just going to mention this ...
  11. With a pair of Mind Controllers stacking Confuse, they ought to be able to pierce the PToD for perma-Confuse on the Fanatical Four and advance to dealing with Recluse. Statesman tanks Recluse while Back Alley Brawler tanks for the Pylon takedowns with Numina healing whoever is in really bad shape. After that, it's just a matter of beatdown on Recluse, and there's enough debuffing from Manticore and Positron to get the job done.
  12. Yet more proof (as if we needed it) that I'm A Bad INF™ On You People ...
  13. For Run, yes. For Fly, no.
  14. Join a Team and let someone else play aggro magnet.
  15. What you're describing requires an IF-THEN-ELSE conditional (to check for In Combat status). There are no IF-THEN-ELSE conditionals available to macros and/or binds. You can "fake it" by writing macros/binds that will ALWAYS execute a costume change in association with activating a power, but that's not the same as what you were asking for.
  16. Um ... at this point it's basically freeware/abandonware ... ?
  17. Time/Dual Pistols/Dark "No Escape" Build
  18. Since it's so easy to SAY ... how hard could it be to actually DO ...? Yeah, we've seen that logical fallacy before.
  19. 100% Mez Resistance simply means that the duration is half for every Mez that hits you. 1 / (1+1) = 0.5
  20. Interesting alternative ....
  21. What can I say? I ... happen ...
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