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Adeon Hawkwood
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Everything posted by Adeon Hawkwood
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I just got the Kismet piece for my Blaster, and put it in Hover. It looked like it was only active while I was Hovering. As soon as I shut off the toggle, the bonus ToHit stopped. You're correct. It originally functioned the way I described it for toggle power but at one point it was changed it to function the way you observed and I had forgotten. If I recall correctly the change was largely done to allow the stealth procs to instantly shut off when Sprint (or other powers but mostly sprint) were toggled off.
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How to reorder you characters on the character selection screen
Adeon Hawkwood replied to drakhan2002's topic in Guides
Does the drag and drop not work anymore? I remember that you used to be able to just drag and drop to reorder them but I'll admit I haven't tested it on Homecoming. -
To expand a bit on Brian's answer the groups will now spawn immediately if you defeat the previous spawn. They also slightly increased the difficulty of the spawns (which is why you see +1s and +2s in some waves). Personally I'm all for it, the TV trial was incredibly boring,you sat around for half an hour occasionally killing something. I ran it last night and it took us 33minutes including doing the preliminary missions.
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Nostalgia meets munchkinism meets lack of info
Adeon Hawkwood replied to atletikus's topic in General Discussion
Well ideally what we'd want to do is clone Paragon Wiki (with the serial numbers filed off) and start updating from there. I've got no clue if the Paragon Wiki staff would be willing or able to hand over a copy of their database to start a second wiki though. Personally I think the best analogy is forking a code base. Paragon Wiki is the "base" wiki but each set of private servers is going to have a different set of content and thus a different wiki. -
Don't forget running morality missions. Running 10 alignment missions plus a morality mission will give you 30 merits. Assuming you just stealth the missions you can do that pretty quickly.
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It does not. In general most buff and debuff powers do not stack multiple times from the same caster, although you can stack them from different casters.
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I'm happy that cape, auras and the various gated costume parts are all available from the get go. It lets me make my characters look the way I want them to right from the get go rather than having the make the look "good enough" until I get the level requirements to unlock my final costume.
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Nostalgia meets munchkinism meets lack of info
Adeon Hawkwood replied to atletikus's topic in General Discussion
If a game relies on detective work and perseverance to uncover pretty basic build planning, then it's doing it wrong. Beyond that, it is the case of too basic info given. The hero planners (Mid's previously and Pine's now), got most of the details down, but still too lacking. Guess I'm a little surprised a game who seem to have a surprisingly decent playerbase, doesn't have a wiki that matches it. Well part of the problem is that we'd need to start a new wiki. As others have noted this is a game being run on community servers of questionable legality. The official stance of the Paragon Wiki team is that their wiki reflects the state of the game as it was when it shut down. So any changes that were implemented by the Homecoming team will not be reflected on the Paragon Wiki. The other issue is that the wiki never had precise numbers on it (in part due to the difficulty of updating it). The numbers side of things was handled by the site RedTomax and unfortunately large parts of that database were lost (you can still access some of it through the wayback machine but not all). Now the solution would be for someone to start a new wiki for Homecoming, ideally importing as much as possible from Paragon Wiki and simultaneously resurrect and update RedTomax. But that requires someone with the time, money and skills necessary to do it. -
Well my Bots/Traps Mastermind had Provoke so I may end up picking up Invoke Panic as well.
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Unfortunately my characters aren't level 50 yet but I'm definitely interested once they are. I've got a Blaster and a Defender I'm leveling up so I'll probably bring one of those (I've also got a Mastermind but he's less useful in a Hamidon Raid so I'll leave him at home). Weekends work best for me, I can do weekday evenings but I'm West Coast so my definition of "evening" tends to be a bit late for East Coasters.
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Most of the Defense comes from Farsight. which is a click power. Therefore if you cast Farsight while PBU is active the increased defense that Farsight gets from PBU will persist for the entire duration of Farsight even after PBU expires. Now obviously for the toggle powers (Combat Jumping, Weave and Maneuvers) the extra defense will end once PBU expires.
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My head canon is that the writing staff changed and the new writers decided to do a full continuity reboot. So now they're doing new origin stories for all of the old characters and introducing some new ones. I'll admit I've always taken a somewhat meta view of my characters as if they are actually comic book characters. So for example back in the day I switched a bunch of heroes over to villains in order to unlock patron pools. My head canon was that a new writer had decided to make the character darker and edgier and turn them into a violent vigilante who went to far. But that was so poorly received by the audience that the next writer ended up retconning it and everyone just pretended it never happened.
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This is the correct answer. For all of the badges that cover two levels you must craft half of them at one level and half of them at the other level (if it's an odd number the last one can be either level. This is working as intended, it's detailed on the wiki but not really clear in game.
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I'm having the same problem. I wonder if it's related to graphical settings in some way? I'm running in ultra as well.
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I always regretted not playing a Dark/Dark/Dark Defender. It looked incredibly fun I was just never able to come up with a concept (or at least a costume) that I actually liked for one. I think I'm going to have to put some more effort into coming up with something I like for it.
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Are there any global channels for TFs or Raids that are starting up? I remember back in the day that Virtue LFG had a pretty good community so I'm wondering if anyone has started similar channels for Everlasting.
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Add Raptor Pack to P2W Vendor
Adeon Hawkwood replied to Adeon Hawkwood's topic in Suggestions & Feedback
That's a jump pack, it works differently from a raptor pack. Rather than letting you fly it gives you unlimited jump height and lets you start jumping in mid air. So you can sort of fly by repeatedly tapping jump but it's not real flight. Plus as the previous poster mentioned it's limited to 30 second on before taking 30 seconds to recharge. -
Right now the P2W vendor only has the 30minute Jetpacks and the Jetpack Vendors in the Shadow Shard are broken. It would be nice to have access to a 2hour Jetpack for those occasions when one is useful so the simple solution would be to add the Raptor Pack to the P2W vendors (ideally at the same price as the old Jetpack Vendors sold it to make it affordable for low level characters).
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Sometimes you just want to watch the world burn in slow motion.
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It's becoming a monstrosity of Jurassik proportions.
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Well my Time character is a Time/Electric Defender so I'm slightly biased in that direction :p. I will say that's a solid and incredibly tough combo, but the damage isn't the greatest. Basically Time keeps you alive long enough for Short Circuit to sap your foes. It's kind of like playing a Tanker, your foes can't hurt you but you're killing them very slowly. That being said it's also a better choice for a defender than a Corruptor since getting fast-cast on Zapp is easier for a Defender than a Corruptor and the set really benefits form having that to round out it's single target attack chain. I think it's useful to start with the sets that I wouldn't want to pair with Time. Off the top of my head those would be Assault Rifle, Beam Rifle, Dark Blast, Energy Blast and Sonic Attack. These are the sets I feel have negative synergy with Time's Juncture (which is a key power for Time) since they are either heavily reliant on cones or tend to knockback enemies in a way that makes it hard to debuff them. You could probably make them work but I feel you're playing against their strengths. Looking at the other sets it depends a bit on what you want. Archery and Fire will both offer good damage. Fire is slightly better, especially at low levels but Archery will catch up somewhat once you get Rain of Arrows. Electrical and Ice are the more defensive sets. You give up some damage but you get more damage mitigation through your primary (drain in Electric, slows and control in Ice). Radiation and Water are kind of middle of the road. Your damage won't be as good as Archery or Fire and the debuffs/control aren't as good as Electric or Ice but you're kind of splitting the difference. That leaves Dual Pistols and Psychic Blast. To be honest I don't like Dual Pistols, it's not awful but I never really cared for it as a set. Psychic Blast I don't have any strong feelings either way, from what I recall it was generally regarded as a bit weak but I never played it myself so I can't really comment.
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Support sets have a LOT of variation so it depends on what you like. If you're used to melee characters then Time will probably be a good secondary for you since it provides decent personal defenses and encourages you to get in close. Traps would also be a good set with a similar play style. Water isn't a bad primary to pair with Time. It gives some soft control and self healing which is useful for a Corruptor who wants to be in melee range a lot. The -Speed debuffs on powers are probably superflous since Time already has a lot of speed debuffs but you can't have everything.
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I didn't have many melee characters but on the few I did I found that having Focused Accuracy, Heightened Senses or Targeting Drone was incredibly useful. I didn't run them all the time (the end cast was to high for the small bonus to To Hit) but they all give good resistance to To Hit debuffs so I would turn them on when I got hit by a debuff to counter it out.
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I recommend Combat Jumping. I'm the same way, I don't like playing in mid-air. Combat Jumping is a good alternative to Hover, it gives you the same options as a set mule and gives you sufficient in-combat mobility for most missions and as an added benefit you get protection from immobilization and it's got a lower endurance cost than hover.