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Adeon Hawkwood

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Everything posted by Adeon Hawkwood

  1. I'm having the same problem. I wonder if it's related to graphical settings in some way? I'm running in ultra as well.
  2. I always regretted not playing a Dark/Dark/Dark Defender. It looked incredibly fun I was just never able to come up with a concept (or at least a costume) that I actually liked for one. I think I'm going to have to put some more effort into coming up with something I like for it.
  3. Are there any global channels for TFs or Raids that are starting up? I remember back in the day that Virtue LFG had a pretty good community so I'm wondering if anyone has started similar channels for Everlasting.
  4. That's a jump pack, it works differently from a raptor pack. Rather than letting you fly it gives you unlimited jump height and lets you start jumping in mid air. So you can sort of fly by repeatedly tapping jump but it's not real flight. Plus as the previous poster mentioned it's limited to 30 second on before taking 30 seconds to recharge.
  5. Right now the P2W vendor only has the 30minute Jetpacks and the Jetpack Vendors in the Shadow Shard are broken. It would be nice to have access to a 2hour Jetpack for those occasions when one is useful so the simple solution would be to add the Raptor Pack to the P2W vendors (ideally at the same price as the old Jetpack Vendors sold it to make it affordable for low level characters).
  6. Sometimes you just want to watch the world burn in slow motion.
  7. It's becoming a monstrosity of Jurassik proportions.
  8. Well my Time character is a Time/Electric Defender so I'm slightly biased in that direction :p. I will say that's a solid and incredibly tough combo, but the damage isn't the greatest. Basically Time keeps you alive long enough for Short Circuit to sap your foes. It's kind of like playing a Tanker, your foes can't hurt you but you're killing them very slowly. That being said it's also a better choice for a defender than a Corruptor since getting fast-cast on Zapp is easier for a Defender than a Corruptor and the set really benefits form having that to round out it's single target attack chain. I think it's useful to start with the sets that I wouldn't want to pair with Time. Off the top of my head those would be Assault Rifle, Beam Rifle, Dark Blast, Energy Blast and Sonic Attack. These are the sets I feel have negative synergy with Time's Juncture (which is a key power for Time) since they are either heavily reliant on cones or tend to knockback enemies in a way that makes it hard to debuff them. You could probably make them work but I feel you're playing against their strengths. Looking at the other sets it depends a bit on what you want. Archery and Fire will both offer good damage. Fire is slightly better, especially at low levels but Archery will catch up somewhat once you get Rain of Arrows. Electrical and Ice are the more defensive sets. You give up some damage but you get more damage mitigation through your primary (drain in Electric, slows and control in Ice). Radiation and Water are kind of middle of the road. Your damage won't be as good as Archery or Fire and the debuffs/control aren't as good as Electric or Ice but you're kind of splitting the difference. That leaves Dual Pistols and Psychic Blast. To be honest I don't like Dual Pistols, it's not awful but I never really cared for it as a set. Psychic Blast I don't have any strong feelings either way, from what I recall it was generally regarded as a bit weak but I never played it myself so I can't really comment.
  9. Support sets have a LOT of variation so it depends on what you like. If you're used to melee characters then Time will probably be a good secondary for you since it provides decent personal defenses and encourages you to get in close. Traps would also be a good set with a similar play style. Water isn't a bad primary to pair with Time. It gives some soft control and self healing which is useful for a Corruptor who wants to be in melee range a lot. The -Speed debuffs on powers are probably superflous since Time already has a lot of speed debuffs but you can't have everything.
  10. I didn't have many melee characters but on the few I did I found that having Focused Accuracy, Heightened Senses or Targeting Drone was incredibly useful. I didn't run them all the time (the end cast was to high for the small bonus to To Hit) but they all give good resistance to To Hit debuffs so I would turn them on when I got hit by a debuff to counter it out.
  11. I recommend Combat Jumping. I'm the same way, I don't like playing in mid-air. Combat Jumping is a good alternative to Hover, it gives you the same options as a set mule and gives you sufficient in-combat mobility for most missions and as an added benefit you get protection from immobilization and it's got a lower endurance cost than hover.
  12. So I mostly play ranged characters but back on live I did have a Inv/Axe Tanker that I quite liked (she was originally a joke that you were required to have at least one catgirl character if you played on Virtue so I made a catgirl in power armor). In any case I'm contemplating remaking her as a Inv/Titan Tanker. So how does Titan Weapons compare to Axe for Tankers? It looks decent but it's hard to tell.
  13. From a philosophical point of view I don't really care about AE XP (I don't use it but if others do I don't care). However if having AE farming puts a significant strain on the server then it does affect my play experience in which case yeah it should remain nerfed.
  14. This thread is a freakshow.
  15. In case you need a laugh there's also this:
  16. So one useful tip as a mastermind is to create a bind or macro that puts all pets into Passive & Follow modes. This will make them all stop attacking and run back to you which can be useful if they get a bit out of control. There's a bit in the MM forum about setting up pet binds, the main thing is to find a set that works for you.
  17. That would have been during the Boss Farms part of the AE craze. Basically people figured out how to have missions spawn nothing but bosses and it turns out that if you can fight 10-20 bosses as a group the rewards:time ratio goes a bit crazy. Once those were nerfed people mostly went back to regular content, there was still AE farming going on of course but it wasn't as popular or as rewarding.
  18. I agree with that. The older TFs are annoying in general but Synapse and the original Positron were the worst. The exemplering changes helped a bit but as you say the fact that Synapse was nothing but Clockwork made it horrible even after those changes. The main reason I keep an empowerment station in my base was to let me get the Endurance Drain Resistance and Increase Recovery buffs for running Synapse, it was still agrind but it helped counter all of the clockwork draining my endurance. All of the Shadow Shard Task Forces were pretty bad. It's a pity because the zones themselves were beautiful (and relatively quick to traverse if you used the geysers).
  19. Someone made a version of Pine's that fixes those issues: https://score.savecoh.com/index.php/topic,541.msg2271.html
  20. There's one form of aggro management you forget which is simply buffing defense or debuffing enemies to the point that they can't actually hurt the team rendering aggro management superfluous. I used to do that with my Time/Electric Defender. Drain their Endurance so they can't attack and if they do attack it misses anyway. Plus they're all moving to slow to get away.
  21. Don't worry, losing patrol XP due to debt will count for the debt badges.
  22. For Assault Rifle the critical powers you want are Burst, Slug, Buckshot, Flamethrower and Full Auto, you want to grab all five, no question. As for the other powers, M30 is an extra AoE, it's nice to have but if you're going to skip an AoE it's the most skippable. Sniper Rifle is great for filling in your single target attack chain if you can get the fast-snipe, the problem is that except for Devices blasters getting this up all the time requires you to overslot Tactics and add a Kismet proc which you may not want to do, so Sniper Rifle is debatable. Ignite is another option for single target damage, the main issue with that is that the cast time is really long and you really need an immobilize to keep the target stationary which Temporal Manipulation doesn't have. Bean Bag is a pretty standard blast set mez, but Time Stop is better so I'd take that instead if you want a single target mez. For Temporal Manipulation I've not played the set so I'm just going off numbers but here's my thoughts. Temporal Healing and Time Lord are essential, the first is your sustain power so it's a large chunk of your survivability while the second is a free 20% recharge so what's not to like? Chronos is just a Build Up clone so it's good for buffing your Flamethrower and Full Auto. Assault Rifle is short on single target damage so it's probably worth picking up at least one of the melee attacks to help out there, I'd lean towards Future Pain since it hits harder and has some control but Ageing Touch is also fine. End of Time is probably skippable, it's not bad but Assault Rifle already has a lot of AoE damage so you don't really need more. Time Shift is nice, not many blasters get AoE mez abilities, it's actually an argument in favor of Bean Bag since you can AoE mez the minions and then stack Bean Bag on the boss to mez him. Time Stop is a pretty standard blaster mez, it's slightly better thna most though, especially when combined with Time Wall.
  23. So in addition to what other's have said I will add that simply adding a market cap doesn't work. If you put a cap on prices and that cap is under the natural market price then people simply sell in face to face transactions. This was seen a lot back on the live servers with the Gladiator's Armor global IO since it initially sold for more than the market cap of 2billion inf. In the long run having a market cap actually hurts players since off-market transactions decrease transparency and make it harder to shop around. Additionally off-market transactions mean that the 10% market fee doesn't get paid which contributes to inflation. As other's have noted the admins have seeded the salvage market with an infinite supply at fixed prices which is an effective way to implement a soft price ceiling. They've also decreased merit costs which should increase supply overall.
  24. You're missing the point. The equivalent powers in Dual Pistols and Bio Armor each take up a power slot so those sets only have 8 regular powers instead of 9. So if a swap power were added to Archery it would be necessary to take out one of the existing powers to make room (probably Aim since that's the power that was swapped out in Dual Pistols). Personally I think Archery is fine where it is. Yes, only doing lethal damage can be a pain but it's a pain that almost every other weapon based set struggles with as well. The big advantage of Archery (and Assault Rifle) is that they have a really really good T9 power. Even with I25 removing the crash on other nukes the weapon sets still get much faster recharge on thier T9s letting them be used more often.
  25. I think it's about 45min or so but I haven't really timed it. One word of advice, you're limited to a four person team and have to fight a lot of AVs so you do need either decent damage dealing or someone who can halt an AVs regeneration (Radiation Emission or Traps are good there). I had one team where we had mostly support characters (and a sentinel) and were barely scratching the AV. I ended up swapping my Defender for my Blaster and the whole thing went a lot more smoothly.
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