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Adeon Hawkwood

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Everything posted by Adeon Hawkwood

  1. Personally I tend to slot utility porcs/globals early (miracle, numina, lotgs, KB protection, etc.) but wait until level 50 for sets. That being said since attuned IOs are regularly available here (they share the same listings as regular IOs so the cost is the same) it's actually worth buying at least some IO sets early, especially for things you know you'll want early so you get the benefit while leveling.
  2. To be fair sets like Traps and Time can already do stuff like this (mmmm power boosted Farsight).
  3. The Simulacrum fight can be hard for a lot of teams (especially if they're a bit marginal). It's one of the few places where corner pulling and targeting through the tank is actually relevant. I don't think MMs are that much worse than other ATs, although it's probably worth trying to burn them down first if one is present.
  4. Yeah is team composition actually mattered the only ATs allowed on teams would be Defenders, Corruptors, Masterminds, Controllers and maybe VEATs.
  5. What about Claws/Invulnerability? I feel like Claws works well for a fast agile character and Invulnerability is good for a robot since it represents them just shrugging off hits.
  6. It's also useful if you want to tank with your mastermind. While both provoke and debuffs can help get aggro, adding in some damage will help more. Aggro formulas are complicated but damage acts as a multiplier so it's worth doing a little bit.
  7. I think it's also worth pointing out just how much of an anomaly that one IO was. Sure it was up at 2billion, but the next most expensive IO (the Shield wall +Resist IO) was only about 1 billion and even the more expensive purples tended to hover at 200-250million. The Gladiators armor global is really a bad example to use when discussing the market. People tend to use it for shock value but the fact is you could make a decent non-purple build for less than the cost of that one IO. Even with purples you could easily buy 8-12 purple IOs for the cost.
  8. So one of my characters is Dr Alec von Chronite. What does the University of Munich do when a tenured professor from the 1800s accidentally catapults himself forward in time a century? They can't fire him so they convince him to participate in a professor exchange program with Paragon University. What does Paragon University do when the University of Munich sends them a Victorian-era professor of Time Travel? Well they can't send him back (the guy they traded him for was even worse) but they can arrange for him to get a grant to study temporal anomalies and an off-campus lab.
  9. That is correct. However, the question was "how do you quantify DPS" which Prototelis was attempting to answer. There are plenty of metrics you can use to quantify DPS, the Pylon method I mentioned above being one, the training dummies in the RWZ being another. There are a number of variables but you can control for those and have a standardized DPS spec, that's no problem. These aren't going to accurately reflect how much damage you do in a real fight but they do provide a metric that can be used to compare different builds in standardized circumstances if that's what you're into. So you're correct that DPS doesn't matter and there's no use for a DPS meter in game but that's not the question that was being answered.
  10. I took Jump Kick on one of my controllers, I ended up respeccing out of it because I couldn't stand the animation.
  11. Well I'm a fan of Loading Ready Run so I kind of like the idea of making some of their sketch characters in the game. Unfortunately Questionably Legal Man is to long of a name so he's out but but there are some that could work. Guy with a Cell Phone Man is presumably a mastermind of some sort since he calls in other people to solve problems althoguh his name is to long as well dammit. Kane and Crowthorne are clearly a pair of Rogue Assault Rife/Martial Combat Blasters, possibly supplemented by Savoy and Chevalier who I feel are Pistols/Martial Combat Blasters You could also have a team with Mega Man (Street Justice/Something Scrapper), The Wizard (Illusion/Something Controller), Electrovolt (Elec/Elec Blaster) and Triple Threat (Pistols/Devices Blaster)
  12. The nice thing about the Auction House fees is that it's a scaling inf sink. For every 1 inf generated through play the economy is limited to a maximum of 10 inf worth of market transactions.
  13. Ok, so that door is in the Arachnos tunnels. There are two entrances but it's kind of hard to explain where they are. So I'm going to give you a link to the Vidiot Map for Faultline. It has the tunnels shown as a semi-transparent overlay and little green rectangles to mark the entrances. Link: https://paragonwiki.com/w/images//c/cf/Faultline_VidiotMap.png I hope that helps. Long term you might want to install the Vidiot Map pack, it replaces the in-game maps with annotated ones like the one I linked.
  14. Short answer: no. Long answer: Doing that would require a major overhaul to the costume creator since you'd have to add an extra attachment point to the models and then recode everything to take advantage of it as well as creating new models for all of the gloves. The robotic arm options work because they are technically one glove option that happens to be different on each side. It would be nice but from what I know of the code base it's probably not practical.
  15. Hey! I understood what you meant :p. More seriously, I'd have no objection to it but I don't know how feasible it would be from a coding viewpoint. Praetorians were always a bit weird with regard to faction so I don't know how practical cross-faction teaming is for them. It would be a nice thing to add if it's feasible but the standard code rant applies to whether it is feasible or not.
  16. Unfortunately there are a few underground areas in Faultline. Can you provide a screenshot of the map so we can see roughly where the mission door is?
  17. No. Pet powers are intended to inherit enhancements and some (mostly pseudo pets) also inherit buffs. The exception is recharge which pets don't inherit due to that causing AI issues.
  18. I agree with Sable. While ED might have been hated at the time in the long run I think it was good. The invention system lets you make much more powerful characters anyway so there no real need to reverse ED.
  19. Actually this one is answerable. For Scrappers the standard DPS measurement was the pylon test, how long does it take to solo kill a Rikti Pylon.
  20. Yeah, I keep meaning to check in game and keep forgetting.
  21. So an extra 20% at full stack, that's pretty good.
  22. Plus as in real life the real money is made trading on the market rather than farming anyway.
  23. But it's great, it immediately tells you which ITF you don't want to join. It's like when you see groups advertising for a healer, you know that groups a shit show so you can avoid them.
  24. PPM is Procs per Minute. Basically in I24 the devs were planning to change all IOs to use the PPM system that they implemented for attuned IOs (instead of a flat percentage). I'm not sure if Homecoming includes that or not.
  25. I'm pretty sure that already exists as an option. If I recall correctly you can set it by right clicking on the buff bar (either your personal buff bar or your teammate's buff bar depending on which you want to filter.
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