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Everything posted by Troo
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	Good point, maybe make a suggestion. (though I don't think they are as extreme as you're making it out compared to the issue at hand) I think some tweaks, not nerfs, may be in the same release. Not eliminating speed runs, but increasing some of the risk, and at least making them a bit more dicey. Aren't there diminishing returns in repeating TFs? Are you asking for the same treatment on AE Farms? I don't think that would be very popular, but you do you. //////// oh, geez. not thumbs down with no explanation. OH NOOoo..
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	Look man, the targeting computer was never gonna work. I would never have considered this.
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	Dear casual AE farmers, As you may have noticed, there are some changes heading our way. Some of the changes are to fix errors or oversights. Some are to help in other areas and aren't intended to specifically target AE farms. Only one change is specific to casual AE farms and that is the moving of AE Buildings from starting zones. Other changes however seem to be targeting extreme offenders and these end up affecting a lot more folks. Why aren't more casual AE farmers angry about the actions of some bad actors? They are the ones to blame for your frustration. Not the person debating the value of 'playing' content. No one is coming for normal AE farms. Seriously, go farm some exp, $$, or drops all you want if you feel it's fun and efficient. It is likely a few abusing exploits or other tactics who are forcing changes. Don't like the changes, at least blame the right players. Sincerely, Troo
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	is that a comic book reference?! well played. Pocket D entrances from the starting zones are available, Atlas to Pocket D is comically easy. Pocket D also have vendors and trainers without having to leave the building.
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	Yep Rs, Vs, & Ps would be my guesses. But we're left to guess based on incomplete data.
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	Oooh, good question. Shit! What if it's just been the 6 of us all along? It's been reported that some run afk farms on one server while doing stuff on another. *gasp* It has been outlined how one player could legitimately be logged in on over 10 accounts at one time (multiple severs, 3 accounts per server yada yadfa). Sounds extreme to me but there's a reason changes are being looked at and it isn't for QoL. Safe to say that number could be half or less. Yep, it shows number of accounts while saying 'online players'. Numbers rarely add up on that page and doesn't show the whole story.
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Directional indicators for contacts/targeted entities
Troo replied to biostem's topic in Suggestions & Feedback
It moves and can be made more transparent than other 'windows'. but I understand a heads up display style without the menus and the border might be nice - 
	
Directional indicators for contacts/targeted entities
Troo replied to biostem's topic in Suggestions & Feedback
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	Players... or accounts?
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	Yep, as is the slotting in other powers. Doesn't mean a power is of no use beyond the slotting, you'll see Taunt and Consume fully slotted to chase Fire Defense and Recharge while Summon Striker is getting that 6.25% Recharge. It is an older thread. The build shown is still a very strong one. It is also pretty intense and very expensive. There has been some discussion on proc slotting for Burn and Irradiated Ground but that could throw off a build's overall recharge. Do folks need a build so intense.. nah. There are relatively cheap builds that will do the job and can be more fun. As to rotation, the damage auras are also busy doing their thing. I like to change it up a bit. Why be wasting Burn on minions and such, maybe AoE, then lay down the Burn. How dialed in a rotation is and the endurance situation could determine how much free styling is appropriate.
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	My bad, I meant a little shorter cast time on MoG. An almost 3 sec cast on a 15 sec duration.. That's posing, fist in the air, for 20% of a survival powers duration. {I'll clean up you thread here in a bit}
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	Yes. Though it is nice to have a set or two without chasing defense. If Regeneration had strong Regen Debuff Resist, Rech Debuff Resist and a little shorter activation cast time on MoG it would be in a good place. Three small tweaks. Layered resist and regen should be good enough with some incidental defense.
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	I put the edited one above. Over 50 is a good place to be. (that is a bunch to not have to regenerate) Your build looked better than the Stone Melee/Regen Brute I took through the 4x8 Trapdoor. (build was posted there, it was not dialed in) Since I main a Regen Stalker I had to learn all the tricks. The Brutes and Scrappers likely need to lean on tactics and knowledge to push the envelope. (-rech, -regen & blinders are priority targets)
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	As I said, it's not needed to cycle the powers the way I listed, but it's good to know it is there. In regular content I barely use Dull Pain. In that context it is on par or even better than some sets. In 4x8, gotta know your targets and need to have a plan for when we bite off more than we can chew. It is never gonna be Invulnerability. MoG is there for taking alphas and it recharges every minute or so. It does waste a good portion of its duration on the activation which is annoying.
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	Defensive primary sets can be a tough or disappointing paring with Regen. (no DDR) That said, Gloom is a nice attack and leads to Darkest Night which could pair well with Katana and the defense Infinitum was able to cobble together. Me, I chase Resistance over Defense on my high level Regeneration characters. I simply accept I'm gonna get hit. Resist & Regen work well together. I also would try to squeeze Rune of Protection in but that's a three power commitment. That gives MoG (15s), Instant Healing (90s), RoP (60s), an back to MoG (15s) for around 3 minutes of uberness when needed. (not needed 24/7 though). Tip: The accolade Demonic Aura is a good "aw crap" button that lasts 60s but is only available every 10 minutes. I monkeyed a little with #1 (which I liked best) adding some resist and the Accolades for HP an End Brute (Katana - Regen) 1 Rech Troo.mxd
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	could call them Temporal Zones
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	I jest of course
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	and the source.. "the sum of all evils" is discovered!
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	be nice to @Bionic_Flea it could easily be flipped "Do we actually have any dev-provided data mined proof that "An overwhelming majority of game hours is NOT spent in AE farms"? they promised Dev Diaries, we may get a glimpse.
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	These are pretty good. The Targeting Computer Was Never Going to Work One Villainous Scene - Agent Smith's Interrogation
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	I agree door sitting is not fun. It is, for some folks, the prerequisite to fun. I get that, (I am not in anyway discounting the witty banter which may occur while waiting for a turn to play)
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	Or as the sun sets.. five minutes of horror I took a quick peak. I may check it out further, thanks.
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	Yep, or if at all? This ties back into the question: Should this be something characters earn or buy? It is interesting to consider different ways to facilitate it. Should it be earned? If so, how should it be earned? Should is be purchased? If so, for how much and from where? Should it be character or account locked?