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Troo

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Everything posted by Troo

  1. As a stalker, I can confirm there is and has been something amiss with Build Up -> Assassin Strike. In normal game play I think I've missed 3 times in a row (not debuffed). In testing the worst Build Up -> Assassin Strike streak was something alarming like missing 8 out of 15. I don't mind missing occasionally. I do mind missing more than 5% of the time. Hidden, Build Up -> Assassin Strike, should be a rare miss but it seems to happen more than it should.
  2. As stated by others gimping a mission in the Mission Architect does result in some penalties which tend to be somewhat balanced with the level of gimpage. Whether creating easy enemies (few or limited powers) or trying to create easy missions, there are impacts. If creating content for story, xp gain matters less.
  3. poor joke..
  4. Where's ur legs?!
  5. I was thinking in general.. I guess both. Casual play is likely not impacted as much by outliers as highly leveraged situations.
  6. Oh I don't disagree. Getting to that 40% being the trick and then pushing the gas peddle to the floor. /cold, /dark, /rad, /traps, /storm, /kin oh my. For the player's question it just seems that a version on another AT might be a better fit. There is very little in the game that can't be done on a /cold or /dark.
  7. @ArcadianIV maybe stick with Controller and Defender if you wanna solo AVs & GMs. I love my Corruptors and I'm sure they do what others do but giant bags of HP may be counter to the Corruptor magic that is Scourge.
  8. Troo

    Which is it?

    "Issue 21 lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44."
  9. April 1 is around the corner..

    Read more  
  10. play style will have a huge impact on power picks and set bonus goals. examples: I like to control then melt when solo. when teaming, I'm debuffing and zerging while letting mobs group up before controls.
  11. right?!
  12. at least this was third. defense just melts on my regen characters. i'd rather have -tohit and some incidental def that happens chasing regen, recharge, +hp, and damage.
  13. excellent. darkest night, it is a great power. -tohit can be very effective. adding another heal to Regeneration is glorious. these are good points
  14. I see where you are going. Understand that without any defense debuff protection the attacks that caused the HP to drop would likely have defense debuffs that could easily cancel out any scaling defense. That's one of the advantages of resist. Your idea could potentially be applied to recharge to help heals come back faster or to some of the debuff holes to provide some debuff resistance to mitigate that which can cause regen trouble. [edit] I see some other responses were similar. Didn't mean to pile on but rather acknowledge that the idea could be potentially applied elsewhere and have a more beneficial impact.
  15. 🙂
  16. Siphon Speed doesn't get you perma?
  17. I won't use fire or ice swords.. yuck (numbers be damned) Stone hammers.. different story (i dunno why)
  18. you've inspired Rat-a-tat-tat Ratatattat.costume
  19. plus.. "some days i just pray to the god of sex and drums and rock and roll"!
  20. nah.. folks get to toss ideas around, even bad ones. no one stops us. no one is gonna keep us down,
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