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josh1622

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  1. Red side has newspaper missions. That's why I only roll villains. Police ra*ios disgust me.
  2. This happened on live as well. It would be nice if they could fix it since almost everyone takes ion. It happens pretty often on incarnate teams.
  3. I have a phobia of radi*s and find it inappropriate for you to bring them up. Please consider censoring yourself for my convenience.
  4. I agree with buffing amp up. Maybe reduce the +special buff in exchange for allowing it to chain to multiple targets, but still keep the discharge mechanic the same. Limiting the +special to the first target sounds good, too.
  5. Sadly no. Ice manipulation's version of frozen aura never received the buffs that the ice melee version got. No damage. It's a good attack in ice melee though.
  6. If you make it a click PBAoE you can just make it function like force of thunder in /elec. You get the buff whether you hit a target or not.
  7. This is my build dude. You just copied it after I posted it in your thread and changed it slightly. I'm glad you like it, but don't try to pass it off as your creation if you are just going to make it slightly worse. Dropping gloom is really bad for your DPS. Here's the original build: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Fiery Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Death Shroud -- Arm-Dmg/EndRdx(A), Arm-Dmg/Rchg(3), Arm-Acc/Dmg/Rchg(3), Arm-Acc/Rchg(5), Arm-Dmg(5) Level 1: Scorch -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Acc/Dmg(7), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(9), SprMghoft-Rchg/Res%(11) Level 2: Dark Embrace -- ResDam-I(A), ResDam-I(15), UnbGrd-Max HP%(17) Level 4: Combustion -- Dmg-I(A), Dmg-I(17), ScrDrv-Dam%(19), Erd-%Dam(19), Obl-%Dam(21), PrfZng-Dam%(21) Level 6: Obsidian Shield -- ResDam-I(A), GldArm-3defTpProc(23) Level 8: Murky Cloud -- ResDam-I(A), ResDam-I(23) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 12: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), DefBuff-I(25), ShlWal-ResDam/Re TP(25), Rct-ResDam%(27), Ksm-ToHit+(27) Level 14: Boxing -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(29), AbsAmz-Acc/Stun/Rchg(29), AbsAmz-EndRdx/Stun(31), AbsAmz-ToHitDeb%(31) Level 16: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(33), ResDam-I(50) Level 18: Weave -- LucoftheG-Def/Rchg+(A), DefBuff-I(31) Level 20: Build Up -- GssSynFr--Build%(A) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 26: Dark Regeneration -- ScrDrv-Dam%(A), Erd-%Dam(33), Obl-%Dam(34), ThfofEss-+End%(34), TchoftheN-%Dam(34), PrfZng-Dam%(36) Level 28: Fire Sword Circle -- Dmg-I(A), Dmg-I(36), PrfZng-Dam%(36), Erd-%Dam(37), Arm-Dam%(37), FuroftheG-ResDeb%(37) Level 30: Tactics -- ToHit-I(A) Level 32: Taunt -- Taunt-I(A) Level 35: Incinerate -- Dmg-I(A), Dmg-I(39), Mk'Bit-Dam%(39), TchofDth-Dam%(39), PrfZng-Dam%(40), GldStr-%Dam(40) Level 38: Greater Fire Sword -- Dmg-I(A), Dmg-I(40), TchofDth-Dam%(42), PrfZng-Dam%(42), Hct-Dam%(42), GldStr-%Dam(43) Level 41: Gloom -- Dmg-I(A), Dmg-I(43), CldSns-%Dam(43), GldJvl-Dam%(45), Apc-Dam%(45) Level 44: Dark Obliteration -- Dmg-I(A), Dmg-I(45), JvlVll-Dam%(46), Ann-ResDeb%(46), PstBls-Dam%(46), CldSns-%Dam(48) Level 47: Soul Tentacles -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(48), GrvAnc-Acc/Rchg(48), GrvAnc-Immob(50), GrvAnc-Hold%(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(11), Hct-Acc/Rchg(13), Hct-Dmg(13), Hct-Dmg/EndRdx(15) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Cardiac Core Paragon Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 50: Ageless Core Epiphany ------------
  8. Having these options would be terrible. You're going to be invited to teams that don't clearly advertise what restrictions they want to self impose. If you don't want to use incarnate powers, don't use them. If you don't want teammates to use them, don't team. You don't control what you're teammates are going to do, you control who you invite.
  9. They will never be that expensive as long as reward merits are so easy to get.
  10. At least slot the clouded senses damage proc. Fluffy does -tohit with everything he does so that damage proc goes off fairly often.
  11. I posted a thread suggesting that it be buffed just last week. It's the only blaster sustain power that relies on having a target outside of drain psyche. Drain psyche already has big enough advantages that needing to be in combat is no problem for it. But touch of the beyond's recovery and regen buff is no better than other blaster secondaries with a sustain toggle. I suggested extending the duration of touch's buff to 90 seconds to 2 minutes to make it easier to maintain 100% uptime. It already can't stack, so I don't see the harm in giving it a longer duration since it has more drawbacks than the other sustain powers.
  12. Your build looks really solid. You might want to consider experimenting with procs more since rad blast has so many options. You definitely do enough damage already as a blaster but if you want even more damage the option is there. You would definitely have to sacrifice some of those sweet bonuses though. I have a rad/mental proc build and I settled for lower defenses (32.5 s/l/ranged and 39% energy) since defense buffs are so common on teams. I highly recommend procs in cosmic burst at least to beef up it's low DPS. I'll post my build and hopefully you can get something useful out of it. I had to make a lot of weird slotting choices to get set bonuses since a lot of my attacks were too filled with procs. If you do decide to go the route of procing out your AoEs you should pickup neutron bomb to compensate for no recharge enhancing. I found my endurance usage to be about the same after switching to mostly procs because I have to fire off less attacks to kill stuff. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Radiation Blast Secondary Power Set: Mental Manipulation Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: X-Ray Beam -- SprDfnBrr-Acc/Dmg/EndRdx(A), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg(5), SprDfnBrr-Rchg/+Status Protect(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7) Level 1: Subdual -- GrvAnc-Immob(A), GrvAnc-Hold%(45), GrvAnc-Immob/Rchg(45), GrvAnc-Acc/Immob/Rchg(45), GrvAnc-Acc/Rchg(46) Level 2: Irradiate -- Arm-Dmg(A), Erd-%Dam(7), TchofLadG-%Dam(9), Obl-%Dam(9), Arm-Dam%(11), AchHee-ResDeb%(11) Level 4: Mind Probe -- Dmg-I(A), Dmg-I(13), GldStr-%Dam(13), Mk'Bit-Dam%(15), TchofDth-Dam%(15), Hct-Dam%(17) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 8: Aim -- RechRdx-I(A) Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 14: Tactics -- ToHit-I(A), ToHit-I(19) Level 16: Concentration -- GssSynFr--Build%(A) Level 18: Cosmic Burst -- Dmg-I(A), Dmg-I(21), TchofLadG-%Dam(21), GldJvl-Dam%(23), ShlBrk-%Dam(23), AchHee-ResDeb%(25) Level 20: Drain Psyche -- DctWnd-Heal/Rchg(A), Prv-Heal/Rchg(25) Level 22: Proton Volley -- Apc-Dmg(A), ShlBrk-%Dam(29), TchofLadG-%Dam(31), StnoftheM-Dam%(31), GldJvl-Dam%(31), Apc-Dam%(33) Level 24: Kick -- ExpStr-Acc/KB(A), ExpStr-Dam%(33), ExpStr-Dmg/KB(46) Level 26: Neutron Bomb -- Rgn-Dmg(A), JvlVll-Dam%(34), ShlBrk-%Dam(34), PstBls-Dam%(34), TchofLadG-%Dam(36), AchHee-ResDeb%(36) Level 28: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), Ksm-ToHit+(37) Level 32: Atomic Blast -- SprBlsWrt-Dmg/Rchg(A), SprBlsWrt-Acc/Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/EndRdx(39), SprBlsWrt-Acc/Dmg(39), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(40) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40) Level 38: Psychic Shockwave -- Dmg-I(A), Dmg-I(42), Erd-%Dam(42), ScrDrv-Dam%(42), Obl-%Dam(43), FuroftheG-ResDeb%(43) Level 41: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(43) Level 44: Assault -- EndRdx-I(A) Level 47: World of Confusion -- CrcPrs-Conf/EndRdx(A), CrcPrs-Conf(48), CrcPrs-Conf/Rchg(48), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Conf%(50), CrcPrs-Acc/Rchg(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(46), Hct-Dmg/EndRdx(50) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(27), NmnCnv-Regen/Rcvry+(27) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(29) Level 50: Musculature Core Paragon Level 50: Barrier Core Epiphany Level 50: Reactive Radial Flawless Interface Level 50: Assault Radial Embodiment Level 1: Quick Form ------------
  13. Is there any balance reason that this set hasn't been proliferated yet? It seems like it would be very fun on Scrappers and Stalkers. It doesn't seem like there's any powers like rage that would make it hard to balance.
  14. I think Dark armor/Rad melee would be the strongest out of all the possible combinations. 2 damage auras and a good PBAoE. You can also proc out dark regen for extra AoE damage and endurance management. Since the tanker changes I tend to the view the AT as very AoE focused. I would prefer to play dark melee on any other AT than tank. Dark melee's AoEs are too slow to recharge and small to really benefit from the tank buffs. Soul drain is still at only 10 targets and dark consumption's original 8 ft radius is only boosted to 12. I think Dark melee and rad armor would be a better combo on a scrapper or brute.
  15. If you boost the LoTG 7.5 then you won't get the recharge when you exemp down. You need to attune them. I normally compromise by attuning the 7.5 and boosting the LoTG defense. That way I only lose the 10% regen when exemping but keep the recharge.
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